[Requests] Disney Dreamlight Valley
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Re: [Requests] Disney Dreamlight Valley
Does anyone have a script to execute the "craft from slot x" from the crafing table ? thanks much
Re: [Requests] Disney Dreamlight Valley
40001996
Last edited by Rubyelf on Tue Jan 30, 2024 8:35 pm, edited 1 time in total.
Re: [Requests] Disney Dreamlight Valley
How do I go about fixing the script for weeds? It's the only one broken atm (what do I search for under memory viewer)?lmrlmax wrote: ↑Sat Jan 06, 2024 3:00 pmHere is Memory Piece Script.
Maybe work for you.
There are 6 Script, Including Fishing, Cooking, Harvest, Water Flower, Mining, Weed, and Critter. Except Digging.
Thanks to patjenova for the script, especially for Weed and Flower Always Dry.
If the script for Fishing, Cooking, Harvest, Water Flower, and Mining not work: you can use the script in this Post
*For "Critter Feed Time to 0 [Only Activate While Feeding Critter]" Script:
This Script Affect All Timed Event to 0 [Scourge Store, Bush, Tree, Mining, Etc]
So Infinite Mining, Tree, Bush, and Instant Change Scourge Display [Activate > Enter the scourge shop > Buy something you want > Exit > Repeat]
Code: Select all
<?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>2187</ID> <Description>"Memory Piece"</Description> <Color>FF8000</Color> <GroupHeader>1</GroupHeader> <CheatEntries> <CheatEntry> <ID>2189</ID> <Description>"[Fishing, Cooking, Harvest, Water Flower, Mining] [Activate Both] "</Description> <Color>FF8000</Color> <GroupHeader>1</GroupHeader> <CheatEntries> <CheatEntry> <ID>2184</ID> <Description>"Loot Table to Memory Piece"</Description> <Color>00FF00</Color> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>[ENABLE] aobscanmodule(LootTabletoMemoryINJECT,GameAssembly.dll,8B 5B 18 F6 81 33 01 00 00 04 74 0E 83 B9 E0 00 00 00 00 75 05 E8 2A B2) // should be unique alloc(newmem,$1000,LootTabletoMemoryINJECT) label(code) label(return) newmem: mov [rbx+18],#2090000001 code: mov ebx,[rbx+18] test byte ptr [rcx+00000133],04 jmp return LootTabletoMemoryINJECT: jmp newmem nop 5 return: registersymbol(LootTabletoMemoryINJECT) [DISABLE] LootTabletoMemoryINJECT: db 8B 5B 18 F6 81 33 01 00 00 04 unregistersymbol(LootTabletoMemoryINJECT) dealloc(newmem) { // ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+780CCC GameAssembly.dll+780C9F: CC - int 3 Data.get_LootTableItem: 40 53 - push rbx GameAssembly.dll+780CA2: 48 83 EC 20 - sub rsp,20 GameAssembly.dll+780CA6: 80 3D F3 B8 1B 06 00 - cmp byte ptr [GameAssembly.dll+693C5A0],00 GameAssembly.dll+780CAD: 48 8B D9 - mov rbx,rcx GameAssembly.dll+780CB0: 75 13 - jne GameAssembly.dll+780CC5 GameAssembly.dll+780CB2: 48 8D 0D 47 94 E5 05 - lea rcx,[GameAssembly.dll+65DA100] GameAssembly.dll+780CB9: E8 12 B7 CE FF - call GameAssembly.DllCanUnloadNow+8D60 GameAssembly.dll+780CBE: C6 05 DB B8 1B 06 01 - mov byte ptr [GameAssembly.dll+693C5A0],01 GameAssembly.dll+780CC5: 48 8B 0D 34 94 E5 05 - mov rcx,[GameAssembly.dll+65DA100] // ---------- INJECTING HERE ---------- GameAssembly.dll+780CCC: 8B 5B 18 - mov ebx,[rbx+18] // ---------- DONE INJECTING ---------- GameAssembly.dll+780CCF: F6 81 33 01 00 00 04 - test byte ptr [rcx+00000133],04 GameAssembly.dll+780CD6: 74 0E - je GameAssembly.dll+780CE6 GameAssembly.dll+780CD8: 83 B9 E0 00 00 00 00 - cmp dword ptr [rcx+000000E0],00 GameAssembly.dll+780CDF: 75 05 - jne GameAssembly.dll+780CE6 GameAssembly.dll+780CE1: E8 2A B2 CF FF - call GameAssembly.dll+47BF10 GameAssembly.dll+780CE6: 8B C3 - mov eax,ebx GameAssembly.dll+780CE8: 48 83 C4 20 - add rsp,20 GameAssembly.dll+780CEC: 5B - pop rbx GameAssembly.dll+780CED: C3 - ret GameAssembly.dll+780CEE: CC - int 3 } </AssemblerScript> </CheatEntry> <CheatEntry> <ID>2185</ID> <Description>"Loot Table Probability to 1000"</Description> <Color>00FF00</Color> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>[ENABLE] aobscanmodule(loottableProbabilityINJECT,GameAssembly.dll,41 3B 46 1C 7C 0B) // should be unique alloc(newmem,$1000,loottableProbabilityINJECT) label(code) label(return) newmem: mov [r14+1C],#1000 code: cmp eax,[r14+1C] jl GameAssembly.dll+2515BF1 jmp return loottableProbabilityINJECT: jmp newmem nop return: registersymbol(loottableProbabilityINJECT) [DISABLE] loottableProbabilityINJECT: db 41 3B 46 1C 7C 0B unregistersymbol(loottableProbabilityINJECT) dealloc(newmem) { // ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+2515BE0 GameAssembly.dll+2515BB2: 4C 8B F0 - mov r14,rax GameAssembly.dll+2515BB5: 48 85 F6 - test rsi,rsi GameAssembly.dll+2515BB8: 0F 84 9A 03 00 00 - je GameAssembly.dll+2515F58 GameAssembly.dll+2515BBE: 4C 8B 0E - mov r9,[rsi] GameAssembly.dll+2515BC1: 4D 8B 81 B0 01 00 00 - mov r8,[r9+000001B0] GameAssembly.dll+2515BC8: BA E8 03 00 00 - mov edx,000003E8 GameAssembly.dll+2515BCD: 48 8B CE - mov rcx,rsi GameAssembly.dll+2515BD0: 41 FF 91 A8 01 00 00 - call qword ptr [r9+000001A8] GameAssembly.dll+2515BD7: 4D 85 F6 - test r14,r14 GameAssembly.dll+2515BDA: 0F 84 73 03 00 00 - je GameAssembly.dll+2515F53 // ---------- INJECTING HERE ---------- GameAssembly.dll+2515BE0: 41 3B 46 1C - cmp eax,[r14+1C] // ---------- DONE INJECTING ---------- GameAssembly.dll+2515BE4: 7C 0B - jl GameAssembly.dll+2515BF1 GameAssembly.dll+2515BE6: 41 80 7D 18 00 - cmp byte ptr [r13+18],00 GameAssembly.dll+2515BEB: 0F 84 49 FF FF FF - je GameAssembly.dll+2515B3A GameAssembly.dll+2515BF1: 48 8B 0D B0 42 0C 04 - mov rcx,[GameAssembly.dll+65D9EA8] GameAssembly.dll+2515BF8: F6 81 33 01 00 00 04 - test byte ptr [rcx+00000133],04 GameAssembly.dll+2515BFF: 74 0E - je GameAssembly.dll+2515C0F GameAssembly.dll+2515C01: 83 B9 E0 00 00 00 00 - cmp dword ptr [rcx+000000E0],00 GameAssembly.dll+2515C08: 75 05 - jne GameAssembly.dll+2515C0F GameAssembly.dll+2515C0A: E8 01 63 F6 FD - call GameAssembly.dll+47BF10 GameAssembly.dll+2515C0F: E8 4C DA 03 FE - call GameAssembly.dll+553660 } </AssemblerScript> </CheatEntry> </CheatEntries> </CheatEntry> <CheatEntry> <ID>2190</ID> <Description>"Weed"</Description> <Color>FF8000</Color> <GroupHeader>1</GroupHeader> <CheatEntries> <CheatEntry> <ID>2188</ID> <Description>"Weed Harvest to Memory Piece"</Description> <Color>00FF00</Color> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>[ENABLE] // Credit to patjenova aobscanmodule(WeedProbabilityINJECT,GameAssembly.dll,8B 58 1C 48 8B 0D 70 6B B7 04) // should be unique alloc(newmem,$1000,WeedProbabilityINJECT) label(code) label(return) newmem: mov [rax+1C],#2090000001 // Loot Table For Weed Harvest mov [rax+18],#100 // Probability code: mov ebx,[rax+1C] mov rcx,[GameAssembly.dll+65DA100] jmp return WeedProbabilityINJECT: jmp newmem nop 5 return: registersymbol(WeedProbabilityINJECT) [DISABLE] WeedProbabilityINJECT: db 8B 58 1C 48 8B 0D 70 6B B7 04 unregistersymbol(WeedProbabilityINJECT) dealloc(newmem) { // ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+1A63586 GameAssembly.dll+1A6355D: 0F 84 27 05 00 00 - je GameAssembly.dll+1A63A8A GameAssembly.dll+1A63563: 33 D2 - xor edx,edx GameAssembly.dll+1A63565: E8 B6 1A AD 00 - call Meta.Grids.GridState.get_WeedData GameAssembly.dll+1A6356A: 48 85 C0 - test rax,rax GameAssembly.dll+1A6356D: 0F 84 17 05 00 00 - je GameAssembly.dll+1A63A8A GameAssembly.dll+1A63573: 33 D2 - xor edx,edx GameAssembly.dll+1A63575: 48 8B C8 - mov rcx,rax GameAssembly.dll+1A63578: E8 73 AB 74 02 - call Definitions.Activities.WeedData.get_LootOverride GameAssembly.dll+1A6357D: 48 85 C0 - test rax,rax GameAssembly.dll+1A63580: 0F 84 04 05 00 00 - je GameAssembly.dll+1A63A8A // ---------- INJECTING HERE ---------- GameAssembly.dll+1A63586: 8B 58 1C - mov ebx,[rax+1C] // ---------- DONE INJECTING ---------- GameAssembly.dll+1A63589: 48 8B 0D 70 6B B7 04 - mov rcx,[GameAssembly.dll+65DA100] GameAssembly.dll+1A63590: F6 81 33 01 00 00 04 - test byte ptr [rcx+00000133],04 GameAssembly.dll+1A63597: 74 14 - je GameAssembly.dll+1A635AD GameAssembly.dll+1A63599: 39 B1 E0 00 00 00 - cmp [rcx+000000E0],esi GameAssembly.dll+1A6359F: 75 0C - jne GameAssembly.dll+1A635AD GameAssembly.dll+1A635A1: E8 6A 89 A1 FE - call GameAssembly.dll+47BF10 GameAssembly.dll+1A635A6: 48 8B 0D 53 6B B7 04 - mov rcx,[GameAssembly.dll+65DA100] GameAssembly.dll+1A635AD: 48 8B 84 24 20 02 00 00 - mov rax,[rsp+00000220] GameAssembly.dll+1A635B5: 40 38 70 20 - cmp [rax+20],sil GameAssembly.dll+1A635B9: 75 32 - jne GameAssembly.dll+1A635ED } </AssemblerScript> </CheatEntry> </CheatEntries> </CheatEntry> <CheatEntry> <ID>2181</ID> <Description>"Critter [Activate Both] [Activate > Feed Critter]"</Description> <Color>FF8000</Color> <GroupHeader>1</GroupHeader> <CheatEntries> <CheatEntry> <ID>2177</ID> <Description>"Critter Feed Reward Memory Piece"</Description> <Color>00FF00</Color> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>[ENABLE] aobscanmodule(critterScriptINJECT,GameAssembly.dll,49 8B 5F 58 4D 8B 26) // should be unique alloc(newmem,$1000,critterScriptINJECT) label(code) label(return) newmem: mov [r15+70],#1 // Unlock Critter Feed Need mov [r15+78],#2090000001 // Like food Reward mov [r15+7C],#2090000001 // Love food Reward code: mov rbx,[r15+58] mov r12,[r14] jmp return critterScriptINJECT: jmp newmem nop 2 return: registersymbol(critterScriptINJECT) [DISABLE] critterScriptINJECT: db 49 8B 5F 58 4D 8B 26 unregistersymbol(critterScriptINJECT) dealloc(newmem) { // ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+25FA2DB GameAssembly.dll+25FA2AC: 8B 51 18 - mov edx,[rcx+18] GameAssembly.dll+25FA2AF: 48 8B C8 - mov rcx,rax GameAssembly.dll+25FA2B2: 48 89 5C 24 20 - mov [rsp+20],rbx GameAssembly.dll+25FA2B7: 44 8D 43 01 - lea r8d,[rbx+01] GameAssembly.dll+25FA2BB: E8 10 88 74 FF - call Meta.Missions.ItemFilter.GetItemQuantity GameAssembly.dll+25FA2C0: 83 F8 01 - cmp eax,01 GameAssembly.dll+25FA2C3: 0F 84 C4 00 00 00 - je GameAssembly.dll+25FA38D GameAssembly.dll+25FA2C9: 8B 47 10 - mov eax,[rdi+10] GameAssembly.dll+25FA2CC: 48 8D 94 24 C0 00 00 00 - lea rdx,[rsp+000000C0] GameAssembly.dll+25FA2D4: 48 8B 0D 25 FE FD 03 - mov rcx,[GameAssembly.dll+65DA100] // ---------- INJECTING HERE ---------- GameAssembly.dll+25FA2DB: 49 8B 5F 58 - mov rbx,[r15+58] // ---------- DONE INJECTING ---------- GameAssembly.dll+25FA2DF: 4D 8B 26 - mov r12,[r14] GameAssembly.dll+25FA2E2: 89 84 24 C0 00 00 00 - mov [rsp+000000C0],eax GameAssembly.dll+25FA2E9: E8 32 9C E7 FD - call GameAssembly.dll+473F20 GameAssembly.dll+25FA2EE: 48 8B 0D E3 A8 01 04 - mov rcx,[GameAssembly.dll+6614BD8] GameAssembly.dll+25FA2F5: 45 33 C0 - xor r8d,r8d GameAssembly.dll+25FA2F8: 48 8B D0 - mov rdx,rax GameAssembly.dll+25FA2FB: E8 60 99 62 01 - call System.String.Format GameAssembly.dll+25FA300: 48 8B 0D 31 FC FD 03 - mov rcx,[GameAssembly.dll+65D9F38] GameAssembly.dll+25FA307: 48 8B F8 - mov rdi,rax GameAssembly.dll+25FA30A: F6 81 33 01 00 00 04 - test byte ptr [rcx+00000133],04 } </AssemblerScript> </CheatEntry> <CheatEntry> <ID>2180</ID> <Description>"Critter Feed Time to 0 [Only Activate While Feeding Critter]"</Description> <Color>00FF00</Color> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>[ENABLE] aobscanmodule(resetFeedTimeINJECT,GameAssembly.dll,F2 48 0F 2A 4B 18) // should be unique alloc(newmem,$1000,resetFeedTimeINJECT) label(code) label(return) newmem: mov [rbx+18],#0 mov [rbx+1C],#0 code: cvtsi2sd xmm1,[rbx+18] jmp return resetFeedTimeINJECT: jmp newmem nop return: registersymbol(resetFeedTimeINJECT) [DISABLE] resetFeedTimeINJECT: db F2 48 0F 2A 4B 18 unregistersymbol(resetFeedTimeINJECT) dealloc(newmem) { // ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+2F5C3C8 GameAssembly.dll+2F5C398: 83 B8 E0 00 00 00 00 - cmp dword ptr [rax+000000E0],00 GameAssembly.dll+2F5C39F: 75 0F - jne GameAssembly.dll+2F5C3B0 GameAssembly.dll+2F5C3A1: 48 8B C8 - mov rcx,rax GameAssembly.dll+2F5C3A4: E8 67 FB 51 FD - call GameAssembly.dll+47BF10 GameAssembly.dll+2F5C3A9: 48 8B 05 C8 D0 66 03 - mov rax,[GameAssembly.dll+65C9478] GameAssembly.dll+2F5C3B0: 48 8B 80 B8 00 00 00 - mov rax,[rax+000000B8] GameAssembly.dll+2F5C3B7: 48 8B 48 08 - mov rcx,[rax+08] GameAssembly.dll+2F5C3BB: 48 89 4C 24 30 - mov [rsp+30],rcx GameAssembly.dll+2F5C3C0: 0F 57 C9 - xorps xmm1,xmm1 GameAssembly.dll+2F5C3C3: 48 8D 4C 24 30 - lea rcx,[rsp+30] // ---------- INJECTING HERE ---------- GameAssembly.dll+2F5C3C8: F2 48 0F 2A 4B 18 - cvtsi2sd xmm1,[rbx+18] // ---------- DONE INJECTING ---------- GameAssembly.dll+2F5C3CE: 45 33 C9 - xor r9d,r9d GameAssembly.dll+2F5C3D1: 41 B8 E8 03 00 00 - mov r8d,000003E8 GameAssembly.dll+2F5C3D7: E8 14 90 93 00 - call GameAssembly.dll+38953F0 GameAssembly.dll+2F5C3DC: 48 89 44 24 30 - mov [rsp+30],rax GameAssembly.dll+2F5C3E1: B8 1F 85 EB 51 - mov eax,51EB851F GameAssembly.dll+2F5C3E6: 48 8D 4C 24 30 - lea rcx,[rsp+30] GameAssembly.dll+2F5C3EB: F7 6B 20 - imul [rbx+20] GameAssembly.dll+2F5C3EE: 45 33 C0 - xor r8d,r8d GameAssembly.dll+2F5C3F1: C1 FA 05 - sar edx,05 GameAssembly.dll+2F5C3F4: 8B C2 - mov eax,edx } </AssemblerScript> <CheatEntries> <CheatEntry> <ID>2194</ID> <Description>"This Script Affect All Timed Event to 0 [Scourge Store, Bush, Tree, Mining, Etc]"</Description> <Color>00FFFF</Color> <GroupHeader>1</GroupHeader> <CheatEntries> <CheatEntry> <ID>2195</ID> <Description>"So Infinite Mining, Tree, Bush, and Instant Change Scourge Display"</Description> <Color>00FFFF</Color> <GroupHeader>1</GroupHeader> </CheatEntry> </CheatEntries> </CheatEntry> </CheatEntries> </CheatEntry> </CheatEntries> </CheatEntry> <CheatEntry> <ID>2192</ID> <Description>"Flower [Make Flower Always Dry]"</Description> <Color>FF8000</Color> <GroupHeader>1</GroupHeader> <CheatEntries> <CheatEntry> <ID>2193</ID> <Description>"Infinite Water Flower"</Description> <Color>00FF00</Color> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>[ENABLE] // Credit to patjenova for AOB aobscanmodule(dryFlowerINJECT,GameAssembly.dll,0F B6 70 18 48 8B 44 24 40) // should be unique alloc(newmem,$1000,dryFlowerINJECT) label(code) label(return) newmem: mov [rax+18],#1 // Make Flower Dry code: movzx esi,byte ptr [rax+18] mov rax,[rsp+40] jmp return dryFlowerINJECT: jmp newmem nop 4 return: registersymbol(dryFlowerINJECT) [DISABLE] dryFlowerINJECT: db 0F B6 70 18 48 8B 44 24 40 unregistersymbol(dryFlowerINJECT) dealloc(newmem) { // ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+1A61A92 GameAssembly.dll+1A61A67: 48 8B 44 24 40 - mov rax,[rsp+40] GameAssembly.dll+1A61A6C: 48 85 C0 - test rax,rax GameAssembly.dll+1A61A6F: 0F 84 0A 01 00 00 - je GameAssembly.dll+1A61B7F GameAssembly.dll+1A61A75: 48 8B 48 30 - mov rcx,[rax+30] GameAssembly.dll+1A61A79: 48 85 C9 - test rcx,rcx GameAssembly.dll+1A61A7C: 0F 84 FD 00 00 00 - je GameAssembly.dll+1A61B7F GameAssembly.dll+1A61A82: 33 D2 - xor edx,edx GameAssembly.dll+1A61A84: E8 17 34 AD 00 - call Meta.Grids.GridState.get_FlowerData GameAssembly.dll+1A61A89: 48 85 C0 - test rax,rax GameAssembly.dll+1A61A8C: 0F 84 ED 00 00 00 - je GameAssembly.dll+1A61B7F // ---------- INJECTING HERE ---------- GameAssembly.dll+1A61A92: 0F B6 70 18 - movzx esi,byte ptr [rax+18] // ---------- DONE INJECTING ---------- GameAssembly.dll+1A61A96: 48 8B 44 24 40 - mov rax,[rsp+40] GameAssembly.dll+1A61A9B: 48 85 C0 - test rax,rax GameAssembly.dll+1A61A9E: 0F 84 DB 00 00 00 - je GameAssembly.dll+1A61B7F GameAssembly.dll+1A61AA4: 48 8B 48 30 - mov rcx,[rax+30] GameAssembly.dll+1A61AA8: 48 85 C9 - test rcx,rcx GameAssembly.dll+1A61AAB: 0F 84 CE 00 00 00 - je GameAssembly.dll+1A61B7F GameAssembly.dll+1A61AB1: 33 D2 - xor edx,edx GameAssembly.dll+1A61AB3: E8 E8 33 AD 00 - call Meta.Grids.GridState.get_FlowerData GameAssembly.dll+1A61AB8: 48 85 C0 - test rax,rax GameAssembly.dll+1A61ABB: 0F 84 BE 00 00 00 - je GameAssembly.dll+1A61B7F } </AssemblerScript> </CheatEntry> </CheatEntries> </CheatEntry> </CheatEntries> </CheatEntry> </CheatEntries> </CheatTable>
Re: [Requests] Disney Dreamlight Valley
Hi, this question might be weird but does anyone know how to get free camera mode? Or unrestricted camera through the phone mode. There's camera mode 3 where you can move it "freely" but the angle and how far you can move the camera is so restricting
Re: [Requests] Disney Dreamlight Valley
I'd love a memory increase from digging if that is possible.
Re: [Requests] Disney Dreamlight Valley
Does this work in the real game and online?
BugMeOff wrote: ↑Fri Dec 15, 2023 1:51 amHuge thanks to lmrlmax for the CT and the item sheet! I started the game late so missed out on a bunch of limited time stuff like the Twitch Drops and past Star Paths, it's awesome to be able to get them again! Btw, the Dreamlight Valley wiki's Event page has been helpful in finding any past event-only stuff.
Making a list for all past non-reoccurring event/limited time stuff. Note this excludes Founder's Pack items, Gold Edition items, and items from currently active redemption codes/events (Currently running star path, PRIDE2023 codes, DDV codes and first two week after end of early access rewards) since I'm too lazy and they seem to be already on the sheet. Sorry... EDIT: All done! Thanks to everyone helping with the item sheet! Note that I might have made some mistakes in copying the ID so do tell me if they're wrong. List now put in a spoiler so the post isn't too long.
Event Item List
Pixar Fest Star Path
Elasticycle 40001520
Mr. Incredible Retro Suit Display 40001521
Burro Piñata 40001522
Miguel's Guitar 40001523
Papel Picados 40001524
McQueen Racing Bed 40001525
Piston Cup 40001526
XL-15 Spaceship Model 40001527
Space Ranger Suit Display 40001528
Adventure Is Out There! Balloon Basket 40001529
Fredricksen Fireplace 40001530
Live the Music T-Shirt 50000360
Pixar Fest 2022 T-Shirt 50000361
Lightning McQueen Racing Jacket 50700121
Low-Boot Incredibles Suit 50900087
High-Boot Incredibles Suit 50900088
IncrediSquirrel 120000046
13 Motifs 100000350 to 100000363, skipping 100000353
Villains' Star Path
Mickey Mouse Jack-O'-Lantern 40001556
Orange Trick or Treater's Bounty 40001557
Late Riser Bench 40001560
Maleficent's Throne 40001561
Magic Mirror (On the Wall) 40001562
Gothic Castle Window 40001563
Well of Souls 40001564
Floating Candles 40001565
Web-Snared Tree 40001566
Halloween Bench 40001567
Incredibles Super-Mask 50300040
Black Cat Ears 50400094
Malevolent Fairy Horns 50400099
Plague Mask 50400100
Raven Wings 50800034
Skeleton Onesie 50900091
Wind-Up Raccoon 120000047
16 Motifs 100000371 to 100000386
Festive Star Path
Big Pile of Gifts 40001643
Festive Garland 40001650
Santa's Gift-Laden Sleigh 40001651
Grand Tree of Holiday Cheer 40001652
Festive Wreath Post 40001653
Festive Dinner Table 40001654
Festive Windows 40001655
Round Wintery Mickey Rug 40001657
Cozy Festive Hearth 40001662
Hot Cocoa Stand 40001663
Festive Holiday Vest 50000363
Festive Reindeer Headband 50400108
Candy Cane Staff 50800037
Festive Holiday Dress 50900097
Festive Holiday Suit 50900098
Festive Fox 120000048
Ice Mask 140500010
Snowflakes 140500013
Merry Mickey 170000003
Festive Merlin 170000004
16 Motifs 100000397 to 100000412
Centennial Star Path
Mickey Mouse Platinum Ceiling Light 40001677
Platinum Steambed 40001683
100th-Anniversary Rug 40001684
Art Deco Mickey Poster 40001714
Art Deco Minnie Poster 40001715
Vitascope 40001735
Celebrating Friendship Statue 40001736
Art Deco Steamboat Sofa 40001738
Decorative Steamboat 40001739
Platinum Techwear Pants 50100159
Steamboat Sneakers 50200112
Melting Platinum Mickey Mouse Ears 50400115
Platinum Techwear Jacket 50700131
Platinum Holographic Backpack 50800039
Vintage Mickey Bracelet 51100029
Gentle Rabbit 120000049
Gloved Hand Makeup 140500017
Mickey & Minnie Makeup 140500018
Platinum Mickey 170000007
Platinum Minnie 170000008
16 Motifs 100000414 to 100000429
Disney Parks Star Path
Mad Tea Party 40001775
Dumbo the Flying Elephant 40001776
Pixar Pal-A-Round 40001777
Magical Recyclers 40001778
Dreamlight Figment Topiary 40001779
Magical Balloon Bundle 40001780
Iron Park Bench 40001781
it's a small world Pillar 40001782
Magical Keepsake Cart 40001783
Mickey Mouse Bob 50400117
Luminous Mickey Mouse Ears 50400118
Magical Varsity Jacket 50700137
Magical Tie-Dye Spirit Jersey 50700138
Waffle Bag 50800049
Dreamlight MagicBand 51100030
Magical Squirrel 120000052
Mickey Freckles Makeup 140500020
Mickey Balloons Makeup 140500021
An Extremely Goofy Conductor 170000010
Ranger Donald 170000011
16 Motifs 100000459 to 100000474
The Wonder of Pixar Star Path
Red Panda Pillar 40001808
Grinning Red Panda Pillar 40001809
Drop Pillar 40001811
Manta Ray Mobile 40001879
Large Aquarium 40001886
Memory Display Partition 40001887
Quirky Retro Couch 40001888
All-Terrain Scooter 40001889
Circular Embossed Metal Fireplace 40001890
Blooming Bob 50500112
Blazing Pixie 50500113
The Wave 50500114
Pompadour in the Cloud 50500115
Octo-bomber 50700145
Friend to the Divers Crop Jacket 50700148
Red Panda Onesie 50900105
Fiery Raven Companion 120000072
Upscale Makeup 140500022
Burning Eyes 140600007
Stealthy Space Ranger 170000012
16 Motifs 100000436 to 100000452, skipping 100000451
Haunted Holiday Star Path
Frightful Fountain 40001998
Skellington's Hill 40001999
Haunted Tonics 40002014
Haunted Pipe Organ 40002016
Halloween Town Archway 40002019
Scalawag's Dinghy 40002060
Cortés Chest 40002095
Haunting Painting 40002105
Haunting Painting 40002106
Haunting Painting 40002107
Haunting Painting 40002108
Pirate's Treasure Trove 40002143
Winifred's Wig 50500117
Mary's Updo 50500119
Ghastly Backpack 50800053
Pumpkin King Costume 50900112
Oogie Boogie Outfit 50900115
Pirate Parrot 120000087
Creepy Crawlers Makeup 140500028
Colorful Jester Makeup 140500029
Haunting Wallpaper 160000166
Trick-or-Treat Stitch 170000022
Pirate Donald 170000023
13 Motifs 100000496 to 100000508
CENTENNIAL Redemption Code (Not limited?)
Melting Platinum Minnie Mouse Ears 50400114
2022 Christmas (Not limited?)
2022 Festive Snowflake Ears 50400107
Game Launch 1st Week Reward
Choco Crocodile 120000045
Mickey Mouse Donut Headband 50400093
Cozy Edition
Purple Cottage 20500007
Cheshire Sweater 50700151
Fear Raccoon 120000076
Anger Raccoon 120000077
Disgust Raccoon 120000078
Joy Raccoon 120000079
Sadness Raccoon 120000080
Twitch Drops
Gamer Desk 40001606
Gamer Chair 40001607
Gamer Desktop 40001608
Gamer Laptop 40001609
Gamer Mickey Ears Headband 50400102
Comfy Gamer Hoodie 50700124
Gamer Backpack 50800035
Gamer Headphones 51200013
Re: [Requests] Disney Dreamlight Valley
It's not letting me check the box for Craft material to apple. When right clicking it, it says Error while scanning for AOB.
lmrlmax wrote: ↑Thu Dec 14, 2023 8:49 am50900113 : Patchwork DressCuberdon wrote: ↑Thu Dec 14, 2023 1:26 amHi! I'm not very good with that kind of tweaking with cheatengine and all, so far I succeeded to use that list to clone apples, use them in crafts, but I don't understand how I must do to get premium/starpath content in my craft menu. I thiiink I have to use "Craft Data [Activate > Craft Table > Click Any Recipe]" to replace an existing recipe but it's getting complicated for me.
Also I can see all the recipes of quest items I've already crafted, but it appears I can't craft any quest item from a quest I've already finished (too bad, I wanted to see if these items could be used as decoration), I don't know if it's normal.
I'm curious about the castle, wishing well and kitchen level, how do these work and what do they do?
(sorry, it really looks like everyone on this forum has it all figured out and I feel very noob)
STEP TO CHANGE ITEM:And for the castle, wishing well and kitchen level, I don't know about that too because I just discovered that and looks important and I still early in the game.Code: Select all
1. After you activate Craft Data 2. Open Craft Menu 3. Click Any Recipe [Recommended to click Top Left Recipe] 4. Result Item ID in Cheat Engine will change 5. Edit Result Item ID to Item you want [You can see Spreadsheet] 6. Click Random Recipe [You can Click Recipe under Top Left Recipe] 7. Top Left Recipe will changed to your wanted Item 8. Click Top Left Recipe 9. Craft 10. You will get your wanted Item
I used pirated game but can use online service and create ID, let see if my account can get banned. You can get unreleased content to if you want, ex: maleficent wing, pizza planet.
Re: [Requests] Disney Dreamlight Valley
It's broken for Retail release.DisTeal wrote: ↑Fri Feb 02, 2024 6:13 amIt's not letting me check the box for Craft material to apple. When right clicking it, it says Error while scanning for AOB.
lmrlmax wrote: ↑Thu Dec 14, 2023 8:49 am50900113 : Patchwork DressCuberdon wrote: ↑Thu Dec 14, 2023 1:26 amHi! I'm not very good with that kind of tweaking with cheatengine and all, so far I succeeded to use that list to clone apples, use them in crafts, but I don't understand how I must do to get premium/starpath content in my craft menu. I thiiink I have to use "Craft Data [Activate > Craft Table > Click Any Recipe]" to replace an existing recipe but it's getting complicated for me.
Also I can see all the recipes of quest items I've already crafted, but it appears I can't craft any quest item from a quest I've already finished (too bad, I wanted to see if these items could be used as decoration), I don't know if it's normal.
I'm curious about the castle, wishing well and kitchen level, how do these work and what do they do?
(sorry, it really looks like everyone on this forum has it all figured out and I feel very noob)
STEP TO CHANGE ITEM:And for the castle, wishing well and kitchen level, I don't know about that too because I just discovered that and looks important and I still early in the game.Code: Select all
1. After you activate Craft Data 2. Open Craft Menu 3. Click Any Recipe [Recommended to click Top Left Recipe] 4. Result Item ID in Cheat Engine will change 5. Edit Result Item ID to Item you want [You can see Spreadsheet] 6. Click Random Recipe [You can Click Recipe under Top Left Recipe] 7. Top Left Recipe will changed to your wanted Item 8. Click Top Left Recipe 9. Craft 10. You will get your wanted Item
I used pirated game but can use online service and create ID, let see if my account can get banned. You can get unreleased content to if you want, ex: maleficent wing, pizza planet.
Honestly, go get fearlessrevolution and use the "Items don't decrease" option, then just make sure you have the stuff usually used to make Iron Bars and just swap that out for the premium items etc and craft it. It's easier that way
Re: [Requests] Disney Dreamlight Valley
my refined material in the collection tab now has the Memory Partion Wall from Inside out. Is it supposed to be there?Rubyelf wrote: ↑Fri Feb 02, 2024 7:02 amIt's broken for Retail release.DisTeal wrote: ↑Fri Feb 02, 2024 6:13 amIt's not letting me check the box for Craft material to apple. When right clicking it, it says Error while scanning for AOB.
lmrlmax wrote: ↑Thu Dec 14, 2023 8:49 am
50900113 : Patchwork Dress
STEP TO CHANGE ITEM:And for the castle, wishing well and kitchen level, I don't know about that too because I just discovered that and looks important and I still early in the game.Code: Select all
1. After you activate Craft Data 2. Open Craft Menu 3. Click Any Recipe [Recommended to click Top Left Recipe] 4. Result Item ID in Cheat Engine will change 5. Edit Result Item ID to Item you want [You can see Spreadsheet] 6. Click Random Recipe [You can Click Recipe under Top Left Recipe] 7. Top Left Recipe will changed to your wanted Item 8. Click Top Left Recipe 9. Craft 10. You will get your wanted Item
I used pirated game but can use online service and create ID, let see if my account can get banned. You can get unreleased content to if you want, ex: maleficent wing, pizza planet.
Honestly, go get fearlessrevolution and use the "Items don't decrease" option, then just make sure you have the stuff usually used to make Iron Bars and just swap that out for the premium items etc and craft it. It's easier that way
Last edited by DisTeal on Sat Feb 03, 2024 11:26 pm, edited 1 time in total.
Re: [Requests] Disney Dreamlight Valley
That happens when you go to Main Menu while the CE is still running. There is nothing you can do, it's stuck there for good, the only way to fix it is to restart or have a backup of the game. It's why I always make sure to make backups while I am playing around with CE in case something like that happens (it happened to me before so I started over). For future reference NEVER GO TO THE MAIN MENU WHILE CE IS BEING USED TO EDIT ITEMS IN!DisTeal wrote: ↑Fri Feb 02, 2024 7:31 amWhere is the fearlessrevolution one? and also, my refined material in the collection tab now has the Memory Partion Wall from Inside out. Is it supposed to be there?Rubyelf wrote: ↑Fri Feb 02, 2024 7:02 amIt's broken for Retail release.
Honestly, go get fearlessrevolution and use the "Items don't decrease" option, then just make sure you have the stuff usually used to make Iron Bars and just swap that out for the premium items etc and craft it. It's easier that way
Sorry apparently we can't talk about that other program here so I wont bring it up again
You can try the "Items Don't Decrease" in the table and see if that works.
Re: [Requests] Disney Dreamlight Valley
Could we edit the player's name through CE?
Re: [Requests] Disney Dreamlight Valley
Does anyone have an updated version? it doesnt work with Steam versionlmrlmax wrote: ↑Sat Jan 06, 2024 3:00 pmHere is Memory Piece Script.
Maybe work for you.
There are 6 Script, Including Fishing, Cooking, Harvest, Water Flower, Mining, Weed, and Critter. Except Digging.
Thanks to patjenova for the script, especially for Weed and Flower Always Dry.
If the script for Fishing, Cooking, Harvest, Water Flower, and Mining not work: you can use the script in this Post
*For "Critter Feed Time to 0 [Only Activate While Feeding Critter]" Script:
This Script Affect All Timed Event to 0 [Scourge Store, Bush, Tree, Mining, Etc]
So Infinite Mining, Tree, Bush, and Instant Change Scourge Display [Activate > Enter the scourge shop > Buy something you want > Exit > Repeat]
Code: Select all
<?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>2187</ID> <Description>"Memory Piece"</Description> <Color>FF8000</Color> <GroupHeader>1</GroupHeader> <CheatEntries> <CheatEntry> <ID>2189</ID> <Description>"[Fishing, Cooking, Harvest, Water Flower, Mining] [Activate Both] "</Description> <Color>FF8000</Color> <GroupHeader>1</GroupHeader> <CheatEntries> <CheatEntry> <ID>2184</ID> <Description>"Loot Table to Memory Piece"</Description> <Color>00FF00</Color> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>[ENABLE] aobscanmodule(LootTabletoMemoryINJECT,GameAssembly.dll,8B 5B 18 F6 81 33 01 00 00 04 74 0E 83 B9 E0 00 00 00 00 75 05 E8 2A B2) // should be unique alloc(newmem,$1000,LootTabletoMemoryINJECT) label(code) label(return) newmem: mov [rbx+18],#2090000001 code: mov ebx,[rbx+18] test byte ptr [rcx+00000133],04 jmp return LootTabletoMemoryINJECT: jmp newmem nop 5 return: registersymbol(LootTabletoMemoryINJECT) [DISABLE] LootTabletoMemoryINJECT: db 8B 5B 18 F6 81 33 01 00 00 04 unregistersymbol(LootTabletoMemoryINJECT) dealloc(newmem) { // ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+780CCC GameAssembly.dll+780C9F: CC - int 3 Data.get_LootTableItem: 40 53 - push rbx GameAssembly.dll+780CA2: 48 83 EC 20 - sub rsp,20 GameAssembly.dll+780CA6: 80 3D F3 B8 1B 06 00 - cmp byte ptr [GameAssembly.dll+693C5A0],00 GameAssembly.dll+780CAD: 48 8B D9 - mov rbx,rcx GameAssembly.dll+780CB0: 75 13 - jne GameAssembly.dll+780CC5 GameAssembly.dll+780CB2: 48 8D 0D 47 94 E5 05 - lea rcx,[GameAssembly.dll+65DA100] GameAssembly.dll+780CB9: E8 12 B7 CE FF - call GameAssembly.DllCanUnloadNow+8D60 GameAssembly.dll+780CBE: C6 05 DB B8 1B 06 01 - mov byte ptr [GameAssembly.dll+693C5A0],01 GameAssembly.dll+780CC5: 48 8B 0D 34 94 E5 05 - mov rcx,[GameAssembly.dll+65DA100] // ---------- INJECTING HERE ---------- GameAssembly.dll+780CCC: 8B 5B 18 - mov ebx,[rbx+18] // ---------- DONE INJECTING ---------- GameAssembly.dll+780CCF: F6 81 33 01 00 00 04 - test byte ptr [rcx+00000133],04 GameAssembly.dll+780CD6: 74 0E - je GameAssembly.dll+780CE6 GameAssembly.dll+780CD8: 83 B9 E0 00 00 00 00 - cmp dword ptr [rcx+000000E0],00 GameAssembly.dll+780CDF: 75 05 - jne GameAssembly.dll+780CE6 GameAssembly.dll+780CE1: E8 2A B2 CF FF - call GameAssembly.dll+47BF10 GameAssembly.dll+780CE6: 8B C3 - mov eax,ebx GameAssembly.dll+780CE8: 48 83 C4 20 - add rsp,20 GameAssembly.dll+780CEC: 5B - pop rbx GameAssembly.dll+780CED: C3 - ret GameAssembly.dll+780CEE: CC - int 3 } </AssemblerScript> </CheatEntry> <CheatEntry> <ID>2185</ID> <Description>"Loot Table Probability to 1000"</Description> <Color>00FF00</Color> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>[ENABLE] aobscanmodule(loottableProbabilityINJECT,GameAssembly.dll,41 3B 46 1C 7C 0B) // should be unique alloc(newmem,$1000,loottableProbabilityINJECT) label(code) label(return) newmem: mov [r14+1C],#1000 code: cmp eax,[r14+1C] jl GameAssembly.dll+2515BF1 jmp return loottableProbabilityINJECT: jmp newmem nop return: registersymbol(loottableProbabilityINJECT) [DISABLE] loottableProbabilityINJECT: db 41 3B 46 1C 7C 0B unregistersymbol(loottableProbabilityINJECT) dealloc(newmem) { // ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+2515BE0 GameAssembly.dll+2515BB2: 4C 8B F0 - mov r14,rax GameAssembly.dll+2515BB5: 48 85 F6 - test rsi,rsi GameAssembly.dll+2515BB8: 0F 84 9A 03 00 00 - je GameAssembly.dll+2515F58 GameAssembly.dll+2515BBE: 4C 8B 0E - mov r9,[rsi] GameAssembly.dll+2515BC1: 4D 8B 81 B0 01 00 00 - mov r8,[r9+000001B0] GameAssembly.dll+2515BC8: BA E8 03 00 00 - mov edx,000003E8 GameAssembly.dll+2515BCD: 48 8B CE - mov rcx,rsi GameAssembly.dll+2515BD0: 41 FF 91 A8 01 00 00 - call qword ptr [r9+000001A8] GameAssembly.dll+2515BD7: 4D 85 F6 - test r14,r14 GameAssembly.dll+2515BDA: 0F 84 73 03 00 00 - je GameAssembly.dll+2515F53 // ---------- INJECTING HERE ---------- GameAssembly.dll+2515BE0: 41 3B 46 1C - cmp eax,[r14+1C] // ---------- DONE INJECTING ---------- GameAssembly.dll+2515BE4: 7C 0B - jl GameAssembly.dll+2515BF1 GameAssembly.dll+2515BE6: 41 80 7D 18 00 - cmp byte ptr [r13+18],00 GameAssembly.dll+2515BEB: 0F 84 49 FF FF FF - je GameAssembly.dll+2515B3A GameAssembly.dll+2515BF1: 48 8B 0D B0 42 0C 04 - mov rcx,[GameAssembly.dll+65D9EA8] GameAssembly.dll+2515BF8: F6 81 33 01 00 00 04 - test byte ptr [rcx+00000133],04 GameAssembly.dll+2515BFF: 74 0E - je GameAssembly.dll+2515C0F GameAssembly.dll+2515C01: 83 B9 E0 00 00 00 00 - cmp dword ptr [rcx+000000E0],00 GameAssembly.dll+2515C08: 75 05 - jne GameAssembly.dll+2515C0F GameAssembly.dll+2515C0A: E8 01 63 F6 FD - call GameAssembly.dll+47BF10 GameAssembly.dll+2515C0F: E8 4C DA 03 FE - call GameAssembly.dll+553660 } </AssemblerScript> </CheatEntry> </CheatEntries> </CheatEntry> <CheatEntry> <ID>2190</ID> <Description>"Weed"</Description> <Color>FF8000</Color> <GroupHeader>1</GroupHeader> <CheatEntries> <CheatEntry> <ID>2188</ID> <Description>"Weed Harvest to Memory Piece"</Description> <Color>00FF00</Color> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>[ENABLE] // Credit to patjenova aobscanmodule(WeedProbabilityINJECT,GameAssembly.dll,8B 58 1C 48 8B 0D 70 6B B7 04) // should be unique alloc(newmem,$1000,WeedProbabilityINJECT) label(code) label(return) newmem: mov [rax+1C],#2090000001 // Loot Table For Weed Harvest mov [rax+18],#100 // Probability code: mov ebx,[rax+1C] mov rcx,[GameAssembly.dll+65DA100] jmp return WeedProbabilityINJECT: jmp newmem nop 5 return: registersymbol(WeedProbabilityINJECT) [DISABLE] WeedProbabilityINJECT: db 8B 58 1C 48 8B 0D 70 6B B7 04 unregistersymbol(WeedProbabilityINJECT) dealloc(newmem) { // ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+1A63586 GameAssembly.dll+1A6355D: 0F 84 27 05 00 00 - je GameAssembly.dll+1A63A8A GameAssembly.dll+1A63563: 33 D2 - xor edx,edx GameAssembly.dll+1A63565: E8 B6 1A AD 00 - call Meta.Grids.GridState.get_WeedData GameAssembly.dll+1A6356A: 48 85 C0 - test rax,rax GameAssembly.dll+1A6356D: 0F 84 17 05 00 00 - je GameAssembly.dll+1A63A8A GameAssembly.dll+1A63573: 33 D2 - xor edx,edx GameAssembly.dll+1A63575: 48 8B C8 - mov rcx,rax GameAssembly.dll+1A63578: E8 73 AB 74 02 - call Definitions.Activities.WeedData.get_LootOverride GameAssembly.dll+1A6357D: 48 85 C0 - test rax,rax GameAssembly.dll+1A63580: 0F 84 04 05 00 00 - je GameAssembly.dll+1A63A8A // ---------- INJECTING HERE ---------- GameAssembly.dll+1A63586: 8B 58 1C - mov ebx,[rax+1C] // ---------- DONE INJECTING ---------- GameAssembly.dll+1A63589: 48 8B 0D 70 6B B7 04 - mov rcx,[GameAssembly.dll+65DA100] GameAssembly.dll+1A63590: F6 81 33 01 00 00 04 - test byte ptr [rcx+00000133],04 GameAssembly.dll+1A63597: 74 14 - je GameAssembly.dll+1A635AD GameAssembly.dll+1A63599: 39 B1 E0 00 00 00 - cmp [rcx+000000E0],esi GameAssembly.dll+1A6359F: 75 0C - jne GameAssembly.dll+1A635AD GameAssembly.dll+1A635A1: E8 6A 89 A1 FE - call GameAssembly.dll+47BF10 GameAssembly.dll+1A635A6: 48 8B 0D 53 6B B7 04 - mov rcx,[GameAssembly.dll+65DA100] GameAssembly.dll+1A635AD: 48 8B 84 24 20 02 00 00 - mov rax,[rsp+00000220] GameAssembly.dll+1A635B5: 40 38 70 20 - cmp [rax+20],sil GameAssembly.dll+1A635B9: 75 32 - jne GameAssembly.dll+1A635ED } </AssemblerScript> </CheatEntry> </CheatEntries> </CheatEntry> <CheatEntry> <ID>2181</ID> <Description>"Critter [Activate Both] [Activate > Feed Critter]"</Description> <Color>FF8000</Color> <GroupHeader>1</GroupHeader> <CheatEntries> <CheatEntry> <ID>2177</ID> <Description>"Critter Feed Reward Memory Piece"</Description> <Color>00FF00</Color> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>[ENABLE] aobscanmodule(critterScriptINJECT,GameAssembly.dll,49 8B 5F 58 4D 8B 26) // should be unique alloc(newmem,$1000,critterScriptINJECT) label(code) label(return) newmem: mov [r15+70],#1 // Unlock Critter Feed Need mov [r15+78],#2090000001 // Like food Reward mov [r15+7C],#2090000001 // Love food Reward code: mov rbx,[r15+58] mov r12,[r14] jmp return critterScriptINJECT: jmp newmem nop 2 return: registersymbol(critterScriptINJECT) [DISABLE] critterScriptINJECT: db 49 8B 5F 58 4D 8B 26 unregistersymbol(critterScriptINJECT) dealloc(newmem) { // ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+25FA2DB GameAssembly.dll+25FA2AC: 8B 51 18 - mov edx,[rcx+18] GameAssembly.dll+25FA2AF: 48 8B C8 - mov rcx,rax GameAssembly.dll+25FA2B2: 48 89 5C 24 20 - mov [rsp+20],rbx GameAssembly.dll+25FA2B7: 44 8D 43 01 - lea r8d,[rbx+01] GameAssembly.dll+25FA2BB: E8 10 88 74 FF - call Meta.Missions.ItemFilter.GetItemQuantity GameAssembly.dll+25FA2C0: 83 F8 01 - cmp eax,01 GameAssembly.dll+25FA2C3: 0F 84 C4 00 00 00 - je GameAssembly.dll+25FA38D GameAssembly.dll+25FA2C9: 8B 47 10 - mov eax,[rdi+10] GameAssembly.dll+25FA2CC: 48 8D 94 24 C0 00 00 00 - lea rdx,[rsp+000000C0] GameAssembly.dll+25FA2D4: 48 8B 0D 25 FE FD 03 - mov rcx,[GameAssembly.dll+65DA100] // ---------- INJECTING HERE ---------- GameAssembly.dll+25FA2DB: 49 8B 5F 58 - mov rbx,[r15+58] // ---------- DONE INJECTING ---------- GameAssembly.dll+25FA2DF: 4D 8B 26 - mov r12,[r14] GameAssembly.dll+25FA2E2: 89 84 24 C0 00 00 00 - mov [rsp+000000C0],eax GameAssembly.dll+25FA2E9: E8 32 9C E7 FD - call GameAssembly.dll+473F20 GameAssembly.dll+25FA2EE: 48 8B 0D E3 A8 01 04 - mov rcx,[GameAssembly.dll+6614BD8] GameAssembly.dll+25FA2F5: 45 33 C0 - xor r8d,r8d GameAssembly.dll+25FA2F8: 48 8B D0 - mov rdx,rax GameAssembly.dll+25FA2FB: E8 60 99 62 01 - call System.String.Format GameAssembly.dll+25FA300: 48 8B 0D 31 FC FD 03 - mov rcx,[GameAssembly.dll+65D9F38] GameAssembly.dll+25FA307: 48 8B F8 - mov rdi,rax GameAssembly.dll+25FA30A: F6 81 33 01 00 00 04 - test byte ptr [rcx+00000133],04 } </AssemblerScript> </CheatEntry> <CheatEntry> <ID>2180</ID> <Description>"Critter Feed Time to 0 [Only Activate While Feeding Critter]"</Description> <Color>00FF00</Color> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>[ENABLE] aobscanmodule(resetFeedTimeINJECT,GameAssembly.dll,F2 48 0F 2A 4B 18) // should be unique alloc(newmem,$1000,resetFeedTimeINJECT) label(code) label(return) newmem: mov [rbx+18],#0 mov [rbx+1C],#0 code: cvtsi2sd xmm1,[rbx+18] jmp return resetFeedTimeINJECT: jmp newmem nop return: registersymbol(resetFeedTimeINJECT) [DISABLE] resetFeedTimeINJECT: db F2 48 0F 2A 4B 18 unregistersymbol(resetFeedTimeINJECT) dealloc(newmem) { // ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+2F5C3C8 GameAssembly.dll+2F5C398: 83 B8 E0 00 00 00 00 - cmp dword ptr [rax+000000E0],00 GameAssembly.dll+2F5C39F: 75 0F - jne GameAssembly.dll+2F5C3B0 GameAssembly.dll+2F5C3A1: 48 8B C8 - mov rcx,rax GameAssembly.dll+2F5C3A4: E8 67 FB 51 FD - call GameAssembly.dll+47BF10 GameAssembly.dll+2F5C3A9: 48 8B 05 C8 D0 66 03 - mov rax,[GameAssembly.dll+65C9478] GameAssembly.dll+2F5C3B0: 48 8B 80 B8 00 00 00 - mov rax,[rax+000000B8] GameAssembly.dll+2F5C3B7: 48 8B 48 08 - mov rcx,[rax+08] GameAssembly.dll+2F5C3BB: 48 89 4C 24 30 - mov [rsp+30],rcx GameAssembly.dll+2F5C3C0: 0F 57 C9 - xorps xmm1,xmm1 GameAssembly.dll+2F5C3C3: 48 8D 4C 24 30 - lea rcx,[rsp+30] // ---------- INJECTING HERE ---------- GameAssembly.dll+2F5C3C8: F2 48 0F 2A 4B 18 - cvtsi2sd xmm1,[rbx+18] // ---------- DONE INJECTING ---------- GameAssembly.dll+2F5C3CE: 45 33 C9 - xor r9d,r9d GameAssembly.dll+2F5C3D1: 41 B8 E8 03 00 00 - mov r8d,000003E8 GameAssembly.dll+2F5C3D7: E8 14 90 93 00 - call GameAssembly.dll+38953F0 GameAssembly.dll+2F5C3DC: 48 89 44 24 30 - mov [rsp+30],rax GameAssembly.dll+2F5C3E1: B8 1F 85 EB 51 - mov eax,51EB851F GameAssembly.dll+2F5C3E6: 48 8D 4C 24 30 - lea rcx,[rsp+30] GameAssembly.dll+2F5C3EB: F7 6B 20 - imul [rbx+20] GameAssembly.dll+2F5C3EE: 45 33 C0 - xor r8d,r8d GameAssembly.dll+2F5C3F1: C1 FA 05 - sar edx,05 GameAssembly.dll+2F5C3F4: 8B C2 - mov eax,edx } </AssemblerScript> <CheatEntries> <CheatEntry> <ID>2194</ID> <Description>"This Script Affect All Timed Event to 0 [Scourge Store, Bush, Tree, Mining, Etc]"</Description> <Color>00FFFF</Color> <GroupHeader>1</GroupHeader> <CheatEntries> <CheatEntry> <ID>2195</ID> <Description>"So Infinite Mining, Tree, Bush, and Instant Change Scourge Display"</Description> <Color>00FFFF</Color> <GroupHeader>1</GroupHeader> </CheatEntry> </CheatEntries> </CheatEntry> </CheatEntries> </CheatEntry> </CheatEntries> </CheatEntry> <CheatEntry> <ID>2192</ID> <Description>"Flower [Make Flower Always Dry]"</Description> <Color>FF8000</Color> <GroupHeader>1</GroupHeader> <CheatEntries> <CheatEntry> <ID>2193</ID> <Description>"Infinite Water Flower"</Description> <Color>00FF00</Color> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>[ENABLE] // Credit to patjenova for AOB aobscanmodule(dryFlowerINJECT,GameAssembly.dll,0F B6 70 18 48 8B 44 24 40) // should be unique alloc(newmem,$1000,dryFlowerINJECT) label(code) label(return) newmem: mov [rax+18],#1 // Make Flower Dry code: movzx esi,byte ptr [rax+18] mov rax,[rsp+40] jmp return dryFlowerINJECT: jmp newmem nop 4 return: registersymbol(dryFlowerINJECT) [DISABLE] dryFlowerINJECT: db 0F B6 70 18 48 8B 44 24 40 unregistersymbol(dryFlowerINJECT) dealloc(newmem) { // ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+1A61A92 GameAssembly.dll+1A61A67: 48 8B 44 24 40 - mov rax,[rsp+40] GameAssembly.dll+1A61A6C: 48 85 C0 - test rax,rax GameAssembly.dll+1A61A6F: 0F 84 0A 01 00 00 - je GameAssembly.dll+1A61B7F GameAssembly.dll+1A61A75: 48 8B 48 30 - mov rcx,[rax+30] GameAssembly.dll+1A61A79: 48 85 C9 - test rcx,rcx GameAssembly.dll+1A61A7C: 0F 84 FD 00 00 00 - je GameAssembly.dll+1A61B7F GameAssembly.dll+1A61A82: 33 D2 - xor edx,edx GameAssembly.dll+1A61A84: E8 17 34 AD 00 - call Meta.Grids.GridState.get_FlowerData GameAssembly.dll+1A61A89: 48 85 C0 - test rax,rax GameAssembly.dll+1A61A8C: 0F 84 ED 00 00 00 - je GameAssembly.dll+1A61B7F // ---------- INJECTING HERE ---------- GameAssembly.dll+1A61A92: 0F B6 70 18 - movzx esi,byte ptr [rax+18] // ---------- DONE INJECTING ---------- GameAssembly.dll+1A61A96: 48 8B 44 24 40 - mov rax,[rsp+40] GameAssembly.dll+1A61A9B: 48 85 C0 - test rax,rax GameAssembly.dll+1A61A9E: 0F 84 DB 00 00 00 - je GameAssembly.dll+1A61B7F GameAssembly.dll+1A61AA4: 48 8B 48 30 - mov rcx,[rax+30] GameAssembly.dll+1A61AA8: 48 85 C9 - test rcx,rcx GameAssembly.dll+1A61AAB: 0F 84 CE 00 00 00 - je GameAssembly.dll+1A61B7F GameAssembly.dll+1A61AB1: 33 D2 - xor edx,edx GameAssembly.dll+1A61AB3: E8 E8 33 AD 00 - call Meta.Grids.GridState.get_FlowerData GameAssembly.dll+1A61AB8: 48 85 C0 - test rax,rax GameAssembly.dll+1A61ABB: 0F 84 BE 00 00 00 - je GameAssembly.dll+1A61B7F } </AssemblerScript> </CheatEntry> </CheatEntries> </CheatEntry> </CheatEntries> </CheatEntry> </CheatEntries> </CheatTable>
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Re: [Requests] Disney Dreamlight Valley
Hello I am new to mods I have downloaded the cheat sheet and set it up but how do I change the number of the item I'm wanting to craft ? Also I can't find the spreadsheet with numbers can someone help please
MilfSquirter wrote: ↑Mon Dec 11, 2023 5:03 pmi have the legit steam copy of the game and the apple craft does not work but the craft change does i now have paid for skins/items thank you <3 also moonstones is just VISUAL correct but maybe there is a way to spawn moonstone chests?lmrlmax wrote: ↑Mon Dec 11, 2023 8:31 amHere is my table, hope it work for you guys.
- I use pirate version of the game, so I don't know if Craft Result Swap / Item Swap will work in Original Game with Online Feature Check.
- With Craft Result Swap, You can get NPC Skin, Premium Shop Item, Currency, Clothes, Furniture, Tools, and etc.
- For Furniture, Cloth, and Food, I will not list all of them. You can help expand Item ID in [Link]
- There are Moonstone in Item ID, but I don't know if it will work for original game, maybe only visual.
- For Set Achievement Count, it will make your current Achievement Requirement to 99999. I don't know if it will make your account banned, so careful using that.
* Before using this Table, it's recommended to backup your save game
If anyone is curious on how you can backup your save, logout of cloud saving and navigate to
C:\Users\<YOURUSER>\AppData\LocalLow\Gameloft\Disney Dreamlight Valley
Feature
Notes *READ ME FIRST
Notes:
1. You can unlock All Craft Recipe with: Activate Player Data > Debug Show All Crafting Recipe > Change Value to 1
2. You can Swap Item in Inventory and Craft Menu.
---- For Item Swap in Inventory: It's not perfect and not 100% accurate, and it's not safe, sometime it need to move item more than 1 time to other slot to make Item Swap Work.
---- For Swap Craft Result: It's better than Inventory Item Swap, but some item are bugged, Ex: Memory Shard / Piece.
--------- For this step you need to Scourge Shop and Open Craft Menu > Click Any Recipe to Populate Value in Cheat Engine.
--------- Use this Spreadsheet to look at Item ID. [Link]
3. Set All Craft Material to Apple Script will make all craft material to apple. Activate > Open Craft Menu > Cycle between Item Category.
---- It will make some item need +1000 Apple so use Moved Item Set to 9000 [Use It Only For Apple]
Re: [Requests] Disney Dreamlight Valley
Hi! I'm also a noob, I'm about to post my own question but I can answer yoursLuNaATr1Xx wrote: ↑Sun Feb 04, 2024 3:16 amHello I am new to mods I have downloaded the cheat sheet and set it up but how do I change the number of the item I'm wanting to craft ? Also I can't find the spreadsheet with numbers can someone help please
MilfSquirter wrote: ↑Mon Dec 11, 2023 5:03 pmi have the legit steam copy of the game and the apple craft does not work but the craft change does i now have paid for skins/items thank you <3 also moonstones is just VISUAL correct but maybe there is a way to spawn moonstone chests?lmrlmax wrote: ↑Mon Dec 11, 2023 8:31 amHere is my table, hope it work for you guys.
- I use pirate version of the game, so I don't know if Craft Result Swap / Item Swap will work in Original Game with Online Feature Check.
- With Craft Result Swap, You can get NPC Skin, Premium Shop Item, Currency, Clothes, Furniture, Tools, and etc.
- For Furniture, Cloth, and Food, I will not list all of them. You can help expand Item ID in [Link]
- There are Moonstone in Item ID, but I don't know if it will work for original game, maybe only visual.
- For Set Achievement Count, it will make your current Achievement Requirement to 99999. I don't know if it will make your account banned, so careful using that.
* Before using this Table, it's recommended to backup your save game
If anyone is curious on how you can backup your save, logout of cloud saving and navigate to
C:\Users\<YOURUSER>\AppData\LocalLow\Gameloft\Disney Dreamlight Valley
Feature
Notes *READ ME FIRST
Notes:
1. You can unlock All Craft Recipe with: Activate Player Data > Debug Show All Crafting Recipe > Change Value to 1
2. You can Swap Item in Inventory and Craft Menu.
---- For Item Swap in Inventory: It's not perfect and not 100% accurate, and it's not safe, sometime it need to move item more than 1 time to other slot to make Item Swap Work.
---- For Swap Craft Result: It's better than Inventory Item Swap, but some item are bugged, Ex: Memory Shard / Piece.
--------- For this step you need to Scourge Shop and Open Craft Menu > Click Any Recipe to Populate Value in Cheat Engine.
--------- Use this Spreadsheet to look at Item ID. [Link]
3. Set All Craft Material to Apple Script will make all craft material to apple. Activate > Open Craft Menu > Cycle between Item Category.
---- It will make some item need +1000 Apple so use Moved Item Set to 9000 [Use It Only For Apple]
The spreadsheet is here: [Link]
Use CTRL+F to look for the item you're interested in.
And you need to follow these steps to craft the items you want in your game:
STEP TO CHANGE ITEM:
Code: Select all
1. After you activate Craft Data
2. Open Craft Menu
3. Click Any Recipe [Recommended to click Top Left Recipe]
4. Result Item ID in Cheat Engine will change
5. Edit Result Item ID to Item you want [You can see Spreadsheet]
6. Click Random Recipe [You can Click Recipe under Top Left Recipe]
7. Top Left Recipe will changed to your wanted Item
8. Click Top Left Recipe
9. Craft
10. You will get your wanted Item
Last edited by Clara3 on Sun Feb 04, 2024 10:34 am, edited 1 time in total.
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