sanitka wrote: ↑Sat Jun 03, 2023 4:20 pm
ShadoweCZ wrote: ↑Sat Jun 03, 2023 3:04 pm
question: when i eddit traits can i get the ones i eddited again from events ? for example sociable, if i change it to something else, can i get sociable again ?
I do not think so, but you can always use Zanzer's table to temporarily get huge array for traits and then put there anything you want and save it (backup your save before such action).
i can get the bigger (100) array but anything i add to the empy traits (new trait) dosnt work and is not saved ingame, i mean i see it in the table but not ingame,
also when i use the
Replace Traits Address With Larger Array on any companion that already has any tratits CE crashes and i need to restrart the game to make any cheat table to work with teh game again
rn i can only repalce existing traits by chnaging the values so
i guess im doing something wrong idk, im noob when it comes to more advanced stuff
EDIT:
ok so the crashing seems to be caused by some "traits" on characters i have played with for some time, "traits" like "䡕荈წ襈၍喉䐘䖉䰠䶉련" (thats directly copied from CE, its placed in later trait slots while inbetwen i have empty slots with "??")
also i can ADD new arrays without using the
Replace Traits Address With Larger Array by simply changing professions, professions are treated as trait so after choosing profession change this profession trait in CE into something like bloodthirsty, then change the ingame profession and it will add new aray with profession (since the old one was replaced with normal trait) ... this method obviously dosnt work on animals since they dont have professions but still
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