Everything seems to be working fine except the fruit tree options. For some reason I just cannot get them to work. I'm using the latest steam version and cheat engine 6.7.
So trying out the latest table linked in the first post.
Most things seem to work fine.
However I can't get the Farmer Pointer to activate, same for Instant Fish Bite.
Also, I tried the Always Fish Treasure option, but it doesn't seem to do anything. I'm still mostly finding fish.
Everything seems to be working fine except the fruit tree options. For some reason I just cannot get them to work. I'm using the latest steam version and cheat engine 6.7.
So trying out the latest table linked in the first post.
Most things seem to work fine.
However I can't get the Farmer Pointer to activate, same for Instant Fish Bite.
Also, I tried the Always Fish Treasure option, but it doesn't seem to do anything. I'm still mostly finding fish.
Hi, I'm wondering which Fertilizer the "Hoe Dirts Instantly Watered and Fertilized" uses, there's the Basic Fertilizer(crops have higher chance to be quality goods), Quality Fertilizer(crops have even higher chance to be quality goods), Speed-Gro(crops grow faster), Deluxe Speed-Gro(crops grow even faster), Basic Retaining Soil(plot stays watered longer), Quality Retaining Soil(plot stays watered even longer)
Hi, I'm wondering which Fertilizer the "Hoe Dirts Instantly Watered and Fertilized" uses, there's the Basic Fertilizer(crops have higher chance to be quality goods), Quality Fertilizer(crops have even higher chance to be quality goods), Speed-Gro(crops grow faster), Deluxe Speed-Gro(crops grow even faster), Basic Retaining Soil(plot stays watered longer), Quality Retaining Soil(plot stays watered even longer)
Download the newest table, you can choose the fertilizer type
If you're interested, the Daily Luck value is offset -5C from clock_ptr (the one used for the Calendar values); appears to be part of the same structure, as that's been stable since at least 1.2.30. It's a double, valid range is -0.1 to 0.1.
If you're interested, the Daily Luck value is offset -5C from clock_ptr (the one used for the Calendar values); appears to be part of the same structure, as that's been stable since at least 1.2.30. It's a double, valid range is -0.1 to 0.1.
I have noticed this value when I reversed the game but I didn't know what it does, well you seem to have figured it out!
I will add it to the next update of the table
Thanks for sharing the intel
anyone know how the house upgrade thing works? When I tried to make it faster it cancelled the upgrade and construction opitons for all buildings got removed