Ageless

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BabyGroot
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Ageless

Post by BabyGroot »

Code: Select all

Game Name: 				Ageless
Game Process: 				Ageless.exe
Game Release date: 			28 Jul, 2020
CE Version: 				7.4
Patch Title / Build Id / Date Patch:   Ageless Patch - Bug Fixes / 5961352 / 14 December 2020
Check build Id / Date Patches : [Link]



Notes
1. After the game is open, click directly on [Activate] on the cheat table.
Table will auto attach to process Game.

2. Lots of pointers and I didn't try 1 by 1 so you can try 1 by 1. if any pointers are useless, you can delete them and save the table. in the future the deleted pointer is not stored in the table.
Options Cheat Table
  • Speed Game
    • Fast 5x
    • Slow 0.5x
    • NOTE : Active F10 Slow || F11 Fast
  • +++ SCRIPT +++
    • Health Data
    • Game Data
  • +++ POINTER +++
    • Health Data
      • pBase
      • Dead?
      • Invincible?
      • Become Invincible On Hit?
      • Max Health
      • Health
      • Invincible Time On Hit
      • Invincible Timer
      • Die Events After Time
    • Game Data
      • pBase
      • is Using Achievements?
      • Is Demo Build?
      • Is Debug Input Enabled?
      • Is Recording Mode?
      • Can Pause?
      • Is Paused?
      • Is Room Transition?
      • Is First Time Open Game?
      • Is Showing Room Name?
      • Is Loading?
      • Is Screen Fading?
      • Is Using Controller?
      • Is Controller Connected?
      • Is Time Frozen?
      • Payer Is In Launch Mode?
      • Player Is In Portal Mode?
      • Is Meter Visible?
      • Player Location
      • Creatures Killed
      • Scene
      • Number
      • Cp Scene
      • Dead Zone
      • Seconds In Shift
      • Cp Number
      • Area Record Manager
        • Name
        • Location Name
        • Is Recorded?
        • Is Timer On?
        • Is Stop Watch On?
        • Reach End Of Level?
        • Death Counter
        • Level Play Death Counter
        • Best Time
        • Overall Time
        • Level Play Timer
        • Stop Watch
      • Player
        • Chance Type BYTE Value [ 1 For Active | 0 No Active ]
        • isStartGhost
        • isGhost
        • isInDeathZone
        • duckingPlatform
        • wasDucking
        • isBouncedLeft
        • isSticking
        • wasSticking
        • isFollowflyDashStart
        • isWebbedJumpBuffered
        • isWebbed
        • isSpectrePushDashStart
        • isSucked
        • isOnYolk
        • hasTossed
        • isInLadder
        • isAgeShot
        • isDiving
        • isUnderWater
        • isWaterJumpHeld
        • isVerticalRun
        • isWallRunLeft
        • canStick
        • sticking
        • jumpIsInsideBuffer
        • firstHeldSwapButton
        • wasSwapFromGround
        • isExitPortalMode
        • isHeldAge
        • isHeldDeAge
        • isTailWhipPreSetup
        • isTailWhipSetup
        • isTailWhipped
        • WallJumpCheckDist
        • RidingExitForce
        • InWaterRidingExitForce
        • treeEnemyShiftBufferPos
        • pushDirection
        • MeleeAttackDamage
        • wallSlideDir
        • respawnPosition
        • maxPhysicsOverlapColliders
        • surfaceHit
        • surfaceHit2
        • breathingHit
        • airBubbles_length
        • airBubblesCtr
        • moveX
        • moveY
        • oldMoveY
        • forceMoveX
        • DashDir
        • defaultViTimeBattlePortalColor
        • viTimeBattlePortalIncorrectPlacement
        • portalMoveIncrementX
        • portalMoveIncrementY
        • viTimeBattlePortal_layer
        • viTimeBattlePortalBorder_layer
        • playbackState
        • ghostDeath_timer
        • ghostDeathDuration
        • MaxRun - [ Move Speed ]
        • RunAccel
        • RunReduce
        • AirAccel
        • AirReduce
        • MaxWalk
        • WalkAccel
        • WalkReduce
        • MaxSwim
        • SwimAccel
        • InitGravity
        • InitMaxFall
        • Gravity
        • MaxFall
        • MaxFallWater
        • FastFall
        • AirMult
        • JumpSpeed
        • JumpHBoost
        • VariableJumpTime
        • SpringJumpSpeed
        • SpringJumpVariableTime
        • WallJumpForceTime
        • WallJumpHSpeed
        • WallSlideStartMax
        • WallSlideTime
        • WallSlideGraceDur
        • WallSlideGraceTimer
        • DashSpeed
        • EndDashSpeed
        • EndDashUpMult
        • DashTime
        • DashCooldown
        • clingTime
        • JumpGraceTime
        • JumpBufferTime
        • LadderClimbSpeed
        • DuckingSpeed
        • WaterMult
        • RidingExitForceYMult
        • cliffSnapDist
        • cliffGroundCheckDist
        • treeEnemyShiftBuffer_timer
        • treeEnemyShiftBufferDuration
        • MaxFollowfly
        • EndFollowflySpeed
        • FollowflyAccel
        • FollowflyReduce
        • FollowflyDashTime
        • FollowflyDash_timer
        • MaxWebbed
        • WebbedAccel
        • WebbedReduce
        • WebbedHang_timer
        • WebbedHangTime
        • WebbedInitialFallSpeed
        • WebbedJumpBuffer
        • WebbedJumpBuffer_timer
        • MaxSpectrePush
        • EndSpectrePushSpeed
        • SpectrePushAccel
        • SpectrePushReduce
        • SpectrePushDashTime
        • SpectrePushDash_timer
        • MeleeAttackCooldownTime
        • BowAttackCooldownTime
        • ageShotAnimTime
        • ageShotAnimTimer
        • ghostBufferDuration
        • RespawnTime
        • respawnTimer
        • DuckingFrictionMultiplier
        • LandAnimTime
        • landAnimTimer
        • defaultCameraOffsetY
        • ridingCameraOffsetY
        • breathingCheckDist
        • breathingRidingCheckDist
        • surfaceCheckDist
        • surfaceCheckDistBuffer
        • isUnderwaterTimer
        • controllerMoveRoundUpX
        • varJumpSpeed
        • varJumpTimer
        • forceMoveXTimer
        • maxFall
        • wallSlideTimer
        • dashCooldownTimer
        • stickTimer
        • jumpGraceTimer
        • jumpBufferTimer
        • meleeAttackCooldownTimer
        • bowAttackCooldownTimer
        • moveToRespawnPositionAfter
        • moveToRespawnPosTimer
        • ledgeClimbTime
        • ledgeClimbTimer
        • inWaterTimer
        • relicRelease_delay
        • ionSwitch_timer
        • ionSwitchDuration
        • ionSwitchGrace_timer
        • ionSwitchGraceDuration
        • ionSwitchTimeSlow
        • portalMoving_timer
        • portalMovingDuration
        • savedTimestep
        • tailWhipDuration
        • emitterTimeTakenToTransition


How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
Ageless.CT
Ageless Patch - Bug Fixes / 5961352 / 14 December 2020
(113.41 KiB) Downloaded 86 times

SkellMaulrock
Noobzor
Noobzor
Posts: 13
Joined: Mon Aug 29, 2022 4:54 pm
Reputation: 2

Re: Ageless

Post by SkellMaulrock »

nothing works, do you even have a fly option or pass through walls one?

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BabyGroot
Table Makers
Table Makers
Posts: 1454
Joined: Sun Mar 29, 2020 1:39 pm
Reputation: 2415

Re: Ageless

Post by BabyGroot »

1. is your game from steam?
2. Have you enabled +++SCRIPT +++ first?

SkellMaulrock
Noobzor
Noobzor
Posts: 13
Joined: Mon Aug 29, 2022 4:54 pm
Reputation: 2

Re: Ageless

Post by SkellMaulrock »

1 no 2 yes
also is there an actual invincibility script? does not seem to work what so ever

User avatar
BabyGroot
Table Makers
Table Makers
Posts: 1454
Joined: Sun Mar 29, 2020 1:39 pm
Reputation: 2415

Re: Ageless

Post by BabyGroot »

try setting "Invincible Timer" value to 1000 and freeze value.

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