Saints Row +6 (table Update3.2)

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sannotsuki
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Re: Saints Row +4 (table Update2.1)

Post by sannotsuki »

Guys is it possible to add Infinite Life for vehicles? I'm having a hard time on the mission that you need to steal the kart car or the food truck on the last mission, every time the car explodes -.-"
A ghost mode will be good too since the notoriety in this game is very badly done.

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flynhigh
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Re: Saints Row +4 (table Update2.1)

Post by flynhigh »

havent found location for ped handle yet in pointer struct but it works just gives all vehicles max health.
Spoiler

Code: Select all

[ENABLE]
aobscanmodule(CarHealthAoB,SaintsRow.exe,F3 0F 11 87 80 00 00 00 45) // should be unique
alloc(newmem,$100,CarHealthAoB)
alloc(thealth,8,CarHealthAoB)

label(code)
label(return)

newmem:
  mov [thealth],rdi  // pointer holder
  cmp [rdi+000000c4],19
  je code
  movss [rdi+00000080],xmm0
  jmp return

code:
  push rcx
  mov rcx,[rdi+00000088]
  mov [rdi+00000080],rcx
  movss xmm0,[rdi+00000080]
  pop rcx
  jmp return

CarHealthAoB:
  jmp newmem
  nop 3
return:
registersymbol(CarHealthAoB)
registersymbol(thealth)

[DISABLE]
CarHealthAoB:
  db F3 0F 11 87 80 00 00 00

unregistersymbol(CarHealthAoB)
dealloc(newmem)

unregistersymbol(thealth)
dealloc(thealth)

sannotsuki
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Re: Saints Row +4 (table Update2.1)

Post by sannotsuki »

It's already a start. Thank you. It helped for 2 missions, one of them the car simply took too many shoots. xD

bloodaxis
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Re: Saints Row +4 (table Update2.1)

Post by bloodaxis »

You can set your vehicle health in the challenge options menu, makes it almost impossible to die. Vehicle Combat Difficulty on 0 and you can drive through exploding barrels and nothing will happen.

aegelmaere
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Re: Saints Row +4 (table Update2.1)

Post by aegelmaere »

how about super jump so you can glide anywhere

MaW
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Saints Row +4 Table

Post by MaW »

Hello

I found how we can trigger the Death Race and Death Eye Perks, but its still needed to be equipped in the phone.
For the Death Race we can modify the movement speed too :D

Code: Select all

Options:
+ Trigger:
 - Dead Eye Perk
 - Death Race Perk
   - Modify Movement Speed
+ No Recoil
+ Rapid Fire
Edit3: Update to 1.1.4

Edit2: Added Rapid Fire

Edit1: Added No Recoil
Attachments
SaintsRow_DX12 +4 - v1.1.4.CT
v1.1.4
(4.59 KiB) Downloaded 234 times
SaintsRow_DX12 +4 - v1.1.2.CT
v1.1.2
(3.85 KiB) Downloaded 66 times
Last edited by MaW on Sun Sep 04, 2022 1:59 pm, edited 3 times in total.

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Cielos
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Re: Saints Row +6 (table Update3)

Post by Cielos »

weekend again~
Update3
- added indestructible vehicle and fly mod

MaW
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Re: Saints Row +6 (table Update3)

Post by MaW »

Cielos wrote:
Sat Sep 03, 2022 1:17 pm
weekend again~
Update3
- added indestructible vehicle and fly mod
Thanks man, but the new table insta crashes the game when its enabled.

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Cielos
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Re: Saints Row +6 (table Update3)

Post by Cielos »

MaW wrote:
Sat Sep 03, 2022 2:35 pm
Cielos wrote:
Sat Sep 03, 2022 1:17 pm
weekend again~
Update3
- added indestructible vehicle and fly mod
Thanks man, but the new table insta crashes the game when its enabled.
hum,,,,, what version? epic store? or somewhere else?

...not much I can do anyway, I don't have any crash since the game's launch... *fingercross*

try activating all the scripts you need as soon as you boot up the game. and/or remove the aobscan. and/or backing up the registers I used in the script.....
will be back on next weekend. if ever.... gooood luck~

forbiddengolds
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Re: Saints Row +6 (table Update3)

Post by forbiddengolds »

For the next update, you think you can add no noteriety and being able to do take downs on regular pedestrians?

Bain
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Re: Saints Row +6 (table Update3)

Post by Bain »

Cielos wrote:
Sat Sep 03, 2022 3:13 pm
MaW wrote:
Sat Sep 03, 2022 2:35 pm
Cielos wrote:
Sat Sep 03, 2022 1:17 pm
weekend again~

Thanks man, but the new table insta crashes the game when its enabled.
hum,,,,, what version? epic store? or somewhere else?

...not much I can do anyway, I don't have any crash since the game's launch... *fingercross*

try activating all the scripts you need as soon as you boot up the game. and/or remove the aobscan. and/or backing up the registers I used in the script.....
will be back on next weekend. if ever.... gooood luck~
I also have insta crash when using the latest version of the table. I run steam version dx12. Start up is fine but when I hit enable, load the save game, instant crash to desktop. Going back to the +4 table, it works fine for me. I have no idea what aobscan is so I don't know how to disable it.

flynhigh
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Re: Saints Row +6 (table Update3)

Post by flynhigh »

Bain wrote:
Sun Sep 04, 2022 1:16 pm
Cielos wrote:
Sat Sep 03, 2022 3:13 pm
MaW wrote:
Sat Sep 03, 2022 2:35 pm


Thanks man, but the new table insta crashes the game when its enabled.
hum,,,,, what version? epic store? or somewhere else?

...not much I can do anyway, I don't have any crash since the game's launch... *fingercross*

try activating all the scripts you need as soon as you boot up the game. and/or remove the aobscan. and/or backing up the registers I used in the script.....
will be back on next weekend. if ever.... gooood luck~
I also have insta crash when using the latest version of the table. I run steam version dx12. Start up is fine but when I hit enable, load the save game, instant crash to desktop. Going back to the +4 table, it works fine for me. I have no idea what aobscan is so I don't know how to disable it.
testing it out crashes mine as well on steam, i removed the coords stuff from the enable script and works fine. this is Cielos newest table just without coord info.
Attachments
SaintsRow_DX12 +6 tableUpdate3.3.CT
(22.35 KiB) Downloaded 397 times

Bain
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Re: Saints Row +6 (table Update3)

Post by Bain »

flynhigh wrote:
Sun Sep 04, 2022 2:10 pm
Bain wrote:
Sun Sep 04, 2022 1:16 pm
Cielos wrote:
Sat Sep 03, 2022 3:13 pm


hum,,,,, what version? epic store? or somewhere else?

...not much I can do anyway, I don't have any crash since the game's launch... *fingercross*

try activating all the scripts you need as soon as you boot up the game. and/or remove the aobscan. and/or backing up the registers I used in the script.....
will be back on next weekend. if ever.... gooood luck~
I also have insta crash when using the latest version of the table. I run steam version dx12. Start up is fine but when I hit enable, load the save game, instant crash to desktop. Going back to the +4 table, it works fine for me. I have no idea what aobscan is so I don't know how to disable it.
testing it out crashes mine as well on steam, i removed the coords stuff from the enable script and works fine. this is Cielos newest table just without coord info.
Thanks this version works for me. I appreciate it.

BlueFlyEye
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Re: Saints Row +6 (table Update3.2)

Post by BlueFlyEye »

SaintsRow_DX12 +6 Update3.3.CT Fly mode does not work 😃

MagikMurlok
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Re: Saints Row +6 (table Update3.2)

Post by MagikMurlok »

Anyone know of anything that can help with the super tedious venture missions, such as towing(keeping the towed vehicle alive for aaaaaaaaages) and toxic barrels (not hitting a single thing, even when cars try to swerve into you)

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