Options:
Spoiler
- Script or Script that's no available for AOB Error
- AddressGroupHeader
- GroupHeader/Comment
- Variable
<scripts>
- CE: Compact Mode
- CE: Add Hotkeys Menu
- CEF: [Link]
- CT: Save Checkbox States
- Notes:
- Saves all memory records that are currently "enabled".
- If they are variables, the values are also saved.
- Notes:
- CT: Load Checkbox States
- CT: Expand All
- Note: Enable all headers.
- Combat:
- Infinite HP
- Infinite EP
- Maximize TP
- Note: Maximize as TP increases/decreases.
- No Skill Cooldown
- Freeze Combat Time
- EXP Gained Multiplier
- times
- Misc:
- Give Money
- Give SP
- Temporarily Maximize Mercenary Rank
- Note: Saving and loading rank values before modification.
- Give All Weapons
- Give All Accessories
- Give All Items
- Give All Characters
- Give AP For All Characters
- Select Character Data
- Character Data
- playable_status
- level
- experience
- job
- equipment.weapon.ID
- equipment.weapon.EnhancementValue
- abilityPoint
- actionScore
- isUnitFormation
- Character Data
- Create Item Data List
- Note: Created child records under the "P->shared_assets.Item".
- Create Character Data List
- Note: Created child records under the "P->characters".
<pointers>
- Pointer->World
- P->CPP_FldGameState
- ReplicatedWorldTimeSeconds
- combat time
- combat time active flag
- P->BP_BritishGameInstance_C
- P->CPP_SaveData
- playerInfo.diffultLevel
- shared_assets.Money
- shared_assets.SkillPoint
- P->shared_assets.weapon
- shared_assets.weapon_size
- P->shared_assets.accessories
- shared_assets.accessories_size
- P->shared_assets.Item
- shared_assets.Item_size
- P->shared_assets.itemList
- [0]
- id
- num
- [1]
- id
- num
- [2]
- id
- num
- [0]
- shared_assets.itemList_size
- P->shared_assets.jokerList
- [0] id
- [1] id
- shared_assets.jokerList_size
- P->characters
- characters_size
- mercenaryRank.Rank
- mercenaryRank.Point
- mercenaryRank.PeopleSupport
- mercenaryRank.Military
- mercenaryRank.Trade
- mercenaryRank.DevelopmentTechnology
- mercenaryRank.JadeResearch
- systemData.Version
- systemData.isDemo
- P->CPP_SaveData
- P->CPP_FldGameState
<addresses>
- UE version
- NamePoolData
- GUObjectArray
- pointer
- UE Object Dumper by Cake-san
- Posted/Shared a CT in this community (FRF).
If you want to spread the news and let others enjoy all this, please link to this post without redistributing.
Your thumbs-up will motivate contributors to post/share/update on FRF. - Required that you use Cheat Engine 7.2 or later because used "AddressList['description']".
- Give All Weapons/Accessories includes dummy items.
- Fixed table to support the game ver 1.2.0 ~
No Money Loss was removed, but setting a checkbox as shown on the attached image would have the same effect.
- Fixed a Give All Items fatal error issue.
Old:
Edit 0:
- Thanks for the report.
I fixed them. Let me know again if I missed anything.Old:
Do you all consider Switch game process running on emulators the same as PC game process?randomstuff wrote: ↑Fri Sep 30, 2022 7:00 pm@DhaosCollider, could you update it to work on ryujinx/yuzu version 1.1.0 please? None of the codes works there.
If so, each works with different processes.
Recommend that you use this template to create a new request topic for each emulator.
Got class/instance names from UE Object Dumper by Cake-san.Noire Blackheart wrote: ↑Thu Sep 22, 2022 10:44 amJust out of pure curiousity but what is this pointer for, the name of it just made my curious "P->BP_BritishGameInstance_C"- [[UWorld_ptr] + 0x180]->BlueprintGeneratedClass /Game/BP/Global/BP_BritishGameInstance.BP_BritishGameInstance_C
(Class /Script/Engine.GameInstance) - [BP_BritishGameInstance_C + 0x208]->Class /Script/DFC.CPP_SaveData
UE Structure Lookup on Cake-san's table:
In DEMO version, resources were under the P->shared_assets.Item.kodoku wrote: ↑Thu Sep 22, 2022 1:56 amThanks for this. Does this include pointers for the resources? The gold bar, the silver bar, and the jade that you need to upgrade weapons and summons. I clicked through but I didn't see those particular ones, but I could easily have missed it since this is so hefty.
They could easily be increased with Give All Items. - [[UWorld_ptr] + 0x180]->BlueprintGeneratedClass /Game/BP/Global/BP_BritishGameInstance.BP_BritishGameInstance_C
How to use this cheat table?
- Install Cheat Engine
- Double-click the .CT file in order to open it.
- Click the PC icon in Cheat Engine in order to select the game process.
- Keep the list.
- Activate the trainer options by checking boxes or setting values from 0 to 1