"ItemMarker_None" will be "ItemMarker_New" for "new items" which I assume means items with the red dot on them so you can acknowledge which items are recently obtained.idast wrote: ↑Sun Oct 06, 2024 5:55 pmI am interested in how the file is structured.itsenushima wrote: ↑Sun Oct 06, 2024 12:19 amWhy couldn't you have just used the crafting codes instead of editing the json? Sure, adding every premium item this way is tedious but this method just sounds... dangerous?
I will try to compare a file before and after buying a new item to spot the differences, I think it will be easy to add everything we want!KosDDV wrote: ↑Sun Oct 06, 2024 12:33 amI don't see any immediate issues from the snippet you provided, could you go back to a save before you messed with it, go to the very end of the furniture array and do:idast wrote: ↑Sun Oct 06, 2024 12:01 am
Thanks, here is some data from the file:
{ "ItemID": 31700064, "Amount": 12, "State": null }, { "ItemID": 31700065, "Amount": 20, "State": null }, { "ItemID": 31700078, "Amount": 15, "State": null }, { "ItemID": 31700039, "Amount": 63, "State": null } ], "BelongsToPlayer": true, "BlockMoveTo": false, "ParentItemID": 40001680 }, "60": { "ID": 60, "Size": 32, "Inventory": [ { "ItemID": 30400187, "Amount": 16, "State": null }, { "ItemID": 30400191, "Amount": 16, "State": null }, { "ItemID": 30400184, "Amount": 8, "State": null }, { "ItemID": 30400116, "Amount": 3, "State": null } ], "BelongsToPlayer": true, "BlockMoveTo": false, "ParentItemID": 40001679 } }, "NextContainerInventoryID": 61, "ListInventories": { "0": { "ID": 0, "Inventory": {
***
"40002819": { "Amount": 2, "Marker": "ItemMarker_None" }, "40002820": { "Amount": 2, "Marker": "ItemMarker_None" }, "40002824": { "Amount": 1, "Marker": "ItemMarker_None" }, "40002821": { "Amount": 1, "Marker": "ItemMarker_None" }, "40002822": { "Amount": 1, "Marker": "ItemMarker_None" }, "40002823": { "Amount": 1, "Marker": "ItemMarker_None" }, "40002894": { "Amount": 1, "Marker": "ItemMarker_None" }, "40000052": { "Amount": 1, "Marker": "ItemMarker_None" }, "40000207": { "Amount": 1, "Marker": "ItemMarker_None" }, "40000602": { "Amount": 1, "Marker": "ItemMarker_None" },
***
}, "CompatibleItemType": "ItemType_Furniture", "CompatibleFurnitureTypes": { "List": [ "FurnitureItemType_Default", "FurnitureItemType_GroundAlteration", "FurnitureItemType_Door", "FurnitureItemType_Request", "FurnitureItemType_Blocker", "FurnitureItemType_Fence", "FurnitureItemType_AncientMachine" ] } }, "1": { "ID": 1, "Inventory": { "50000320": { "Amount": 3, "Marker": "ItemMarker_None" }, "50100077": { "Amount": 3, "Marker": "ItemMarker_None" }, "50100081": { "Amount": 4, "Marker": "ItemMarker_None" }, "50200097": { "Amount": 3, "Marker": "ItemMarker_None" }, "50400051": { "Amount": 3, "Marker": "ItemMarker_None" },
"40002894": {
"Amount": 1,
"Marker": "ItemMarker_None"
}
such that if your data looked like this:
"40800008": {
"Amount": 0,
"Marker": "ItemMarker_None"
},
"40800009": {
"Amount": 2,
"Marker": "ItemMarker_None"
},
"40800010": {
"Amount": 0,
"Marker": "ItemMarker_None"
},
"40800011": {
"Amount": 0,
"Marker": "ItemMarker_None"
},
// add your new furniture item here, if it's the last one in the list DO NOT put a comma as you would have previously
It should then look like:
"40800008": {
"Amount": 0,
"Marker": "ItemMarker_None"
},
"40800009": {
"Amount": 2,
"Marker": "ItemMarker_None"
},
"40800010": {
"Amount": 0,
"Marker": "ItemMarker_None"
},
"40800011": {
"Amount": 0,
"Marker": "ItemMarker_None"
},
"40002894": {
"Amount": 1,
"Marker": "ItemMarker_None"
}
// notice there's not a comma here since it's the last item in the list //
},
"CompatibleItemType": "ItemType_Furniture",
Last thing you can try is to use a json validator (it also makes reading it much easier when it's not all compressed together) you just copy and paste your save file into that, will make your life easier and should help check for errors in the structure.
[Requests] Disney Dreamlight Valley
Re: [Requests] Disney Dreamlight Valley
Re: [Requests] Disney Dreamlight Valley
Is there a way to use the same save file in different platforms, like Steam/Epic/Gamepass? I have a backup save but it doesn't work between platforms as is.
Re: [Requests] Disney Dreamlight Valley
I can't say for 100% certain as I only own the Steam version, but I would imagine that the Epic/Gamepass saves are in the same folder (steam is named steam_someuserid) there's probably one for epic and gamepass there too. I'd also imagine that the save format is the exact same between platforms, but you can verify it by (once you've found where the profile.json for that platform is) try to decrypt it. If that still works, I don't see why using one of your other saves in another platform wouldn't. As far as I'm aware, there's nothing in the profile.json that indicates the platform it was saved on.
- itsenushima
- Cheater
- Posts: 33
- Joined: Fri Sep 13, 2024 3:13 am
- Reputation: 7
Re: [Requests] Disney Dreamlight Valley
So I have a question regarding adding premium items and what not through the cheat table.
If I were to use my save which used this method and then loaded it up on a console, would the items remain on that save or would they be removed like starting a new game?
Also, I should mention tomorrow is patch day and we'll be getting the game updated. Whomever is in charge of the table or the whole ID list for the items should be prepared for what's to come. Update the table whenever needed, or so if needed.
If I were to use my save which used this method and then loaded it up on a console, would the items remain on that save or would they be removed like starting a new game?
Also, I should mention tomorrow is patch day and we'll be getting the game updated. Whomever is in charge of the table or the whole ID list for the items should be prepared for what's to come. Update the table whenever needed, or so if needed.
-
- Noobzor
- Posts: 13
- Joined: Wed Aug 21, 2024 1:57 pm
- Reputation: 2
Re: [Requests] Disney Dreamlight Valley
Chill - this ain’t their first rodeo They are usually super speedy at getting new codes out, etc. but they do also have real lives outside of the forum, so it will be done when they canitsenushima wrote: ↑Tue Oct 08, 2024 4:55 amSo I have a question regarding adding premium items and what not through the cheat table.
If I were to use my save which used this method and then loaded it up on a console, would the items remain on that save or would they be removed like starting a new game?
Also, I should mention tomorrow is patch day and we'll be getting the game updated. Whomever is in charge of the table or the whole ID list for the items should be prepared for what's to come. Update the table whenever needed, or so if needed.
Re: [Requests] Disney Dreamlight Valley
So...I have a life and kids, so I will get to it when I can. Tomorrow I am going out, so I wont be on until much later, but I will do what I can when I can. KoSDDV usually helps me update the table where they can. I am usually very quick about updating it (sometimes I miss a thing here or there) but I do my best.itsenushima wrote: ↑Tue Oct 08, 2024 4:55 amSo I have a question regarding adding premium items and what not through the cheat table.
If I were to use my save which used this method and then loaded it up on a console, would the items remain on that save or would they be removed like starting a new game?
Also, I should mention tomorrow is patch day and we'll be getting the game updated. Whomever is in charge of the table or the whole ID list for the items should be prepared for what's to come. Update the table whenever needed, or so if needed.
- itsenushima
- Cheater
- Posts: 33
- Joined: Fri Sep 13, 2024 3:13 am
- Reputation: 7
Re: [Requests] Disney Dreamlight Valley
Oh, I am aware. Hence, I said when you are able. I have a life, too. My question still remains though, do premiums used with this carry over with cloud saves?
-
- Noobzor
- Posts: 5
- Joined: Wed Oct 09, 2024 8:19 am
- Reputation: 0
Re: [Requests] Disney Dreamlight Valley
apologies if this has been asked before, but does anyone know if it would be game breaking to hack in the scramble coin pieces for levels i've not yet reached? thanks in advance.
Re: [Requests] Disney Dreamlight Valley
If you want to craft the pieces, first you have to decrypt your profile.json file and edit your Scramblecoin score to 550 which is the max. Then you can craft the pieces. If you craft the pieces without editing your score first, you’ll break your Scramblecoin collection. Oh and another thing. So far, I haven’t seen a code for the Jafar game piece, only for the furniture ones. So to get that piece you’ll need to use the scan option of cheat engine. When I edited my profile I only raised my score to 500, but that was before the Act III of the DLC came out. Then I used the scan method to get from 500 to 550 and in the process I also got the Jafar piece.toxicpuppy186 wrote: ↑Wed Oct 09, 2024 8:21 amapologies if this has been asked before, but does anyone know if it would be game breaking to hack in the scramble coin pieces for levels i've not yet reached? thanks in advance.
Re: [Requests] Disney Dreamlight Valley
Crafted premium items do not carry over. Only legit bought ones.itsenushima wrote: ↑Wed Oct 09, 2024 5:34 amOh, I am aware. Hence, I said when you are able. I have a life, too. My question still remains though, do premiums used with this carry over with cloud saves?
Re: [Requests] Disney Dreamlight Valley
Is anyone else having issues with the Complete Star Path Task Script after the Jungle Getaway Update?
Re: [Requests] Disney Dreamlight Valley
I used the CT on my laptop and then I cloud save. I then have all the items I have crafted on my Xbox, desktop PC (all 3 versions of the game Epic, Microsoft and Steam) AND my switch. I am not sure what you are doing but the crafted items register everywhere for me and always have. I will craft items on my laptop for my sons file as well and he has them on his switch and Xbox too.Livaliz wrote: ↑Wed Oct 09, 2024 9:00 amCrafted premium items do not carry over. Only legit bought ones.itsenushima wrote: ↑Wed Oct 09, 2024 5:34 amOh, I am aware. Hence, I said when you are able. I have a life, too. My question still remains though, do premiums used with this carry over with cloud saves?
Re: [Requests] Disney Dreamlight Valley
Oh wow, I totally read that question wrong. Facepalm. Yes they carry over in cloudsaves. Not in new, restarted saves is what I meant.DerpDeDer wrote: ↑Wed Oct 09, 2024 1:43 pmI used the CT on my laptop and then I cloud save. I then have all the items I have crafted on my Xbox, desktop PC (all 3 versions of the game Epic, Microsoft and Steam) AND my switch. I am not sure what you are doing but the crafted items register everywhere for me and always have. I will craft items on my laptop for my sons file as well and he has them on his switch and Xbox too.Livaliz wrote: ↑Wed Oct 09, 2024 9:00 amCrafted premium items do not carry over. Only legit bought ones.itsenushima wrote: ↑Wed Oct 09, 2024 5:34 amOh, I am aware. Hence, I said when you are able. I have a life, too. My question still remains though, do premiums used with this carry over with cloud saves?
Re: [Requests] Disney Dreamlight Valley
No worries! I definitely tested that about a year ago when i first started using the table. I miss the days when we could put premium items in scrooge for our friends. Now I'm just waiting to PS cross save since we have crossplay now. FINGERS CROSSED! lolLivaliz wrote: ↑Wed Oct 09, 2024 1:48 pmOh wow, I totatlly read that question wrong. Facepalm. Yes they carry over in cloudsaves. Not in new, restarted saves is what I meant.DerpDeDer wrote: ↑Wed Oct 09, 2024 1:43 pmI used the CT on my laptop and then I cloud save. I then have all the items I have crafted on my Xbox, desktop PC (all 3 versions of the game Epic, Microsoft and Steam) AND my switch. I am not sure what you are doing but the crafted items register everywhere for me and always have. I will craft items on my laptop for my sons file as well and he has them on his switch and Xbox too.
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