[Requests] Disney Dreamlight Valley

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Berniebibbles12
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Re: [Requests] Disney Dreamlight Valley

Post by Berniebibbles12 »

skibidiwow wrote:
Thu Sep 19, 2024 9:46 pm
Berniebibbles12 wrote:
Thu Sep 19, 2024 9:58 am
Berniebibbles12 wrote:
Thu Sep 19, 2024 9:18 am
Could anyone be kind enough to show me how to change my save file. I tried to decrypt save and it’s downloading as a “file” not “json”
Someone told me to rename it and I’ve tried that but it just started a new game (yes I backed up my game)
I just looking help my friend out with some mist blobs so they can pick it up from my valley.
Many thanks
And sorry to be a pain.
Feel free to dm me if that’s better
I’ve managed to change the wheat using the save game data.
So if anyone could tell me how to change the mist blobs
Please and thank you :D :D
Is it just a case of putting the mist code in the search
I know the code for the mist is that right?
Perform one of the following two to get you Mist that you can alter the value of. I would recommend using Notepad++ and installing the JSON Plugins so you can format the .json file, but that is just me:

HANG OUT REWARD (EASIEST WAY)
1. If you already have Mist on the ground in your Valley, perform a search on the following "ItemID": 80000003. You will know you found a Mist Orb is has X, Y coordinates for example. The ID and X, Y Coords will be different than this.
"51157": {
"ID": 51157,
"ItemID": 80000003,
"X": 21,
"Y": 25,
"Orientation": "GridOrientation_Up",
"State": null

2. Within this statement there should be a field maybe called "amount:" or "value:" or something along those lines. Just look for the number that looks like it'd be a Mist value. Change this field to whatever number you want.

PENDING HANGOUT REWARD (HARD WAY)
1. Start at the top of the decrypted file, perform a search on the word "PendingHangoutGatherRewards": [],.
2. It will take you to the first one, which would is related to Mickey Mouse. If you scroll a little bit up, you should see.

"Characters": [
{
"Base": {
"id": 10000003,
"obtainedTime": null
},

3. In the brackets next in the "PendingHangoutGatherRewards": enter the following, so it looks like this..

"PendingHangoutGatherRewards": [
{
"id": 80000003,
"amount": 2320,
"state": null
},
{
"id": 80000003,
"amount": 2320,
"state": null
}
],

4. If you are only going to have Mickey drop 1 orb of Mist, leave the comma off the first one ( so it reads } and not }, ). If you do multiple, add a comma to the end, however on the last one DO NOT include a comma.

5. Change the "amount": field to whatever you want it to be.

6. Save the .json file and put it back in the game folder. Load it up and find Mickey and hang out with him. Perform a task related to his profession and if there is a bonus, the 1 or 2 Mist orbs will drop.

7. The value of the Mist orbs will be whatever you listed it as. You can do with as many characters as you want, or even with other resources besides Mist such as Starcoins and Daisy Coins. It will not work with Dreamlight though. Just gotta know the Codes.
Wow, Thankyou for your reply and help. I managed to do the first one.
ill back up may save and try the second option. :D

kaelfarron
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Re: [Requests] Disney Dreamlight Valley

Post by kaelfarron »

So a few things, first off I dunno if it's already been said in this thread but I know for sure it isn't in the spreadsheet but the ID for Daisy coins is 80000009. I've tested it and it works perfectly with the craft cheat.

Second, for anyone wanting to remove a quest item from their save file, if your .json file looks like this [Link] you can just search for the ID of the item you want to remove and set it to 0. I accidentally added the Mirror of True Seeing before the quest and I used this method to remove it and when I got to the quest I was able to craft it without issue.

Sometimes though, when I open my save file it looks like this [Link] which may be a side effect of my cracked version but I found a fix

Go to this site, [Link] and drag your .json file into the input section then click the save icon in the output section, you'll get a profile file in your downloads, add the extension .json to it and place it in your save file location. I've never had any issues but make sure to back up your save before trying this though just in case.

Hope this helps someone (I also hope this wasn't already in the thread haha)

Also if someone knows why my file keeps reverting to Chinese text after I've played and if there is any way to fix it that would be great :lol:

Berniebibbles12
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Re: [Requests] Disney Dreamlight Valley

Post by Berniebibbles12 »

Berniebibbles12 wrote:
Fri Sep 20, 2024 6:47 am
skibidiwow wrote:
Thu Sep 19, 2024 9:46 pm
Berniebibbles12 wrote:
Thu Sep 19, 2024 9:58 am

I’ve managed to change the wheat using the save game data.
So if anyone could tell me how to change the mist blobs
Please and thank you :D :D
Is it just a case of putting the mist code in the search
I know the code for the mist is that right?
Perform one of the following two to get you Mist that you can alter the value of. I would recommend using Notepad++ and installing the JSON Plugins so you can format the .json file, but that is just me:

HANG OUT REWARD (EASIEST WAY)
1. If you already have Mist on the ground in your Valley, perform a search on the following "ItemID": 80000003. You will know you found a Mist Orb is has X, Y coordinates for example. The ID and X, Y Coords will be different than this.
"51157": {
"ID": 51157,
"ItemID": 80000003,
"X": 21,
"Y": 25,
"Orientation": "GridOrientation_Up",
"State": null

2. Within this statement there should be a field maybe called "amount:" or "value:" or something along those lines. Just look for the number that looks like it'd be a Mist value. Change this field to whatever number you want.

PENDING HANGOUT REWARD (HARD WAY)
1. Start at the top of the decrypted file, perform a search on the word "PendingHangoutGatherRewards": [],.
2. It will take you to the first one, which would is related to Mickey Mouse. If you scroll a little bit up, you should see.

"Characters": [
{
"Base": {
"id": 10000003,
"obtainedTime": null
},

3. In the brackets next in the "PendingHangoutGatherRewards": enter the following, so it looks like this..

"PendingHangoutGatherRewards": [
{
"id": 80000003,
"amount": 2320,
"state": null
},
{
"id": 80000003,
"amount": 2320,
"state": null
}
],

4. If you are only going to have Mickey drop 1 orb of Mist, leave the comma off the first one ( so it reads } and not }, ). If you do multiple, add a comma to the end, however on the last one DO NOT include a comma.

5. Change the "amount": field to whatever you want it to be.

6. Save the .json file and put it back in the game folder. Load it up and find Mickey and hang out with him. Perform a task related to his profession and if there is a bonus, the 1 or 2 Mist orbs will drop.

7. The value of the Mist orbs will be whatever you listed it as. You can do with as many characters as you want, or even with other resources besides Mist such as Starcoins and Daisy Coins. It will not work with Dreamlight though. Just gotta know the Codes.
Wow, Thankyou for your reply and help. I managed to do the first one.
ill back up may save and try the second option. :D
I got this to work perfectly thankyou so much...
Amazing,

I don't suppose there is a way to move the mist blobs so theyre all in one and are not all over my valley.? Maybe change the x and y? :?: :D :D :D

blbuchanan23
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Re: [Requests] Disney Dreamlight Valley

Post by blbuchanan23 »

Could some please give me the code for button flowers? Thank you

novel_diva
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Re: [Requests] Disney Dreamlight Valley

Post by novel_diva »

blbuchanan23 wrote:
Fri Sep 20, 2024 4:08 pm
Could some please give me the code for button flowers? Thank you
The Flower Button ID# 30800135

KosDDV
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Re: [Requests] Disney Dreamlight Valley

Post by KosDDV »

kaelfarron wrote:
Fri Sep 20, 2024 8:47 am
So a few things, first off I dunno if it's already been said in this thread but I know for sure it isn't in the spreadsheet but the ID for Daisy coins is 80000009. I've tested it and it works perfectly with the craft cheat.

Second, for anyone wanting to remove a quest item from their save file, if your .json file looks like this [Link] you can just search for the ID of the item you want to remove and set it to 0. I accidentally added the Mirror of True Seeing before the quest and I used this method to remove it and when I got to the quest I was able to craft it without issue.

Sometimes though, when I open my save file it looks like this [Link] which may be a side effect of my cracked version but I found a fix

Go to this site, [Link] and drag your .json file into the input section then click the save icon in the output section, you'll get a profile file in your downloads, add the extension .json to it and place it in your save file location. I've never had any issues but make sure to back up your save before trying this though just in case.

Hope this helps someone (I also hope this wasn't already in the thread haha)

Also if someone knows why my file keeps reverting to Chinese text after I've played and if there is any way to fix it that would be great :lol:
Great in depth guide for people! :)

Regarding your save reverting to Chinese text.... do you mean the in-game language has changed to Chinese or that your save is not readable the next time you open it? If that is the case, this would be because the game automatically encrypts + compresses the save back to it's original format, and the only way to prevent this would be to modify the game behaviour to ignore this instruction (which is certainly possible but it's honestly not that bad to just decrypt the save again) :lol:

bubbles00
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Re: [Requests] Disney Dreamlight Valley

Post by bubbles00 »

kaelfarron wrote:
Fri Sep 20, 2024 8:47 am
So a few things, first off I dunno if it's already been said in this thread but I know for sure it isn't in the spreadsheet but the ID for Daisy coins is 80000009. I've tested it and it works perfectly with the craft cheat.

Second, for anyone wanting to remove a quest item from their save file, if your .json file looks like this [Link] you can just search for the ID of the item you want to remove and set it to 0. I accidentally added the Mirror of True Seeing before the quest and I used this method to remove it and when I got to the quest I was able to craft it without issue.

Sometimes though, when I open my save file it looks like this [Link] which may be a side effect of my cracked version but I found a fix

Go to this site, [Link] and drag your .json file into the input section then click the save icon in the output section, you'll get a profile file in your downloads, add the extension .json to it and place it in your save file location. I've never had any issues but make sure to back up your save before trying this though just in case.

Hope this helps someone (I also hope this wasn't already in the thread haha)

Also if someone knows why my file keeps reverting to Chinese text after I've played and if there is any way to fix it that would be great :lol:
I keep getting this error "Unzip - Error in [Link] on line 2.<br><br>Message: End of Central Directory Record not found"

blbuchanan23
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Re: [Requests] Disney Dreamlight Valley

Post by blbuchanan23 »

Does someone have the codes for each of Mulan’s tea leaves

Rubyelf
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Re: [Requests] Disney Dreamlight Valley

Post by Rubyelf »

blbuchanan23 wrote:
Fri Sep 20, 2024 11:57 pm
Does someone have the codes for each of Mulan’s tea leaves
30200159 - Chrysanthemum
30200160 - Jasmine
30200161 - Oolong

KosDDV
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Re: [Requests] Disney Dreamlight Valley

Post by KosDDV »

bubbles00 wrote:
Fri Sep 20, 2024 8:40 pm
kaelfarron wrote:
Fri Sep 20, 2024 8:47 am
So a few things, first off I dunno if it's already been said in this thread but I know for sure it isn't in the spreadsheet but the ID for Daisy coins is 80000009. I've tested it and it works perfectly with the craft cheat.

Second, for anyone wanting to remove a quest item from their save file, if your .json file looks like this [Link] you can just search for the ID of the item you want to remove and set it to 0. I accidentally added the Mirror of True Seeing before the quest and I used this method to remove it and when I got to the quest I was able to craft it without issue.

Sometimes though, when I open my save file it looks like this [Link] which may be a side effect of my cracked version but I found a fix

Go to this site, [Link] and drag your .json file into the input section then click the save icon in the output section, you'll get a profile file in your downloads, add the extension .json to it and place it in your save file location. I've never had any issues but make sure to back up your save before trying this though just in case.

Hope this helps someone (I also hope this wasn't already in the thread haha)

Also if someone knows why my file keeps reverting to Chinese text after I've played and if there is any way to fix it that would be great :lol:
I keep getting this error "Unzip - Error in [Link] on line 2.<br><br>Message: End of Central Directory Record not found"
Drag and drop your profile.json onto the "input" box on the site, and then it should show in the output, you can then click the save button and name it profile.json

It should work but if there's any further difficulties please drop me a private message and I'll do my best to help you further!

blbuchanan23
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Re: [Requests] Disney Dreamlight Valley

Post by blbuchanan23 »

Is there a code for the fish meals that are worth $10,400?

skibidiwow
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Re: [Requests] Disney Dreamlight Valley

Post by skibidiwow »

Berniebibbles12 wrote:
Fri Sep 20, 2024 12:39 pm
Berniebibbles12 wrote:
Fri Sep 20, 2024 6:47 am
skibidiwow wrote:
Thu Sep 19, 2024 9:46 pm

Perform one of the following two to get you Mist that you can alter the value of. I would recommend using Notepad++ and installing the JSON Plugins so you can format the .json file, but that is just me:

HANG OUT REWARD (EASIEST WAY)
1. If you already have Mist on the ground in your Valley, perform a search on the following "ItemID": 80000003. You will know you found a Mist Orb is has X, Y coordinates for example. The ID and X, Y Coords will be different than this.
"51157": {
"ID": 51157,
"ItemID": 80000003,
"X": 21,
"Y": 25,
"Orientation": "GridOrientation_Up",
"State": null

2. Within this statement there should be a field maybe called "amount:" or "value:" or something along those lines. Just look for the number that looks like it'd be a Mist value. Change this field to whatever number you want.

PENDING HANGOUT REWARD (HARD WAY)
1. Start at the top of the decrypted file, perform a search on the word "PendingHangoutGatherRewards": [],.
2. It will take you to the first one, which would is related to Mickey Mouse. If you scroll a little bit up, you should see.

"Characters": [
{
"Base": {
"id": 10000003,
"obtainedTime": null
},

3. In the brackets next in the "PendingHangoutGatherRewards": enter the following, so it looks like this..

"PendingHangoutGatherRewards": [
{
"id": 80000003,
"amount": 2320,
"state": null
},
{
"id": 80000003,
"amount": 2320,
"state": null
}
],

4. If you are only going to have Mickey drop 1 orb of Mist, leave the comma off the first one ( so it reads } and not }, ). If you do multiple, add a comma to the end, however on the last one DO NOT include a comma.

5. Change the "amount": field to whatever you want it to be.

6. Save the .json file and put it back in the game folder. Load it up and find Mickey and hang out with him. Perform a task related to his profession and if there is a bonus, the 1 or 2 Mist orbs will drop.

7. The value of the Mist orbs will be whatever you listed it as. You can do with as many characters as you want, or even with other resources besides Mist such as Starcoins and Daisy Coins. It will not work with Dreamlight though. Just gotta know the Codes.
Wow, Thankyou for your reply and help. I managed to do the first one.
ill back up may save and try the second option. :D
I got this to work perfectly thankyou so much...
Amazing,

I don't suppose there is a way to move the mist blobs so theyre all in one and are not all over my valley.? Maybe change the x and y? :?: :D :D :D
I reckon if you make the X and Y coordinates the same for each Orb that might do the trick! I don't think they'd all be in the same place since only 1 orb can be in a spot, but it may bundle them together somehow. Give it a try and let me know what happens!

KosDDV
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Re: [Requests] Disney Dreamlight Valley

Post by KosDDV »

blbuchanan23 wrote:
Sat Sep 21, 2024 4:38 pm
Is there a code for the fish meals that are worth $10,400?
You should be able to find all of that on Rubyelf's spreadsheet (a few pages back, she posts it regularly!) or if it's not there, it will definitely be in my Item ID Dump spreadsheet extracted directly from the game. Both are just 2-3 pages back

Berniebibbles12
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Re: [Requests] Disney Dreamlight Valley

Post by Berniebibbles12 »

skibidiwow wrote:
Sat Sep 21, 2024 4:41 pm
Berniebibbles12 wrote:
Fri Sep 20, 2024 12:39 pm
Berniebibbles12 wrote:
Fri Sep 20, 2024 6:47 am


Wow, Thankyou for your reply and help. I managed to do the first one.
ill back up may save and try the second option. :D
I got this to work perfectly thankyou so much...
Amazing,

I don't suppose there is a way to move the mist blobs so theyre all in one and are not all over my valley.? Maybe change the x and y? :?: :D :D :D
I reckon if you make the X and Y coordinates the same for each Orb that might do the trick! I don't think they'd all be in the same place since only 1 orb can be in a spot, but it may bundle them together somehow. Give it a try and let me know what happens!
I gave them all the same x code and went from 1-10 in the y
Got them all in a nice row

blbuchanan23
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Re: [Requests] Disney Dreamlight Valley

Post by blbuchanan23 »

KosDDV wrote:
Sat Sep 21, 2024 4:50 pm
blbuchanan23 wrote:
Sat Sep 21, 2024 4:38 pm
Is there a code for the fish meals that are worth $10,400?
You should be able to find all of that on Rubyelf's spreadsheet (a few pages back, she posts it regularly!) or if it's not there, it will definitely be in my Item ID Dump spreadsheet extracted directly from the game. Both are just 2-3 pages back
I found your post; however, there wasn’t a link there for your spreadsheet. It was blan.I have looked on rubyelf’s and could not find the code there.

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