Sorry, somehow the compileCS thing seems not work for my installation of ce 7.4? or my notebook's (windows 11) environment.
It work on my pc windows 10 with ce 7.3.
I would appreciate if you have tried the compileCS version of 'ItemNotDestroy', and tell me if it work and windows os version/ ce versions.
Thank you~
Enable Mono before Activate
-RelicSpawner, spawn relic every x(min 2) battles;
-HignerRarity (battles)
-MinGold
-ItmCntAllowedToTake++
-MinMana (not sure it work)
-ItemNotLocked / Anchor
-Item_useCnt (not sure it work)
-xpx32, max level in a few non-tutorial battles
-ItemNotDestroy
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
Last edited by panraven on Thu Aug 18, 2022 9:56 am, edited 2 times in total.
Still fixing the 'ItemNotDestroy', this time seems going well, no noticeable bug and it work as indented.
Now item will be destroy/or not destroy depending on the item TYPE,
it will destroy (no cheat effect) if it is in some Excluded Type List, eg. grid/craving/curse etc.;
then it will not destroy (has cheat effect) if it is in some Included Type List, currently consumable and component;
The cheat use compileCS and injectDetour* functions etc with csharp source.
Interested one may have a look and customize the include/exclude type list.
The full item type list (an enum) can be found in Assembly-CSharp.dll > default namespace > Item2 class > ItemType enum from a de-compiler or ce's .net info windows.