[Requests] Disney Dreamlight Valley

Ask about cheats/tables for single player games here
Cuberdon
Expert Cheater
Expert Cheater
Posts: 69
Joined: Thu Dec 14, 2023 12:28 am
Reputation: 5

Re: [Requests] Disney Dreamlight Valley

Post by Cuberdon »

peachymoon wrote:
Sat Jan 06, 2024 3:41 pm
Is the furniture item you crafted supposed to show up in your crafting collection? If not I messed up and will have to use backup save 😂

I found some non premium items I was wanting for so long though

Alchemists table 400001594
Conjurer’s bookcase 400001810
Casita table 400001751

Thank you for the table!
are you sure they work? The recipe doesn't change when I paste these IDs.

peachymoon
What is cheating?
What is cheating?
Posts: 4
Joined: Fri Jan 05, 2024 4:18 am
Reputation: 2

Re: [Requests] Disney Dreamlight Valley

Post by peachymoon »

Cuberdon wrote:
Sat Jan 06, 2024 4:40 pm
peachymoon wrote:
Sat Jan 06, 2024 3:41 pm
Is the furniture item you crafted supposed to show up in your crafting collection? If not I messed up and will have to use backup save 😂

I found some non premium items I was wanting for so long though

Alchemists table 400001594
Conjurer’s bookcase 400001810
Casita table 400001751

Thank you for the table!
are you sure they work? The recipe doesn't change when I paste these IDs.
I had too many zeros before. I edited the post to fix it. Thanks for catching that.

Ayin
Novice Cheater
Novice Cheater
Posts: 16
Joined: Sat Jan 06, 2024 5:38 am
Reputation: 0

Re: [Requests] Disney Dreamlight Valley

Post by Ayin »

lmrlmax wrote:
Sat Jan 06, 2024 3:00 pm
Here is Memory Piece Script.
Maybe work for you.
There are 6 Script, Including Fishing, Cooking, Harvest, Water Flower, Mining, Weed, and Critter. Except Digging.

Thanks to patjenova for the script, especially for Weed and Flower Always Dry.

If the script for Fishing, Cooking, Harvest, Water Flower, and Mining not work: you can use the script in this Post

*For "Critter Feed Time to 0 [Only Activate While Feeding Critter]" Script:
This Script Affect All Timed Event to 0 [Scourge Store, Bush, Tree, Mining, Etc]
So Infinite Mining, Tree, Bush, and Instant Change Scourge Display [Activate > Enter the scourge shop > Buy something you want > Exit > Repeat]

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>2187</ID>
      <Description>"Memory Piece"</Description>
      <Color>FF8000</Color>
      <GroupHeader>1</GroupHeader>
      <CheatEntries>
        <CheatEntry>
          <ID>2189</ID>
          <Description>"[Fishing, Cooking, Harvest, Water Flower, Mining] [Activate Both] "</Description>
          <Color>FF8000</Color>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>2184</ID>
              <Description>"Loot Table to Memory Piece"</Description>
              <Color>00FF00</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

aobscanmodule(LootTabletoMemoryINJECT,GameAssembly.dll,8B 5B 18 F6 81 33 01 00 00 04 74 0E 83 B9 E0 00 00 00 00 75 05 E8 2A B2) // should be unique
alloc(newmem,$1000,LootTabletoMemoryINJECT)

label(code)
label(return)

newmem:
mov [rbx+18],#2090000001

code:
  mov ebx,[rbx+18]
  test byte ptr [rcx+00000133],04
  jmp return

LootTabletoMemoryINJECT:
  jmp newmem
  nop 5
return:
registersymbol(LootTabletoMemoryINJECT)

[DISABLE]

LootTabletoMemoryINJECT:
  db 8B 5B 18 F6 81 33 01 00 00 04

unregistersymbol(LootTabletoMemoryINJECT)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+780CCC

GameAssembly.dll+780C9F: CC                    - int 3 
Data.get_LootTableItem: 40 53                 - push rbx
GameAssembly.dll+780CA2: 48 83 EC 20           - sub rsp,20
GameAssembly.dll+780CA6: 80 3D F3 B8 1B 06 00  - cmp byte ptr [GameAssembly.dll+693C5A0],00
GameAssembly.dll+780CAD: 48 8B D9              - mov rbx,rcx
GameAssembly.dll+780CB0: 75 13                 - jne GameAssembly.dll+780CC5
GameAssembly.dll+780CB2: 48 8D 0D 47 94 E5 05  - lea rcx,[GameAssembly.dll+65DA100]
GameAssembly.dll+780CB9: E8 12 B7 CE FF        - call GameAssembly.DllCanUnloadNow+8D60
GameAssembly.dll+780CBE: C6 05 DB B8 1B 06 01  - mov byte ptr [GameAssembly.dll+693C5A0],01
GameAssembly.dll+780CC5: 48 8B 0D 34 94 E5 05  - mov rcx,[GameAssembly.dll+65DA100]
// ---------- INJECTING HERE ----------
GameAssembly.dll+780CCC: 8B 5B 18              - mov ebx,[rbx+18]
// ---------- DONE INJECTING  ----------
GameAssembly.dll+780CCF: F6 81 33 01 00 00 04  - test byte ptr [rcx+00000133],04
GameAssembly.dll+780CD6: 74 0E                 - je GameAssembly.dll+780CE6
GameAssembly.dll+780CD8: 83 B9 E0 00 00 00 00  - cmp dword ptr [rcx+000000E0],00
GameAssembly.dll+780CDF: 75 05                 - jne GameAssembly.dll+780CE6
GameAssembly.dll+780CE1: E8 2A B2 CF FF        - call GameAssembly.dll+47BF10
GameAssembly.dll+780CE6: 8B C3                 - mov eax,ebx
GameAssembly.dll+780CE8: 48 83 C4 20           - add rsp,20
GameAssembly.dll+780CEC: 5B                    - pop rbx
GameAssembly.dll+780CED: C3                    - ret 
GameAssembly.dll+780CEE: CC                    - int 3 
}
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>2185</ID>
              <Description>"Loot Table Probability to 1000"</Description>
              <Color>00FF00</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

aobscanmodule(loottableProbabilityINJECT,GameAssembly.dll,41 3B 46 1C 7C 0B) // should be unique
alloc(newmem,$1000,loottableProbabilityINJECT)

label(code)
label(return)

newmem:
mov [r14+1C],#1000

code:
  cmp eax,[r14+1C]
  jl GameAssembly.dll+2515BF1
  jmp return

loottableProbabilityINJECT:
  jmp newmem
  nop
return:
registersymbol(loottableProbabilityINJECT)

[DISABLE]

loottableProbabilityINJECT:
  db 41 3B 46 1C 7C 0B

unregistersymbol(loottableProbabilityINJECT)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+2515BE0

GameAssembly.dll+2515BB2: 4C 8B F0              - mov r14,rax
GameAssembly.dll+2515BB5: 48 85 F6              - test rsi,rsi
GameAssembly.dll+2515BB8: 0F 84 9A 03 00 00     - je GameAssembly.dll+2515F58
GameAssembly.dll+2515BBE: 4C 8B 0E              - mov r9,[rsi]
GameAssembly.dll+2515BC1: 4D 8B 81 B0 01 00 00  - mov r8,[r9+000001B0]
GameAssembly.dll+2515BC8: BA E8 03 00 00        - mov edx,000003E8
GameAssembly.dll+2515BCD: 48 8B CE              - mov rcx,rsi
GameAssembly.dll+2515BD0: 41 FF 91 A8 01 00 00  - call qword ptr [r9+000001A8]
GameAssembly.dll+2515BD7: 4D 85 F6              - test r14,r14
GameAssembly.dll+2515BDA: 0F 84 73 03 00 00     - je GameAssembly.dll+2515F53
// ---------- INJECTING HERE ----------
GameAssembly.dll+2515BE0: 41 3B 46 1C           - cmp eax,[r14+1C]
// ---------- DONE INJECTING  ----------
GameAssembly.dll+2515BE4: 7C 0B                 - jl GameAssembly.dll+2515BF1
GameAssembly.dll+2515BE6: 41 80 7D 18 00        - cmp byte ptr [r13+18],00
GameAssembly.dll+2515BEB: 0F 84 49 FF FF FF     - je GameAssembly.dll+2515B3A
GameAssembly.dll+2515BF1: 48 8B 0D B0 42 0C 04  - mov rcx,[GameAssembly.dll+65D9EA8]
GameAssembly.dll+2515BF8: F6 81 33 01 00 00 04  - test byte ptr [rcx+00000133],04
GameAssembly.dll+2515BFF: 74 0E                 - je GameAssembly.dll+2515C0F
GameAssembly.dll+2515C01: 83 B9 E0 00 00 00 00  - cmp dword ptr [rcx+000000E0],00
GameAssembly.dll+2515C08: 75 05                 - jne GameAssembly.dll+2515C0F
GameAssembly.dll+2515C0A: E8 01 63 F6 FD        - call GameAssembly.dll+47BF10
GameAssembly.dll+2515C0F: E8 4C DA 03 FE        - call GameAssembly.dll+553660
}
</AssemblerScript>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>2190</ID>
          <Description>"Weed"</Description>
          <Color>FF8000</Color>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>2188</ID>
              <Description>"Weed Harvest to Memory Piece"</Description>
              <Color>00FF00</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
// Credit to patjenova

aobscanmodule(WeedProbabilityINJECT,GameAssembly.dll,8B 58 1C 48 8B 0D 70 6B B7 04) // should be unique
alloc(newmem,$1000,WeedProbabilityINJECT)

label(code)
label(return)

newmem:
mov [rax+1C],#2090000001 // Loot Table For Weed Harvest
mov [rax+18],#100        // Probability

code:
  mov ebx,[rax+1C]
  mov rcx,[GameAssembly.dll+65DA100]
  jmp return

WeedProbabilityINJECT:
  jmp newmem
  nop 5
return:
registersymbol(WeedProbabilityINJECT)

[DISABLE]

WeedProbabilityINJECT:
  db 8B 58 1C 48 8B 0D 70 6B B7 04

unregistersymbol(WeedProbabilityINJECT)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+1A63586

GameAssembly.dll+1A6355D: 0F 84 27 05 00 00        - je GameAssembly.dll+1A63A8A
GameAssembly.dll+1A63563: 33 D2                    - xor edx,edx
GameAssembly.dll+1A63565: E8 B6 1A AD 00           - call Meta.Grids.GridState.get_WeedData
GameAssembly.dll+1A6356A: 48 85 C0                 - test rax,rax
GameAssembly.dll+1A6356D: 0F 84 17 05 00 00        - je GameAssembly.dll+1A63A8A
GameAssembly.dll+1A63573: 33 D2                    - xor edx,edx
GameAssembly.dll+1A63575: 48 8B C8                 - mov rcx,rax
GameAssembly.dll+1A63578: E8 73 AB 74 02           - call Definitions.Activities.WeedData.get_LootOverride
GameAssembly.dll+1A6357D: 48 85 C0                 - test rax,rax
GameAssembly.dll+1A63580: 0F 84 04 05 00 00        - je GameAssembly.dll+1A63A8A
// ---------- INJECTING HERE ----------
GameAssembly.dll+1A63586: 8B 58 1C                 - mov ebx,[rax+1C]
// ---------- DONE INJECTING  ----------
GameAssembly.dll+1A63589: 48 8B 0D 70 6B B7 04     - mov rcx,[GameAssembly.dll+65DA100]
GameAssembly.dll+1A63590: F6 81 33 01 00 00 04     - test byte ptr [rcx+00000133],04
GameAssembly.dll+1A63597: 74 14                    - je GameAssembly.dll+1A635AD
GameAssembly.dll+1A63599: 39 B1 E0 00 00 00        - cmp [rcx+000000E0],esi
GameAssembly.dll+1A6359F: 75 0C                    - jne GameAssembly.dll+1A635AD
GameAssembly.dll+1A635A1: E8 6A 89 A1 FE           - call GameAssembly.dll+47BF10
GameAssembly.dll+1A635A6: 48 8B 0D 53 6B B7 04     - mov rcx,[GameAssembly.dll+65DA100]
GameAssembly.dll+1A635AD: 48 8B 84 24 20 02 00 00  - mov rax,[rsp+00000220]
GameAssembly.dll+1A635B5: 40 38 70 20              - cmp [rax+20],sil
GameAssembly.dll+1A635B9: 75 32                    - jne GameAssembly.dll+1A635ED
}
</AssemblerScript>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>2181</ID>
          <Description>"Critter [Activate Both] [Activate &gt; Feed Critter]"</Description>
          <Color>FF8000</Color>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>2177</ID>
              <Description>"Critter Feed Reward Memory Piece"</Description>
              <Color>00FF00</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

aobscanmodule(critterScriptINJECT,GameAssembly.dll,49 8B 5F 58 4D 8B 26) // should be unique
alloc(newmem,$1000,critterScriptINJECT)

label(code)
label(return)

newmem:
mov [r15+70],#1          // Unlock Critter Feed Need
mov [r15+78],#2090000001 // Like food Reward
mov [r15+7C],#2090000001 // Love food Reward

code:
  mov rbx,[r15+58]
  mov r12,[r14]
  jmp return

critterScriptINJECT:
  jmp newmem
  nop 2
return:
registersymbol(critterScriptINJECT)

[DISABLE]

critterScriptINJECT:
  db 49 8B 5F 58 4D 8B 26

unregistersymbol(critterScriptINJECT)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+25FA2DB

GameAssembly.dll+25FA2AC: 8B 51 18                 - mov edx,[rcx+18]
GameAssembly.dll+25FA2AF: 48 8B C8                 - mov rcx,rax
GameAssembly.dll+25FA2B2: 48 89 5C 24 20           - mov [rsp+20],rbx
GameAssembly.dll+25FA2B7: 44 8D 43 01              - lea r8d,[rbx+01]
GameAssembly.dll+25FA2BB: E8 10 88 74 FF           - call Meta.Missions.ItemFilter.GetItemQuantity
GameAssembly.dll+25FA2C0: 83 F8 01                 - cmp eax,01
GameAssembly.dll+25FA2C3: 0F 84 C4 00 00 00        - je GameAssembly.dll+25FA38D
GameAssembly.dll+25FA2C9: 8B 47 10                 - mov eax,[rdi+10]
GameAssembly.dll+25FA2CC: 48 8D 94 24 C0 00 00 00  - lea rdx,[rsp+000000C0]
GameAssembly.dll+25FA2D4: 48 8B 0D 25 FE FD 03     - mov rcx,[GameAssembly.dll+65DA100]
// ---------- INJECTING HERE ----------
GameAssembly.dll+25FA2DB: 49 8B 5F 58              - mov rbx,[r15+58]
// ---------- DONE INJECTING  ----------
GameAssembly.dll+25FA2DF: 4D 8B 26                 - mov r12,[r14]
GameAssembly.dll+25FA2E2: 89 84 24 C0 00 00 00     - mov [rsp+000000C0],eax
GameAssembly.dll+25FA2E9: E8 32 9C E7 FD           - call GameAssembly.dll+473F20
GameAssembly.dll+25FA2EE: 48 8B 0D E3 A8 01 04     - mov rcx,[GameAssembly.dll+6614BD8]
GameAssembly.dll+25FA2F5: 45 33 C0                 - xor r8d,r8d
GameAssembly.dll+25FA2F8: 48 8B D0                 - mov rdx,rax
GameAssembly.dll+25FA2FB: E8 60 99 62 01           - call System.String.Format
GameAssembly.dll+25FA300: 48 8B 0D 31 FC FD 03     - mov rcx,[GameAssembly.dll+65D9F38]
GameAssembly.dll+25FA307: 48 8B F8                 - mov rdi,rax
GameAssembly.dll+25FA30A: F6 81 33 01 00 00 04     - test byte ptr [rcx+00000133],04
}
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>2180</ID>
              <Description>"Critter Feed Time to 0 [Only Activate While Feeding Critter]"</Description>
              <Color>00FF00</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

aobscanmodule(resetFeedTimeINJECT,GameAssembly.dll,F2 48 0F 2A 4B 18) // should be unique
alloc(newmem,$1000,resetFeedTimeINJECT)

label(code)
label(return)

newmem:
mov [rbx+18],#0
mov [rbx+1C],#0

code:
  cvtsi2sd xmm1,[rbx+18]
  jmp return

resetFeedTimeINJECT:
  jmp newmem
  nop
return:
registersymbol(resetFeedTimeINJECT)

[DISABLE]

resetFeedTimeINJECT:
  db F2 48 0F 2A 4B 18

unregistersymbol(resetFeedTimeINJECT)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+2F5C3C8

GameAssembly.dll+2F5C398: 83 B8 E0 00 00 00 00  - cmp dword ptr [rax+000000E0],00
GameAssembly.dll+2F5C39F: 75 0F                 - jne GameAssembly.dll+2F5C3B0
GameAssembly.dll+2F5C3A1: 48 8B C8              - mov rcx,rax
GameAssembly.dll+2F5C3A4: E8 67 FB 51 FD        - call GameAssembly.dll+47BF10
GameAssembly.dll+2F5C3A9: 48 8B 05 C8 D0 66 03  - mov rax,[GameAssembly.dll+65C9478]
GameAssembly.dll+2F5C3B0: 48 8B 80 B8 00 00 00  - mov rax,[rax+000000B8]
GameAssembly.dll+2F5C3B7: 48 8B 48 08           - mov rcx,[rax+08]
GameAssembly.dll+2F5C3BB: 48 89 4C 24 30        - mov [rsp+30],rcx
GameAssembly.dll+2F5C3C0: 0F 57 C9              - xorps xmm1,xmm1
GameAssembly.dll+2F5C3C3: 48 8D 4C 24 30        - lea rcx,[rsp+30]
// ---------- INJECTING HERE ----------
GameAssembly.dll+2F5C3C8: F2 48 0F 2A 4B 18     - cvtsi2sd xmm1,[rbx+18]
// ---------- DONE INJECTING  ----------
GameAssembly.dll+2F5C3CE: 45 33 C9              - xor r9d,r9d
GameAssembly.dll+2F5C3D1: 41 B8 E8 03 00 00     - mov r8d,000003E8
GameAssembly.dll+2F5C3D7: E8 14 90 93 00        - call GameAssembly.dll+38953F0
GameAssembly.dll+2F5C3DC: 48 89 44 24 30        - mov [rsp+30],rax
GameAssembly.dll+2F5C3E1: B8 1F 85 EB 51        - mov eax,51EB851F
GameAssembly.dll+2F5C3E6: 48 8D 4C 24 30        - lea rcx,[rsp+30]
GameAssembly.dll+2F5C3EB: F7 6B 20              - imul [rbx+20]
GameAssembly.dll+2F5C3EE: 45 33 C0              - xor r8d,r8d
GameAssembly.dll+2F5C3F1: C1 FA 05              - sar edx,05
GameAssembly.dll+2F5C3F4: 8B C2                 - mov eax,edx
}
</AssemblerScript>
              <CheatEntries>
                <CheatEntry>
                  <ID>2194</ID>
                  <Description>"This Script Affect All Timed Event to 0 [Scourge Store, Bush, Tree, Mining, Etc]"</Description>
                  <Color>00FFFF</Color>
                  <GroupHeader>1</GroupHeader>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>2195</ID>
                      <Description>"So Infinite Mining, Tree, Bush, and Instant Change Scourge Display"</Description>
                      <Color>00FFFF</Color>
                      <GroupHeader>1</GroupHeader>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>2192</ID>
          <Description>"Flower [Make Flower Always Dry]"</Description>
          <Color>FF8000</Color>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>2193</ID>
              <Description>"Infinite Water Flower"</Description>
              <Color>00FF00</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
// Credit to patjenova for AOB
aobscanmodule(dryFlowerINJECT,GameAssembly.dll,0F B6 70 18 48 8B 44 24 40) // should be unique
alloc(newmem,$1000,dryFlowerINJECT)

label(code)
label(return)

newmem:
mov [rax+18],#1 // Make Flower Dry

code:
  movzx esi,byte ptr [rax+18]
  mov rax,[rsp+40]
  jmp return

dryFlowerINJECT:
  jmp newmem
  nop 4
return:
registersymbol(dryFlowerINJECT)

[DISABLE]

dryFlowerINJECT:
  db 0F B6 70 18 48 8B 44 24 40

unregistersymbol(dryFlowerINJECT)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+1A61A92

GameAssembly.dll+1A61A67: 48 8B 44 24 40     - mov rax,[rsp+40]
GameAssembly.dll+1A61A6C: 48 85 C0           - test rax,rax
GameAssembly.dll+1A61A6F: 0F 84 0A 01 00 00  - je GameAssembly.dll+1A61B7F
GameAssembly.dll+1A61A75: 48 8B 48 30        - mov rcx,[rax+30]
GameAssembly.dll+1A61A79: 48 85 C9           - test rcx,rcx
GameAssembly.dll+1A61A7C: 0F 84 FD 00 00 00  - je GameAssembly.dll+1A61B7F
GameAssembly.dll+1A61A82: 33 D2              - xor edx,edx
GameAssembly.dll+1A61A84: E8 17 34 AD 00     - call Meta.Grids.GridState.get_FlowerData
GameAssembly.dll+1A61A89: 48 85 C0           - test rax,rax
GameAssembly.dll+1A61A8C: 0F 84 ED 00 00 00  - je GameAssembly.dll+1A61B7F
// ---------- INJECTING HERE ----------
GameAssembly.dll+1A61A92: 0F B6 70 18        - movzx esi,byte ptr [rax+18]
// ---------- DONE INJECTING  ----------
GameAssembly.dll+1A61A96: 48 8B 44 24 40     - mov rax,[rsp+40]
GameAssembly.dll+1A61A9B: 48 85 C0           - test rax,rax
GameAssembly.dll+1A61A9E: 0F 84 DB 00 00 00  - je GameAssembly.dll+1A61B7F
GameAssembly.dll+1A61AA4: 48 8B 48 30        - mov rcx,[rax+30]
GameAssembly.dll+1A61AA8: 48 85 C9           - test rcx,rcx
GameAssembly.dll+1A61AAB: 0F 84 CE 00 00 00  - je GameAssembly.dll+1A61B7F
GameAssembly.dll+1A61AB1: 33 D2              - xor edx,edx
GameAssembly.dll+1A61AB3: E8 E8 33 AD 00     - call Meta.Grids.GridState.get_FlowerData
GameAssembly.dll+1A61AB8: 48 85 C0           - test rax,rax
GameAssembly.dll+1A61ABB: 0F 84 BE 00 00 00  - je GameAssembly.dll+1A61B7F
}
</AssemblerScript>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

Hello, when I use to feed critters, I can feed them unlimited times, but the reward is only dream light, no memories, and the weed function cannot be used.

patjenova
Noobzor
Noobzor
Posts: 5
Joined: Sun Jul 25, 2021 6:30 pm
Reputation: 3

Re: [Requests] Disney Dreamlight Valley

Post by patjenova »

lmrlmax wrote:
Sat Jan 06, 2024 3:00 pm
Here is Memory Piece Script.
Maybe work for you.
There are 6 Script, Including Fishing, Cooking, Harvest, Water Flower, Mining, Weed, and Critter. Except Digging.

Thanks to patjenova for the script, especially for Weed and Flower Always Dry.

If the script for Fishing, Cooking, Harvest, Water Flower, and Mining not work: you can use the script in this Post

*For "Critter Feed Time to 0 [Only Activate While Feeding Critter]" Script:
This Script Affect All Timed Event to 0 [Scourge Store, Bush, Tree, Mining, Etc]
So Infinite Mining, Tree, Bush, and Instant Change Scourge Display [Activate > Enter the scourge shop > Buy something you want > Exit > Repeat]

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>2187</ID>
      <Description>"Memory Piece"</Description>
      <Color>FF8000</Color>
      <GroupHeader>1</GroupHeader>
      <CheatEntries>
        <CheatEntry>
          <ID>2189</ID>
          <Description>"[Fishing, Cooking, Harvest, Water Flower, Mining] [Activate Both] "</Description>
          <Color>FF8000</Color>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>2184</ID>
              <Description>"Loot Table to Memory Piece"</Description>
              <Color>00FF00</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

aobscanmodule(LootTabletoMemoryINJECT,GameAssembly.dll,8B 5B 18 F6 81 33 01 00 00 04 74 0E 83 B9 E0 00 00 00 00 75 05 E8 2A B2) // should be unique
alloc(newmem,$1000,LootTabletoMemoryINJECT)

label(code)
label(return)

newmem:
mov [rbx+18],#2090000001

code:
  mov ebx,[rbx+18]
  test byte ptr [rcx+00000133],04
  jmp return

LootTabletoMemoryINJECT:
  jmp newmem
  nop 5
return:
registersymbol(LootTabletoMemoryINJECT)

[DISABLE]

LootTabletoMemoryINJECT:
  db 8B 5B 18 F6 81 33 01 00 00 04

unregistersymbol(LootTabletoMemoryINJECT)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+780CCC

GameAssembly.dll+780C9F: CC                    - int 3 
Data.get_LootTableItem: 40 53                 - push rbx
GameAssembly.dll+780CA2: 48 83 EC 20           - sub rsp,20
GameAssembly.dll+780CA6: 80 3D F3 B8 1B 06 00  - cmp byte ptr [GameAssembly.dll+693C5A0],00
GameAssembly.dll+780CAD: 48 8B D9              - mov rbx,rcx
GameAssembly.dll+780CB0: 75 13                 - jne GameAssembly.dll+780CC5
GameAssembly.dll+780CB2: 48 8D 0D 47 94 E5 05  - lea rcx,[GameAssembly.dll+65DA100]
GameAssembly.dll+780CB9: E8 12 B7 CE FF        - call GameAssembly.DllCanUnloadNow+8D60
GameAssembly.dll+780CBE: C6 05 DB B8 1B 06 01  - mov byte ptr [GameAssembly.dll+693C5A0],01
GameAssembly.dll+780CC5: 48 8B 0D 34 94 E5 05  - mov rcx,[GameAssembly.dll+65DA100]
// ---------- INJECTING HERE ----------
GameAssembly.dll+780CCC: 8B 5B 18              - mov ebx,[rbx+18]
// ---------- DONE INJECTING  ----------
GameAssembly.dll+780CCF: F6 81 33 01 00 00 04  - test byte ptr [rcx+00000133],04
GameAssembly.dll+780CD6: 74 0E                 - je GameAssembly.dll+780CE6
GameAssembly.dll+780CD8: 83 B9 E0 00 00 00 00  - cmp dword ptr [rcx+000000E0],00
GameAssembly.dll+780CDF: 75 05                 - jne GameAssembly.dll+780CE6
GameAssembly.dll+780CE1: E8 2A B2 CF FF        - call GameAssembly.dll+47BF10
GameAssembly.dll+780CE6: 8B C3                 - mov eax,ebx
GameAssembly.dll+780CE8: 48 83 C4 20           - add rsp,20
GameAssembly.dll+780CEC: 5B                    - pop rbx
GameAssembly.dll+780CED: C3                    - ret 
GameAssembly.dll+780CEE: CC                    - int 3 
}
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>2185</ID>
              <Description>"Loot Table Probability to 1000"</Description>
              <Color>00FF00</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

aobscanmodule(loottableProbabilityINJECT,GameAssembly.dll,41 3B 46 1C 7C 0B) // should be unique
alloc(newmem,$1000,loottableProbabilityINJECT)

label(code)
label(return)

newmem:
mov [r14+1C],#1000

code:
  cmp eax,[r14+1C]
  jl GameAssembly.dll+2515BF1
  jmp return

loottableProbabilityINJECT:
  jmp newmem
  nop
return:
registersymbol(loottableProbabilityINJECT)

[DISABLE]

loottableProbabilityINJECT:
  db 41 3B 46 1C 7C 0B

unregistersymbol(loottableProbabilityINJECT)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+2515BE0

GameAssembly.dll+2515BB2: 4C 8B F0              - mov r14,rax
GameAssembly.dll+2515BB5: 48 85 F6              - test rsi,rsi
GameAssembly.dll+2515BB8: 0F 84 9A 03 00 00     - je GameAssembly.dll+2515F58
GameAssembly.dll+2515BBE: 4C 8B 0E              - mov r9,[rsi]
GameAssembly.dll+2515BC1: 4D 8B 81 B0 01 00 00  - mov r8,[r9+000001B0]
GameAssembly.dll+2515BC8: BA E8 03 00 00        - mov edx,000003E8
GameAssembly.dll+2515BCD: 48 8B CE              - mov rcx,rsi
GameAssembly.dll+2515BD0: 41 FF 91 A8 01 00 00  - call qword ptr [r9+000001A8]
GameAssembly.dll+2515BD7: 4D 85 F6              - test r14,r14
GameAssembly.dll+2515BDA: 0F 84 73 03 00 00     - je GameAssembly.dll+2515F53
// ---------- INJECTING HERE ----------
GameAssembly.dll+2515BE0: 41 3B 46 1C           - cmp eax,[r14+1C]
// ---------- DONE INJECTING  ----------
GameAssembly.dll+2515BE4: 7C 0B                 - jl GameAssembly.dll+2515BF1
GameAssembly.dll+2515BE6: 41 80 7D 18 00        - cmp byte ptr [r13+18],00
GameAssembly.dll+2515BEB: 0F 84 49 FF FF FF     - je GameAssembly.dll+2515B3A
GameAssembly.dll+2515BF1: 48 8B 0D B0 42 0C 04  - mov rcx,[GameAssembly.dll+65D9EA8]
GameAssembly.dll+2515BF8: F6 81 33 01 00 00 04  - test byte ptr [rcx+00000133],04
GameAssembly.dll+2515BFF: 74 0E                 - je GameAssembly.dll+2515C0F
GameAssembly.dll+2515C01: 83 B9 E0 00 00 00 00  - cmp dword ptr [rcx+000000E0],00
GameAssembly.dll+2515C08: 75 05                 - jne GameAssembly.dll+2515C0F
GameAssembly.dll+2515C0A: E8 01 63 F6 FD        - call GameAssembly.dll+47BF10
GameAssembly.dll+2515C0F: E8 4C DA 03 FE        - call GameAssembly.dll+553660
}
</AssemblerScript>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>2190</ID>
          <Description>"Weed"</Description>
          <Color>FF8000</Color>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>2188</ID>
              <Description>"Weed Harvest to Memory Piece"</Description>
              <Color>00FF00</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
// Credit to patjenova

aobscanmodule(WeedProbabilityINJECT,GameAssembly.dll,8B 58 1C 48 8B 0D 70 6B B7 04) // should be unique
alloc(newmem,$1000,WeedProbabilityINJECT)

label(code)
label(return)

newmem:
mov [rax+1C],#2090000001 // Loot Table For Weed Harvest
mov [rax+18],#100        // Probability

code:
  mov ebx,[rax+1C]
  mov rcx,[GameAssembly.dll+65DA100]
  jmp return

WeedProbabilityINJECT:
  jmp newmem
  nop 5
return:
registersymbol(WeedProbabilityINJECT)

[DISABLE]

WeedProbabilityINJECT:
  db 8B 58 1C 48 8B 0D 70 6B B7 04

unregistersymbol(WeedProbabilityINJECT)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+1A63586

GameAssembly.dll+1A6355D: 0F 84 27 05 00 00        - je GameAssembly.dll+1A63A8A
GameAssembly.dll+1A63563: 33 D2                    - xor edx,edx
GameAssembly.dll+1A63565: E8 B6 1A AD 00           - call Meta.Grids.GridState.get_WeedData
GameAssembly.dll+1A6356A: 48 85 C0                 - test rax,rax
GameAssembly.dll+1A6356D: 0F 84 17 05 00 00        - je GameAssembly.dll+1A63A8A
GameAssembly.dll+1A63573: 33 D2                    - xor edx,edx
GameAssembly.dll+1A63575: 48 8B C8                 - mov rcx,rax
GameAssembly.dll+1A63578: E8 73 AB 74 02           - call Definitions.Activities.WeedData.get_LootOverride
GameAssembly.dll+1A6357D: 48 85 C0                 - test rax,rax
GameAssembly.dll+1A63580: 0F 84 04 05 00 00        - je GameAssembly.dll+1A63A8A
// ---------- INJECTING HERE ----------
GameAssembly.dll+1A63586: 8B 58 1C                 - mov ebx,[rax+1C]
// ---------- DONE INJECTING  ----------
GameAssembly.dll+1A63589: 48 8B 0D 70 6B B7 04     - mov rcx,[GameAssembly.dll+65DA100]
GameAssembly.dll+1A63590: F6 81 33 01 00 00 04     - test byte ptr [rcx+00000133],04
GameAssembly.dll+1A63597: 74 14                    - je GameAssembly.dll+1A635AD
GameAssembly.dll+1A63599: 39 B1 E0 00 00 00        - cmp [rcx+000000E0],esi
GameAssembly.dll+1A6359F: 75 0C                    - jne GameAssembly.dll+1A635AD
GameAssembly.dll+1A635A1: E8 6A 89 A1 FE           - call GameAssembly.dll+47BF10
GameAssembly.dll+1A635A6: 48 8B 0D 53 6B B7 04     - mov rcx,[GameAssembly.dll+65DA100]
GameAssembly.dll+1A635AD: 48 8B 84 24 20 02 00 00  - mov rax,[rsp+00000220]
GameAssembly.dll+1A635B5: 40 38 70 20              - cmp [rax+20],sil
GameAssembly.dll+1A635B9: 75 32                    - jne GameAssembly.dll+1A635ED
}
</AssemblerScript>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>2181</ID>
          <Description>"Critter [Activate Both] [Activate &gt; Feed Critter]"</Description>
          <Color>FF8000</Color>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>2177</ID>
              <Description>"Critter Feed Reward Memory Piece"</Description>
              <Color>00FF00</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

aobscanmodule(critterScriptINJECT,GameAssembly.dll,49 8B 5F 58 4D 8B 26) // should be unique
alloc(newmem,$1000,critterScriptINJECT)

label(code)
label(return)

newmem:
mov [r15+70],#1          // Unlock Critter Feed Need
mov [r15+78],#2090000001 // Like food Reward
mov [r15+7C],#2090000001 // Love food Reward

code:
  mov rbx,[r15+58]
  mov r12,[r14]
  jmp return

critterScriptINJECT:
  jmp newmem
  nop 2
return:
registersymbol(critterScriptINJECT)

[DISABLE]

critterScriptINJECT:
  db 49 8B 5F 58 4D 8B 26

unregistersymbol(critterScriptINJECT)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+25FA2DB

GameAssembly.dll+25FA2AC: 8B 51 18                 - mov edx,[rcx+18]
GameAssembly.dll+25FA2AF: 48 8B C8                 - mov rcx,rax
GameAssembly.dll+25FA2B2: 48 89 5C 24 20           - mov [rsp+20],rbx
GameAssembly.dll+25FA2B7: 44 8D 43 01              - lea r8d,[rbx+01]
GameAssembly.dll+25FA2BB: E8 10 88 74 FF           - call Meta.Missions.ItemFilter.GetItemQuantity
GameAssembly.dll+25FA2C0: 83 F8 01                 - cmp eax,01
GameAssembly.dll+25FA2C3: 0F 84 C4 00 00 00        - je GameAssembly.dll+25FA38D
GameAssembly.dll+25FA2C9: 8B 47 10                 - mov eax,[rdi+10]
GameAssembly.dll+25FA2CC: 48 8D 94 24 C0 00 00 00  - lea rdx,[rsp+000000C0]
GameAssembly.dll+25FA2D4: 48 8B 0D 25 FE FD 03     - mov rcx,[GameAssembly.dll+65DA100]
// ---------- INJECTING HERE ----------
GameAssembly.dll+25FA2DB: 49 8B 5F 58              - mov rbx,[r15+58]
// ---------- DONE INJECTING  ----------
GameAssembly.dll+25FA2DF: 4D 8B 26                 - mov r12,[r14]
GameAssembly.dll+25FA2E2: 89 84 24 C0 00 00 00     - mov [rsp+000000C0],eax
GameAssembly.dll+25FA2E9: E8 32 9C E7 FD           - call GameAssembly.dll+473F20
GameAssembly.dll+25FA2EE: 48 8B 0D E3 A8 01 04     - mov rcx,[GameAssembly.dll+6614BD8]
GameAssembly.dll+25FA2F5: 45 33 C0                 - xor r8d,r8d
GameAssembly.dll+25FA2F8: 48 8B D0                 - mov rdx,rax
GameAssembly.dll+25FA2FB: E8 60 99 62 01           - call System.String.Format
GameAssembly.dll+25FA300: 48 8B 0D 31 FC FD 03     - mov rcx,[GameAssembly.dll+65D9F38]
GameAssembly.dll+25FA307: 48 8B F8                 - mov rdi,rax
GameAssembly.dll+25FA30A: F6 81 33 01 00 00 04     - test byte ptr [rcx+00000133],04
}
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>2180</ID>
              <Description>"Critter Feed Time to 0 [Only Activate While Feeding Critter]"</Description>
              <Color>00FF00</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

aobscanmodule(resetFeedTimeINJECT,GameAssembly.dll,F2 48 0F 2A 4B 18) // should be unique
alloc(newmem,$1000,resetFeedTimeINJECT)

label(code)
label(return)

newmem:
mov [rbx+18],#0
mov [rbx+1C],#0

code:
  cvtsi2sd xmm1,[rbx+18]
  jmp return

resetFeedTimeINJECT:
  jmp newmem
  nop
return:
registersymbol(resetFeedTimeINJECT)

[DISABLE]

resetFeedTimeINJECT:
  db F2 48 0F 2A 4B 18

unregistersymbol(resetFeedTimeINJECT)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+2F5C3C8

GameAssembly.dll+2F5C398: 83 B8 E0 00 00 00 00  - cmp dword ptr [rax+000000E0],00
GameAssembly.dll+2F5C39F: 75 0F                 - jne GameAssembly.dll+2F5C3B0
GameAssembly.dll+2F5C3A1: 48 8B C8              - mov rcx,rax
GameAssembly.dll+2F5C3A4: E8 67 FB 51 FD        - call GameAssembly.dll+47BF10
GameAssembly.dll+2F5C3A9: 48 8B 05 C8 D0 66 03  - mov rax,[GameAssembly.dll+65C9478]
GameAssembly.dll+2F5C3B0: 48 8B 80 B8 00 00 00  - mov rax,[rax+000000B8]
GameAssembly.dll+2F5C3B7: 48 8B 48 08           - mov rcx,[rax+08]
GameAssembly.dll+2F5C3BB: 48 89 4C 24 30        - mov [rsp+30],rcx
GameAssembly.dll+2F5C3C0: 0F 57 C9              - xorps xmm1,xmm1
GameAssembly.dll+2F5C3C3: 48 8D 4C 24 30        - lea rcx,[rsp+30]
// ---------- INJECTING HERE ----------
GameAssembly.dll+2F5C3C8: F2 48 0F 2A 4B 18     - cvtsi2sd xmm1,[rbx+18]
// ---------- DONE INJECTING  ----------
GameAssembly.dll+2F5C3CE: 45 33 C9              - xor r9d,r9d
GameAssembly.dll+2F5C3D1: 41 B8 E8 03 00 00     - mov r8d,000003E8
GameAssembly.dll+2F5C3D7: E8 14 90 93 00        - call GameAssembly.dll+38953F0
GameAssembly.dll+2F5C3DC: 48 89 44 24 30        - mov [rsp+30],rax
GameAssembly.dll+2F5C3E1: B8 1F 85 EB 51        - mov eax,51EB851F
GameAssembly.dll+2F5C3E6: 48 8D 4C 24 30        - lea rcx,[rsp+30]
GameAssembly.dll+2F5C3EB: F7 6B 20              - imul [rbx+20]
GameAssembly.dll+2F5C3EE: 45 33 C0              - xor r8d,r8d
GameAssembly.dll+2F5C3F1: C1 FA 05              - sar edx,05
GameAssembly.dll+2F5C3F4: 8B C2                 - mov eax,edx
}
</AssemblerScript>
              <CheatEntries>
                <CheatEntry>
                  <ID>2194</ID>
                  <Description>"This Script Affect All Timed Event to 0 [Scourge Store, Bush, Tree, Mining, Etc]"</Description>
                  <Color>00FFFF</Color>
                  <GroupHeader>1</GroupHeader>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>2195</ID>
                      <Description>"So Infinite Mining, Tree, Bush, and Instant Change Scourge Display"</Description>
                      <Color>00FFFF</Color>
                      <GroupHeader>1</GroupHeader>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>2192</ID>
          <Description>"Flower [Make Flower Always Dry]"</Description>
          <Color>FF8000</Color>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>2193</ID>
              <Description>"Infinite Water Flower"</Description>
              <Color>00FF00</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
// Credit to patjenova for AOB
aobscanmodule(dryFlowerINJECT,GameAssembly.dll,0F B6 70 18 48 8B 44 24 40) // should be unique
alloc(newmem,$1000,dryFlowerINJECT)

label(code)
label(return)

newmem:
mov [rax+18],#1 // Make Flower Dry

code:
  movzx esi,byte ptr [rax+18]
  mov rax,[rsp+40]
  jmp return

dryFlowerINJECT:
  jmp newmem
  nop 4
return:
registersymbol(dryFlowerINJECT)

[DISABLE]

dryFlowerINJECT:
  db 0F B6 70 18 48 8B 44 24 40

unregistersymbol(dryFlowerINJECT)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+1A61A92

GameAssembly.dll+1A61A67: 48 8B 44 24 40     - mov rax,[rsp+40]
GameAssembly.dll+1A61A6C: 48 85 C0           - test rax,rax
GameAssembly.dll+1A61A6F: 0F 84 0A 01 00 00  - je GameAssembly.dll+1A61B7F
GameAssembly.dll+1A61A75: 48 8B 48 30        - mov rcx,[rax+30]
GameAssembly.dll+1A61A79: 48 85 C9           - test rcx,rcx
GameAssembly.dll+1A61A7C: 0F 84 FD 00 00 00  - je GameAssembly.dll+1A61B7F
GameAssembly.dll+1A61A82: 33 D2              - xor edx,edx
GameAssembly.dll+1A61A84: E8 17 34 AD 00     - call Meta.Grids.GridState.get_FlowerData
GameAssembly.dll+1A61A89: 48 85 C0           - test rax,rax
GameAssembly.dll+1A61A8C: 0F 84 ED 00 00 00  - je GameAssembly.dll+1A61B7F
// ---------- INJECTING HERE ----------
GameAssembly.dll+1A61A92: 0F B6 70 18        - movzx esi,byte ptr [rax+18]
// ---------- DONE INJECTING  ----------
GameAssembly.dll+1A61A96: 48 8B 44 24 40     - mov rax,[rsp+40]
GameAssembly.dll+1A61A9B: 48 85 C0           - test rax,rax
GameAssembly.dll+1A61A9E: 0F 84 DB 00 00 00  - je GameAssembly.dll+1A61B7F
GameAssembly.dll+1A61AA4: 48 8B 48 30        - mov rcx,[rax+30]
GameAssembly.dll+1A61AA8: 48 85 C9           - test rcx,rcx
GameAssembly.dll+1A61AAB: 0F 84 CE 00 00 00  - je GameAssembly.dll+1A61B7F
GameAssembly.dll+1A61AB1: 33 D2              - xor edx,edx
GameAssembly.dll+1A61AB3: E8 E8 33 AD 00     - call Meta.Grids.GridState.get_FlowerData
GameAssembly.dll+1A61AB8: 48 85 C0           - test rax,rax
GameAssembly.dll+1A61ABB: 0F 84 BE 00 00 00  - je GameAssembly.dll+1A61B7F
}
</AssemblerScript>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

I tink that that old ruler's lost diaries and disney dreamvalley photo's are different loottables. Because if i change the valley of memory tokens to match the id number of wall-e's memory it does not work for picking up.

Rubyelf
Expert Cheater
Expert Cheater
Posts: 661
Joined: Mon Mar 12, 2018 11:47 pm
Reputation: 257

Re: [Requests] Disney Dreamlight Valley

Post by Rubyelf »

Someone deleted everything off the page.

I restored it to the version before they did that. I suggest making a personal backup so if some troll comes along and does it again, you have it for your personal use.

Kind of sad about that because I spent several hours adding in all the random counter/basin/tables/cupboards etc lol. Still hadn't finished...

Ayin
Novice Cheater
Novice Cheater
Posts: 16
Joined: Sat Jan 06, 2024 5:38 am
Reputation: 0

Re: [Requests] Disney Dreamlight Valley

Post by Ayin »

Can anyone help me? I have activated the two functions of feeding critters, but it still dream light.
(Solve it by feeding the like food, not the love food)
I would be grateful.
I also can't activate the weed feature.

lmrlmax
Table Makers
Table Makers
Posts: 167
Joined: Mon Dec 06, 2021 1:04 pm
Reputation: 387

Re: [Requests] Disney Dreamlight Valley

Post by lmrlmax »

If my script not working for you, because I use Game Version v1.8.5-46 (Build 12915122) 11 December 2023,
and patjenova use rune version, Game Version 1.8.3-15 (Build 12822690) 5 December 2023,
So if you bought original game then your game version will be (Build 12976951) 20 December 2023.

Based on how I make the script, some script will not work if you have different version of game.
Example: Weed Script (Night Thorn), Loot Table Probability to 1000,

If my script about Memory Piece for fishing, mining, and etc in this POST not working,
You can use script in this POST

Memory Piece need Loot Table ID not memory shard ID, and in the Loot Table, there can be 1 item or more.
Function : you can change Loot Table for Chest Type Item and Know what inside of Loot Table, and change Probability of each Item

Code: Select all

Memory Piece Type:
Item ID = ???
Item Type = random number
Item Type case = random number
Here is Loot Table Script.
*For Loot Present [Activate > Open Chest Reward] [Rec. DreamSnap Chest] Script, I think it will not work if the game version not match

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>2004</ID>
      <Description>"Chest Type Data"</Description>
      <Color>FF8000</Color>
      <GroupHeader>1</GroupHeader>
      <CheatEntries>
        <CheatEntry>
          <ID>1902</ID>
          <Description>"Loot Present [Activate &gt; Open Chest Reward] [Rec. DreamSnap Chest]"</Description>
          <Options moHideChildren="1"/>
          <Color>0080FF</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]

aobscanmodule(LootPresentDataINJECT,GameAssembly.dll,41 8B 57 50 E8 F8 07 93 01) // should be unique
alloc(newmem,$1000,LootPresentDataINJECT)

label(code)
label(return)

alloc(LootPresentData,4,LootPresentDataINJECT)
registersymbol(LootPresentData)
newmem:
mov [LootPresentData],r15

code:
  mov edx,[r15+50]
  call GameAssembly.dll+2451EA0
  jmp return

LootPresentDataINJECT:
  jmp newmem
  nop 4
return:
registersymbol(LootPresentDataINJECT LootPresentData)

[DISABLE]

LootPresentDataINJECT:
  db 41 8B 57 50 E8 F8 07 93 01

unregistersymbol(*)
dealloc(*)

{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+B2169F

GameAssembly.dll+B21671: F6 81 33 01 00 00 04     - test byte ptr [rcx+00000133],04
GameAssembly.dll+B21678: 74 0D                    - je GameAssembly.dll+B21687
GameAssembly.dll+B2167A: 39 B9 E0 00 00 00        - cmp [rcx+000000E0],edi
GameAssembly.dll+B21680: 75 05                    - jne GameAssembly.dll+B21687
GameAssembly.dll+B21682: E8 89 A8 95 FF           - call GameAssembly.dll+47BF10
GameAssembly.dll+B21687: E8 D4 1F A3 FF           - call GameAssembly.dll+553660
GameAssembly.dll+B2168C: 48 85 C0                 - test rax,rax
GameAssembly.dll+B2168F: 0F 84 86 02 00 00        - je GameAssembly.dll+B2191B
GameAssembly.dll+B21695: 4C 8B 05 C4 14 A3 05     - mov r8,[GameAssembly.dll+6552B60]
GameAssembly.dll+B2169C: 48 8B C8                 - mov rcx,rax
// ---------- INJECTING HERE ----------
GameAssembly.dll+B2169F: 41 8B 57 50              - mov edx,[r15+50]
// ---------- DONE INJECTING  ----------
GameAssembly.dll+B216A3: E8 F8 07 93 01           - call GameAssembly.dll+2451EA0
GameAssembly.dll+B216A8: 48 8B 9C 24 A0 00 00 00  - mov rbx,[rsp+000000A0]
GameAssembly.dll+B216B0: 48 8B E8                 - mov rbp,rax
GameAssembly.dll+B216B3: 48 85 C0                 - test rax,rax
GameAssembly.dll+B216B6: 75 22                    - jne GameAssembly.dll+B216DA
GameAssembly.dll+B216B8: 48 85 DB                 - test rbx,rbx
GameAssembly.dll+B216BB: 75 22                    - jne GameAssembly.dll+B216DF
GameAssembly.dll+B216BD: 32 C0                    - xor al,al
GameAssembly.dll+B216BF: 4C 8B 7C 24 40           - mov r15,[rsp+40]
GameAssembly.dll+B216C4: 48 8B AC 24 90 00 00 00  - mov rbp,[rsp+00000090]
}
</AssemblerScript>
          <CheatEntries>
            <CheatEntry>
              <ID>1903</ID>
              <Description>"ID"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>LootPresentData</Address>
              <Offsets>
                <Offset>18</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>1904</ID>
              <Description>"lootTableItemID_"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>00FF00</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>LootPresentData</Address>
              <Offsets>
                <Offset>50</Offset>
              </Offsets>
              <Hotkeys>
                <Hotkey>
                  <Action>Increase Value</Action>
                  <Keys>
                    <Key>17</Key>
                    <Key>49</Key>
                  </Keys>
                  <Value>1</Value>
                  <ID>0</ID>
                </Hotkey>
                <Hotkey>
                  <Action>Decrease Value</Action>
                  <Keys>
                    <Key>17</Key>
                    <Key>50</Key>
                  </Keys>
                  <Value>1</Value>
                  <ID>1</ID>
                </Hotkey>
              </Hotkeys>
            </CheatEntry>
            <CheatEntry>
              <ID>1905</ID>
              <Description>"boxIndex_"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>LootPresentData</Address>
              <Offsets>
                <Offset>54</Offset>
              </Offsets>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>1907</ID>
          <Description>"Loot Table Data [Activate &gt; Open Chest Reward] [Rec. DreamSnap Chest]"</Description>
          <Options moHideChildren="1"/>
          <Color>0080FF</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]

aobscanmodule(LootTableDataINJECT,GameAssembly.dll,48 8B 4D 40 48 85 C9 0F 84 1E) // should be unique
alloc(newmem,$1000,LootTableDataINJECT)

label(code)
label(return)

alloc(LootTableData,4,LootTableDataINJECT)
registersymbol(LootTableData)
newmem:
mov [LootTableData],rbp

code:
  mov rcx,[rbp+40]
  test rcx,rcx
  jmp return

LootTableDataINJECT:
  jmp newmem
  nop 2
return:
registersymbol(LootTableDataINJECT LootTableData)

[DISABLE]

LootTableDataINJECT:
  db 48 8B 4D 40 48 85 C9

unregistersymbol(*)
dealloc(*)

{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+B217F0

GameAssembly.dll+B217BB: 48 8B CB                 - mov rcx,rbx
GameAssembly.dll+B217BE: C6 84 24 B4 00 00 00 01  - mov byte ptr [rsp+000000B4],01
GameAssembly.dll+B217C6: E8 B5 D0 C2 02           - call Definitions.Items.ItemState.get_RewardCondition
GameAssembly.dll+B217CB: 89 84 24 B0 00 00 00     - mov [rsp+000000B0],eax
GameAssembly.dll+B217D2: 48 85 FF                 - test rdi,rdi
GameAssembly.dll+B217D5: 0F 84 40 01 00 00        - je GameAssembly.dll+B2191B
GameAssembly.dll+B217DB: 48 8B 8C 24 B0 00 00 00  - mov rcx,[rsp+000000B0]
GameAssembly.dll+B217E3: 48 89 4F 10              - mov [rdi+10],rcx
GameAssembly.dll+B217E7: 48 85 ED                 - test rbp,rbp
GameAssembly.dll+B217EA: 0F 84 2B 01 00 00        - je GameAssembly.dll+B2191B
// ---------- INJECTING HERE ----------
GameAssembly.dll+B217F0: 48 8B 4D 40              - mov rcx,[rbp+40]
// ---------- DONE INJECTING  ----------
GameAssembly.dll+B217F4: 48 85 C9                 - test rcx,rcx
GameAssembly.dll+B217F7: 0F 84 1E 01 00 00        - je GameAssembly.dll+B2191B
GameAssembly.dll+B217FD: 4C 8B 8C 24 88 00 00 00  - mov r9,[rsp+00000088]
GameAssembly.dll+B21805: 33 C0                    - xor eax,eax
GameAssembly.dll+B21807: 4C 8B 84 24 80 00 00 00  - mov r8,[rsp+00000080]
GameAssembly.dll+B2180F: 48 8B 94 24 A8 00 00 00  - mov rdx,[rsp+000000A8]
GameAssembly.dll+B21817: 48 89 44 24 38           - mov [rsp+38],rax
GameAssembly.dll+B2181C: 48 89 7C 24 30           - mov [rsp+30],rdi
GameAssembly.dll+B21821: 48 89 44 24 28           - mov [rsp+28],rax
GameAssembly.dll+B21826: 4C 89 6C 24 20           - mov [rsp+20],r13
}
</AssemblerScript>
          <CheatEntries>
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              <ID>1908</ID>
              <Description>"ID"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
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              <Offsets>
                <Offset>18</Offset>
              </Offsets>
            </CheatEntry>
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              <Description>"Reward List"</Description>
              <Color>0080FF</Color>
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                      <Description>"Item ID"</Description>
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                        <Offset>18</Offset>
                        <Offset>20</Offset>
                        <Offset>10</Offset>
                        <Offset>10</Offset>
                        <Offset>18</Offset>
                        <Offset>40</Offset>
                      </Offsets>
                    </CheatEntry>
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                      <ID>1914</ID>
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                      <Address>LootTableData</Address>
                      <Offsets>
                        <Offset>1C</Offset>
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                      </Offsets>
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                      <Offsets>
                        <Offset>20</Offset>
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                        <Offset>40</Offset>
                      </Offsets>
                    </CheatEntry>
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                      <ID>1941</ID>
                      <Description>"Min Rarity"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>4 Bytes</VariableType>
                      <Address>LootTableData</Address>
                      <Offsets>
                        <Offset>48</Offset>
                        <Offset>20</Offset>
                        <Offset>10</Offset>
                        <Offset>10</Offset>
                        <Offset>18</Offset>
                        <Offset>40</Offset>
                      </Offsets>
                    </CheatEntry>
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                      <ID>1942</ID>
                      <Description>"Max Rarity"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>4 Bytes</VariableType>
                      <Address>LootTableData</Address>
                      <Offsets>
                        <Offset>4C</Offset>
                        <Offset>20</Offset>
                        <Offset>10</Offset>
                        <Offset>10</Offset>
                        <Offset>18</Offset>
                        <Offset>40</Offset>
                      </Offsets>
                    </CheatEntry>
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                      <ID>1921</ID>
                      <Description>"Types"</Description>
                      <Color>0080FF</Color>
                      <GroupHeader>1</GroupHeader>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>1927</ID>
                          <Description>"Type 1"</Description>
                          <Color>0080FF</Color>
                          <GroupHeader>1</GroupHeader>
                          <CheatEntries>
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                              <ID>1922</ID>
                              <Description>"Item Type"</Description>
                              <ShowAsSigned>0</ShowAsSigned>
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                              <Description>"Item Type Case"</Description>
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                              <VariableType>4 Bytes</VariableType>
                              <Address>LootTableData</Address>
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                            </CheatEntry>
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                        </CheatEntry>
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                          <Description>"Type 2"</Description>
                          <Options moHideChildren="1"/>
                          <Color>0080FF</Color>
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                          <CheatEntries>
                            <CheatEntry>
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                              <Description>"Item Type"</Description>
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                                <Offset>40</Offset>
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                            </CheatEntry>
                            <CheatEntry>
                              <ID>1937</ID>
                              <Description>"Item Type Case"</Description>
                              <ShowAsSigned>0</ShowAsSigned>
                              <VariableType>4 Bytes</VariableType>
                              <Address>LootTableData</Address>
                              <Offsets>
                                <Offset>20</Offset>
                                <Offset>28</Offset>
                                <Offset>10</Offset>
                                <Offset>10</Offset>
                                <Offset>30</Offset>
                                <Offset>20</Offset>
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                                <Offset>10</Offset>
                                <Offset>18</Offset>
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                              </Offsets>
                            </CheatEntry>
                          </CheatEntries>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>1938</ID>
                          <Description>"Type 3"</Description>
                          <Options moHideChildren="1"/>
                          <Color>0080FF</Color>
                          <GroupHeader>1</GroupHeader>
                          <CheatEntries>
                            <CheatEntry>
                              <ID>1939</ID>
                              <Description>"Item Type"</Description>
                              <ShowAsSigned>0</ShowAsSigned>
                              <VariableType>4 Bytes</VariableType>
                              <Address>LootTableData</Address>
                              <Offsets>
                                <Offset>18</Offset>
                                <Offset>30</Offset>
                                <Offset>10</Offset>
                                <Offset>10</Offset>
                                <Offset>30</Offset>
                                <Offset>20</Offset>
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                                <Offset>10</Offset>
                                <Offset>18</Offset>
                                <Offset>40</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>1940</ID>
                              <Description>"Item Type Case"</Description>
                              <ShowAsSigned>0</ShowAsSigned>
                              <VariableType>4 Bytes</VariableType>
                              <Address>LootTableData</Address>
                              <Offsets>
                                <Offset>20</Offset>
                                <Offset>30</Offset>
                                <Offset>10</Offset>
                                <Offset>10</Offset>
                                <Offset>30</Offset>
                                <Offset>20</Offset>
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                                <Offset>10</Offset>
                                <Offset>18</Offset>
                                <Offset>40</Offset>
                              </Offsets>
                            </CheatEntry>
                          </CheatEntries>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
                <CheatEntry>
                  <ID>1916</ID>
                  <Description>"Item 2"</Description>
                  <Color>0080FF</Color>
                  <GroupHeader>1</GroupHeader>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>1917</ID>
                      <Description>"Item ID"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>4 Bytes</VariableType>
                      <Address>LootTableData</Address>
                      <Offsets>
                        <Offset>18</Offset>
                        <Offset>20</Offset>
                        <Offset>10</Offset>
                        <Offset>10</Offset>
                        <Offset>28</Offset>
                        <Offset>28</Offset>
                        <Offset>10</Offset>
                        <Offset>10</Offset>
                        <Offset>18</Offset>
                        <Offset>40</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1918</ID>
                      <Description>"Min Amount"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>4 Bytes</VariableType>
                      <Address>LootTableData</Address>
                      <Offsets>
                        <Offset>18</Offset>
                        <Offset>28</Offset>
                        <Offset>10</Offset>
                        <Offset>10</Offset>
                        <Offset>18</Offset>
                        <Offset>40</Offset>
                      </Offsets>
                    </CheatEntry>
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                      <ID>1919</ID>
                      <Description>"Max Amount"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>4 Bytes</VariableType>
                      <Address>LootTableData</Address>
                      <Offsets>
                        <Offset>1C</Offset>
                        <Offset>28</Offset>
                        <Offset>10</Offset>
                        <Offset>10</Offset>
                        <Offset>18</Offset>
                        <Offset>40</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1920</ID>
                      <Description>"Weight"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>4 Bytes</VariableType>
                      <Address>LootTableData</Address>
                      <Offsets>
                        <Offset>20</Offset>
                        <Offset>28</Offset>
                        <Offset>10</Offset>
                        <Offset>10</Offset>
                        <Offset>18</Offset>
                        <Offset>40</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1943</ID>
                      <Description>"Min Rarity"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>4 Bytes</VariableType>
                      <Address>LootTableData</Address>
                      <Offsets>
                        <Offset>48</Offset>
                        <Offset>28</Offset>
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                        <Offset>10</Offset>
                        <Offset>18</Offset>
                        <Offset>40</Offset>
                      </Offsets>
                    </CheatEntry>
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                      <ID>1944</ID>
                      <Description>"Max Rarity"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>4 Bytes</VariableType>
                      <Address>LootTableData</Address>
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                        <Offset>10</Offset>
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                          <Description>"Type 1"</Description>
                          <Color>0080FF</Color>
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                          <CheatEntries>
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                              <Description>"Item Type Case"</Description>
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                  <Description>"Item 3"</Description>
                  <Color>0080FF</Color>
                  <GroupHeader>1</GroupHeader>
                  <CheatEntries>
                    <CheatEntry>
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                      <Description>"Item ID"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
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                        <Offset>10</Offset>
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                      <Description>"Min Amount"</Description>
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                      <Description>"Weight"</Description>
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                      <VariableType>4 Bytes</VariableType>
                      <Address>LootTableData</Address>
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                        <Offset>40</Offset>
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                      <Description>"Min Rarity"</Description>
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                      <VariableType>4 Bytes</VariableType>
                      <Address>LootTableData</Address>
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                      </Offsets>
                    </CheatEntry>
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                      <ID>1951</ID>
                      <Description>"Max Rarity"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>4 Bytes</VariableType>
                      <Address>LootTableData</Address>
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                      </Offsets>
                    </CheatEntry>
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                      <ID>1952</ID>
                      <Description>"Types"</Description>
                      <Color>0080FF</Color>
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                      <CheatEntries>
                        <CheatEntry>
                          <ID>1953</ID>
                          <Description>"Type 1"</Description>
                          <Color>0080FF</Color>
                          <GroupHeader>1</GroupHeader>
                          <CheatEntries>
                            <CheatEntry>
                              <ID>1954</ID>
                              <Description>"Item Type"</Description>
                              <ShowAsSigned>0</ShowAsSigned>
                              <VariableType>4 Bytes</VariableType>
                              <Address>LootTableData</Address>
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                                <Offset>10</Offset>
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                            </CheatEntry>
                            <CheatEntry>
                              <ID>1955</ID>
                              <Description>"Item Type Case"</Description>
                              <ShowAsSigned>0</ShowAsSigned>
                              <VariableType>4 Bytes</VariableType>
                              <Address>LootTableData</Address>
                              <Offsets>
                                <Offset>20</Offset>
                                <Offset>20</Offset>
                                <Offset>10</Offset>
                                <Offset>10</Offset>
                                <Offset>30</Offset>
                                <Offset>30</Offset>
                                <Offset>10</Offset>
                                <Offset>10</Offset>
                                <Offset>18</Offset>
                                <Offset>40</Offset>
                              </Offsets>
                            </CheatEntry>
                          </CheatEntries>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>1956</ID>
                          <Description>"Type 2"</Description>
                          <Options moHideChildren="1"/>
                          <Color>0080FF</Color>
                          <GroupHeader>1</GroupHeader>
                          <CheatEntries>
                            <CheatEntry>
                              <ID>1957</ID>
                              <Description>"Item Type"</Description>
                              <ShowAsSigned>0</ShowAsSigned>
                              <VariableType>4 Bytes</VariableType>
                              <Address>LootTableData</Address>
                              <Offsets>
                                <Offset>18</Offset>
                                <Offset>28</Offset>
                                <Offset>10</Offset>
                                <Offset>10</Offset>
                                <Offset>30</Offset>
                                <Offset>30</Offset>
                                <Offset>10</Offset>
                                <Offset>10</Offset>
                                <Offset>18</Offset>
                                <Offset>40</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>1958</ID>
                              <Description>"Item Type Case"</Description>
                              <ShowAsSigned>0</ShowAsSigned>
                              <VariableType>4 Bytes</VariableType>
                              <Address>LootTableData</Address>
                              <Offsets>
                                <Offset>20</Offset>
                                <Offset>28</Offset>
                                <Offset>10</Offset>
                                <Offset>10</Offset>
                                <Offset>30</Offset>
                                <Offset>30</Offset>
                                <Offset>10</Offset>
                                <Offset>10</Offset>
                                <Offset>18</Offset>
                                <Offset>40</Offset>
                              </Offsets>
                            </CheatEntry>
                          </CheatEntries>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>1959</ID>
                          <Description>"Type 3"</Description>
                          <Options moHideChildren="1"/>
                          <Color>0080FF</Color>
                          <GroupHeader>1</GroupHeader>
                          <CheatEntries>
                            <CheatEntry>
                              <ID>1960</ID>
                              <Description>"Item Type"</Description>
                              <ShowAsSigned>0</ShowAsSigned>
                              <VariableType>4 Bytes</VariableType>
                              <Address>LootTableData</Address>
                              <Offsets>
                                <Offset>18</Offset>
                                <Offset>30</Offset>
                                <Offset>10</Offset>
                                <Offset>10</Offset>
                                <Offset>30</Offset>
                                <Offset>30</Offset>
                                <Offset>10</Offset>
                                <Offset>10</Offset>
                                <Offset>18</Offset>
                                <Offset>40</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>1961</ID>
                              <Description>"Item Type Case"</Description>
                              <ShowAsSigned>0</ShowAsSigned>
                              <VariableType>4 Bytes</VariableType>
                              <Address>LootTableData</Address>
                              <Offsets>
                                <Offset>20</Offset>
                                <Offset>30</Offset>
                                <Offset>10</Offset>
                                <Offset>10</Offset>
                                <Offset>30</Offset>
                                <Offset>30</Offset>
                                <Offset>10</Offset>
                                <Offset>10</Offset>
                                <Offset>18</Offset>
                                <Offset>40</Offset>
                              </Offsets>
                            </CheatEntry>
                          </CheatEntries>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>


Ayin
Novice Cheater
Novice Cheater
Posts: 16
Joined: Sat Jan 06, 2024 5:38 am
Reputation: 0

Re: [Requests] Disney Dreamlight Valley

Post by Ayin »

lmrlmax wrote:
Sun Jan 07, 2024 3:10 am
If my script not working for you, because I use Game Version v1.8.5-46 (Build 12915122) 11 December 2023,
and patjenova use rune version, Game Version 1.8.3-15 (Build 12822690) 5 December 2023,
So if you bought original game then your game version will be (Build 12976951) 20 December 2023.

Based on how I make the script, some script will not work if you have different version of game.
Example: Weed Script (Night Thorn), Loot Table Probability to 1000,

If my script about Memory Piece for fishing, mining, and etc in this POST not working,
You can use script in this POST

Memory Piece need Loot Table ID not memory shard ID, and in the Loot Table, there can be 1 item or more.
Function : you can change Loot Table for Chest Type Item and Know what inside of Loot Table, and change Probability of each Item

Code: Select all

Memory Piece Type:
Item ID = ???
Item Type = random number
Item Type case = random number
Here is Loot Table Script.
*For Loot Present [Activate > Open Chest Reward] [Rec. DreamSnap Chest] Script, I think it will not work if the game version not match

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>2004</ID>
      <Description>"Chest Type Data"</Description>
      <Color>FF8000</Color>
      <GroupHeader>1</GroupHeader>
      <CheatEntries>
        <CheatEntry>
          <ID>1902</ID>
          <Description>"Loot Present [Activate &gt; Open Chest Reward] [Rec. DreamSnap Chest]"</Description>
          <Options moHideChildren="1"/>
          <Color>0080FF</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]

aobscanmodule(LootPresentDataINJECT,GameAssembly.dll,41 8B 57 50 E8 F8 07 93 01) // should be unique
alloc(newmem,$1000,LootPresentDataINJECT)

label(code)
label(return)

alloc(LootPresentData,4,LootPresentDataINJECT)
registersymbol(LootPresentData)
newmem:
mov [LootPresentData],r15

code:
  mov edx,[r15+50]
  call GameAssembly.dll+2451EA0
  jmp return

LootPresentDataINJECT:
  jmp newmem
  nop 4
return:
registersymbol(LootPresentDataINJECT LootPresentData)

[DISABLE]

LootPresentDataINJECT:
  db 41 8B 57 50 E8 F8 07 93 01

unregistersymbol(*)
dealloc(*)

{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+B2169F

GameAssembly.dll+B21671: F6 81 33 01 00 00 04     - test byte ptr [rcx+00000133],04
GameAssembly.dll+B21678: 74 0D                    - je GameAssembly.dll+B21687
GameAssembly.dll+B2167A: 39 B9 E0 00 00 00        - cmp [rcx+000000E0],edi
GameAssembly.dll+B21680: 75 05                    - jne GameAssembly.dll+B21687
GameAssembly.dll+B21682: E8 89 A8 95 FF           - call GameAssembly.dll+47BF10
GameAssembly.dll+B21687: E8 D4 1F A3 FF           - call GameAssembly.dll+553660
GameAssembly.dll+B2168C: 48 85 C0                 - test rax,rax
GameAssembly.dll+B2168F: 0F 84 86 02 00 00        - je GameAssembly.dll+B2191B
GameAssembly.dll+B21695: 4C 8B 05 C4 14 A3 05     - mov r8,[GameAssembly.dll+6552B60]
GameAssembly.dll+B2169C: 48 8B C8                 - mov rcx,rax
// ---------- INJECTING HERE ----------
GameAssembly.dll+B2169F: 41 8B 57 50              - mov edx,[r15+50]
// ---------- DONE INJECTING  ----------
GameAssembly.dll+B216A3: E8 F8 07 93 01           - call GameAssembly.dll+2451EA0
GameAssembly.dll+B216A8: 48 8B 9C 24 A0 00 00 00  - mov rbx,[rsp+000000A0]
GameAssembly.dll+B216B0: 48 8B E8                 - mov rbp,rax
GameAssembly.dll+B216B3: 48 85 C0                 - test rax,rax
GameAssembly.dll+B216B6: 75 22                    - jne GameAssembly.dll+B216DA
GameAssembly.dll+B216B8: 48 85 DB                 - test rbx,rbx
GameAssembly.dll+B216BB: 75 22                    - jne GameAssembly.dll+B216DF
GameAssembly.dll+B216BD: 32 C0                    - xor al,al
GameAssembly.dll+B216BF: 4C 8B 7C 24 40           - mov r15,[rsp+40]
GameAssembly.dll+B216C4: 48 8B AC 24 90 00 00 00  - mov rbp,[rsp+00000090]
}
</AssemblerScript>
          <CheatEntries>
            <CheatEntry>
              <ID>1903</ID>
              <Description>"ID"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>LootPresentData</Address>
              <Offsets>
                <Offset>18</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>1904</ID>
              <Description>"lootTableItemID_"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>00FF00</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>LootPresentData</Address>
              <Offsets>
                <Offset>50</Offset>
              </Offsets>
              <Hotkeys>
                <Hotkey>
                  <Action>Increase Value</Action>
                  <Keys>
                    <Key>17</Key>
                    <Key>49</Key>
                  </Keys>
                  <Value>1</Value>
                  <ID>0</ID>
                </Hotkey>
                <Hotkey>
                  <Action>Decrease Value</Action>
                  <Keys>
                    <Key>17</Key>
                    <Key>50</Key>
                  </Keys>
                  <Value>1</Value>
                  <ID>1</ID>
                </Hotkey>
              </Hotkeys>
            </CheatEntry>
            <CheatEntry>
              <ID>1905</ID>
              <Description>"boxIndex_"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>LootPresentData</Address>
              <Offsets>
                <Offset>54</Offset>
              </Offsets>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>1907</ID>
          <Description>"Loot Table Data [Activate &gt; Open Chest Reward] [Rec. DreamSnap Chest]"</Description>
          <Options moHideChildren="1"/>
          <Color>0080FF</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]

aobscanmodule(LootTableDataINJECT,GameAssembly.dll,48 8B 4D 40 48 85 C9 0F 84 1E) // should be unique
alloc(newmem,$1000,LootTableDataINJECT)

label(code)
label(return)

alloc(LootTableData,4,LootTableDataINJECT)
registersymbol(LootTableData)
newmem:
mov [LootTableData],rbp

code:
  mov rcx,[rbp+40]
  test rcx,rcx
  jmp return

LootTableDataINJECT:
  jmp newmem
  nop 2
return:
registersymbol(LootTableDataINJECT LootTableData)

[DISABLE]

LootTableDataINJECT:
  db 48 8B 4D 40 48 85 C9

unregistersymbol(*)
dealloc(*)

{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+B217F0

GameAssembly.dll+B217BB: 48 8B CB                 - mov rcx,rbx
GameAssembly.dll+B217BE: C6 84 24 B4 00 00 00 01  - mov byte ptr [rsp+000000B4],01
GameAssembly.dll+B217C6: E8 B5 D0 C2 02           - call Definitions.Items.ItemState.get_RewardCondition
GameAssembly.dll+B217CB: 89 84 24 B0 00 00 00     - mov [rsp+000000B0],eax
GameAssembly.dll+B217D2: 48 85 FF                 - test rdi,rdi
GameAssembly.dll+B217D5: 0F 84 40 01 00 00        - je GameAssembly.dll+B2191B
GameAssembly.dll+B217DB: 48 8B 8C 24 B0 00 00 00  - mov rcx,[rsp+000000B0]
GameAssembly.dll+B217E3: 48 89 4F 10              - mov [rdi+10],rcx
GameAssembly.dll+B217E7: 48 85 ED                 - test rbp,rbp
GameAssembly.dll+B217EA: 0F 84 2B 01 00 00        - je GameAssembly.dll+B2191B
// ---------- INJECTING HERE ----------
GameAssembly.dll+B217F0: 48 8B 4D 40              - mov rcx,[rbp+40]
// ---------- DONE INJECTING  ----------
GameAssembly.dll+B217F4: 48 85 C9                 - test rcx,rcx
GameAssembly.dll+B217F7: 0F 84 1E 01 00 00        - je GameAssembly.dll+B2191B
GameAssembly.dll+B217FD: 4C 8B 8C 24 88 00 00 00  - mov r9,[rsp+00000088]
GameAssembly.dll+B21805: 33 C0                    - xor eax,eax
GameAssembly.dll+B21807: 4C 8B 84 24 80 00 00 00  - mov r8,[rsp+00000080]
GameAssembly.dll+B2180F: 48 8B 94 24 A8 00 00 00  - mov rdx,[rsp+000000A8]
GameAssembly.dll+B21817: 48 89 44 24 38           - mov [rsp+38],rax
GameAssembly.dll+B2181C: 48 89 7C 24 30           - mov [rsp+30],rdi
GameAssembly.dll+B21821: 48 89 44 24 28           - mov [rsp+28],rax
GameAssembly.dll+B21826: 4C 89 6C 24 20           - mov [rsp+20],r13
}
</AssemblerScript>
          <CheatEntries>
            <CheatEntry>
              <ID>1908</ID>
              <Description>"ID"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>LootTableData</Address>
              <Offsets>
                <Offset>18</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>1910</ID>
              <Description>"Reward List"</Description>
              <Color>0080FF</Color>
              <GroupHeader>1</GroupHeader>
              <CheatEntries>
                <CheatEntry>
                  <ID>1912</ID>
                  <Description>"Item 1"</Description>
                  <Color>0080FF</Color>
                  <GroupHeader>1</GroupHeader>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>1909</ID>
                      <Description>"Item ID"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>4 Bytes</VariableType>
                      <Address>LootTableData</Address>
                      <Offsets>
                        <Offset>18</Offset>
                        <Offset>20</Offset>
                        <Offset>10</Offset>
                        <Offset>10</Offset>
                        <Offset>28</Offset>
                        <Offset>20</Offset>
                        <Offset>10</Offset>
                        <Offset>10</Offset>
                        <Offset>18</Offset>
                        <Offset>40</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1913</ID>
                      <Description>"Min Amount"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>4 Bytes</VariableType>
                      <Address>LootTableData</Address>
                      <Offsets>
                        <Offset>18</Offset>
                        <Offset>20</Offset>
                        <Offset>10</Offset>
                        <Offset>10</Offset>
                        <Offset>18</Offset>
                        <Offset>40</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1914</ID>
                      <Description>"Max Amount"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>4 Bytes</VariableType>
                      <Address>LootTableData</Address>
                      <Offsets>
                        <Offset>1C</Offset>
                        <Offset>20</Offset>
                        <Offset>10</Offset>
                        <Offset>10</Offset>
                        <Offset>18</Offset>
                        <Offset>40</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1915</ID>
                      <Description>"Weight"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>4 Bytes</VariableType>
                      <Address>LootTableData</Address>
                      <Offsets>
                        <Offset>20</Offset>
                        <Offset>20</Offset>
                        <Offset>10</Offset>
                        <Offset>10</Offset>
                        <Offset>18</Offset>
                        <Offset>40</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1941</ID>
                      <Description>"Min Rarity"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>4 Bytes</VariableType>
                      <Address>LootTableData</Address>
                      <Offsets>
                        <Offset>48</Offset>
                        <Offset>20</Offset>
                        <Offset>10</Offset>
                        <Offset>10</Offset>
                        <Offset>18</Offset>
                        <Offset>40</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1942</ID>
                      <Description>"Max Rarity"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>4 Bytes</VariableType>
                      <Address>LootTableData</Address>
                      <Offsets>
                        <Offset>4C</Offset>
                        <Offset>20</Offset>
                        <Offset>10</Offset>
                        <Offset>10</Offset>
                        <Offset>18</Offset>
                        <Offset>40</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1921</ID>
                      <Description>"Types"</Description>
                      <Color>0080FF</Color>
                      <GroupHeader>1</GroupHeader>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>1927</ID>
                          <Description>"Type 1"</Description>
                          <Color>0080FF</Color>
                          <GroupHeader>1</GroupHeader>
                          <CheatEntries>
                            <CheatEntry>
                              <ID>1922</ID>
                              <Description>"Item Type"</Description>
                              <ShowAsSigned>0</ShowAsSigned>
                              <VariableType>4 Bytes</VariableType>
                              <Address>LootTableData</Address>
                              <Offsets>
                                <Offset>18</Offset>
                                <Offset>20</Offset>
                                <Offset>10</Offset>
                                <Offset>10</Offset>
                                <Offset>30</Offset>
                                <Offset>20</Offset>
                                <Offset>10</Offset>
                                <Offset>10</Offset>
                                <Offset>18</Offset>
                                <Offset>40</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>1923</ID>
                              <Description>"Item Type Case"</Description>
                              <ShowAsSigned>0</ShowAsSigned>
                              <VariableType>4 Bytes</VariableType>
                              <Address>LootTableData</Address>
                              <Offsets>
                                <Offset>20</Offset>
                                <Offset>20</Offset>
                                <Offset>10</Offset>
                                <Offset>10</Offset>
                                <Offset>30</Offset>
                                <Offset>20</Offset>
                                <Offset>10</Offset>
                                <Offset>10</Offset>
                                <Offset>18</Offset>
                                <Offset>40</Offset>
                              </Offsets>
                            </CheatEntry>
                          </CheatEntries>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>1935</ID>
                          <Description>"Type 2"</Description>
                          <Options moHideChildren="1"/>
                          <Color>0080FF</Color>
                          <GroupHeader>1</GroupHeader>
                          <CheatEntries>
                            <CheatEntry>
                              <ID>1936</ID>
                              <Description>"Item Type"</Description>
                              <ShowAsSigned>0</ShowAsSigned>
                              <VariableType>4 Bytes</VariableType>
                              <Address>LootTableData</Address>
                              <Offsets>
                                <Offset>18</Offset>
                                <Offset>28</Offset>
                                <Offset>10</Offset>
                                <Offset>10</Offset>
                                <Offset>30</Offset>
                                <Offset>20</Offset>
                                <Offset>10</Offset>
                                <Offset>10</Offset>
                                <Offset>18</Offset>
                                <Offset>40</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>1937</ID>
                              <Description>"Item Type Case"</Description>
                              <ShowAsSigned>0</ShowAsSigned>
                              <VariableType>4 Bytes</VariableType>
                              <Address>LootTableData</Address>
                              <Offsets>
                                <Offset>20</Offset>
                                <Offset>28</Offset>
                                <Offset>10</Offset>
                                <Offset>10</Offset>
                                <Offset>30</Offset>
                                <Offset>20</Offset>
                                <Offset>10</Offset>
                                <Offset>10</Offset>
                                <Offset>18</Offset>
                                <Offset>40</Offset>
                              </Offsets>
                            </CheatEntry>
                          </CheatEntries>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>1938</ID>
                          <Description>"Type 3"</Description>
                          <Options moHideChildren="1"/>
                          <Color>0080FF</Color>
                          <GroupHeader>1</GroupHeader>
                          <CheatEntries>
                            <CheatEntry>
                              <ID>1939</ID>
                              <Description>"Item Type"</Description>
                              <ShowAsSigned>0</ShowAsSigned>
                              <VariableType>4 Bytes</VariableType>
                              <Address>LootTableData</Address>
                              <Offsets>
                                <Offset>18</Offset>
                                <Offset>30</Offset>
                                <Offset>10</Offset>
                                <Offset>10</Offset>
                                <Offset>30</Offset>
                                <Offset>20</Offset>
                                <Offset>10</Offset>
                                <Offset>10</Offset>
                                <Offset>18</Offset>
                                <Offset>40</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>1940</ID>
                              <Description>"Item Type Case"</Description>
                              <ShowAsSigned>0</ShowAsSigned>
                              <VariableType>4 Bytes</VariableType>
                              <Address>LootTableData</Address>
                              <Offsets>
                                <Offset>20</Offset>
                                <Offset>30</Offset>
                                <Offset>10</Offset>
                                <Offset>10</Offset>
                                <Offset>30</Offset>
                                <Offset>20</Offset>
                                <Offset>10</Offset>
                                <Offset>10</Offset>
                                <Offset>18</Offset>
                                <Offset>40</Offset>
                              </Offsets>
                            </CheatEntry>
                          </CheatEntries>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
                <CheatEntry>
                  <ID>1916</ID>
                  <Description>"Item 2"</Description>
                  <Color>0080FF</Color>
                  <GroupHeader>1</GroupHeader>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>1917</ID>
                      <Description>"Item ID"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>4 Bytes</VariableType>
                      <Address>LootTableData</Address>
                      <Offsets>
                        <Offset>18</Offset>
                        <Offset>20</Offset>
                        <Offset>10</Offset>
                        <Offset>10</Offset>
                        <Offset>28</Offset>
                        <Offset>28</Offset>
                        <Offset>10</Offset>
                        <Offset>10</Offset>
                        <Offset>18</Offset>
                        <Offset>40</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1918</ID>
                      <Description>"Min Amount"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>4 Bytes</VariableType>
                      <Address>LootTableData</Address>
                      <Offsets>
                        <Offset>18</Offset>
                        <Offset>28</Offset>
                        <Offset>10</Offset>
                        <Offset>10</Offset>
                        <Offset>18</Offset>
                        <Offset>40</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1919</ID>
                      <Description>"Max Amount"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>4 Bytes</VariableType>
                      <Address>LootTableData</Address>
                      <Offsets>
                        <Offset>1C</Offset>
                        <Offset>28</Offset>
                        <Offset>10</Offset>
                        <Offset>10</Offset>
                        <Offset>18</Offset>
                        <Offset>40</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1920</ID>
                      <Description>"Weight"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>4 Bytes</VariableType>
                      <Address>LootTableData</Address>
                      <Offsets>
                        <Offset>20</Offset>
                        <Offset>28</Offset>
                        <Offset>10</Offset>
                        <Offset>10</Offset>
                        <Offset>18</Offset>
                        <Offset>40</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1943</ID>
                      <Description>"Min Rarity"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>4 Bytes</VariableType>
                      <Address>LootTableData</Address>
                      <Offsets>
                        <Offset>48</Offset>
                        <Offset>28</Offset>
                        <Offset>10</Offset>
                        <Offset>10</Offset>
                        <Offset>18</Offset>
                        <Offset>40</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1944</ID>
                      <Description>"Max Rarity"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>4 Bytes</VariableType>
                      <Address>LootTableData</Address>
                      <Offsets>
                        <Offset>4C</Offset>
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                  <Description>"Item 3"</Description>
                  <Color>0080FF</Color>
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                      <Description>"Item ID"</Description>
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                      <ShowAsSigned>0</ShowAsSigned>
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                      <Address>LootTableData</Address>
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                        <Offset>30</Offset>
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                        <Offset>18</Offset>
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                    </CheatEntry>
                    <CheatEntry>
                      <ID>1949</ID>
                      <Description>"Weight"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>4 Bytes</VariableType>
                      <Address>LootTableData</Address>
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                        <Offset>20</Offset>
                        <Offset>30</Offset>
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                        <Offset>10</Offset>
                        <Offset>18</Offset>
                        <Offset>40</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1950</ID>
                      <Description>"Min Rarity"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>4 Bytes</VariableType>
                      <Address>LootTableData</Address>
                      <Offsets>
                        <Offset>48</Offset>
                        <Offset>30</Offset>
                        <Offset>10</Offset>
                        <Offset>10</Offset>
                        <Offset>18</Offset>
                        <Offset>40</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1951</ID>
                      <Description>"Max Rarity"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>4 Bytes</VariableType>
                      <Address>LootTableData</Address>
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                        <Offset>4C</Offset>
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I am also using pirated resources, V1.8.6.62. I just downloaded the old version of the game and it prompted me that the archive version is too high. :( :(
Looking forward to you making v1.8.6.62 CT. Of course, it depends on your willingness to update your version.

Ayin
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Posts: 16
Joined: Sat Jan 06, 2024 5:38 am
Reputation: 0

Re: [Requests] Disney Dreamlight Valley

Post by Ayin »

For me, this works viewtopic.php?p=329600#p329600
And this only works for feeding viewtopic.php?p=329617#p329617

Ayin
Novice Cheater
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Posts: 16
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Reputation: 0

Re: [Requests] Disney Dreamlight Valley

Post by Ayin »

I found out by right-clicking the script that the above prompt was <<Error while scanning for AOB's : WeedProbabilitylNJECT Error: Not all results found>>. The script that worked normally did not have this prompt.

Ayin
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Posts: 16
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Re: [Requests] Disney Dreamlight Valley

Post by Ayin »

After my continuous testing, I found that other memories can work normally, only weeds (thorns) cannot work
Looking forward to solving this problem
Thank you again in advance for your hard work.

machine4578
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Posts: 276
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Reputation: 169

Re: [Requests] Disney Dreamlight Valley

Post by machine4578 »

not sure why but on a couple scripts i get an error compiling
the "Weed Harvest to Memory Piece" code
mov rcx,[GameAssembly.dll+65DA100]

and Instant Growth Seed, Tree and Bush [Activate > Harvest]
mov rcx,[GameAssembly.dll+65E5B80]

usually i never have issues just copying/pasting code. any info on how to fix this compiling error would be appreciated. thank you

lmrlmax
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Posts: 167
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Reputation: 387

Re: [Requests] Disney Dreamlight Valley

Post by lmrlmax »

In short, See picture below and you need to replace 2 AOB and GameAssembly.dll+65DA100
Image
Image
Use Critter Feed Time to 0 [Only Activate While Feeding Critter] Script instead Instant Growth Seed, Tree and Bush [Activate > Harvest] because it have same function.

Instruction:
Weed Harvest to Memory Piece
For Weed Harvest to Memory Piece
In Cheat Engine
Value Type = Array of Byte
Writable [Under Value Type] = Untick
Hex [Left side of value box] = Tick
Try to search AOB = 48 8B 84 24 20 02 00 00 40 38 70 20
Step:
1. Right Click Result Address -> Disassemble this memory region -> New Pop Up Window will appear
2. Scroll up (8 lines above) -> search mov ebx,[rax+1C] -> CTRL + A -> SHIFT + CTRL + A -> OK -> OK
3. Copy AOB from aobscanmodule line, Example of AOB = 8B 58 1C 48 8B 0D 70 6B B7 04 -> Right Click Weed Harvest to Memory Piece Script -> Change Script -> Paste new AOB to Weed Harvest to Memory Piece in Rectangle 1 and 3 [See Image Below]
4. You need to replace value that in red rectangle
Image
Image
5. Copy GameAssembly.dll+xxxxxxxx from Step 2 and paste (replace) it in Weed Harvest to Memory Piece script
6. Click Ok in in Weed Harvest to Memory Piece script and close Pop Up Window from step 1, don't forget to save CE
Instant Growth Seed
And for Instant Growth Seed, Tree and Bush [Activate > Harvest],
You can use Critter Feed Time to 0 [Only Activate While Feeding Critter] Script, because it have same function, but deactivate after done harvesting.
If you want to fix it:
1. Activate Mono Feature -> Click Memory View -> CTRL + G
2. Paste Google.Protobuf.WellKnownTypes.Duration.ToTimeSpan
3. Search mov rdi,[rbx+18] , scroll down (not so far from initial position)
4. Same step with Weed Harvest to Memory Piece

Ayin
Novice Cheater
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Posts: 16
Joined: Sat Jan 06, 2024 5:38 am
Reputation: 0

Re: [Requests] Disney Dreamlight Valley

Post by Ayin »

lmrlmax wrote:
Sun Jan 07, 2024 9:47 am
In short, See picture below and you need to replace 2 AOB and GameAssembly.dll+65DA100
Image
Image
Use Critter Feed Time to 0 [Only Activate While Feeding Critter] Script instead Instant Growth Seed, Tree and Bush [Activate > Harvest] because it have same function.

Instruction:
Weed Harvest to Memory Piece
For Weed Harvest to Memory Piece
In Cheat Engine
Value Type = Array of Byte
Writable [Under Value Type] = Untick
Hex [Left side of value box] = Tick
Try to search AOB = 48 8B 84 24 20 02 00 00 40 38 70 20
Step:
1. Right Click Result Address -> Disassemble this memory region -> New Pop Up Window will appear
2. Scroll up (8 lines above) -> search mov ebx,[rax+1C] -> CTRL + A -> SHIFT + CTRL + A -> OK -> OK
3. Copy AOB from aobscanmodule line, Example of AOB = 8B 58 1C 48 8B 0D 70 6B B7 04 -> Right Click Weed Harvest to Memory Piece Script -> Change Script -> Paste new AOB to Weed Harvest to Memory Piece in Rectangle 1 and 3 [See Image Below]
4. You need to replace value that in red rectangle
Image
Image
5. Copy GameAssembly.dll+xxxxxxxx from Step 2 and paste (replace) it in Weed Harvest to Memory Piece script
6. Click Ok in in Weed Harvest to Memory Piece script and close Pop Up Window from step 1, don't forget to save CE
Instant Growth Seed
And for Instant Growth Seed, Tree and Bush [Activate > Harvest],
You can use Critter Feed Time to 0 [Only Activate While Feeding Critter] Script, because it have same function, but deactivate after done harvesting.
If you want to fix it:
1. Activate Mono Feature -> Click Memory View -> CTRL + G
2. Paste Google.Protobuf.WellKnownTypes.Duration.ToTimeSpan
3. Search mov rdi,[rbx+18] , scroll down (not so far from initial position)
4. Same step with Weed Harvest to Memory Piece
Thank you, with this method I successfully made weed work :D :D

machine4578
Expert Cheater
Expert Cheater
Posts: 276
Joined: Tue Mar 07, 2017 3:12 pm
Reputation: 169

Re: [Requests] Disney Dreamlight Valley

Post by machine4578 »

thanks for responding lmrlmax i tested the build v1.8.5-46 of the game too
yes i have the correct AOB scan and RVA, but i cant activate the code.. for example when i right click on the script it says
Error on line 16 ( mov rcx,[GameAssembly.dll+65DA100]) this instruction cant be compiled.

i have the same issue on Instant Growth Seed, Tree and Bush [Activate > Harvest], everything else works fine..

for some reason my cheat engine 7.5 dont like the "mov rcx,[GameAssembly.dll+" code and wont compile it. never had such an issue before :/

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