Regarding the speed movement. My table is basically old zanzer's with some from isopix and others fixed with my integer so will likely have the same bugs.
Why it may work in one case and not another is if we are tapping into the general code we may have to look for markers that indicate its the player group and not anyone else and only apply on player. I dont know what that marker is at this time. Other wise we are trying to find the player controller only changes which may be there as games frequently do this due to mouse input so maybe that has changed around and they made the code common for all groups.
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
Regarding the speed movement. My table is basically old zanzer's with some from isopix and others fixed with my integer so will likely have the same bugs.
Why it may work in one case and not another is if we are tapping into the general code we may have to look for markers that indicate its the player group and not anyone else and only apply on player. I dont know what that marker is at this time. Other wise we are trying to find the player controller only changes which may be there as games frequently do this due to mouse input so maybe that has changed around and they made the code common for all groups.
If you have a link between controller and player (companion) then I might be able to help you distinguish own units (check my combat pointer code).
Don't know why, but "Increase Movement" cheat in all three (Zanzer's, tfigment's and sanitka's) tables for v1.0.26457 affects all enemies on world map too. With tables for v1.0.25233 it worked fine - for the player's band only.
So is there an ability to no clip by chance? while being around the Edoranian Border crossing, somehow the party went through the gate and now unable to get back to Tiltren, since not yet done with that county.
So is there an ability to no clip by chance? while being around the Edoranian Border crossing, somehow the party went through the gate and now unable to get back to Tiltren, since not yet done with that county.
a/ ignore it and go for other regions, it eventually reopens
b/ find yourself a nice place and use a piton / hook to rope down from a hill
Guys! Does anyone know how to remove the right character trait? Well, here's an example.. let's say there was such a character trait as drunkenness or cowardice or something else. That 's how to delete it .
Guys! Does anyone know how to remove the right character trait? Well, here's an example.. let's say there was such a character trait as drunkenness or cowardice or something else. That 's how to delete it .
Replace the trait pointer ($2b4567ac) with zero ($0) and hope it works
If you want to remove Trait 2, for example.
Copy the 8-byte pointer value from the last entry your character has.
For instance, from the "Trait 3 Pointer" entry.
Paste that value over top of the "Trait 2 Pointer" entry.
Now subtract one from the "Number of Traits" entry value.
Can someone explain or help me with this?
Whenever i try to input for Items id name which is long (eg. HeavyHelmetRareInquisition).
After saving & reloading, it end up corrupted item and the item id name end up shorted (eg. HeavyHelmetRareInq)
There seems to be a limit on how many words i can input.
So how do i extend the limit to input the item id name? (show screenshots of the steps if possible)
I can only change the star rating and level of the time.
Can someone explain or help me with this?
Whenever i try to input for Items id name which is long (eg. HeavyHelmetRareInquisition).
After saving & reloading, it end up corrupted item and the item id name end up shorted (eg. HeavyHelmetRareInq)
There seems to be a limit on how many words i can input.
So how do i extend the limit to input the item id name? (show screenshots of the steps if possible)
I can only change the star rating and level of the time.
Please learn CE basics first .
Then go through the table and structures and you will understand.
Good luck
If you want to remove Trait 2, for example.
Copy the 8-byte pointer value from the last entry your character has.
For instance, from the "Trait 3 Pointer" entry.
Paste that value over top of the "Trait 2 Pointer" entry.
Now subtract one from the "Number of Traits" entry value.
tried this a few times. nothing changes. i tried saving the game and reloading after some times too. the traits don't change at all
is there more to this process?
revisited the first page of the thread and followed more instructions. i had the santika edited table which didn't have the right options. re-downloaded the original zanzer table and followed instructions for that, works perfectly now! changed traits, added traits, copy & pasted from the wild out there. this is awesome. thanks for all the advice guys!
I merged in my Wartales Integer which is sometimes useful for editing the encoded values on the global pointers. Also note that for items if the count is wrong move it in inventory to another slot and it usually will fix the count to be edited. It needs to be activated once to show up in the Global resources part of the table.
I merged in the changes from the other table as this one is slightly more functional now.
Movement in combat does not work and dont know the fix currently.
Edit: Added encoded integer for inventory count. added global time from other table
v4: Add styling options
v5: Update to 1.21257
v6: Update to 25233 (official 1.0 release)
v7: Merge in scripts zanzer has added recently
v8: Update to 26457
can you please update the table?
.28021 is out
tables not working (companion pointer)