Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.
In general:
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect. Example: "Set Health to Max?" address.
E. Do action ZZZ.
V1005
1. StoryTime.
Allows the following to be modfied.
- currentDay. Freeze all 3 Mantissa to stop time from advancing.
V1004
1. SceneCharacter.
"HP Set to Massive?" sets HP to massive.
"Actions Used Set to 0?" sets Actions used to 0.
2. CombatManager.
"Surprise Round Set to Not Surprise Round?" sets Surprise Round to not Surprise Round.
"Non-Lethal Set to Non-Lethal?" sets Non-Lethal to Non-Lethal.
3. CraftingInventory.
"Quantity Set to Massive?" sets Crafting ingredients to massive.
V1003
1. Tested game version V1.0.7.1 64-bit. May work on other versions.
V1002
1. Tested game version V1.0.2, V1.0.3 64-bit. May work on other versions.
V1001
1. Tested game version V1.0.1h 64-bit. May work on other versions.
2. Game.
"Resources Set to Massive?" sets Resources to massive.
"Upgrade Remaining Time Set to 0?" sets Upgrade remaining time to 0.
"Reputation Set to Massive?" sets Reputation to massive.
3. CharacterInformation.
Allows the following to be modfied.
- "CharacterInformation Stats -> Appearance -> Nationality".
V1000
1. Tested game version V1.0.0 64-bit. May work on other versions.
2. Game.
Allows the following to be modfied.
- "Game Stats -> partyManager -> ResourceInventoryk__BackingField -> Slot X". All resources
- "Game Stats -> partyManager -> Homesteadk__BackingField -> powerValue".
- "Game Stats -> partyManager -> Homesteadk__BackingField -> prosperityValue".
- "Game Stats -> partyManager -> Homesteadk__BackingField". Copying UpgradeStartTime to UpgradeFinishTime will set progress remaining to 0.
3. CharacterInformation.
Allows the following to be modfied.
- "CharacterInformation Stats -> Configuration -> PrimaryStats". Stats.
- "CharacterInformation Stats -> Configuration -> AvailableStatPoints".
- "CharacterInformation Stats -> Configuration -> AvailableExperiencePoints". Skill points.
How to use this cheat table?
- Install Cheat Engine
- Double-click the .CT file in order to open it.
- Click the PC icon in Cheat Engine in order to select the game process.
- Keep the list.
- Activate the trainer options by checking boxes or setting values from 0 to 1