You can absolutely CRAFT the premium items using this method - check Rubyelf's history for the latest table download and list of item IDs. This method is safer and more reliable than trying to actually hack for premium currency and it works beautifully to access all Premium Shop and Star Path items (including past ones).CoffeeFox wrote: ↑Mon Jul 01, 2024 2:57 pmHi,
When I search for:
- Blue chest Dreamlight Valley Cheat Engine
- Dreamlight Valley Cheat Engine
I end up here, but I am not sure I understand what is going on when I read the conversation.
Can you make blue chest spawn to get infinite moonstone and buy premium items or not?
Cause I just want all the existing items.
[Requests] Disney Dreamlight Valley
Re: [Requests] Disney Dreamlight Valley
Re: [Requests] Disney Dreamlight Valley
Is there any way to skip the memory shard animation?
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- Noobzor
- Posts: 5
- Joined: Thu Jun 27, 2024 2:30 pm
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Re: [Requests] Disney Dreamlight Valley
hey everyone, i was wondering if there is anyway to skip scramblecoin completely , maybe a way to give more rank so I can unlock all the pieces without playing? I just want to compelte the colections but i hate playing scrablecoin
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- What is cheating?
- Posts: 2
- Joined: Sun Jun 02, 2024 3:28 am
- Reputation: 0
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- Novice Cheater
- Posts: 16
- Joined: Sat Jun 29, 2024 5:15 pm
- Reputation: 3
Re: [Requests] Disney Dreamlight Valley
I just want to thank everyone on this page for help to learn something new without trying to rely on someone else to get items! Amazing and so helpful. I appreciate everyone! I was able to also help my son and niece!
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- What is cheating?
- Posts: 2
- Joined: Sun Jun 02, 2024 3:28 am
- Reputation: 0
Re: [Requests] Disney Dreamlight Valley
Also to add I told my discord to back up their saves when doors started to dissapear. And my admin posted a link to here. And it didn't cost anyone anything. So, whoever pyro is in my server should come directly to me instead of spreading lies. Thanks
Re: [Requests] Disney Dreamlight Valley
i apologize if its been gone over. but ever since we discovered mickey lamppost was safe. any word on other possible safe items? like the remy side table? (40003013)
edit: saved a backup file to test. and yes, it does work
edit: saved a backup file to test. and yes, it does work
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- What is cheating?
- Posts: 2
- Joined: Tue Jul 02, 2024 4:23 am
- Reputation: 0
Re: [Requests] Disney Dreamlight Valley
News to me, I'm part of her server and that was never once said. She only suggested that people back up their saves if possible. Stop twisting things around.
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- Noobzor
- Posts: 12
- Joined: Fri May 31, 2024 5:55 pm
- Reputation: 0
Re: [Requests] Disney Dreamlight Valley
I cannot for the life of me get Steam to stop pulling a cloud save or local save. I have deleted, uninstalled, unlinked, gone through my registry deleting everything I can think of but it’s NOT working. Help!
Re: [Requests] Disney Dreamlight Valley
any new table?
Re: [Requests] Disney Dreamlight Valley
Steams not as restrictive as Xbox, you should be able to just copy in the profile.json you want and choose local save when you load in. This will overrite any cloud save you have.unseenantics wrote: ↑Tue Jul 02, 2024 5:21 amI cannot for the life of me get Steam to stop pulling a cloud save or local save. I have deleted, uninstalled, unlinked, gone through my registry deleting everything I can think of but it’s NOT working. Help!
But steam cloud saves are deleted and turn off in steam settings. Not sure why it wouldn't let you, it is working for others.
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- Noobzor
- Posts: 12
- Joined: Fri May 31, 2024 5:55 pm
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Re: [Requests] Disney Dreamlight Valley
I'm getting this error with the scriptKosDDV wrote: ↑Wed Jun 26, 2024 3:54 pmCritter Feed time 0 (scrooge, etc)
Copy and paste into the existing table or an empty file. Seems to be working fine for me now. Let me know if there's any issues!Spoiler
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>1</ID>
<Description>"Critter Feed Time 0 + Scrooge Store Reset + Others (Also Affects Mail, Expect SPAM)"</Description>
<LastState Activated="1"/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>
[ENABLE]
aobscanmodule(INJECT,GameAssembly.dll,48 8B 7B 18 48 8B 0D E1 BE AD 04) // should be unique
alloc(newmem,$1000,INJECT)
label(code)
label(return)
newmem:
mov [rbx+18],#0
mov [rbx+1C],#0
code:
mov rdi,[rbx+18]
mov rcx,[GameAssembly.dll+755D3A0]
jmp return
INJECT:
jmp newmem
nop 6
return:
registersymbol(INJECT)
[DISABLE]
INJECT:
db 48 8B 7B 18 48 8B 0D E1 BE AD 04
unregistersymbol(INJECT)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+2A814B4
GameAssembly.dll+2A8147F: 80 3D 81 D1 F4 04 00 - cmp byte ptr [GameAssembly.dll+79CE607],00
GameAssembly.dll+2A81486: 48 8B D9 - mov rbx,rcx
GameAssembly.dll+2A81489: 75 29 - jne GameAssembly.dll+2A814B4
GameAssembly.dll+2A8148B: 48 8D 0D 16 D8 AE 04 - lea rcx,[GameAssembly.dll+756ECA8]
GameAssembly.dll+2A81492: E8 F9 29 9A FD - call GameAssembly.il2cpp_field_set_value+6720
GameAssembly.dll+2A81497: F0 83 0C 24 00 - lock or dword ptr [rsp],00
GameAssembly.dll+2A8149C: 48 8D 0D FD BE AD 04 - lea rcx,[GameAssembly.dll+755D3A0]
GameAssembly.dll+2A814A3: E8 E8 29 9A FD - call GameAssembly.il2cpp_field_set_value+6720
GameAssembly.dll+2A814A8: F0 83 0C 24 00 - lock or dword ptr [rsp],00
GameAssembly.dll+2A814AD: C6 05 53 D1 F4 04 01 - mov byte ptr [GameAssembly.dll+79CE607],01
// ---------- INJECTING HERE ----------
GameAssembly.dll+2A814B4: 48 8B 7B 18 - mov rdi,[rbx+18]
// ---------- DONE INJECTING ----------
GameAssembly.dll+2A814B8: 48 8B 0D E1 BE AD 04 - mov rcx,[GameAssembly.dll+755D3A0]
GameAssembly.dll+2A814BF: 8B 73 20 - mov esi,[rbx+20]
GameAssembly.dll+2A814C2: 83 B9 E4 00 00 00 00 - cmp dword ptr [rcx+000000E4],00
GameAssembly.dll+2A814C9: 75 05 - jne GameAssembly.dll+2A814D0
GameAssembly.dll+2A814CB: E8 F0 0A 9A FD - call GameAssembly.il2cpp_field_set_value+4850
GameAssembly.dll+2A814D0: 81 FE FF C9 9A 3B - cmp esi,3B9AC9FF
GameAssembly.dll+2A814D6: 0F 87 AD 00 00 00 - ja GameAssembly.dll+2A81589
GameAssembly.dll+2A814DC: 48 B8 00 09 6E 88 F1 FF FF FF - mov rax,FFFFFFF1886E0900
GameAssembly.dll+2A814E6: 48 3B F8 - cmp rdi,rax
GameAssembly.dll+2A814E9: 0F 8C 9A 00 00 00 - jl GameAssembly.dll+2A81589
}
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatTable>
error in line 1 <?xml version="1.0" encoding="utf-8"?>
this instruction cant be compiled
Re: [Requests] Disney Dreamlight Valley
It shouldn't give that error, but anyways don't worry about it because Rubyelf already added this exact cheat back into the main cheat table, I just provided it individually until we had the time to test the rest of the cheats after the updateunseenantics wrote: ↑Tue Jul 02, 2024 12:59 pmI'm getting this error with the scriptKosDDV wrote: ↑Wed Jun 26, 2024 3:54 pmCritter Feed time 0 (scrooge, etc)
Copy and paste into the existing table or an empty file. Seems to be working fine for me now. Let me know if there's any issues!Spoiler
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>1</ID>
<Description>"Critter Feed Time 0 + Scrooge Store Reset + Others (Also Affects Mail, Expect SPAM)"</Description>
<LastState Activated="1"/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>
[ENABLE]
aobscanmodule(INJECT,GameAssembly.dll,48 8B 7B 18 48 8B 0D E1 BE AD 04) // should be unique
alloc(newmem,$1000,INJECT)
label(code)
label(return)
newmem:
mov [rbx+18],#0
mov [rbx+1C],#0
code:
mov rdi,[rbx+18]
mov rcx,[GameAssembly.dll+755D3A0]
jmp return
INJECT:
jmp newmem
nop 6
return:
registersymbol(INJECT)
[DISABLE]
INJECT:
db 48 8B 7B 18 48 8B 0D E1 BE AD 04
unregistersymbol(INJECT)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+2A814B4
GameAssembly.dll+2A8147F: 80 3D 81 D1 F4 04 00 - cmp byte ptr [GameAssembly.dll+79CE607],00
GameAssembly.dll+2A81486: 48 8B D9 - mov rbx,rcx
GameAssembly.dll+2A81489: 75 29 - jne GameAssembly.dll+2A814B4
GameAssembly.dll+2A8148B: 48 8D 0D 16 D8 AE 04 - lea rcx,[GameAssembly.dll+756ECA8]
GameAssembly.dll+2A81492: E8 F9 29 9A FD - call GameAssembly.il2cpp_field_set_value+6720
GameAssembly.dll+2A81497: F0 83 0C 24 00 - lock or dword ptr [rsp],00
GameAssembly.dll+2A8149C: 48 8D 0D FD BE AD 04 - lea rcx,[GameAssembly.dll+755D3A0]
GameAssembly.dll+2A814A3: E8 E8 29 9A FD - call GameAssembly.il2cpp_field_set_value+6720
GameAssembly.dll+2A814A8: F0 83 0C 24 00 - lock or dword ptr [rsp],00
GameAssembly.dll+2A814AD: C6 05 53 D1 F4 04 01 - mov byte ptr [GameAssembly.dll+79CE607],01
// ---------- INJECTING HERE ----------
GameAssembly.dll+2A814B4: 48 8B 7B 18 - mov rdi,[rbx+18]
// ---------- DONE INJECTING ----------
GameAssembly.dll+2A814B8: 48 8B 0D E1 BE AD 04 - mov rcx,[GameAssembly.dll+755D3A0]
GameAssembly.dll+2A814BF: 8B 73 20 - mov esi,[rbx+20]
GameAssembly.dll+2A814C2: 83 B9 E4 00 00 00 00 - cmp dword ptr [rcx+000000E4],00
GameAssembly.dll+2A814C9: 75 05 - jne GameAssembly.dll+2A814D0
GameAssembly.dll+2A814CB: E8 F0 0A 9A FD - call GameAssembly.il2cpp_field_set_value+4850
GameAssembly.dll+2A814D0: 81 FE FF C9 9A 3B - cmp esi,3B9AC9FF
GameAssembly.dll+2A814D6: 0F 87 AD 00 00 00 - ja GameAssembly.dll+2A81589
GameAssembly.dll+2A814DC: 48 B8 00 09 6E 88 F1 FF FF FF - mov rax,FFFFFFF1886E0900
GameAssembly.dll+2A814E6: 48 3B F8 - cmp rdi,rax
GameAssembly.dll+2A814E9: 0F 8C 9A 00 00 00 - jl GameAssembly.dll+2A81589
}
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatTable>
error in line 1 <?xml version="1.0" encoding="utf-8"?>
this instruction cant be compiled
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- Noobzor
- Posts: 11
- Joined: Mon Jun 03, 2024 4:57 am
- Reputation: 4
Re: [Requests] Disney Dreamlight Valley
Hi I’m looking for the IDs for: black kitchen island with concrete top & rozian mask please!
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