SD GUNDAM BATTLE ALLIANCE

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AnataNoKyofu25
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Re: SD GUNDAM BATTLE ALLIANCE

Post by AnataNoKyofu25 »

Hey I made some digging for the Item Modifier Values.
Some got duplicates, too lazy to sort out. These are not all, just some from my drops.



good modifiers (blue)

12896396554 = Beam Ranged attack

11496404 = all melee/main ranged attacks: higher chance to stagger on hit

17191362389 = melee up

12896395371 = main ranged / subweapon reload speed up

8601429258 = beam ranged attack up

12896396025 = hp up

12896395580 = physical melee attack up

12896395093 = melee up

11496203 = repair time down

12896395243 = ranged stat up

12896397011 = melee/main ranged attacks anti beam barrier damage up

11494951 = physical melee damage cut rate up

11493643 = physical ranged damage cut rate up

12896396112 = all subweapons stagger on hit

12896397308 = subweapon 1 balancer meter damage up

11494269 = superarmor window applied to melee and subweapons

12896396640 = back damage cut rate up

8601428695 = beam ranged cut rate up

11494103 = beam ranged cut rate up

8601429070 = beam melee cut rate up

11494119 = dropped capital up

11495123 = melee/main ranged attacks anti beam barrier damage up

8601430811 = subweapon 1 reload speed up

11496667 = self restore time

12896397933 = subweapon 2 use limit

11493453 = omnidirectional guard

12896397688 = subweapon 2 attack up

12896397702 = subweapon 2 stagger effect

12896397850 = subweapon 1 attack up

11493692 = physical melee attack up

12896396612 = physical ranged attack up

8601428950 = balancer stat up

8601428597 = boost gauge capacity up

8601429373 = subweapon 2 balancer meter damage up

11494680 = beam melee/ranged cut rate up

12896397397 = back damage up









bad modifiers (red)

12896397219 = partner restore time up

12896396806 = special melee boost consumption up

17191365806 = back damage cut rate down

11496375 = subweapon 2 reload down

11496375 = all ranged damage cut rate down

11496758 = all melee damage cut rate down

8601430600 = all subweapons anti beam damage down

17191362422 = physical melee/ranged damaeg cut rate down

11494982 = physical ranged cut rate down

12896398142 = knockdown boost consumption

12896397596 = repair time up

12896398594 = launch boost consumtion up

11496322 = dash boost consumption up

12896397277 = sidestep boost consumption up

12896395163 = melee boost consumtion up

11496061 = spin slash boost consumption

8601431037 = main ranged use limit down

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

w2006alex
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Re: SD GUNDAM BATTLE ALLIANCE

Post by w2006alex »

SamuraiRikudo wrote:
Fri Aug 26, 2022 9:37 pm
right now im trying to figure out how to add parts to the ms with out fatal crash
basically, I didn't meet bugs what you say,
maybe the game version is different due to language?

but version 3 of CE already release, so we don't need to focus on it anymore?

Tuuuup!
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Re: SD GUNDAM BATTLE ALLIANCE

Post by Tuuuup! »

mabinuqi wrote:
Fri Aug 26, 2022 10:32 pm
is there any way to add revision keys?
Check my latest table :ph34r:

AnataNoKyofu25
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Re: SD GUNDAM BATTLE ALLIANCE

Post by AnataNoKyofu25 »

im doing some testing with item modifying. Not all values are applicable to all items. Probably because of the base rank or something.

yanhu0335
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Re: SD GUNDAM BATTLE ALLIANCE

Post by yanhu0335 »

jacobzmk wrote:
Fri Aug 26, 2022 1:03 pm
Nice table!

Is there a reference table for the parts list, effects/IDs/value ranges?
Nice job! and is there any list of the effects id?

yanhu0335
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Re: SD GUNDAM BATTLE ALLIANCE

Post by yanhu0335 »

AnataNoKyofu25 wrote:
Sat Aug 27, 2022 10:46 am
Hey I made some digging for the Item Modifier Values.
Some got duplicates, too lazy to sort out. These are not all, just some from my drops.



good modifiers (blue)

12896396554 = Beam Ranged attack

11496404 = all melee/main ranged attacks: higher chance to stagger on hit

17191362389 = melee up

12896395371 = main ranged / subweapon reload speed up

8601429258 = beam ranged attack up

12896396025 = hp up

12896395580 = physical melee attack up

12896395093 = melee up

11496203 = repair time down

12896395243 = ranged stat up

12896397011 = melee/main ranged attacks anti beam barrier damage up

11494951 = physical melee damage cut rate up

11493643 = physical ranged damage cut rate up

12896396112 = all subweapons stagger on hit

12896397308 = subweapon 1 balancer meter damage up

11494269 = superarmor window applied to melee and subweapons

12896396640 = back damage cut rate up

8601428695 = beam ranged cut rate up

11494103 = beam ranged cut rate up

8601429070 = beam melee cut rate up

11494119 = dropped capital up

11495123 = melee/main ranged attacks anti beam barrier damage up

8601430811 = subweapon 1 reload speed up

11496667 = self restore time

12896397933 = subweapon 2 use limit

11493453 = omnidirectional guard

12896397688 = subweapon 2 attack up

12896397702 = subweapon 2 stagger effect

12896397850 = subweapon 1 attack up

11493692 = physical melee attack up

12896396612 = physical ranged attack up

8601428950 = balancer stat up

8601428597 = boost gauge capacity up

8601429373 = subweapon 2 balancer meter damage up

11494680 = beam melee/ranged cut rate up

12896397397 = back damage up









bad modifiers (red)

12896397219 = partner restore time up

12896396806 = special melee boost consumption up

17191365806 = back damage cut rate down

11496375 = subweapon 2 reload down

11496375 = all ranged damage cut rate down

11496758 = all melee damage cut rate down

8601430600 = all subweapons anti beam damage down

17191362422 = physical melee/ranged damaeg cut rate down

11494982 = physical ranged cut rate down

12896398142 = knockdown boost consumption

12896397596 = repair time up

12896398594 = launch boost consumtion up

11496322 = dash boost consumption up

12896397277 = sidestep boost consumption up

12896395163 = melee boost consumtion up

11496061 = spin slash boost consumption

8601431037 = main ranged use limit down
Is there an ID of auto guard please?

KS212
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Re: SD GUNDAM BATTLE ALLIANCE

Post by KS212 »

exomega wrote:
Sat Aug 27, 2022 1:39 am
There is a way to generate part slot pointer for buggy ms following this method

**important** you must not use "remove MS level limit" before fixing buggy units
**important2** the game needs to be at least unlocked at the point where you can limit break your MS
**important3** limit breaking requires materials.you also need to edit their quantity

1.Use "give all MS"
2.limit break your cheated unit
3.you'll see numbers at the PartsSlotPointer was generated
4.you have to do this manually for each unit
5.then you can use "remove MS level limit" now but all of your units will get only 2 part slots anyway coz you didnt actually limit break in proper way
6.you have to edit all PartsSlotnum , PartsSlot_size , PartSlot_sizes to 4 then your units can use the third and fourth slot,and yes you have to do this for each unit too.
Good info, thanks!

Just a bit of clarification for those who don't get it. @exomega's steps are for if you just want to get 4 slots 'instantly' without uncapping 3 times.

If all you want to do is fix the no slots bug, you only need to uncap the unit ONCE legitimately. That will repair the initial slot and give you the 2nd. Apparently the game has a sort of 'self correction' built in. Using the 'Give all MS' code in DhaosCollider's table gives you the MS but without correct stats or slots. A legitimate change to the stat OR slot must be made for the game to self correct it... so, levelling up will fix stats, and uncapping legitimately will fix slots.

noobiusmaximus5
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Re: SD GUNDAM BATTLE ALLIANCE

Post by noobiusmaximus5 »

Hi I'm a noob to using CE, and I ran into a problem.

After I opened the .CT file, selected the game process, kept the list. It seems that the Pointer->GameEngine is missing its address and so I cant simply just select the cheats I want to use.

As for the game. I bought the game and just ran it from steam and selected that as the game process for CE. I also loaded into the save file.

izayoixx
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Re: SD GUNDAM BATTLE ALLIANCE

Post by izayoixx »

It seems the game corrects upon reload too. Don't know if it works with slots (it should i think) but it definitely works for stats. Also effect ids don't work no? Probably changes on load or something so there won't be an id list. Best you could do is duplicate effects you already have.

bruticus0
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Re: SD GUNDAM BATTLE ALLIANCE

Post by bruticus0 »

noobiusmaximus5 wrote:
Sat Aug 27, 2022 11:08 pm
Hi I'm a noob to using CE, and I ran into a problem.

After I opened the .CT file, selected the game process, kept the list. It seems that the Pointer->GameEngine is missing its address and so I cant simply just select the cheats I want to use.

As for the game. I bought the game and just ran it from steam and selected that as the game process for CE. I also loaded into the save file.
The process you want is not gonna be steam.exe. You can do this two ways.

First way is to fire up the game, then open cheat engine. Find the "Process" of "SDGundamBA-Win64-Shipping.exe". By that, I mean for you to click the button in the upper left of CE. Then go to the "Process" tab, then select the .exe you want. Then load your cheat table.

Second way to do it is fire up the game, then open cheat engine. Then load the cheat table. Some cheat tables will have "Auto attach to process" as the first option. By clicking this box, it will automatically load the game process if it can find it.

One of these methods should work for you. Good luck.

AnataNoKyofu25
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Re: SD GUNDAM BATTLE ALLIANCE

Post by AnataNoKyofu25 »

yanhu0335 wrote:
Sat Aug 27, 2022 4:45 pm
AnataNoKyofu25 wrote:
Sat Aug 27, 2022 10:46 am
Hey I made some digging for the Item Modifier Values.
Some got duplicates, too lazy to sort out. These are not all, just some from my drops.



good modifiers (blue)

12896396554 = Beam Ranged attack

11496404 = all melee/main ranged attacks: higher chance to stagger on hit

17191362389 = melee up

12896395371 = main ranged / subweapon reload speed up

8601429258 = beam ranged attack up

12896396025 = hp up

12896395580 = physical melee attack up

12896395093 = melee up

11496203 = repair time down

12896395243 = ranged stat up

12896397011 = melee/main ranged attacks anti beam barrier damage up

11494951 = physical melee damage cut rate up

11493643 = physical ranged damage cut rate up

12896396112 = all subweapons stagger on hit

12896397308 = subweapon 1 balancer meter damage up

11494269 = superarmor window applied to melee and subweapons

12896396640 = back damage cut rate up

8601428695 = beam ranged cut rate up

11494103 = beam ranged cut rate up

8601429070 = beam melee cut rate up

11494119 = dropped capital up

11495123 = melee/main ranged attacks anti beam barrier damage up

8601430811 = subweapon 1 reload speed up

11496667 = self restore time

12896397933 = subweapon 2 use limit

11493453 = omnidirectional guard

12896397688 = subweapon 2 attack up

12896397702 = subweapon 2 stagger effect

12896397850 = subweapon 1 attack up

11493692 = physical melee attack up

12896396612 = physical ranged attack up

8601428950 = balancer stat up

8601428597 = boost gauge capacity up

8601429373 = subweapon 2 balancer meter damage up

11494680 = beam melee/ranged cut rate up

12896397397 = back damage up









bad modifiers (red)

12896397219 = partner restore time up

12896396806 = special melee boost consumption up

17191365806 = back damage cut rate down

11496375 = subweapon 2 reload down

11496375 = all ranged damage cut rate down

11496758 = all melee damage cut rate down

8601430600 = all subweapons anti beam damage down

17191362422 = physical melee/ranged damaeg cut rate down

11494982 = physical ranged cut rate down

12896398142 = knockdown boost consumption

12896397596 = repair time up

12896398594 = launch boost consumtion up

11496322 = dash boost consumption up

12896397277 = sidestep boost consumption up

12896395163 = melee boost consumtion up

11496061 = spin slash boost consumption

8601431037 = main ranged use limit down
Is there an ID of auto guard please?
Yes there is auto guard. Got it from G Trinity Hard. However values change every restart. Even this table is not guaranteed to work as listed. Better yet stack up items and pray for rng that it drops.

AnataNoKyofu25
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Re: SD GUNDAM BATTLE ALLIANCE

Post by AnataNoKyofu25 »

Here is what I think is the best item setup. Essentially infinite boost, instant reload, and full guard. Also, One-Two hits grunts in Hard Difficulty. Look out for these drops if you will edit.


Slot 1
Melee stat up
Range Stat up
Boost Gauge Capacity Up


Slot 2
Beam melee/ranged attack up
Physical melee/ranged attack up
All attacks balancer meter damage up


Slot 3
All sub-weapon reload speed
Perfect guard window up
Auto Guard


Slot 4
All melee damage cut rate
All ranged damage cut rate
All attacks stagger on hit

izayoixx
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Re: SD GUNDAM BATTLE ALLIANCE

Post by izayoixx »

Does anyone know when the game teaches you how to counter? I've gone through all the tutorials and I remember it just taught me how to just guard and perfect evade.

Also has anyone found a part that gives you super armor/makes you resistant to hits? Would like to confirm if it exists because manually setting the balance per mission start is getting tedious

For auto-guard, wasn't that a guaranteed drop in the early missions and was used in the tutorial on how to use parts? If you sold it then no choice but rng

w2006alex
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Re: SD GUNDAM BATTLE ALLIANCE

Post by w2006alex »

AnataNoKyofu25 wrote:
Sun Aug 28, 2022 1:16 am

Yes there is auto guard. Got it from G Trinity Hard. However values change every restart. Even this table is not guaranteed to work as listed. Better yet stack up items and pray for rng that it drops.
seems that not those values change every restart,

it seems that the part's skill values are independent of every person,

I records my parts skill value yesterday and I want to edit it today,
but my game closed when I leave it aways,

I restart today, the value seems still equals to yesterdays

Skyross_VII
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Re: SD GUNDAM BATTLE ALLIANCE

Post by Skyross_VII »

I noticed that there are 3 suits missing (the 3 Kingdoms themed ones) after using the "Give all MS" script, however, they show up as partner units. Would it be possible to look into this?

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