(REQUEST) The Dragoness: Command of the Flame (Steam version)
(REQUEST) The Dragoness: Command of the Flame (Steam version)
Game: The Dragoness: Command of the Flame
Game Engine:??
Game Version:??
Options Required: HP inf, MP, inf, god mode, material inf and etc...
Game Engine:??
Game Version:??
Options Required: HP inf, MP, inf, god mode, material inf and etc...
Re: (REQUEST) The Dragoness: Command of the Flame (Steam version)
Food and materials are 4 Bytes (actually 8 Bytes) findings values
Re: (REQUEST) The Dragoness: Command of the Flame (Steam version)
Resource outside the city is different from R inside the city. The system is stupid. It's boring to search all over again.
Re: (REQUEST) The Dragoness: Command of the Flame (Steam version)
+1
---------
-Mob_Mergeable, allow any army merge, however only 1st beast increase rank when they are same rank, 2nd destroy.
So, it just waste a beast if they are not same rank.
Some merge will have no effect.
-Kingdom_Rsrc, +100 on spend, seems work for any resources
-MobStatAddOnChange, add 100 beast stat when swap or merge, seems only work in army window.
copy and paste in memory record panel
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>471</ID>
<Description>"Mob_Mergeable"</Description>
<LastState Activated="1"/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
MapArmyManagerWindow.IsMergable:
xor eax,eax
inc eax
ret
[DISABLE]
MapArmyManagerWindow.IsMergable:
db 48 89 5C 24 20
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>472</ID>
<Description>"Kingdom_Rsrc <+100 on spend>"</Description>
<LastState Activated="1"/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>define(cave,Kingdom_Rsrc)
define(h0,apply)
[ENABLE]
AOBScanRegion(apply, MapKingdomStats.ChangeResourceAmount+0000,MapKingdomStats.ChangeResourceAmount+0100, 48 89 5C 24 ?? 57 48 83 EC ?? 4C 8B 89 ?? ?? 00 00)
alloc(Kingdom_Rsrc,$1000,apply)
registersymbol(Kingdom_Rsrc)
cave+80:
dq cave, apply
cave+100:
readmem(apply,32)
cave+1f0:
dd #100
cave+200:
add r8d,[cave+1f0]
readmem(apply,17)
jmp apply+11
apply:
jmp cave+200
[DISABLE]
{$lua}
if not syntaxcheck and readInteger'Kingdom_Rsrc'and autoAssemble [[
[Kingdom_Rsrc+88]:
readmem(Kingdom_Rsrc+100,32)
]]then return[[
dealloc(Kingdom_Rsrc)
unregistersymbol(Kingdom_Rsrc)
]] end
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>474</ID>
<Description>"MobStatAddOnChange"</Description>
<LastState Activated="1"/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>define(cave,MobStatAddOnChange)
define(h0,mob)
[ENABLE]
exScan(mob, MetaMapSkillArmyBaseModule.ApplyStat+0000,MetaMapSkillArmyBaseModule.ApplyStat+0100, 48 89 74 24 ?? 44 89 44 24 ?? 57 48 83 EC )
alloc(MobStatAddOnChange,$1000,mob)
registersymbol(MobStatAddOnChange)
cave+80:
dq cave, mob
cave+100:
readmem(mob,32)
cave+200: // mob
// add code
add r9d,#50
readmem(mob,15)
jmp mob+0f
mob:
jmp cave+200
{$lua}
if not syntaxcheck then speak('ENABLING stat',true)end
{$asm}
[DISABLE]
{$lua}
if not syntaxcheck and readInteger'MobStatAddOnChange'and autoAssemble [[
[MobStatAddOnChange+88]:
readmem(MobStatAddOnChange+100,32)
]]then speak('stat off',true)return[[
dealloc(MobStatAddOnChange)
unregistersymbol(MobStatAddOnChange)
]] end
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatTable>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>471</ID>
<Description>"Mob_Mergeable"</Description>
<LastState Activated="1"/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
MapArmyManagerWindow.IsMergable:
xor eax,eax
inc eax
ret
[DISABLE]
MapArmyManagerWindow.IsMergable:
db 48 89 5C 24 20
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>472</ID>
<Description>"Kingdom_Rsrc <+100 on spend>"</Description>
<LastState Activated="1"/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>define(cave,Kingdom_Rsrc)
define(h0,apply)
[ENABLE]
AOBScanRegion(apply, MapKingdomStats.ChangeResourceAmount+0000,MapKingdomStats.ChangeResourceAmount+0100, 48 89 5C 24 ?? 57 48 83 EC ?? 4C 8B 89 ?? ?? 00 00)
alloc(Kingdom_Rsrc,$1000,apply)
registersymbol(Kingdom_Rsrc)
cave+80:
dq cave, apply
cave+100:
readmem(apply,32)
cave+1f0:
dd #100
cave+200:
add r8d,[cave+1f0]
readmem(apply,17)
jmp apply+11
apply:
jmp cave+200
[DISABLE]
{$lua}
if not syntaxcheck and readInteger'Kingdom_Rsrc'and autoAssemble [[
[Kingdom_Rsrc+88]:
readmem(Kingdom_Rsrc+100,32)
]]then return[[
dealloc(Kingdom_Rsrc)
unregistersymbol(Kingdom_Rsrc)
]] end
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>474</ID>
<Description>"MobStatAddOnChange"</Description>
<LastState Activated="1"/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>define(cave,MobStatAddOnChange)
define(h0,mob)
[ENABLE]
exScan(mob, MetaMapSkillArmyBaseModule.ApplyStat+0000,MetaMapSkillArmyBaseModule.ApplyStat+0100, 48 89 74 24 ?? 44 89 44 24 ?? 57 48 83 EC )
alloc(MobStatAddOnChange,$1000,mob)
registersymbol(MobStatAddOnChange)
cave+80:
dq cave, mob
cave+100:
readmem(mob,32)
cave+200: // mob
// add code
add r9d,#50
readmem(mob,15)
jmp mob+0f
mob:
jmp cave+200
{$lua}
if not syntaxcheck then speak('ENABLING stat',true)end
{$asm}
[DISABLE]
{$lua}
if not syntaxcheck and readInteger'MobStatAddOnChange'and autoAssemble [[
[MobStatAddOnChange+88]:
readmem(MobStatAddOnChange+100,32)
]]then speak('stat off',true)return[[
dealloc(MobStatAddOnChange)
unregistersymbol(MobStatAddOnChange)
]] end
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatTable>
Re: (REQUEST) The Dragoness: Command of the Flame (Steam version)
How to use this?panraven wrote: ↑Sat Sep 03, 2022 7:13 pm+1
---------
-Mob_Mergeable, allow any army merge, however only 1st beast increase rank when they are same rank, 2nd destroy.
So, it just waste a beast if they are not same rank.
Some merge will have no effect.
-Kingdom_Rsrc, +100 on spend, seems work for any resources
-MobStatAddOnChange, add 100 beast stat when swap or merge, seems only work in army window.byt~copy and paste in memory record panel
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>471</ID>
<Description>"Mob_Mergeable"</Description>
<LastState Activated="1"/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
MapArmyManagerWindow.IsMergable:
xor eax,eax
inc eax
ret
[DISABLE]
MapArmyManagerWindow.IsMergable:
db 48 89 5C 24 20
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>472</ID>
<Description>"Kingdom_Rsrc <+100 on spend>"</Description>
<LastState Activated="1"/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>define(cave,Kingdom_Rsrc)
define(h0,apply)
[ENABLE]
AOBScanRegion(apply, MapKingdomStats.ChangeResourceAmount+0000,MapKingdomStats.ChangeResourceAmount+0100, 48 89 5C 24 ?? 57 48 83 EC ?? 4C 8B 89 ?? ?? 00 00)
alloc(Kingdom_Rsrc,$1000,apply)
registersymbol(Kingdom_Rsrc)
cave+80:
dq cave, apply
cave+100:
readmem(apply,32)
cave+1f0:
dd #100
cave+200:
add r8d,[cave+1f0]
readmem(apply,17)
jmp apply+11
apply:
jmp cave+200
[DISABLE]
{$lua}
if not syntaxcheck and readInteger'Kingdom_Rsrc'and autoAssemble [[
[Kingdom_Rsrc+88]:
readmem(Kingdom_Rsrc+100,32)
]]then return[[
dealloc(Kingdom_Rsrc)
unregistersymbol(Kingdom_Rsrc)
]] end
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>474</ID>
<Description>"MobStatAddOnChange"</Description>
<LastState Activated="1"/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>define(cave,MobStatAddOnChange)
define(h0,mob)
[ENABLE]
exScan(mob, MetaMapSkillArmyBaseModule.ApplyStat+0000,MetaMapSkillArmyBaseModule.ApplyStat+0100, 48 89 74 24 ?? 44 89 44 24 ?? 57 48 83 EC )
alloc(MobStatAddOnChange,$1000,mob)
registersymbol(MobStatAddOnChange)
cave+80:
dq cave, mob
cave+100:
readmem(mob,32)
cave+200: // mob
// add code
add r9d,#50
readmem(mob,15)
jmp mob+0f
mob:
jmp cave+200
{$lua}
if not syntaxcheck then speak('ENABLING stat',true)end
{$asm}
[DISABLE]
{$lua}
if not syntaxcheck and readInteger'MobStatAddOnChange'and autoAssemble [[
[MobStatAddOnChange+88]:
readmem(MobStatAddOnChange+100,32)
]]then speak('stat off',true)return[[
dealloc(MobStatAddOnChange)
unregistersymbol(MobStatAddOnChange)
]] end
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatTable>
Re: (REQUEST) The Dragoness: Command of the Flame (Steam version)
.
Last edited by aeolisio on Wed Sep 07, 2022 4:18 am, edited 1 time in total.
Re: (REQUEST) The Dragoness: Command of the Flame (Steam version)
Sorry, it is a mono game, try enable mono feature eg. from menu bar .
Re: (REQUEST) The Dragoness: Command of the Flame (Steam version)
where is memory record panel??
Re: (REQUEST) The Dragoness: Command of the Flame (Steam version)
Just until someone makes a table:
Resources, shards, crystals etc. are all 4-byte values and can easily be found, if you are collecting or spending 3 to 4 times on the same turn or back to back turns.
When you found a value (sometimes it`s two memory addresses - I changed both without doing any harm), the display value will often not show your change or even revert to the prior value if you continue. Simplest way to avoid this - change the value(s) and save the game. After reloading the new value properly shows up.
Resources, shards, crystals etc. are all 4-byte values and can easily be found, if you are collecting or spending 3 to 4 times on the same turn or back to back turns.
When you found a value (sometimes it`s two memory addresses - I changed both without doing any harm), the display value will often not show your change or even revert to the prior value if you continue. Simplest way to avoid this - change the value(s) and save the game. After reloading the new value properly shows up.
-
- Expert Cheater
- Posts: 63
- Joined: Fri Apr 08, 2022 4:58 am
- Reputation: 13
Re: (REQUEST) The Dragoness: Command of the Flame (Steam version)
All you guys need to do is complete the mission where you will get the bone dragon with 100 shield/ 100 hp/ 30 attack as mercenary and everything will be a joke
Re: (REQUEST) The Dragoness: Command of the Flame (Steam version)
what about this table for this game?
Re: (REQUEST) The Dragoness: Command of the Flame (Steam version)
A table for this game would be beautiful!!
Who is online
Users browsing this forum: Google [Bot]