I noticed a severe lack of cheats that would work for this version of the game, so here's my take on the matter. BaseMod required for some options to work properly.
Includes the following options:
Invincible Agents -- will make your agents immune to any(?) form of conventional damage. Won't prevent instakills.
∞ UPE Boxes -- Any anomalies that use UPE boxes will have 999 at all times.
Instant 60:00 Use Time/Instant 999 Uses -- Any anomalies that require you to use them for a certain length of time or a certain number of times will be affected by these options.
∞ Qliphoth Timer -- this will prevent the meltdown timers on anomalies from decreasing, giving you ∞ time to deal with anomalies suffering a meltdown
∞ Qliphoth Counters -- will keep qliphoth counters at 99 at all times. Effects that instantly set them to 0 will still affect the anomalies.
∞ LOB -- when buying anything during deployment will give you 9999 LOB
No/Instant Qliphoth Meltdowns -- will prevent meltdowns from occuring (useful for normal play) or cause instant meltdown on any work interaction (useful for core suppressions)
∞ Day Energy - will instantly give you 9,999,999 energy. The end of the day is just 1 click away.
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
Is something more required so that those codes can be enabled?
That's the error I get for reference.
Edit: Appears to have been solved on my end when I installed BaseMod. Seems to be a requirement - Thanks!
I figured one of the mods I'm using shifted the offsets from vanilla. Glad to see it was just BaseMod, which doesn't do much on its own. Thanks for the info.
I'm not sure how to do it with a table, but with BaseMod you can go to [game directory]\LobotomyCorp_Data\Managed\BaseMod\BaseCreatures and edit all the .txt files for every anomaly.
Among other things, any line that looks like <equipment level="2" prob="0.05" equipId="400007" /> refers to a Gift. If it has prob= and the equipment ID starts with 4, it's a Gift. If you set prob=1, it will give you 100% Gift chance. Same with Work Success probabilities for different types of work if you're so inclined, and you can do many other things to make your life easier or harder, such as changing Qliphoth Counters, the cost of revealing new anomaly information, whether it can breach or not...
May I ask which version of basemod is applied here?
I've tested 1.0.2.13f1 + basemod 5.0, and 1.0.2.13f1 + basemod 5.1.1, both has the same issue: the invincible agent script can be toggled on, but the agents still suffer damages as usual.
May I ask which version of basemod is applied here?
I've tested 1.0.2.13f1 + basemod 5.0, and 1.0.2.13f1 + basemod 5.1.1, both has the same issue: the invincible agent script can be toggled on, but the agents still suffer damages as usual.
Where did you even find 5.1.1? As far as I know and Google shows me the latest version is 5.0, which is what I had for this table. And aside from that, if the cheat has been activated it makes no sense for them to take any damage, since Cheat Engine checks the opcodes before it does any changes.
Which means for it to have activated the option, the bytes in your game must be the same as in my own at the same offsets, which should make the option work as intended.
I honestly have no idea what could be the issue here. Try to download basemod 5.0 from fearlessrevolution, see if that works. if not, I don't know.