Holy... That is amazing work alreadyRubyelf wrote: ↑Fri May 03, 2024 8:07 amI have to go to bed, but I'll keep working on the script, this is what I've gotten fixed so far:
Craft Data
Weed guaranteed memory orb
Auto Fish Catch (it was instant fish bite, but this makes more sense as a name for it atm)
unlimited energy
Move items to 90/1/0
Scramblecoins
I'll work more tomorrow, but it's 1am and I am very tired. I am struggling to find some of them atm.
The broken ones still are:
Change material to apple
critter feed memories/multi feed
infinite water flower
guaranteed memories
Instant Fishing
[Requests] Disney Dreamlight Valley
Re: [Requests] Disney Dreamlight Valley
Re: [Requests] Disney Dreamlight Valley
will the complete star path option be fixed? (was in the sheet before the most recent one)
Re: [Requests] Disney Dreamlight Valley
Hope you slept well! Can you share at least your guaranteed weed memory orb code? Thank you I'm holding on these tasks until I have guaranteed memories, ahah...Rubyelf wrote: ↑Fri May 03, 2024 8:07 amI have to go to bed, but I'll keep working on the script, this is what I've gotten fixed so far:
Craft Data
Weed guaranteed memory orb
Auto Fish Catch (it was instant fish bite, but this makes more sense as a name for it atm)
unlimited energy
Move items to 90/1/0
Scramblecoins
I'll work more tomorrow, but it's 1am and I am very tired. I am struggling to find some of them atm.
Re: [Requests] Disney Dreamlight Valley
Guys any chance of updating this mod?
It was for the Daily Order Limit on Scrooges, now after the update it dont work anymore
It was for the Daily Order Limit on Scrooges, now after the update it dont work anymore
- Attachments
-
- DDV Unlimited Daily Order Limit (1).CT
- (2.48 KiB) Downloaded 39 times
Re: [Requests] Disney Dreamlight Valley
That's because they added the ability to order 1000 items a day, do you think you'd hit that?
Also I was unable to fix the Gold Coins part for Scramblecoin yet, I did fix the other one, should have put that in my initial thing, I'll upload the partially fixed table shortly.
Re: [Requests] Disney Dreamlight Valley
To be honest, even after they add the 1000 limits a day i still was able before the last update of the game ;/Rubyelf wrote: ↑Fri May 03, 2024 5:48 pmThat's because they added the ability to order 1000 items a day, do you think you'd hit that?
Also I was unable to fix the Gold Coins part for Scramblecoin yet, I did fix the other one, should have put that in my initial thing, I'll upload the partially fixed table shortly.
But its okay
-
- Cheater
- Posts: 32
- Joined: Wed Feb 28, 2024 8:46 pm
- Reputation: 3
Re: [Requests] Disney Dreamlight Valley
didnt work for meFeuer_Psycho wrote: ↑Fri May 03, 2024 12:25 amSo I tried something with the crafting recipe thingy. If someone crazy enough wants to try it. I basically poked around after reading a post from February and was like "can it be that easy to just change some register types from what is documented in the script to what it looks like now".
It worked on my end to change the recipe outcome and ingredients.
Re: [Requests] Disney Dreamlight Valley
Here is a CT of all the fixed scripts so far. I know it's not all of them I am trying my best to fix what I can. The Gold coin one for Scramblecoin was changed, so struggling to find that one atm.
- Attachments
-
- DDV FixedScripts.CT
- (33.53 KiB) Downloaded 145 times
Re: [Requests] Disney Dreamlight Valley
I've managed to fix Instant Fishing now too! Still working my way through them!
-
- Expert Cheater
- Posts: 75
- Joined: Wed Feb 28, 2024 1:38 pm
- Reputation: 7
Re: [Requests] Disney Dreamlight Valley
Spoiler
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>2044</ID>
<Description>"Instant Fishing"</Description>
<LastState/>
<Color>800080</Color>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
aobscanmodule(instantFishINJECT,GameAssembly.dll,44 3B 41 18 0F 83 8F 02 00 00) // should be unique
alloc(newmem,$1000,instantFishINJECT)
label(code)
label(return)
newmem:
mov [rcx+18],#1
code:
cmp r8d,[rcx+18]
jae GameAssembly.dll+EB76CA
jmp return
instantFishINJECT:
jmp newmem
nop 5
return:
registersymbol(instantFishINJECT)
[DISABLE]
instantFishINJECT:
db 44 3B 41 18 0F 83 8F 02 00 00
unregistersymbol(instantFishINJECT)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+1542E75
GameAssembly.dll+1542E4D: 72 1F - jb GameAssembly.dll+1542E6E
GameAssembly.dll+1542E4F: 48 8B 47 20 - mov rax,[rdi+20]
GameAssembly.dll+1542E53: 48 8B 88 C0 00 00 00 - mov rcx,[rax+000000C0]
GameAssembly.dll+1542E5A: 4C 8B 41 70 - mov r8,[rcx+70]
GameAssembly.dll+1542E5E: 48 8B CE - mov rcx,rsi
GameAssembly.dll+1542E61: E8 6A 5E 32 00 - call GameAssembly.dll+1868CD0
GameAssembly.dll+1542E66: 45 33 F6 - xor r14d,r14d
GameAssembly.dll+1542E69: E9 42 FE FF FF - jmp GameAssembly.dll+1542CB0
GameAssembly.dll+1542E6E: 41 8D 40 01 - lea eax,[r8+01]
GameAssembly.dll+1542E72: 89 46 18 - mov [rsi+18],eax
// ---------- INJECTING HERE ----------
GameAssembly.dll+1542E75: 44 3B 41 18 - cmp r8d,[rcx+18]
// ---------- DONE INJECTING ----------
GameAssembly.dll+1542E79: 0F 83 8A 02 00 00 - jae GameAssembly.dll+1543109
GameAssembly.dll+1542E7F: 41 88 54 08 20 - mov [r8+rcx+20],dl
GameAssembly.dll+1542E84: 45 33 F6 - xor r14d,r14d
GameAssembly.dll+1542E87: E9 24 FE FF FF - jmp GameAssembly.dll+1542CB0
GameAssembly.dll+1542E8C: 48 8B 15 95 59 F4 05 - mov rdx,[GameAssembly.dll+7488828]
GameAssembly.dll+1542E93: 48 8D 8C 24 A8 00 00 00 - lea rcx,[rsp+000000A8]
GameAssembly.dll+1542E9B: 48 8B 09 - mov rcx,[rcx]
GameAssembly.dll+1542E9E: E8 AD 62 F2 FE - call GameAssembly.il2cpp_array_get_byte_length+C60
GameAssembly.dll+1542EA3: 48 8D 4C 24 30 - lea rcx,[rsp+30]
GameAssembly.dll+1542EA8: 48 89 01 - mov [rcx],rax
}
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatTable>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>2044</ID>
<Description>"Instant Fishing"</Description>
<LastState/>
<Color>800080</Color>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
aobscanmodule(instantFishINJECT,GameAssembly.dll,44 3B 41 18 0F 83 8F 02 00 00) // should be unique
alloc(newmem,$1000,instantFishINJECT)
label(code)
label(return)
newmem:
mov [rcx+18],#1
code:
cmp r8d,[rcx+18]
jae GameAssembly.dll+EB76CA
jmp return
instantFishINJECT:
jmp newmem
nop 5
return:
registersymbol(instantFishINJECT)
[DISABLE]
instantFishINJECT:
db 44 3B 41 18 0F 83 8F 02 00 00
unregistersymbol(instantFishINJECT)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+1542E75
GameAssembly.dll+1542E4D: 72 1F - jb GameAssembly.dll+1542E6E
GameAssembly.dll+1542E4F: 48 8B 47 20 - mov rax,[rdi+20]
GameAssembly.dll+1542E53: 48 8B 88 C0 00 00 00 - mov rcx,[rax+000000C0]
GameAssembly.dll+1542E5A: 4C 8B 41 70 - mov r8,[rcx+70]
GameAssembly.dll+1542E5E: 48 8B CE - mov rcx,rsi
GameAssembly.dll+1542E61: E8 6A 5E 32 00 - call GameAssembly.dll+1868CD0
GameAssembly.dll+1542E66: 45 33 F6 - xor r14d,r14d
GameAssembly.dll+1542E69: E9 42 FE FF FF - jmp GameAssembly.dll+1542CB0
GameAssembly.dll+1542E6E: 41 8D 40 01 - lea eax,[r8+01]
GameAssembly.dll+1542E72: 89 46 18 - mov [rsi+18],eax
// ---------- INJECTING HERE ----------
GameAssembly.dll+1542E75: 44 3B 41 18 - cmp r8d,[rcx+18]
// ---------- DONE INJECTING ----------
GameAssembly.dll+1542E79: 0F 83 8A 02 00 00 - jae GameAssembly.dll+1543109
GameAssembly.dll+1542E7F: 41 88 54 08 20 - mov [r8+rcx+20],dl
GameAssembly.dll+1542E84: 45 33 F6 - xor r14d,r14d
GameAssembly.dll+1542E87: E9 24 FE FF FF - jmp GameAssembly.dll+1542CB0
GameAssembly.dll+1542E8C: 48 8B 15 95 59 F4 05 - mov rdx,[GameAssembly.dll+7488828]
GameAssembly.dll+1542E93: 48 8D 8C 24 A8 00 00 00 - lea rcx,[rsp+000000A8]
GameAssembly.dll+1542E9B: 48 8B 09 - mov rcx,[rcx]
GameAssembly.dll+1542E9E: E8 AD 62 F2 FE - call GameAssembly.il2cpp_array_get_byte_length+C60
GameAssembly.dll+1542EA3: 48 8D 4C 24 30 - lea rcx,[rsp+30]
GameAssembly.dll+1542EA8: 48 89 01 - mov [rcx],rax
}
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatTable>
-
- Expert Cheater
- Posts: 75
- Joined: Wed Feb 28, 2024 1:38 pm
- Reputation: 7
Re: [Requests] Disney Dreamlight Valley
Does anyone remember how to advance the item id up and down when importing them into the crafting table?
I think it was something like shift 1 or 2 or ctrl something.
Thanks
I think it was something like shift 1 or 2 or ctrl something.
Thanks
Who is online
Users browsing this forum: YandexBot, zeromike233