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<scripts>
- Cheat Engine: Compact Mode
- No Capital Loss
- Player EXP Gained Multiplier
- times
- Infinite HP
- Auto Just Guard/Counter
- auto type
- Infinite Boost
- High Speed Boost
- Infinite Main Weapon
- Infinite Sub Weapon
- Infinite SPA
- Create Material Data List
- Create Parts Data List
- Open Favorites
- Selected MS Data Editor
- Pointer->Selected MS Data
- PlayableMsStatusMap_Key
- MsId
- P->AnalysisList
- analysis
- bNewFlag
- bUpdateFlag
- bDeveloped
- Exp
- Level
- Tp
- TpUsed
- HpLevel
- MobilityLevel
- FightingLevel
- ShootingLevel
- LimitOverCount
- HP
- MobilityValue
- FightingValue
- ShootingValue
- SolidGrappleDeffence
- BeamGrappleDeffence
- SolidShootDeffence
- BeamShootDeffence
- PartsSlotNum
- PartsCost
- PartsCostUsed
- PartsSlotPointer
- PartsSlot_size
- PartsSlot_sizes
- Pointer->Selected MS Data
- Set All MS Level Limit Over Count
- Set All MS PartsSlot Count
- Give All MS (Warning: With PartsSlot bug)
- Remove Buggy MS
- Thanks: Scripts by Tuuuup!
- Capital pickup multiplier
- multiplier
- Bot XP multiplier
- multiplier
- Friendship multiplier (end of battle)
- multiplier
- Item pick up range
- Set materials to 999 (go menu->item->sell materials)
- Revision keys to 99 (Activate in menu and go to mission..)
- Capital pickup multiplier
<pointers>
- Pointer->GameEngine
- P->World
- P->BP_GusBattleGameState_C
- P->MissionManagerComponent
- battle time (visual)
- MissionLoot.Exp
- MissionLoot.Capital
- P->MissionLoot.ItemList
- MissionLoot.ItemList_size
- MissionLoot.ItemList_sizes
- P->MissionLoot.PartsList
- MissionLoot.PartsList_size
- MissionLoot.PartsList_sizes
- MissionLoot.RestoreCount
- MissionLoot.HealCount
- MissionClearReward.Exp
- MissionClearReward.Capital
- P->MissionClearReward.ItemList
- MissionClearReward.ItemList_size
- MissionClearReward.ItemList_sizes
- P->MissionClearReward.PartsList
- MissionClearReward.PartsList_size
- MissionClearReward.PartsList_sizes
- MissionClearReward.SystemDownCount
- MissionClearReward.RestoreCount
- MissionClearReward.HealCount
- P->MissionManagerComponent
- P->BP_GusBattleGameState_C
- P->BP_GusGameInstance_C
- P->BP_GamePlayerController_C
- P->Character
- P->BattleUnitParamComponent
- HP
- MaxHp
- BoostValue
- BalanceValue
- BalanceValueMax
- SpecialValue
- SpecialValueMax
- SpecialRecast
- SpecialRecastMax
- ShieldValue
- DownValue
- DownValueHealInterval
- AntiAttributeValue
- bAntiAttributeBroken
- AntiAttributeValueMax
- AntiAttributeFlag
- AntiAttributeHealRate
- AntiAttributeHealInterval
- AntiAttributeDownTime
- TensionValue
- RepairKitCount
- RepairKitUseCount
- PilotId
- PilotLv
- PilotLvHpRate
- FightingValue
- ShootingValue
- MobilityValue
- SolidGrappleDeffence
- BeamGrappleDeffence
- SolidShootDeffence
- BeamShootDeffence
- BeamShootDeffence
- WalkMoveSpeed
- DashMoveSpeed
- JumpHeight
- JumpSpeed
- Dash1stSpeed
- WalkMoveRotSpeed
- FrontToTargetRotSpeed
- DashMoveRotSpeed
- DefaultGuardAngle
- WeaponShoot.BaseAttack
- WeaponShoot.BaseAttackSPRate
- WeaponShoot.ReplaceReason
- WeaponShoot.ReplaceAction
- WeaponShoot.bUnlimitBullet
- WeaponShoot.BulletMax
- WeaponShoot.BulletMaxOrg
- WeaponShoot.BulletNumOnChangeUnit
- WeaponShoot.ReloadEndSec
- WeaponShoot.ShootActionType
- WeaponShoot.ShootComboLimit
- WeaponShoot.ShootComboMin
- WeaponShoot.bDisableEmptyShootAction
- WeaponShoot.ActionComobCount
- WeaponShoot.ActionComobRequestCount
- WeaponShoot.DisableBitMask
- WeaponShoot.StatusAilmentDisableSec
- WeaponShoot.BulletNum
- WeaponShoot.bIsThisEmptyShoot
- WeaponShoot.bCanReload
- WeaponShoot.bIsReloading
- WeaponShoot.bHasPlayedReloadAction
- WeaponShoot.ReloadCurSec
- WeaponShoot.bDummy
- WeaponGrapple.BaseAttack
- WeaponGrapple.BaseAttackSPRate
- WeaponGrapple.ReplaceReason
- WeaponGrapple.ReplaceAction
- WeaponGrapple.bUnlimitBullet
- WeaponGrapple.BulletMax
- WeaponGrapple.BulletMaxOrg
- WeaponGrapple.BulletNumOnChangeUnit
- WeaponGrapple.ReloadEndSec
- WeaponGrapple.ShootActionType
- WeaponGrapple.ShootComboLimit
- WeaponGrapple.ShootComboMin
- WeaponGrapple.bDisableEmptyShootAction
- WeaponGrapple.ActionComobCount
- WeaponGrapple.ActionComobRequestCount
- WeaponGrapple.DisableBitMask
- WeaponGrapple.StatusAilmentDisableSec
- WeaponGrapple.BulletNum
- WeaponGrapple.bIsThisEmptyShoot
- WeaponGrapple.bCanReload
- WeaponGrapple.bIsReloading
- WeaponGrapple.bHasPlayedReloadAction
- WeaponGrapple.ReloadCurSec
- WeaponGrapple.bDummy
- WeaponSpecial.BaseAttack
- WeaponSpecial.BaseAttackSPRate
- WeaponSpecial.ReplaceReason
- WeaponSpecial.ReplaceAction
- WeaponSpecial.bUnlimitBullet
- WeaponSpecial.BulletMax
- WeaponSpecial.BulletMaxOrg
- WeaponSpecial.BulletNumOnChangeUnit
- WeaponSpecial.ReloadEndSec
- WeaponSpecial.ShootActionType
- WeaponSpecial.ShootComboLimit
- WeaponSpecial.ShootComboMin
- WeaponSpecial.bDisableEmptyShootAction
- WeaponSpecial.ActionComobCount
- WeaponSpecial.ActionComobRequestCount
- WeaponSpecial.DisableBitMask
- WeaponSpecial.StatusAilmentDisableSec
- WeaponSpecial.BulletNum
- WeaponSpecial.bIsThisEmptyShoot
- WeaponSpecial.bCanReload
- WeaponSpecial.bIsReloading
- WeaponSpecial.bHasPlayedReloadAction
- WeaponSpecial.ReloadCurSec
- WeaponSpecial.bDummy
- P->WeaponUniq
- P->BattleUnitParamComponent
- P->Character
- P->GameUserData
- PlayerPilotStatus.HP
- PlayerPilotStatus.Fight
- PlayerPilotStatus.Shoot
- PlayerPilotStatus.Defense
- PlayerPilotStatus.Awake
- PlayerPilotStatus.PilotLevel
- PlayerPilotStatus.PilotExp
- PlayerPilotStatus.SkillSlotNum
- P->PlayableMsStatusMap
- PlayableMsStatusMap_size
- Capital
- P->ItemList
- ItemList_size
- P->PartsList
- PartsList_size
- P->Data_MsAction
- PartnerHPRate
- PartnerAttackRate
- DamageMoveBaseSpeed
- ForceBalanceDamageMsValue_ForMa
- ForceBalanceDamageMsValue_ForMa2
- DownValueMax
- DownActionType
- DownMove
- DownUpperMove
- DownValueHealInterval
- Down_Gravity_StartSec_Normal
- Down_Gravity_StartSec_Stun
- Down_Gravity_StartSec_Aerial
- Down_Gravity_StartSec_ReDownable
- AirDown_EndSec_PC
- AirDown_EndSec_NPC
- AirDown_EndSec_Aerial_PC
- AirDown_EndSec_Aerial_NPC
- AirDown_Cancel_StartSec
- StandUp_StartSec_PC
- StandUp_StartSec_NPC.Min
- StandUp_StartSec_NPC.Max
- SpecialAttackUseGauge
- SpecialRecast
- Dash1stBoostValue
- DashMoveBoostValue
- JumpBoostValue
- P->BP_GamePlayerController_C
- P->World
- UE Object Dumper by Cake-san
- Table by Tuuuup!
- Without PartsSlot bug by exomega
- Note by ZoanChrome
- Posted/Shared a CT in this community (FRF).
If you want to spread the news and let others enjoy all this, please link to this thread without redistributing.
Your thumbs-up will motivate contributors to post/share/update on FRF. - Required that you use Cheat Engine 7.2 or later because used "PE section parsing for addresses" and "AddressList['description']".
- While Auto Just Guard/Counter activated and set to Counter,
playing Chaos Mission from Directory 1 and 3 seems impossible as it will always Fatal crash mid battle.
There's no problem if it was set to Just Guard.
- the game needs to be at least unlocked at the point where you can limit break your MS
- limit breaking requires materials. you also need to edit their quantity
- use Give All MS (Warning: With PartsSlot bug)
- limit break your cheated unit
- you'll see numbers at the PartsSlotPointer was generated
- you have to do this manually for each unit
- all of your units will get only 2 part slots anyway coz you didnt actually limit break in proper way
- you have to edit all PartsSlotnum, PartsSlot_size, PartSlot_sizes to 4 then your units can use the third and fourth slot
- More tips by KS212.
- Fixed Infinite Sub Weapon to support the Build ID: 9416322 ~.
- Added some pointers.
Old:
- Renamed some scripts.
- Added Open Favorites under the Create Parts Data List.
Open the PartsData header where "bLocked" is True. - Merged Revision keys to 99 (Activate in menu and go to mission..) by Tuuuup!
Tuuuup!'s table has been updated to v3. - Changed Auto Just Guard to Auto Just Guard/Counter.
- Merged some scripts by Tuuuup!
- Changed Remove MS Level Limit to Set All MS Level Limit Over Count.
- Added Set All MS PartsSlot Count.
- Added Remove Buggy MS.
I've identified the cause of the PartsSlot bug, but it cannot be fixed with the current Give All MS method.
To get around the PartsSlot bug, you'll have to find another Give All MS method.
Expanded Selected MS Data Editor.
- Added Remove MS Level Limit and Selected MS Data Editor.
- Added Give All MS.
- Added Auto Just Guard and High Speed Boost.
- Added Create Item List and Create Parts List.
- Fixed Player EXP Gained Multiplier.
- Table by ndck76
Its working for me. I got Moon Gundam etc.
Old:
Did you see this pop-up?noobiusmaximus5 wrote: ↑Sat Aug 27, 2022 11:08 pmAfter I opened the .CT file, selected the game process, kept the list. It seems that the Pointer->GameEngine is missing its address and so I cant simply just select the cheats I want to use.
If you haven't seen it, try check the Lua Scripts setting on Cheat Engine.
Thanks for the info. I was able to create a workaround based on your tips.
Try adjusting it with "bDeveloped" on Selected MS Data Editor.
How to use this cheat table?
- Install Cheat Engine
- Double-click the .CT file in order to open it.
- Click the PC icon in Cheat Engine in order to select the game process.
- Keep the list.
- Activate the trainer options by checking boxes or setting values from 0 to 1