- It has some basic shit in it.
- Pointers should never stop working.
- I won't be listening to requests for adding things.
- I might add more but don't expect it.
- If you're dedicated and not lazy you can easily figure out how to accomplish it using the tools I included.
- Dumb questions about "What does X variable do?" will be ignored.
That's all I guess.
Current Table:
Current Options:
- Pointers
- obj_player
- activeItem
- activeItemSlot
- activeRightWeapon
- activeRightWeaponSlot
- activeSpell
- applyDepth
- applyGravity
- canBeKnockedBack
- canHeal
- canStartNewGamePlus
- chargeHoldDelayMs
- chargeHoldDelayTimer
- clearEffectsUsed
- climbDisplaceModifier
- collideWithOtherLifeform
- currentEnergyAmmo
- currentHealth
- currentMana
- currentRollSpeed
- currentStamina
- currentToughness
- deathX
- deathY
- deductedStamina
- defenderStaminaCost
- empowerMiddleEmitter
- energyRushAuraAmount
- energyRushRegenBuff
- energyRushSoundEmitter
- energyRushTimer
- fullHealth
- fullMana
- fullStamina
- fullToughness
- healthFlaskStrength
- healthFlaskUses
- horizontalCollision
- howLongBeenFallingForPhysFrames
- hyperToughness
- ignoreBufferChecks
- ignoreDefaultHitbox
- ignoreTraps
- isActive
- isBeforeDamage
- isBody
- isChargingWeapon
- isDead
- isDodging
- isFalling
- isInChokingFog
- isKillingBoss
- isPlayer
- isSaving
- isTarnished
- isUsingGuardingLight
- jumpAttackBufferedInput
- jumpAttackTimer
- jumpInLedgeDelayCheck
- jumpXDisplacementSpeed
- jumpYAcceleration
- level
- levels
- Strength
- Dexterity
- Vitality
- Endurance
- Wisdom
- Intelligence
- manaFlaskAuraAmount
- manaFlaskRegenBuff
- manaFlaskUses
- manaPotionTimer
- manaRushRegenScale
- mass
- maxHitLinks
- maxHorizontalJumpSpeed
- moveAcceleration
- neverCollideWithOtherLifeform
- newGamePlus
- overhealAmount
- passiveEnergyRushCounter
- passiveHealthAura
- passiveHealthCounter
- passiveManaAura
- passiveManaCounter
- passiveStaminaAura
- passiveStaminaCounter
- rollSpeed
- runSpeed
- specks
- sprintSpeed
- staminaFlashOpacity
- staminaFlaskAuraAmount
- staminaFlaskRegenBuff
- staminaFlaskUses
- staminaPotionTimer
- staminaRushRegenScale
- stats
- GlobalVariables
- currentAreaId
- godmode
- markFountainAsRespawn
- pauseNPCs
- speedmode
- obj_player
- Scripts
- God Mode
- Inf Mana
- Infinite Stamina
- Refill Mana
- Refill Health
- Refill Stamina
- GameMaker Tools
- Generate Records
- Generate Object Variables
- Generate Global Variables
- Hash Functions
- Get Name from Hash
- Create Dump
- Dump CScripts
- Dump Objects
- Dump Object Hashes (filter by weapon to find hashes to use with activeRightWeapon variable)
- Dump CCodes
- Dump Names/Indexes
- Generate Records
How to use this cheat table?
- Install Cheat Engine
- Double-click the .CT file in order to open it.
- Click the PC icon in Cheat Engine in order to select the game process.
- Keep the list.
- Activate the trainer options by checking boxes or setting values from 0 to 1