Oxygen Not Included

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Cake-san
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Oxygen Not Included

Post by Cake-san »



Re-play the game again & re-worked my table

Options
  • Condition - Max Stamina,Max Calories,Max Breath,Zero Stress,Zero Bladder,Freeze Health,Optimum Temperature,Max Decor,Max Maturity,Max Fertility,Max Incubation,Mature Age,Freshness
  • Minion.StartingLevels =1000 on Generate
  • Minion SkillPoints
  • Building No Damage
  • DeliverItem (CarePackage need to be Initialize else Crash)
  • SelectedTarget - will list out the gameobject's component


How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
OxygenNotIncluded_.CT
(43.45 KiB) Downloaded 8279 times

scjackson
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Re: Oxygen Not Included

Post by scjackson »

Thanks for the cheat. It's a shame that for Max Maturity, Max Fertility, Max Incubation, Mature Age apply to the entire map. It's very funny to see all the critters lay eggs all at the same time but very impractical. Would it be able to apply to selected unit?

Thanks again!

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Cake-san
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Re: Oxygen Not Included

Post by Cake-san »

scjackson wrote:
Fri Aug 26, 2022 2:50 pm
It's a shame that for Max Maturity, Max Fertility, Max Incubation, Mature Age apply to the entire map. It's very funny to see all the critters lay eggs all at the same time but very impractical. Would it be able to apply to selected unit?
You don't want the extra meat,then ? :D

You can always explore the SelectedTarget component if you can't find your desire options in the table.

Here's a script, need to enable SelectedTarget script first, you can set a hotkey for this script, though.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>37595</ID>
      <Description>"SelectedTarget:Fertility/Incubation/Age/AttributeLevel"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{$lua}
if syntaxcheck then return end
[ENABLE]
local list,pointer,ca,cl,cn=getAddress('[[SelectedTarget]+10]+30')
for i=0,readInteger(list+0x10)-1 do
  pointer=readPointer(readPointer(readPointer(list)+i*0x10+8)+0x28)
  ca,cl,cn=mono_object_findRealStartOfObject(pointer)
  --printf('%X:%s',pointer,classname)
  if cn:find('Modifiers') then
    pointer=getAddress(string.format('[[%X+Modifiers.amounts]+Amounts.ModifierList]+10',ca))
    for i=0,readInteger(pointer+8)-1 do
      cl=readPointer(readPointer(pointer)+i*8+0x20)
      cn=readPointer(string.format('[%X+AmountInstance.modifier]+Amount.Id',cl))
      cn=readString(cn+0x14,readInteger(cn+0x10)*2,true)
      if cn:find('Fertility')then writeFloat(cl+getAddress('AmountInstance.value'),100)end
      if cn:find('Age')then writeFloat(cl+getAddress('AmountInstance.value'),10)end
      if cn:find('Incubation')then writeFloat(cl+getAddress('AmountInstance.value'),100)end
    end
  end
  if cn:find('AttributeLevels') then
    pointer=getAddress(string.format('[%X+AttributeLevels.levels]+10',ca))
    for i=0,readInteger(pointer+8)-1 do
      cl=readPointer(readPointer(pointer)+i*8+0x20)
      writeInteger(cl+getAddress('AttributeLevel.level'),1000)
    end
  end
end
[DISABLE]

</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

madg9991
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Re: Oxygen Not Included

Post by madg9991 »

Which option will I need to modify to increase amount of cooling from AETN?

dnag08
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Re: Oxygen Not Included

Post by dnag08 »

how to use option DeliverItem?

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MrFist
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Re: Oxygen Not Included

Post by MrFist »

Thanks

happy
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Re: Oxygen Not Included

Post by happy »

how to use DeliverItem?

plato
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Re: Oxygen Not Included

Post by plato »

Well, this still works. At least part of what I needed. Though I still don't understand how to initialize the care package. I do get deliveries but it's always random. Whatever I set in care package is ignored.

keristerzt
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Re: Oxygen Not Included

Post by keristerzt »

In SelectedTarget, does anyone know how to find specific object/material being stored?

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