Wavetale

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BabyGroot
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Posts: 1457
Joined: Sun Mar 29, 2020 1:39 pm
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Wavetale

Post by BabyGroot »

Code: Select all

Game Name: 				Wavetale [ DEMO ]
Game Process : 				Tide.exe
Game Release date: 			Coming Soon
CE Version : 				7.4
Patch Title / Build Id / Date Patch:  	DEMO VERSION
Check build Id / Date Patches : [Link]


Notes
1. After the game is open, click directly on [Activate] on the cheat table.
Table will auto attach to process Game.
Options Cheats
  • Speed Game
    • Fast 5x
    • Slow 0.5x
    • NOTE : Active F10 Slow || F11 Fast
  • +++ SCRIPT +++
    • Player Data
  • +++ POINTER +++
    • Player Data
      • pBase
      • Def
        • Air Data
          • gravity
          • brakeForceNoInputFast
          • brakeForceNoInputSlow
          • brakeForceFast
          • brakeForceSlow
          • speedAfterSnapTurn
        • Air Turn Data
          • visualCatchUpTime
          • turnSpeed
          • minimumTurnSpeed
          • forwardAcceleration
          • accelerationSpeedMinMax
          • minAngleDiffForBraking
          • minAngleDiffForHighSpeedBraking
          • lowVelocityMaxSpeed
          • brakeForce
          • stoppingForce
          • maxSpeedForTurning
          • brakeForceAtMaxSpeed
          • onGroundGraceTime
          • brakeWhileTurning
          • rotationSpeedForMaxBrake
          • fastModeStopAngleDiff
          • abortFastModeTime
          • abortFastModeSpeed
        • Boost Data
          • acceleration
          • minSpeed
          • maxSpeed
          • duration
          • groundBoost
          • boostEffectStartupTime
          • boostEffectFadeoutTime
          • boostEffectRangeY
          • boostEffectVelocityOffsetScale
          • downSlopeForceMultiplierBoosting
          • upSlopeForceMultiplierAfterBoosting
          • afterBoostUpSlopeForceTime
          • boostFxLandingDampTime
          • distortionLerpTime
        • Crest Jump Data
          • extraForce
          • extraForceFromDive
          • forwardRatio
          • forwardRatioFromDive
          • minSpeed
          • minWaveAngle
          • minWaveAlignment
          • minCameraAlignmentForCrestJump
          • inputLockTime
          • delayedJumpTime
          • delayedJumpDistance
          • delayedCrestSpeed
          • minAcceleration
          • maxCrestDistanceDiving
          • minMoveInputForCrestJump
          • timeToReachCrest
          • graceTime
        • Dive Data
          • extraSpeed
          • minDiveSpeed
          • acceleration
          • duration
          • minDiveTime
          • minHeightForDiveCrestJump
          • brakeBeforeDiveForce
          • timeScaleChangeTime
          • downSlopeForceMultiplier
          • heightForAlternativeBrakeGravity
        • Ground Surf Data
          • maxSurfSpeed
          • turnspeed
          • minAirTime
          • brakeForceNoInput
          • minAngleGroundSurf
          • minSpeed
          • maxAirTime
          • maxClimbTime
          • maxClimbAngle
          • dashGraceTime
          • minSurfTime
          • cooldown
          • minSpeedToForceSurfing
          • minDownSlopeTime
        • Jump Data
          • cooldown
          • forceOnDoubleJump
          • forceOnDoubleJumpWater
          • directionalForceOnDoubleJump
          • directionalForceOnDoubleJumpWater
          • maxSpeedForForwardRatio
          • maxSpeedForForwardRatioBrake
          • forwardRatioBrake
          • apexGravityTime
          • jumpGraceTime
          • jumpGraceTimeFastMoving
          • minSpeedForFastMovingGraceTime
          • groundGraceTime
          • enemyColliderDisableTime
          • speedFromDash
          • addPlatformVelocityToJump
          • forceOnGround
          • accelerationInputDelayTime
          • wallJumpMoveDistance
          • visualOffsetCatchUpTime
          • chargedJumpForce
          • diveJumpForce
          • chargeDelay
          • chargeDuration
          • animationChargeDuration
          • crestJumpAnimationFlagDuration
          • chargeJumpAnimationFlagDuration
          • chargeJumpAnimationTimerFlagDuration
          • minChargeForChargeJumpTrigger
          • minChargePercentForSecondChargeAnim
          • chargePercentForCrestJump
          • doubleJumpDelayTime
        • Move Data
          • acceleration
          • friction
          • minSpeedForFriction
          • speed
          • minMoveSpeed
          • brakeForceNoInput
          • noInputGraceTime
          • speedSmoothingAnimation
          • stopOnLandingWithNoInput
          • minBrakeSpeed
          • waterBrakeforce
          • inputLockTimeOnBounce
          • diveLockTimeOnBounce
          • minDotForCollisionBraking
          • minDotForKnockback
          • minSpeedForKnockback
          • boostTimeForKnockbackForce
          • knockbackInputLockTime
          • knockbackStuckTIme
        • Turn Data
          • speed
          • speedOnLand
          • turnSpeedRunning
          • snapTurnAngle
          • visualCatchUpTime
          • snapTurnVelocityPenalty
          • snapTurning
          • minInputForSnapTurning
          • snapTurnInputTime
          • snapturnDelayTime
          • maxRunSpeedForDirectTurning
          • minTurnInput
          • snapturnBoostDelay
          • maxSpeedForSnapturningBoosting
          • snapturnResetMagnitude
          • clockwiseEscapeAngle
          • antiClockwiseEscapeAngle
          • overdriveBrakeForce
          • minOverdriveExitSpeedWater
        • Water Surf Data
          • acceleration
          • speed
          • delayedMaxSpeedTime
          • enterWaterSpeed
          • turnSpeedBoosting
          • turnSpeedBoostingOverdrive
          • turnSpeedAttacking
          • noInputAlignmentSpeedBoosting
          • downSlopeForceMultiplier
          • brakeForceNoInputSurfing
          • lookRotationSpeed
          • boostLookRotationSpeed
          • maxLookRotationDifference
          • minSpeedToApplyTurnBraking
          • turnBrakingForce
          • longDistanceSurfaceCheck
          • accelerationWalking
          • speedWalking
          • downSlopeForceMultiplierWalking
          • minInputForWaterSnapturn
          • snapTurnInputTime
          • inputLockTimeOnFastJump
          • fastJumpDirectionOverride
          • delayedjumpDirectionTime
          • maxDeltaForEngineCatchUp
          • timeForMaxCatchUpSpeed
          • maxLookRotationOffsetBoosting
          • hardTurnStartAngle
          • hardTurnExitAngle
          • hardTurnStartAngleBoosting
          • hardTurnExitAngleBoosting
          • hardTurnTime
          • hardTurnTimeBoosting
          • hardTurnForceExitTime
          • hardTurnBonusSpeed
          • timeToReachMaxBonus
          • timeToLoseBonus
          • hardTurnMinInput
          • minSpeedForHardTurn
          • snapturnBrakeTime
          • snapturnAngle
          • snapturnAngleBoosting
          • abortAngleMoveInput
          • abortAngleMovestick
          • noInputAbortMax
          • speedAfterSnapturn
          • accelerationTime
          • waitTimeBeforeAcceleration
          • visualAlingmentTime
          • noInputBrakeTime
          • brakeForceNoInputWalking
          • transitionSpeedEnterHard
          • returnToWalkTimer
          • transitionSpeedExit
          • transitionSpeedExitHard
          • transitionSpeedEnter
          • enterSurfTimer
        • Aim Data
          • timeScale
          • timeScaleMovingCamera
          • gravity
          • minAimTime
          • aimCooldownTime
          • turnSpeedMultiplier
          • reticuleSpriteDistance
          • aimSpherecastSize
          • nearbyGrappleSpherecastSize
          • grappleDistance
          • grappleDistanceEnemies
          • grappleDistanceSparks
          • lockedScaleDefault
          • lockedScaleGrapples
          • lockedScaleStriders
          • lockedScaleInteractables
          • grapplePointCooldown
          • grapplePointResetDistance
          • exitZoomDelay
          • timeToCancelYVelocity
          • timeScaleLerpSpeedIn
          • timeScaleLerpSpeedOut
          • maxCameraDeltaFortimeScaleMovingCamera
          • capsuleCastRadius
          • capsuleCastLength
          • brakeForceOnLand
          • maxViewPortYForOnscreen
          • grappleSqrDistance
          • enemyGrappleSqrDistance
          • grappleInformationSqrDistance
          • grapplePointResetSqrDistance
        • Avoidance Data
          • minDistanceToAvoidCheck
          • angleChange
          • minRayDistance
          • rayDistanceMultiplier
          • maxRaycasts
          • grapplingCollisionAvoidanceMask
          • maxTimeStuck
          • releaseForce
        • Grapple Data
          • speed
          • verticalAcceleration
          • launcherInputLockTime
          • launchAffectorDelay
          • maxLaunchAngleForFastJump
          • accelerationTimeFastGrapple
          • accelerationTimeSlowGrapple
          • delayTimeSlowGrapple
          • durationSlowGrapple
          • delayTimeGrappleActivator
          • durationGrappleActivator
          • leverActivationTime
          • delayTimeFastGrapple
          • durationFastGrapple
          • delayTimePickupGrapple
          • durationPickupGrapple
          • speedMultiplier
          • ledgeMoveSpeed
          • maxLedgeMoveTime
          • maxSpeedForSlowGrapple
          • pickUpSpeed
          • shootAlignmentSpeed
          • netDetachDelayTimeSlowGrapple
          • netDetachDelayTimePickup
          • netDetachDelayTimeGrappleActivator
          • launcherFlipTime
          • maxUpAngleForFlipLaunch
          • minAngleForFlipLaunch
        • Net Reel Data
          • pointCount
          • maxBend
          • blendSpeed
          • hookMaximumStretch
          • delayFullToHalf
          • delayHalfToHidden
          • landingDelay
        • Carving Data
          • bonusTime
          • bonusSpeed
          • bonusTurnSpeedMultiplier
          • downSlopeAlignment
          • carvingLockTimeOnOverdrive
        • Dash Data
          • groundDuration
          • airDuration
          • maxDashSpeed
          • minAngleForMaxDashSpeedClamp
          • groundForce
          • groundForceNoInput
          • waterForce
          • waterForceNoInput
          • airForce
          • speedCap
          • cooldown
          • curveMultiplier
          • minAngleReducedForce
          • minAngleForSlowJumpType
          • minForce
          • enemyCollisionRadius
          • enemyLayer
          • ledgeKnockbackDistance
          • ledgeInputBlockTime
          • brakeDelay
          • fastJumpGraceTime
        • Gliding Data
          • glideTime
          • gravity
          • minGlideTime
          • glideTimeForRepeatGlide
          • visualCatchUpTime
          • forwardAcceleration
          • glideBrakeWhileTurning
          • accelerationSpeedMinMax
          • accelerationTime
          • accelerationTimeRepeat
          • brakeTime
          • brakeDelayTime
          • decelerationTime
          • minStartSpeed
          • maxSelfpropelledSpeed
          • upForceFriction
          • glideDelayAfterJump
          • glideDelayAfterDoubleJump
        • Ramp Data
          • accelerationTime
          • directionAdjustStepSize
          • directionAlignmentTurnSpeed
          • jumpGraceTime
          • launchDistanceForJump
          • addRampVelocityToJump
          • lockedInputTimeOnLaunch
          • lockedInputTimeOnJump
          • maxAngleForExtraJumpPower
          • angleBasedForwardMomentumOnJump
          • aboveRampGravity
          • aboveRampGravityCooldown
          • aboveRampGravityDistance
          • reducedBrakeTime
          • visualOffsetCatchUpTime
          • launchDistance
          • launchTime
          • extraYForceOnMovingRamps
        • Slope Data
          • slopeForceDownslope
          • slopeForceUpslope
          • slopeAngleWater
          • minAngleSlopeDirection
          • slopeAngleAnimationSmoothingGround
          • slopeAngleAnimationSmoothingWater
          • forwardDirectionOverride
          • wallSlideSpeed
          • minAirTimeForForceTransfer
          • minAngleForSpeedBoost
          • fallSpeedRange
          • lingeringEffectTime
          • lingeringDownSlopeMultiplier
          • minForceForLandingAnimation
          • ignoreWaveNormalsTime
          • fallSpeedRangeUp
          • forceRangeUp
        • Local Gravity Data
          • platformExitDelay
          • platformLerpOutTime
          • areaExitDelay
          • areaLerpOutTime
          • steepPushForce
          • steepGraceTime
        • Magnetism Data
          • exitDistance
          • forceNoInput
          • force
          • heightForMaxForce
          • maxInputAngleDiff
          • lockedInputTime
          • minDistanceForAngleCheck
          • noInputMaxAngleDiff
        • Effect Data
          • distanceToGroundRayLegnth
          • turnAngleLerpCutoff
          • turnAngleLerpSpeed
        • Lean Data
          • leanSpeedDamping
          • leanSpeed
          • maxLeanYDelta
        • Visual Data
          • rotationSpeed
          • rotationReturnSpeed
          • aboveGroundDamping
          • aboveGroundDampSpeed
          • airToGroundDelay
          • chargeTimerDamping
          • chargeTimerDampSpeed
          • locomotionToSurfDamping
          • locomotionToSurfDampSpeed
          • playerMaterialIndex
          • animationSpeedFloatCutOff
          • sparkThrowTime
          • dashAnimatonLength
          • boostingColdownBoolExtraTime
          • moveInputCooldownTime
          • startMoveTriggerCooldown
          • minTimeStationaryForStartMoveTrigger
          • visualSlopeAlignmentSpeed
          • animatorSurfaceNoJumpStrength
          • startMoveAfterLandingDelay
          • maxYDelta
          • yDeltaSpeed
          • snapturnDelayAfterLanding
          • dialogInputLockTime
          • leanSmoothTime
        • Debug Data
          • ghostModeAcceleration
          • enableSurfaceGizmos
          • enableGliding
          • enableDoubleJump
          • enableDoubleJumpOnWater
          • enableChargedAttack
          • enableJumpDebugging
          • enableDoubleJumpTimingDebugging
          • enablePullBackBrake
          • showAttackCollider
          • showAutoAttackArrows
          • logVocalizations
          • showMovementArrows
          • showCarvingArrows
          • nearbyEnemiesDebug
          • showAimCapsule
        • Combat Data
          • inCombatSwitchMinTime
          • critterProximityRange
          • striderProximityRange
      • Combat Def
        • Attack Data
          • hangtimeCombo
          • hangtimeMiss
          • hangtimeHitOne
          • hangtimeHitTwo
          • hangtimeHitThree
          • chargingHangtime
          • hangtimeStriderRange
          • comboTimer
          • maxComboCount
          • cooldown
          • thrustForceAir
          • thrustForceGround
          • thrustForceWater
          • moveDelay
          • overrideMoveDelay
          • damageColliderActiveTime
          • speedOnGrappleReached
          • timeScaleOnGrappleReachedEnemy
          • speedOnEnemyHitAir
          • inputLockOnLaunch
          • accelerationTimeBeforeLaunch
          • yVelocityDuringAcceleration
          • brakePowerAttackInAir
          • speedOnEnemyHitGround
          • groundToAirBlendFloat
          • nudgeNoInputWithKeyboard
          • autoAttackAngle
          • priorityAttackAngle
          • priorityRadiusMultiplier
          • minDistanceAutoAttackAngleAir
          • autoAttackDistanceAir
          • minDistanceAutoAttackAngleGround
          • autoAttackDistanceGround
          • layerMaskAutoAttack
          • defaultThrustTime
          • noTargetThrustTime
          • forceOnEnemyKilledInAir
          • angleOnEnemyKilledInAir
          • forceOnEnemyKilledOnGround
          • preservePreviousTarget
          • dodgeTime
          • dodgeSpeed
          • dodgeMoveTime
          • onlyAttackTargetInScreenspace
          • chargeTime
          • chargeTimeGroundSurfing
          • chargeAnimationDelay
          • invulnerableDuringSpinAttack
          • chargeAttackIndexForinvincibility
          • pulseTime
          • chargeAttackCooldown
          • groundSlamAttackRadius
          • groundSlamAttackRadiusWhileDiving
          • groundSlamAttackRadiusSliding
          • chargeAttackMinInputForSlidingVariant
          • groundSlamSlidingAttackLength
          • groundSlamHangTime
          • slidingSlamAttackGraceTIme
          • diveStateBlendDampening
          • diveStateBlendSpeed
        • Ground Slam Data
          • maxTimeFromGroundToDoubleJumpForAttack
          • maxTimeFromDoubleJumpForAttack
          • minHeightForGroundSlamAttack
          • minGroundSlamDuration
          • brakeForceBeforeSlam
          • enemyColliderDisableTime
          • enemyCollisionRadius
          • attackDelayAfterSlam
          • accelerationDelay
          • abortTime
        • Health Data
          • maxHealth
          • damageCooldown
          • dashInvincibilityTime
          • hitInputLockDuration
          • respawnFadeToBlackDelay
          • respawnFadeToBlackTime
          • respawnFadeBackToGameDelay
          • respawnFadeBackToGameTime
          • regenAmount
          • regenTime
          • regenCooldown
        • Knock Back Data Data
          • forceOnGround
          • forceInAir
          • consecutiveMultiplier
          • consecutiveTime
          • maxConsecutiveForce
          • inputLockTimeOnGround
          • inputLockTimeInAir
          • minDotForInAir
          • knockBackSlowDownForce
          • minKnockbackAngle
        • Spark Data
          • debug
      • State
        • Persistent
          • Health Data
            • isAlive
            • deathScreenFadeHasBegun
            • currentHealth
            • invincibilityTimer
            • deathTime
            • nextRegenTime
            • lastHitTime
          • Cheat Data
            • invisible
            • invulnerable


How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
Tide.CT
DEMO VERSION
(281.55 KiB) Downloaded 131 times

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