Game Name: Pac-Man World Re-pac
Game Engine: unity
Game Version: release
Options Required: health, lives, pellets (ammo) invincibility,
Steam Website:
Other Info:
Pac-man World Re-Pac (steam)
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- Expert Cheater
- Posts: 251
- Joined: Fri Apr 14, 2017 6:20 pm
- Reputation: 55
Re: Pac-man World Re-Pac (steam)
This test
Options Cheat Table
- Speed Game
- Fast 5x
- Slow 0.5x
- NOTE : Active F10 Slow || F11 Fast
- +++ SCRIPT +++
- Pacman Controller
- Stage State Data
- +++ POINTER +++
- Pacman Controller
- pBase
- scFootSlopeDeg
- scSlopeDeg
- scRollDeg
- scRollDegPower
- scCeilDeg
- scGravity
- scMetalGravity
- scWaterGravity
- scWaterVeloYMin
- scWaterDist
- scWaterSurfaceDist
- scWaterDistPow
- scWaterSurfDistPow
- scSwimUpSurfKeyTime
- scIgnoreGroundY
- scWalkForce
- scRunSpeed
- scDashFastSpeed
- scDashMinSpeed
- scSwimSpeed
- scSwimUpSpeed
- scRollSpeed
- scBombAirSpeed
- scHunbariSpeed
- scHipAtkSpeed
- scWalkForceMetal
- scRunSpeedMetal
- scDashFastSpeedMetal
- scDashMinSpeedMetal
- scRollSpeedMetal
- scBombAirSpeedMetal
- scHunbariSpeedMetal
- scHipAtkSpeedMetal
- scWebSpeedMax
- scWebAccelTime
- scWebStayTime
- scWebBrakeTime
- scWebJumpSpeedMax
- scWebJumpAccelTime
- scWebJumpStayTime
- scWebJumpBrakeTime
- scSwimUpY
- scSwimUpTransnTime
- scHipAtkVeloYMax
- scMetalHipAtkVeloYMax
- scHipAtkOkRestTime
- scHipWaterVeloY
- scHipWaterUpForce
- scHipWaterEndTh
- scHunbariOkRestTime
- scHunbariTime
- scHunbariFall
- scBombDeg
- scBombTimeMax
- scBombGravity
- scDashChargeTimeMin
- scDashChargeTimeMax
- scDashTimeMin
- scDashTimeMax
- scDashQuitOKTime
- scDashContinueAngle
- scDashBrakeAngle
- scDashBrakeTimeMax
- scBoundForce
- scBoundTimeMax
- scBoundAngleTh
- scRollMarginTime
- scRollRollingAngle
- scRollBrakeTimeMax
- scGrapGroundDeg
- scGrapRemoveGroundDeg
- scGrapWallDist
- scGrapGroundDist
- scGrapInputTh
- scGrapClimbAngle
- scGrapFallAngle
- scGrapClimbTime
- scPressAnimResumeScale
- scPowerTime
- scMetalTime
- scMetalTime5_4
- scMetalFlashRestTime
- scPowerEndReadyTime
- scFallDeadToSeWait
- scFallDeadToFadeWait
- scStayMotionTime
- scStageInitEffTime
- scStageInitActiveTime
- scStageInitMoveTime
- scBonusInitEffTime
- scBonusInitActiveTime
- scBonusInitMoveTime
- scStageEndEffTime
- scStageEndDeactiveTime
- scStageEndFadeTime
- scGIToStageEffTime
- scGIToStageDeactiveTime
- scGIToStageFadeTime
- scGIShortcutDeactiveTime
- scGIShortcutWarpTime
- scGIShortcutActiveTime
- scGIShortcutControlTime
- scLeverGachaAngle
- m_step
- m_controlStep
- m_rollStep
- m_dashStep
- m_bombStep
- m_grapStep
- m_grapClimbpStep
- m_hunbariStep
- m_stageInitStep
- m_damageStep
- m_damage
- m_deadStep
- m_normalDeadStep
- m_fallDeadStep
- m_goalStep
- m_mainGoalStep
- m_bonusGoalStep
- m_bonusTimeUpStep
- m_racingGoalStep
- m_stageEndStep
- m_shootingStep
- m_racingStep
- m_state2Flag
- m_oneTimeFlag
- m_reduceTimeKind
- m_posKind
- m_waterPos
- m_moveKind
- m_moveKindPrev
- m_jumpKind
- m_jumpKindPrev
- m_morphFlag
- m_moveVec
- m_moveVecPrev
- m_moveVecPrev2
- m_stickVec
- m_myInertiaVec
- m_exInertiaVec
- m_exInertiaReduce
- m_addOneShotVec
- m_addRot
- m_groundMoveVec
- m_groundRotPrevB
- m_modelRot
- m_stayTime
- m_jumpRestTime_
- m_gEdgeCount
- m_padNum
- m_dashBtnTime
- m_dashTime
- m_bombBtnTime
- m_waitTime
- m_groundAngleXZ
- m_groundAngleXZPrev
- m_groundAngleXY
- m_groundAngleYZ
- m_slopeKind
- m_slopeKindPrev
- m_groundNormal
- m_groundLayer
- m_groundLastLayer
- m_rollingTime
- m_rollGroundNormal
- m_rollBrakeVec
- m_dashVec
- m_boundVec
- m_fixedDashDirVec
- m_fixedDashAngle
- m_fixedDashTime
- m_fixedDashSpeed
- m_fixedBrakeTime
- m_enableDashSpeed
- m_enableBrakeTime
- m_groundDist
- m_landableGroundDist
- m_climbFrom
- m_climbTo
- m_grapTag
- m_jumpKeyTime
- m_jumpKeyState
- m_dashKeyState
- m_bombKeyState
- m_hunbaKeyState
- m_pauseKeyState
- m_debugPauseKeyState
- m_jumpFrameCount
- m_hipAtkFrameCount
- m_eatOutFrameCount
- m_bigJumpCount
- m_addWebSpeed
- m_addWebTime
- m_damageVec
- m_restInvTime
- m_restFlashTime
- m_restPowerTime
- m_restMetalTime
- m_waterLayerMask
- m_damageSource
- m_ghostScoreMul
- m_dashSlopeDownCount
- m_grapPosPrev
- m_removeGrapCount
- m_restRollAirCount
- m_ignoreYChangeVal
- m_bombLook
- m_goalPos
- m_goalRot
- m_penetrateVec
- m_ignorePauseTime
- m_pressYScale
- m_prevCollLayerId
- m_metalKind
- m_waitGCTime
- m_tmpVector
- m_fuzzyJumpFrame
- m_fuzzyJumpY
- Stage State Data
- pBase
- Current Stage Info
- area
- stage
- scene
- m_highScore
- m_pacLife
- m_lostStock
- m_mazeReturnPos
- m_mazeReturnRot
- m_deadEnemyNum
- m_playTimeHours
- m_playTimeMinutes
- m_playTimeSeconds
- Pacman Controller
- Attachments
-
- PAC-MAN WORLD Re-PAC.CT
- (79.26 KiB) Downloaded 1146 times
-
- Expert Cheater
- Posts: 251
- Joined: Fri Apr 14, 2017 6:20 pm
- Reputation: 55
Re: Pac-man World Re-Pac (steam)
it does work. but where would i go for health, lives, fruit, pellets, etc?
Re: Pac-man World Re-Pac (steam)
Stage State Data > m_pacLife = For Healthsmashbro596 wrote: ↑Sun Aug 28, 2022 7:20 pmit does work. but where would i go for health, lives, fruit, pellets, etc?
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- Expert Cheater
- Posts: 251
- Joined: Fri Apr 14, 2017 6:20 pm
- Reputation: 55
Re: Pac-man World Re-Pac (steam)
what about lives and pac-dots? and fruits/bells/keys/galaxians? and lives for mazes?BabyGroot wrote: ↑Sun Aug 28, 2022 11:32 pmStage State Data > m_pacLife = For Healthsmashbro596 wrote: ↑Sun Aug 28, 2022 7:20 pmit does work. but where would i go for health, lives, fruit, pellets, etc?
is it ok to ask for dedicated scripts for these? for the lives thing i did find what controls the no-miss bonus.
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- Expert Cheater
- Posts: 251
- Joined: Fri Apr 14, 2017 6:20 pm
- Reputation: 55
Re: Pac-man World Re-Pac (steam)
can i get an option for lives in the pac-mazes? pretty please?
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- What is cheating?
- Posts: 1
- Joined: Wed May 08, 2024 10:51 pm
- Reputation: 0
Re: Pac-man World Re-Pac (steam)
Could you possibly fix this Cheat Table? when I boot it up through Cheat Engine 7.5, it activates but when I try to use/activate the rest of the cheats they just don't check on and the values are not shown and only have "??" even when I have Pacman World Repac on and playing.BabyGroot wrote: ↑Sun Aug 28, 2022 1:56 amThis test
Options Cheat Table
- Speed Game
- Fast 5x
- Slow 0.5x
- NOTE : Active F10 Slow || F11 Fast
- +++ SCRIPT +++
- Pacman Controller
- Stage State Data
- +++ POINTER +++
- Pacman Controller
- pBase
- scFootSlopeDeg
- scSlopeDeg
- scRollDeg
- scRollDegPower
- scCeilDeg
- scGravity
- scMetalGravity
- scWaterGravity
- scWaterVeloYMin
- scWaterDist
- scWaterSurfaceDist
- scWaterDistPow
- scWaterSurfDistPow
- scSwimUpSurfKeyTime
- scIgnoreGroundY
- scWalkForce
- scRunSpeed
- scDashFastSpeed
- scDashMinSpeed
- scSwimSpeed
- scSwimUpSpeed
- scRollSpeed
- scBombAirSpeed
- scHunbariSpeed
- scHipAtkSpeed
- scWalkForceMetal
- scRunSpeedMetal
- scDashFastSpeedMetal
- scDashMinSpeedMetal
- scRollSpeedMetal
- scBombAirSpeedMetal
- scHunbariSpeedMetal
- scHipAtkSpeedMetal
- scWebSpeedMax
- scWebAccelTime
- scWebStayTime
- scWebBrakeTime
- scWebJumpSpeedMax
- scWebJumpAccelTime
- scWebJumpStayTime
- scWebJumpBrakeTime
- scSwimUpY
- scSwimUpTransnTime
- scHipAtkVeloYMax
- scMetalHipAtkVeloYMax
- scHipAtkOkRestTime
- scHipWaterVeloY
- scHipWaterUpForce
- scHipWaterEndTh
- scHunbariOkRestTime
- scHunbariTime
- scHunbariFall
- scBombDeg
- scBombTimeMax
- scBombGravity
- scDashChargeTimeMin
- scDashChargeTimeMax
- scDashTimeMin
- scDashTimeMax
- scDashQuitOKTime
- scDashContinueAngle
- scDashBrakeAngle
- scDashBrakeTimeMax
- scBoundForce
- scBoundTimeMax
- scBoundAngleTh
- scRollMarginTime
- scRollRollingAngle
- scRollBrakeTimeMax
- scGrapGroundDeg
- scGrapRemoveGroundDeg
- scGrapWallDist
- scGrapGroundDist
- scGrapInputTh
- scGrapClimbAngle
- scGrapFallAngle
- scGrapClimbTime
- scPressAnimResumeScale
- scPowerTime
- scMetalTime
- scMetalTime5_4
- scMetalFlashRestTime
- scPowerEndReadyTime
- scFallDeadToSeWait
- scFallDeadToFadeWait
- scStayMotionTime
- scStageInitEffTime
- scStageInitActiveTime
- scStageInitMoveTime
- scBonusInitEffTime
- scBonusInitActiveTime
- scBonusInitMoveTime
- scStageEndEffTime
- scStageEndDeactiveTime
- scStageEndFadeTime
- scGIToStageEffTime
- scGIToStageDeactiveTime
- scGIToStageFadeTime
- scGIShortcutDeactiveTime
- scGIShortcutWarpTime
- scGIShortcutActiveTime
- scGIShortcutControlTime
- scLeverGachaAngle
- m_step
- m_controlStep
- m_rollStep
- m_dashStep
- m_bombStep
- m_grapStep
- m_grapClimbpStep
- m_hunbariStep
- m_stageInitStep
- m_damageStep
- m_damage
- m_deadStep
- m_normalDeadStep
- m_fallDeadStep
- m_goalStep
- m_mainGoalStep
- m_bonusGoalStep
- m_bonusTimeUpStep
- m_racingGoalStep
- m_stageEndStep
- m_shootingStep
- m_racingStep
- m_state2Flag
- m_oneTimeFlag
- m_reduceTimeKind
- m_posKind
- m_waterPos
- m_moveKind
- m_moveKindPrev
- m_jumpKind
- m_jumpKindPrev
- m_morphFlag
- m_moveVec
- m_moveVecPrev
- m_moveVecPrev2
- m_stickVec
- m_myInertiaVec
- m_exInertiaVec
- m_exInertiaReduce
- m_addOneShotVec
- m_addRot
- m_groundMoveVec
- m_groundRotPrevB
- m_modelRot
- m_stayTime
- m_jumpRestTime_
- m_gEdgeCount
- m_padNum
- m_dashBtnTime
- m_dashTime
- m_bombBtnTime
- m_waitTime
- m_groundAngleXZ
- m_groundAngleXZPrev
- m_groundAngleXY
- m_groundAngleYZ
- m_slopeKind
- m_slopeKindPrev
- m_groundNormal
- m_groundLayer
- m_groundLastLayer
- m_rollingTime
- m_rollGroundNormal
- m_rollBrakeVec
- m_dashVec
- m_boundVec
- m_fixedDashDirVec
- m_fixedDashAngle
- m_fixedDashTime
- m_fixedDashSpeed
- m_fixedBrakeTime
- m_enableDashSpeed
- m_enableBrakeTime
- m_groundDist
- m_landableGroundDist
- m_climbFrom
- m_climbTo
- m_grapTag
- m_jumpKeyTime
- m_jumpKeyState
- m_dashKeyState
- m_bombKeyState
- m_hunbaKeyState
- m_pauseKeyState
- m_debugPauseKeyState
- m_jumpFrameCount
- m_hipAtkFrameCount
- m_eatOutFrameCount
- m_bigJumpCount
- m_addWebSpeed
- m_addWebTime
- m_damageVec
- m_restInvTime
- m_restFlashTime
- m_restPowerTime
- m_restMetalTime
- m_waterLayerMask
- m_damageSource
- m_ghostScoreMul
- m_dashSlopeDownCount
- m_grapPosPrev
- m_removeGrapCount
- m_restRollAirCount
- m_ignoreYChangeVal
- m_bombLook
- m_goalPos
- m_goalRot
- m_penetrateVec
- m_ignorePauseTime
- m_pressYScale
- m_prevCollLayerId
- m_metalKind
- m_waitGCTime
- m_tmpVector
- m_fuzzyJumpFrame
- m_fuzzyJumpY
- Stage State Data
- pBase
- Current Stage Info
- area
- stage
- scene
- m_highScore
- m_pacLife
- m_lostStock
- m_mazeReturnPos
- m_mazeReturnRot
- m_deadEnemyNum
- m_playTimeHours
- m_playTimeMinutes
- m_playTimeSeconds
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