[Requests] Disney Dreamlight Valley

Ask about cheats/tables for single player games here
dreamlightpala
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Re: [Requests] Disney Dreamlight Valley

Post by dreamlightpala »

KosDDV wrote:
Wed Jun 26, 2024 5:15 pm
dreamlightpala wrote:
Wed Jun 26, 2024 5:11 pm
Are chests still editable on save file? for premium and non premium items?
Just don't edit the chests.. there's too many concerns with it that you should just avoid it. Crafting works and you can still add the items manually to your own account in the save-file
What concerns? New concerns? Or are you just anti-chest?

rarelyabsentmindedly
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Re: [Requests] Disney Dreamlight Valley

Post by rarelyabsentmindedly »

KosDDV wrote:
Wed Jun 26, 2024 3:54 pm
Critter Feed time 0 (scrooge, etc)
Spoiler
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>1</ID>
<Description>"Critter Feed Time 0 + Scrooge Store Reset + Others (Also Affects Mail, Expect SPAM)"</Description>
<LastState Activated="1"/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>
[ENABLE]

aobscanmodule(INJECT,GameAssembly.dll,48 8B 7B 18 48 8B 0D E1 BE AD 04) // should be unique
alloc(newmem,$1000,INJECT)

label(code)
label(return)

newmem:

mov [rbx+18],#0
mov [rbx+1C],#0

code:
mov rdi,[rbx+18]
mov rcx,[GameAssembly.dll+755D3A0]
jmp return

INJECT:
jmp newmem
nop 6
return:
registersymbol(INJECT)

[DISABLE]

INJECT:
db 48 8B 7B 18 48 8B 0D E1 BE AD 04

unregistersymbol(INJECT)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+2A814B4

GameAssembly.dll+2A8147F: 80 3D 81 D1 F4 04 00 - cmp byte ptr [GameAssembly.dll+79CE607],00
GameAssembly.dll+2A81486: 48 8B D9 - mov rbx,rcx
GameAssembly.dll+2A81489: 75 29 - jne GameAssembly.dll+2A814B4
GameAssembly.dll+2A8148B: 48 8D 0D 16 D8 AE 04 - lea rcx,[GameAssembly.dll+756ECA8]
GameAssembly.dll+2A81492: E8 F9 29 9A FD - call GameAssembly.il2cpp_field_set_value+6720
GameAssembly.dll+2A81497: F0 83 0C 24 00 - lock or dword ptr [rsp],00
GameAssembly.dll+2A8149C: 48 8D 0D FD BE AD 04 - lea rcx,[GameAssembly.dll+755D3A0]
GameAssembly.dll+2A814A3: E8 E8 29 9A FD - call GameAssembly.il2cpp_field_set_value+6720
GameAssembly.dll+2A814A8: F0 83 0C 24 00 - lock or dword ptr [rsp],00
GameAssembly.dll+2A814AD: C6 05 53 D1 F4 04 01 - mov byte ptr [GameAssembly.dll+79CE607],01
// ---------- INJECTING HERE ----------
GameAssembly.dll+2A814B4: 48 8B 7B 18 - mov rdi,[rbx+18]
// ---------- DONE INJECTING ----------
GameAssembly.dll+2A814B8: 48 8B 0D E1 BE AD 04 - mov rcx,[GameAssembly.dll+755D3A0]
GameAssembly.dll+2A814BF: 8B 73 20 - mov esi,[rbx+20]
GameAssembly.dll+2A814C2: 83 B9 E4 00 00 00 00 - cmp dword ptr [rcx+000000E4],00
GameAssembly.dll+2A814C9: 75 05 - jne GameAssembly.dll+2A814D0
GameAssembly.dll+2A814CB: E8 F0 0A 9A FD - call GameAssembly.il2cpp_field_set_value+4850
GameAssembly.dll+2A814D0: 81 FE FF C9 9A 3B - cmp esi,3B9AC9FF
GameAssembly.dll+2A814D6: 0F 87 AD 00 00 00 - ja GameAssembly.dll+2A81589
GameAssembly.dll+2A814DC: 48 B8 00 09 6E 88 F1 FF FF FF - mov rax,FFFFFFF1886E0900
GameAssembly.dll+2A814E6: 48 3B F8 - cmp rdi,rax
GameAssembly.dll+2A814E9: 0F 8C 9A 00 00 00 - jl GameAssembly.dll+2A81589
}
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatTable>

Copy and paste into the existing table or an empty file. Seems to be working fine for me now. Let me know if there's any issues!
are you able to post the table with this pasted in? thanks

KosDDV
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Re: [Requests] Disney Dreamlight Valley

Post by KosDDV »

dreamlightpala wrote:
Wed Jun 26, 2024 5:40 pm
KosDDV wrote:
Wed Jun 26, 2024 5:15 pm
dreamlightpala wrote:
Wed Jun 26, 2024 5:11 pm
Are chests still editable on save file? for premium and non premium items?
Just don't edit the chests.. there's too many concerns with it that you should just avoid it. Crafting works and you can still add the items manually to your own account in the save-file
What concerns? New concerns? Or are you just anti-chest?
Post from earlier stating that regular items in chest works, premium/star path items do not. I do not plan on looking into this further, you are putting your account at high risk by sharing premium items through valley visits. Valley visits happen on the SERVER and they most likely track everything that happens there (especially now more than ever with people trying to sell these premium items in bulk chests)

No need to be hostile, we're all trying to help here. Chests are not the safe way to do any of this.

dreamlightpala
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Re: [Requests] Disney Dreamlight Valley

Post by dreamlightpala »

KosDDV wrote:
Wed Jun 26, 2024 5:47 pm
dreamlightpala wrote:
Wed Jun 26, 2024 5:40 pm
KosDDV wrote:
Wed Jun 26, 2024 5:15 pm


Just don't edit the chests.. there's too many concerns with it that you should just avoid it. Crafting works and you can still add the items manually to your own account in the save-file
What concerns? New concerns? Or are you just anti-chest?
Post from earlier stating that regular items in chest works, premium/star path items do not. I do not plan on looking into this further, you are putting your account at high risk by sharing premium items through valley visits. Valley visits happen on the SERVER and they most likely track everything that happens there (especially now more than ever with people trying to sell these premium items in bulk chests)

No need to be hostile, we're all trying to help here. Chests are not the safe way to do any of this.
I'm not being hostile with my questions, It was a genuine question because your answer was vague. I dont care if people sway one way or another on the chests

KosDDV
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Re: [Requests] Disney Dreamlight Valley

Post by KosDDV »

rarelyabsentmindedly wrote:
Wed Jun 26, 2024 5:44 pm
KosDDV wrote:
Wed Jun 26, 2024 3:54 pm
Critter Feed time 0 (scrooge, etc)
Spoiler
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>1</ID>
<Description>"Critter Feed Time 0 + Scrooge Store Reset + Others (Also Affects Mail, Expect SPAM)"</Description>
<LastState Activated="1"/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>
[ENABLE]

aobscanmodule(INJECT,GameAssembly.dll,48 8B 7B 18 48 8B 0D E1 BE AD 04) // should be unique
alloc(newmem,$1000,INJECT)

label(code)
label(return)

newmem:

mov [rbx+18],#0
mov [rbx+1C],#0

code:
mov rdi,[rbx+18]
mov rcx,[GameAssembly.dll+755D3A0]
jmp return

INJECT:
jmp newmem
nop 6
return:
registersymbol(INJECT)

[DISABLE]

INJECT:
db 48 8B 7B 18 48 8B 0D E1 BE AD 04

unregistersymbol(INJECT)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+2A814B4

GameAssembly.dll+2A8147F: 80 3D 81 D1 F4 04 00 - cmp byte ptr [GameAssembly.dll+79CE607],00
GameAssembly.dll+2A81486: 48 8B D9 - mov rbx,rcx
GameAssembly.dll+2A81489: 75 29 - jne GameAssembly.dll+2A814B4
GameAssembly.dll+2A8148B: 48 8D 0D 16 D8 AE 04 - lea rcx,[GameAssembly.dll+756ECA8]
GameAssembly.dll+2A81492: E8 F9 29 9A FD - call GameAssembly.il2cpp_field_set_value+6720
GameAssembly.dll+2A81497: F0 83 0C 24 00 - lock or dword ptr [rsp],00
GameAssembly.dll+2A8149C: 48 8D 0D FD BE AD 04 - lea rcx,[GameAssembly.dll+755D3A0]
GameAssembly.dll+2A814A3: E8 E8 29 9A FD - call GameAssembly.il2cpp_field_set_value+6720
GameAssembly.dll+2A814A8: F0 83 0C 24 00 - lock or dword ptr [rsp],00
GameAssembly.dll+2A814AD: C6 05 53 D1 F4 04 01 - mov byte ptr [GameAssembly.dll+79CE607],01
// ---------- INJECTING HERE ----------
GameAssembly.dll+2A814B4: 48 8B 7B 18 - mov rdi,[rbx+18]
// ---------- DONE INJECTING ----------
GameAssembly.dll+2A814B8: 48 8B 0D E1 BE AD 04 - mov rcx,[GameAssembly.dll+755D3A0]
GameAssembly.dll+2A814BF: 8B 73 20 - mov esi,[rbx+20]
GameAssembly.dll+2A814C2: 83 B9 E4 00 00 00 00 - cmp dword ptr [rcx+000000E4],00
GameAssembly.dll+2A814C9: 75 05 - jne GameAssembly.dll+2A814D0
GameAssembly.dll+2A814CB: E8 F0 0A 9A FD - call GameAssembly.il2cpp_field_set_value+4850
GameAssembly.dll+2A814D0: 81 FE FF C9 9A 3B - cmp esi,3B9AC9FF
GameAssembly.dll+2A814D6: 0F 87 AD 00 00 00 - ja GameAssembly.dll+2A81589
GameAssembly.dll+2A814DC: 48 B8 00 09 6E 88 F1 FF FF FF - mov rax,FFFFFFF1886E0900
GameAssembly.dll+2A814E6: 48 3B F8 - cmp rdi,rax
GameAssembly.dll+2A814E9: 0F 8C 9A 00 00 00 - jl GameAssembly.dll+2A81589
}
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatTable>

Copy and paste into the existing table or an empty file. Seems to be working fine for me now. Let me know if there's any issues!
are you able to post the table with this pasted in? thanks
I could but it might be mostly pointless considering most other stuff does not work, it might just get confusing for people. If you delete the one from the current table, copy exactly the code I posted and go to your table and press ctrl v, it should be added without any problems. If you are still having issues, I'll post a version with the fixed script (but again I don't want to confuse people) :)

ChrisGrx
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Re: [Requests] Disney Dreamlight Valley

Post by ChrisGrx »

3miinxx wrote:
Wed Jun 26, 2024 5:06 pm
170000037 Mulan Premium Skin

Any luck on Moana?

KosDDV
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Re: [Requests] Disney Dreamlight Valley

Post by KosDDV »

dreamlightpala wrote:
Wed Jun 26, 2024 5:49 pm
KosDDV wrote:
Wed Jun 26, 2024 5:47 pm
dreamlightpala wrote:
Wed Jun 26, 2024 5:40 pm


What concerns? New concerns? Or are you just anti-chest?
Post from earlier stating that regular items in chest works, premium/star path items do not. I do not plan on looking into this further, you are putting your account at high risk by sharing premium items through valley visits. Valley visits happen on the SERVER and they most likely track everything that happens there (especially now more than ever with people trying to sell these premium items in bulk chests)

No need to be hostile, we're all trying to help here. Chests are not the safe way to do any of this.
I'm not being hostile with my questions, It was a genuine question because your answer was vague. I dont care if people sway one way or another on the chests
The "anti-chest" comment seemed a little hostile in my opinion, and possibly others could feel that way too. My apologies anyways, it can be difficult to tell.

I can just say that I won't be looking into the chests further. Sharing this way (and worse when people try to profit from it), is stepping into some serious legal concerns which is why I really advise people NOT to do this. It could have been a harmless addition, but some unintelligent people tried to mass-share premium items on livestreams, marketplaces, etc. We have no way of knowing how much they actually track on the server, but I would imagine they are being extra cautious with it now.

LuNaATr1Xx
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Re: [Requests] Disney Dreamlight Valley

Post by LuNaATr1Xx »

hi when you say delete the one already in the table are you meaning to delete the whole script in notepad?
KosDDV wrote:
Wed Jun 26, 2024 5:50 pm
rarelyabsentmindedly wrote:
Wed Jun 26, 2024 5:44 pm
KosDDV wrote:
Wed Jun 26, 2024 3:54 pm
Critter Feed time 0 (scrooge, etc)
Spoiler
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>1</ID>
<Description>"Critter Feed Time 0 + Scrooge Store Reset + Others (Also Affects Mail, Expect SPAM)"</Description>
<LastState Activated="1"/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>
[ENABLE]

aobscanmodule(INJECT,GameAssembly.dll,48 8B 7B 18 48 8B 0D E1 BE AD 04) // should be unique
alloc(newmem,$1000,INJECT)

label(code)
label(return)

newmem:

mov [rbx+18],#0
mov [rbx+1C],#0

code:
mov rdi,[rbx+18]
mov rcx,[GameAssembly.dll+755D3A0]
jmp return

INJECT:
jmp newmem
nop 6
return:
registersymbol(INJECT)

[DISABLE]

INJECT:
db 48 8B 7B 18 48 8B 0D E1 BE AD 04

unregistersymbol(INJECT)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+2A814B4

GameAssembly.dll+2A8147F: 80 3D 81 D1 F4 04 00 - cmp byte ptr [GameAssembly.dll+79CE607],00
GameAssembly.dll+2A81486: 48 8B D9 - mov rbx,rcx
GameAssembly.dll+2A81489: 75 29 - jne GameAssembly.dll+2A814B4
GameAssembly.dll+2A8148B: 48 8D 0D 16 D8 AE 04 - lea rcx,[GameAssembly.dll+756ECA8]
GameAssembly.dll+2A81492: E8 F9 29 9A FD - call GameAssembly.il2cpp_field_set_value+6720
GameAssembly.dll+2A81497: F0 83 0C 24 00 - lock or dword ptr [rsp],00
GameAssembly.dll+2A8149C: 48 8D 0D FD BE AD 04 - lea rcx,[GameAssembly.dll+755D3A0]
GameAssembly.dll+2A814A3: E8 E8 29 9A FD - call GameAssembly.il2cpp_field_set_value+6720
GameAssembly.dll+2A814A8: F0 83 0C 24 00 - lock or dword ptr [rsp],00
GameAssembly.dll+2A814AD: C6 05 53 D1 F4 04 01 - mov byte ptr [GameAssembly.dll+79CE607],01
// ---------- INJECTING HERE ----------
GameAssembly.dll+2A814B4: 48 8B 7B 18 - mov rdi,[rbx+18]
// ---------- DONE INJECTING ----------
GameAssembly.dll+2A814B8: 48 8B 0D E1 BE AD 04 - mov rcx,[GameAssembly.dll+755D3A0]
GameAssembly.dll+2A814BF: 8B 73 20 - mov esi,[rbx+20]
GameAssembly.dll+2A814C2: 83 B9 E4 00 00 00 00 - cmp dword ptr [rcx+000000E4],00
GameAssembly.dll+2A814C9: 75 05 - jne GameAssembly.dll+2A814D0
GameAssembly.dll+2A814CB: E8 F0 0A 9A FD - call GameAssembly.il2cpp_field_set_value+4850
GameAssembly.dll+2A814D0: 81 FE FF C9 9A 3B - cmp esi,3B9AC9FF
GameAssembly.dll+2A814D6: 0F 87 AD 00 00 00 - ja GameAssembly.dll+2A81589
GameAssembly.dll+2A814DC: 48 B8 00 09 6E 88 F1 FF FF FF - mov rax,FFFFFFF1886E0900
GameAssembly.dll+2A814E6: 48 3B F8 - cmp rdi,rax
GameAssembly.dll+2A814E9: 0F 8C 9A 00 00 00 - jl GameAssembly.dll+2A81589
}
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatTable>

Copy and paste into the existing table or an empty file. Seems to be working fine for me now. Let me know if there's any issues!
are you able to post the table with this pasted in? thanks
I could but it might be mostly pointless considering most other stuff does not work, it might just get confusing for people. If you delete the one from the current table, copy exactly the code I posted and go to your table and press ctrl v, it should be added without any problems. If you are still having issues, I'll post a version with the fixed script (but again I don't want to confuse people) :)

pyr0blast
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Re: [Requests] Disney Dreamlight Valley

Post by pyr0blast »

So you can all stops asking about the chests, there is currently a block on premium or starpath items.
They still work for normal clothing, normal furniture and items. Disney have taken no action on what was already given out from the information I can gather.
Theres a silly lil girl with a discord 😂 if you know you know. Who's claiming to have broken it but she's full of smoke.

KosDDV
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Re: [Requests] Disney Dreamlight Valley

Post by KosDDV »

LuNaATr1Xx wrote:
Wed Jun 26, 2024 6:00 pm
hi when you say delete the one already in the table are you meaning to delete the whole script in notepad?
KosDDV wrote:
Wed Jun 26, 2024 5:50 pm
rarelyabsentmindedly wrote:
Wed Jun 26, 2024 5:44 pm


are you able to post the table with this pasted in? thanks
I could but it might be mostly pointless considering most other stuff does not work, it might just get confusing for people. If you delete the one from the current table, copy exactly the code I posted and go to your table and press ctrl v, it should be added without any problems. If you are still having issues, I'll post a version with the fixed script (but again I don't want to confuse people) :)
That is one way of doing it, but it would be easier to go into cheat engine with the table open, find the "critter feed time 0" cheat, select it, press delete. Once it's gone, copy the code I provided, hover over the cheat table and press ctrl v. No need to do anything in notepad but that is also an option :)

rarelyabsentmindedly
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Re: [Requests] Disney Dreamlight Valley

Post by rarelyabsentmindedly »

KosDDV wrote:
Wed Jun 26, 2024 6:01 pm
LuNaATr1Xx wrote:
Wed Jun 26, 2024 6:00 pm
hi when you say delete the one already in the table are you meaning to delete the whole script in notepad?
KosDDV wrote:
Wed Jun 26, 2024 5:50 pm


I could but it might be mostly pointless considering most other stuff does not work, it might just get confusing for people. If you delete the one from the current table, copy exactly the code I posted and go to your table and press ctrl v, it should be added without any problems. If you are still having issues, I'll post a version with the fixed script (but again I don't want to confuse people) :)
That is one way of doing it, but it would be easier to go into cheat engine with the table open, find the "critter feed time 0" cheat, select it, press delete. Once it's gone, copy the code I provided, hover over the cheat table and press ctrl v. No need to do anything in notepad but that is also an option :)
it is working, thanks for fixing this quickly!

Rubyelf
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Re: [Requests] Disney Dreamlight Valley

Post by Rubyelf »

Hey all, I just woke up and I have a very busy day today, I have yet to even load up the game! I will take a look at what needs to be fixed, but if others get it before me, awesome! @KoSDDV am I good to add the fixed critter one to my table? :)

I am going to be on vacation next week for a holiday, as my father is visiting from overseas so I my time is going to be limited for the next 3+ weeks, I will do my best though to get things done when I can!

I'll also make sure to update the spreadsheet too! I hope to get a majority of it done today, but I still have a bunch of cleaning and organising to do before my father arrives!

KosDDV
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Re: [Requests] Disney Dreamlight Valley

Post by KosDDV »

Rubyelf wrote:
Wed Jun 26, 2024 6:11 pm
Hey all, I just woke up and I have a very busy day today, I have yet to even load up the game! I will take a look at what needs to be fixed, but if others get it before me, awesome! @KoSDDV am I good to add the fixed critter one to my table? :)

I am going to be in Vegas next week for a holiday, as my father is visiting from overseas so I my time is going to be limited for the next 3+ weeks, I will do my best though to get things done when I can!
Seems to be working perfectly from my testing! :D Please feel free to add it to the table, I didn't want to confuse people with multiple cheat tables so I just posted the singular cheat directly! I do plan on trying to fix more, but I think that one and the crafting at the main ones that people use. I will continue investigating the other broken ones soon!

Don't worry about any of that, enjoy your vacation and time with family!

KosDDV
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Re: [Requests] Disney Dreamlight Valley

Post by KosDDV »

rarelyabsentmindedly wrote:
Wed Jun 26, 2024 6:04 pm
KosDDV wrote:
Wed Jun 26, 2024 6:01 pm
LuNaATr1Xx wrote:
Wed Jun 26, 2024 6:00 pm
hi when you say delete the one already in the table are you meaning to delete the whole script in notepad?

That is one way of doing it, but it would be easier to go into cheat engine with the table open, find the "critter feed time 0" cheat, select it, press delete. Once it's gone, copy the code I provided, hover over the cheat table and press ctrl v. No need to do anything in notepad but that is also an option :)
it is working, thanks for fixing this quickly!
Glad to hear it! Happy to help! :D I'm not as fast as most people, but I'll go through them and try my best.

LuNaATr1Xx
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Re: [Requests] Disney Dreamlight Valley

Post by LuNaATr1Xx »

KosDDV wrote:
Wed Jun 26, 2024 6:01 pm
LuNaATr1Xx wrote:
Wed Jun 26, 2024 6:00 pm
hi when you say delete the one already in the table are you meaning to delete the whole script in notepad?
KosDDV wrote:
Wed Jun 26, 2024 5:50 pm


I could but it might be mostly pointless considering most other stuff does not work, it might just get confusing for people. If you delete the one from the current table, copy exactly the code I posted and go to your table and press ctrl v, it should be added without any problems. If you are still having issues, I'll post a version with the fixed script (but again I don't want to confuse people) :)
That is one way of doing it, but it would be easier to go into cheat engine with the table open, find the "critter feed time 0" cheat, select it, press delete. Once it's gone, copy the code I provided, hover over the cheat table and press ctrl v. No need to do anything in notepad but that is also an option :)
Thankyou i have done it :)

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