Farmer Against Potatos Idle (Updated table)

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asdfchlwnsgy1236
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Re: Farmer Against Potatos Idle (Updated table)

Post by asdfchlwnsgy1236 »

Didz wrote:
Mon Jul 08, 2024 1:51 pm
Hi, it seems the item rarity and sweet potato/skull powder broken after ascension 40.
Nothing seems to be wrong with item rarity, though?
Farmer Against Potatoes Idle.ct
Fixed the sweet potato and skull powder.
(444.44 KiB) Downloaded 125 times
Remember to disable leaderboards in the game settings.

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How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

Didz
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Re: Farmer Against Potatos Idle (Updated table)

Post by Didz »

asdfchlwnsgy1236 wrote:
Mon Jul 15, 2024 4:14 am
Didz wrote:
Mon Jul 08, 2024 1:51 pm
Hi, it seems the item rarity and sweet potato/skull powder broken after ascension 40.
Nothing seems to be wrong with item rarity, though?
Farmer Against Potatoes Idle.ct
Remember to disable leaderboards in the game settings.

Giving rep is the best way of saying thanks.
It drops T25 before. But now it only drops T24 for me. Maybe T25 is illegal?

InezSerrano
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Re: Farmer Against Potatos Idle (Updated table)

Post by InezSerrano »

"T25 exists until A30, comes back at 9-3. Disappears again at A40, comes back at 9-6.
This is because you lose a bonus at a30 and a40, so you lose a tier because of it."

-From the FAPI Discord

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asdfchlwnsgy1236
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Re: Farmer Against Potatos Idle (Updated table)

Post by asdfchlwnsgy1236 »

Farmer Against Potatoes Idle.ct
Updated for version 0.61.
Fixed the instant build script.
(444.44 KiB) Downloaded 89 times
Remember to disable leaderboards in the game settings.

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Didz
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Re: Farmer Against Potatos Idle (Updated table)

Post by Didz »

InezSerrano wrote:
Wed Jul 17, 2024 3:56 am
"T25 exists until A30, comes back at 9-3. Disappears again at A40, comes back at 9-6.
This is because you lose a bonus at a30 and a40, so you lose a tier because of it."

-From the FAPI Discord
Thank you. Totally make sense.

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Re: Farmer Against Potatos Idle (Updated table)

Post by asdfchlwnsgy1236 »

Farmer Against Potatoes Idle.ct
Updated for version 0.62.
Fixed the max outpost grade script.
Added the new ascension perk stuff.
(447 KiB) Downloaded 150 times
Remember to disable leaderboards in the game settings.

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thibeut
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Re: Farmer Against Potatos Idle (Updated table)

Post by thibeut »

Personally, I have another problem,
Can't break items since I got the tier 26 ones.
I can break them one by one. but I can't destroy everything anymore.

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asdfchlwnsgy1236
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Re: Farmer Against Potatos Idle (Updated table)

Post by asdfchlwnsgy1236 »

thibeut wrote:
Tue Aug 06, 2024 8:58 am
Personally, I have another problem,
Can't break items since I got the tier 26 ones.
I can break them one by one. but I can't destroy everything anymore.
That is because tier 26 items have not been implemented, so the game bugs out.
You should not go to area 9-3 before ascension 30, and area 9-6 before ascension 40.
The dev ignores this issue because legitimate players will never encounter it.

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Re: Farmer Against Potatos Idle (Updated table)

Post by thibeut »

I have already done the 40 climb and it is legit ^^

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Re: Farmer Against Potatos Idle (Updated table)

Post by asdfchlwnsgy1236 »

Farmer Against Potatoes Idle.ct
Updated for version Pre 1.0.
Fixed the offline time script.
Fixed a few broken values.
(447.24 KiB) Downloaded 528 times
Remember to disable leaderboards in the game settings.

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Edit on 20240920: Still works as is for version 1.00-1.
Last edited by asdfchlwnsgy1236 on Fri Sep 20, 2024 5:29 am, edited 1 time in total.

Valatros
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Re: Farmer Against Potatos Idle (Updated table)

Post by Valatros »

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>1064</ID>
      <Description>"Guarantee Pet Drop (From zones, not dungeons/expeditions)"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048,PetMain:TryToCapture+345) 
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:

subsd xmm0,xmm0 //First try baby. Zeroing out oneo f these should work, but not sure which one... save backup time.
comisd xmm1,xmm0 //xmm1 should be the "right half" that has to be greater than xmm0 to succeed. Or... the other way around. Fuck me I don't even know.
jbe PetMain:TryToCapture+3ab

exit:
jmp returnhere

PetMain:TryToCapture+345:
jmp newmem
nop 5
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
PetMain:TryToCapture+345:
db 66 0F 2F C8 0F 86 5C 00 00 00
//comisd xmm1,xmm0
//jbe PetMain:TryToCapture+3ab
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Code above will force a pet drop on the zone you're in on the next kill. Doesn't work for dungeons (not... far enough to even know what those are, but they're in the code) nor 'special pets', which I also don't understand but again, are a separate batch of code.

Should be safe because it just sets the compare for your 'roll' to always be a win if it rolls, but doesn't bypass the parts of the code that determine if the pet is available or not. That said, have not tested on a game that hasn't unlocked pets, nor on a whole lot of different zones. Let me know if it causes you a problem.

Notes:

Requires mono. Turn it on. Forgot to put the code into it that enables it when you try to use it, so... do it yourself. I'm lazy.

Other table makers are welcome to incorporate this into their table. I only make a table if I end up making 4-5+ codes, which is rare - instead I just make onesy twosy stuff that I wanted. Just integrate it with whatever you've got, no accreditation needed or what have you I barely know what I'm doing, anyway.

Valatros
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Re: Farmer Against Potatos Idle (Updated table)

Post by Valatros »

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>1065</ID>
      <Description>"WhackAutoForever"</Description>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048,WreckAPotatoMain:TriggerInstaCompleteAuto+193) 
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov r8d,0000012D //Amount of time between autowhacks by default. It's in hex, so 384 = 900 (default), can change to whateverthefuck but keep it positive so... let's go with 300

exit:
jmp returnhere

WreckAPotatoMain:TriggerInstaCompleteAuto+193:
jmp newmem
nop
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
WreckAPotatoMain:TriggerInstaCompleteAuto+193:
db 41 B8 84 03 00 00
//mov r8d,00000384
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Made another code, this one sets the autowhacks default timer to 5 minutes and 1 second. Intent here is to make it available almost immediately after the whack game itself cools down, so that you can hit it every 5 minutes via autowhack as though you were there playing constantly. Got tired of the constant nagging feeling of "I should go do that minigame for a boost", and the games soul shop automation only lets you hit it every 10 minutes, so... here we are. Requires mono, free to add to other cheat tables, etc. etc. if you're here you know the basics.

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asdfchlwnsgy1236
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Re: Farmer Against Potatos Idle (Updated table)

Post by asdfchlwnsgy1236 »

Old version
Farmer Against Potatoes Idle.ct
Updated for version 1.01-2.
(453.86 KiB) Downloaded 31 times
Farmer Against Potatoes Idle.ct
20241130:
Updated for version 1.01-3.
Added a section to edit subclass exp.
(455.47 KiB) Downloaded 102 times
Remember to disable leaderboards in the game settings.

Edit 20241206: Still works for version 1.01-4.
Edit 20241211: Still works for version 1.01-5 as well.

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