Hi - the resource pointers are all off. What can I do to work them properly? They are showing totally random numbers, or just have ?? next to them.
If you have zero resources they are not shown (have zero pointer)
Try to use the alternate version (at least one should be working)
Thank you. I tried a different one which is properly showing the correct figures. However I can't figure out how to modify them? For example, I have 500 Krowns, when I change it to 1000, it just reverts back to 500. I noticed something about the encrypted values. I tried changing the Krowns encrypted value to 5B62A275 which says it should make 1,000 Krowns, but it ended up changing the value of a totally different resource? I made sure to edit the encrypted value that is directly below Krowns.
What am I doing wrong here? Ultimately what I want to edit is the Influence. But I run into the same issue when I try to edit it, it just changes something else.
For anti-hacking reasons game for some values uses Encrypted value
- if you watch the value as 4 bytes (Integer) you see 5B62DB72 instead of 1
- if you watch the value as Wartales Integer (Wartales 4 bytes) you see 1 (as Wartales Integer decodes (and encodes back) Ecrypted value)
If there is a pair of value non-encrypted and encrypted then use Encrypted one
If Encrypted one contains giberish then fall back to non-encrypted value
!!! Wartales Integer to be used, has to be added by a script (Add Waratales Integer) !!!
example
myvalue is defined as 4 bytes
myencryptedvalue is defined as Wartales Integer
if:
myvalue = 1
myencryptedvalue = 1
then:
I have to change myencryptedvalue
if:
myvalue = 1
myencryptedvalue = 4a8b248
then:
I have to change myvalue
Last edited by sanitka on Thu May 11, 2023 10:55 am, edited 4 times in total.
Thank you for your work. Awesome table.
Characters can have more than 4 traits. If devs follow battlebrother game logic there is no limit or huge one, and some additional traits can be cruel later on.
Thank you for your work. Awesome table.
Characters can have more than 4 traits. If devs follow battlebrother game logic there is no limit or huge one, and some additional traits can be cruel later on.
It seems that game expects up to 9 traits at the moment, but maybe 9 is a startup count which can be increased (I cannot verify as I do not have any character with such amount of traits).
It seems that game expects up to 9 traits at the moment, but maybe 9 is a startup count which can be increased (I cannot verify as I do not have any character with such amount of traits).
There post on reddit from some dude with 15 traits. So i believe there is limit only with ways to obtain them
It seems that game expects up to 9 traits at the moment, but maybe 9 is a startup count which can be increased (I cannot verify as I do not have any character with such amount of traits).
There post on reddit from some dude with 15 traits. So i believe there is limit only with ways to obtain them
It does not really matter how many game supports as it is not preallocated thus you can only replace existing traits (ie. you can not add manually a new trait).
Correction - you can do it, if you are crazy or genius enough as Zanzer .
Last edited by sanitka on Sat May 13, 2023 5:13 pm, edited 2 times in total.
Added the Replace Traits Address With Larger Array script to the table.
Instructions are at the bottom of the main post.
Take extra care with this one! Backup your saves!
Someone else can create better steps or provide videos for the rest of the community.
I have a suspicion this one is beyond the abilities of some of these people.
Guys! Who can suggest the values in the Trait section. And how to change it anyway? And then I change it, replacing it with the code I need, let's say was Glouton is 000001E5BE0A6940, i change on OneHandedSpecialist is 000001CD016CEE78, but in the place of replacement, questions appear in the Trait section. And even if I replace the same value back, then nothing happens and the questions also remain and the game freezes. What am I doing wrong?
Guys! Who can suggest the values in the Trait section. And how to change it anyway? And then I change it, replacing it with the code I need, let's say was Glouton is 000001E5BE0A6940, i change on OneHandedSpecialist is 000001CD016CEE78, but in the place of replacement, questions appear in the Trait section. And even if I replace the same value back, then nothing happens and the questions also remain and the game freezes. What am I doing wrong?
THERE ARE NO UNIVERSAL VALUES FOR TRAITS as the numbers are pointers to memory, not IDs.
I am urging you again - when you want to cheat, learn how to do it first.
(cheating is not about a sh*tload of questions, but about a sh*tload of learning and studying)
Last edited by sanitka on Sun May 14, 2023 3:36 am, edited 1 time in total.
Added the Replace Traits Address With Larger Array script to the table.
Instructions are at the bottom of the main post.
Take extra care with this one! Backup your saves!
Someone else can create better steps or provide videos for the rest of the community.
I have a suspicion this one is beyond the abilities of some of these people.
some > most of
you should have done a full automated trait manager (walk through all companions, extract trait pointers and update it periodically and then let a blind monkey select preferred traits and "deploy" them in one click )