Shinkansen wrote: ↑Sat Apr 29, 2017 11:40 am
Simple table for Expeditions: Viking, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing.
Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.
In general:
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect. Example: "Set Health to Max?" address.
E. Do action ZZZ.
V1001
1. Tested game version V1.0.1h 64-bit. May work on other versions.
2. Game.
"Resources Set to Massive?" sets Resources to massive.
"Upgrade Remaining Time Set to 0?" sets Upgrade remaining time to 0.
"Reputation Set to Massive?" sets Reputation to massive.
3. CharacterInformation.
Allows the following to be modfied.
- "CharacterInformation Stats -> Appearance -> Nationality".
V1000
1. Tested game version V1.0.0 64-bit. May work on other versions.
2. Game.
Allows the following to be modfied.
- "Game Stats -> partyManager -> ResourceInventoryk__BackingField -> Slot X". All resources
- "Game Stats -> partyManager -> Homesteadk__BackingField -> powerValue".
- "Game Stats -> partyManager -> Homesteadk__BackingField -> prosperityValue".
- "Game Stats -> partyManager -> Homesteadk__BackingField". Copying UpgradeStartTime to UpgradeFinishTime will set progress remaining to 0.
3. CharacterInformation.
Allows the following to be modfied.
- "CharacterInformation Stats -> Configuration -> PrimaryStats". Stats.
- "CharacterInformation Stats -> Configuration -> AvailableStatPoints".
- "CharacterInformation Stats -> Configuration -> AvailableExperiencePoints". Skill points.