get_movementSpeed -- x8 mv spd (apply on character so raider too)
villager_mod_combatStats -- make each villager combat stats with *pct (percentage) +400%
VillagerHealth_set_happiness -- x10 up /10 down
VillagerHealth_set_diet -- ^ ditto
VillagerHealth_eternalSenior (no elder) -- not tested, should age enter no elder stage, so may be no dead by aging?
Sorry lazy to upload a table.
C&P to memory panel, enable mono before activate
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>0</ID>
<Description>"get_movementSpeed"</Description>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>define(cave,get_movementSpeed)
define(h0,spd)
[ENABLE]
//// 00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F 10 11 12 13 14 15 16 17 18 19 1A 1B 1C 1D 1E 1F 20 21 22 23 24 25 26 27 28 29 2A 2B 2C 2D 2E 2F 30 31 32 33 34 35 36 37 38 39 3A 3B 3C 3D 3E 3F 40 41 42 43 44 45 46 47 48 49 4A 4B 4C 4D 4E 4F 50 51 52 53 54 55 56 57 58 59 5A 5B 5C 5D 5E 5F 60 61 62 63 64 65 66 67 68 69 6A 6B 6C 6D 6E 6F 70 71 72 73 74 75 76 77 78 79 7A 7B 7C 7D 7E 7F
aobscanRegion(spd, Character.get_movementSpeed+0000,Character.get_movementSpeed+0100, 48 89 5C 24 )
alloc(get_movementSpeed,$1000,spd)
registersymbol(get_movementSpeed)
cave+80:
dq cave, spd
cave+100:
readmem(spd,32)
cave+1f0:
dd (float)8
cave+200: // spd
// add code
mov rax,@f
xchg rax,[rsp]
mov [cave+1f8],rax
readmem(spd,5)
jmp spd+5
@@:
mulss xmm0,[cave+1f0]
jmp qword ptr[cave+1f8]
spd:
jmp cave+200 // check nops
// last 0400
[DISABLE]
{$lua}
if not syntaxcheck and readInteger'get_movementSpeed'and autoAssemble [[
[get_movementSpeed+88]:
readmem(get_movementSpeed+100,32)
]]then return[[
dealloc(get_movementSpeed)
unregistersymbol(get_movementSpeed)
]] end
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>1</ID>
<Description>"villager_mod_combatStats"</Description>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>define(cave,villager_mod_combatStats)
define(h0,stat)
[ENABLE]
{$lua}
ofsItemStats = ofsItemStats or monoAA_GETMONOSTRUCT'ItemStats':gsub('vtable[^\n\r]+','',1)-- del 1st vtable for structure
-- print(tostring(ofsItemStats))
return ofsItemStats
{$asm}
//// 00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F 10 11 12 13 14 15 16 17 18 19 1A 1B 1C 1D 1E 1F 20 21 22 23 24 25 26 27 28 29 2A 2B 2C 2D 2E 2F 30 31 32 33 34 35 36 37 38 39 3A 3B 3C 3D 3E 3F 40 41 42 43 44 45 46 47 48 49 4A 4B 4C 4D 4E 4F 50 51 52 53 54 55 56 57 58 59 5A 5B 5C 5D 5E 5F 60 61 62 63 64 65 66 67 68 69 6A 6B 6C 6D 6E 6F 70 71 72 73 74 75 76 77 78 79 7A 7B 7C 7D 7E 7F
aobscanRegion(stat, VillagerHealth.get_health+0000,VillagerHealth.get_health+0100, 0F 29 74 24 ?? 33 D2 F3 0F 10 71 )
aobscanRegion(chk, DamageableComponent.get_maxLife+0000,DamageableComponent.get_maxLife+0100, 48 83 EC ?? 0F 10 99 ?? ?? 00 00)
alloc(villager_mod_combatStats,$1000,stat)
registersymbol(villager_mod_combatStats)
cave+80:
dq cave, stat
cave+100:
readmem(stat,32)
cave+1f0:
dd (float)4
label(modperc)
cave+200: // stat
// add code
push rsi
push rdi
push rax
mov rax,cave+1f0
mov eax,[rax]
mov rsi,chk+07
movsxd rsi,[rsi]
lea rdi,[rcx+rsi+maxLifeModifierPerc]
call modperc
lea rdi,[rcx+rsi+armorModifierPerc]
call modperc
lea rdi,[rcx+rsi+meleeDamageReductionPerc]
call modperc
lea rdi,[rcx+rsi+meleeDamageIncreasePerc]
call modperc
lea rdi,[rcx+rsi+rangedDamageReductionPerc]
call modperc
lea rdi,[rcx+rsi+rangedDamageIncreasePerc]
call modperc
cmp dword ptr[rcx+rsi+meleeBlockChance],(float)0.5
jge short @f
mov dword ptr[rcx+rsi+meleeBlockChance],(float)0.5
@@:
cmp dword ptr[rcx+rsi+rangedBlockChance],(float)0.5
jge short @f
mov dword ptr[rcx+rsi+rangedBlockChance],(float)0.5
@@:
pop rax
pop rdi
pop rsi
readmem(stat,5)
jmp stat+5
modperc:
cmp [rdi],eax
jge short @f
mov [rdi],eax
@@:
ret
stat:
jmp cave+200 // check nops
// last 0400
[DISABLE]
{$lua}
if not syntaxcheck and readInteger'villager_mod_combatStats'and autoAssemble [[
[villager_mod_combatStats+88]:
readmem(villager_mod_combatStats+100,32)
]]then return[[
dealloc(villager_mod_combatStats)
unregistersymbol(villager_mod_combatStats)
]] end
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>2</ID>
<Description>"VillagerHealth_set_happiness"</Description>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>define(cave,VillagerHealth_set_happiness)
define(h0,hpy)
[ENABLE]
//// 00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F 10 11 12 13 14 15 16 17 18 19 1A 1B 1C 1D 1E 1F 20 21 22 23 24 25 26 27 28 29 2A 2B 2C 2D 2E 2F 30 31 32 33 34 35 36 37 38 39 3A 3B 3C 3D 3E 3F 40 41 42 43 44 45 46 47 48 49 4A 4B 4C 4D 4E 4F 50 51 52 53 54 55 56 57 58 59 5A 5B 5C 5D 5E 5F 60 61 62 63 64 65 66 67 68 69 6A 6B 6C 6D 6E 6F 70 71 72 73 74 75 76 77 78 79 7A 7B 7C 7D 7E 7F
aobscanRegion(hpy, VillagerHealth.set_happiness+0000, VillagerHealth.set_happiness+0100, 48 8B D9 0F 29 74 24 )
aobscanRegion(chk, VillagerHealth.set_happiness+0000, VillagerHealth.set_happiness+0100, F3 0F 11 73 ?? 48 85 C9 )
alloc(VillagerHealth_set_happiness,$1000,hpy)
registersymbol(VillagerHealth_set_happiness)
cave+80:
dq cave, hpy
cave+100:
readmem(hpy,32)
cave+1f0:
dd (float)10,(float)0.1
cave+200: // hpy
// add code
readmem(hpy,8)
mov rcx,chk+04
movsx rcx,byte ptr[rcx]
push rdi
sub rsp,48
subss xmm1,[rbx+rcx]
movss [rsp],xmm1
mov rdi,cave+1f0
cmp dword ptr[rsp],0
jg short @f
add rdi,4
@@:
mulss xmm1,[rdi]
addss xmm1,[rbx+rcx]
add rsp,48
pop rdi
jmp hpy+8
hpy:
jmp cave+200 // check nops
db 90 90 90
// last 0400
[DISABLE]
{$lua}
if not syntaxcheck and readInteger'VillagerHealth_set_happiness'and autoAssemble [[
[VillagerHealth_set_happiness+88]:
readmem(VillagerHealth_set_happiness+100,32)
]]then return[[
dealloc(VillagerHealth_set_happiness)
unregistersymbol(VillagerHealth_set_happiness)
]] end
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>3</ID>
<Description>"VillagerHealth_set_diet"</Description>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>define(cave,VillagerHealth_set_diet)
define(h0,hpy)
[ENABLE]
//// 00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F 10 11 12 13 14 15 16 17 18 19 1A 1B 1C 1D 1E 1F 20 21 22 23 24 25 26 27 28 29 2A 2B 2C 2D 2E 2F 30 31 32 33 34 35 36 37 38 39 3A 3B 3C 3D 3E 3F 40 41 42 43 44 45 46 47 48 49 4A 4B 4C 4D 4E 4F 50 51 52 53 54 55 56 57 58 59 5A 5B 5C 5D 5E 5F 60 61 62 63 64 65 66 67 68 69 6A 6B 6C 6D 6E 6F 70 71 72 73 74 75 76 77 78 79 7A 7B 7C 7D 7E 7F
aobscanRegion(hpy, VillagerHealth.set_diet+0000, VillagerHealth.set_diet+0100, 48 8B D9 0F 29 74 24 )
aobscanRegion(chk, VillagerHealth.set_diet+0000, VillagerHealth.set_diet+0100, F3 0F ?? ?? ?? 48 85 C9 )
alloc(VillagerHealth_set_diet,$1000,hpy)
registersymbol(VillagerHealth_set_diet)
cave+80:
dq cave, hpy
cave+100:
readmem(hpy,32)
cave+1f0:
dd (float)10,(float)0.1
cave+200: // hpy
// add code
readmem(hpy,8)
mov rcx,chk+04
movsx rcx,byte ptr[rcx]
push rdi
sub rsp,48
subss xmm1,[rbx+rcx]
movss [rsp],xmm1
mov rdi,cave+1f0
cmp dword ptr[rsp],0
jg short @f
add rdi,4
@@:
mulss xmm1,[rdi]
addss xmm1,[rbx+rcx]
add rsp,48
pop rdi
jmp hpy+8
hpy:
jmp cave+200 // check nops
db 90 90 90
// last 0400
[DISABLE]
{$lua}
if not syntaxcheck and readInteger'VillagerHealth_set_diet'and autoAssemble [[
[VillagerHealth_set_diet+88]:
readmem(VillagerHealth_set_diet+100,32)
]]then return[[
dealloc(VillagerHealth_set_diet)
unregistersymbol(VillagerHealth_set_diet)
]] end
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>4</ID>
<Description>"VillagerHealth_eternalSenior (no elder)"</Description>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>define(cave,VillagerHealth_eternalSenior)
define(h0,noelder)
[ENABLE]
//// 00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F 10 11 12 13 14 15 16 17 18 19 1A 1B 1C 1D 1E 1F 20 21 22 23 24 25 26 27 28 29 2A 2B 2C 2D 2E 2F 30 31 32 33 34 35 36 37 38 39 3A 3B 3C 3D 3E 3F 40 41 42 43 44 45 46 47 48 49 4A 4B 4C 4D 4E 4F 50 51 52 53 54 55 56 57 58 59 5A 5B 5C 5D 5E 5F 60 61 62 63 64 65 66 67 68 69 6A 6B 6C 6D 6E 6F 70 71 72 73 74 75 76 77 78 79 7A 7B 7C 7D 7E 7F
aobscanRegion(noelder,VillagerHealth.GetAgeBracketEnum+0080,VillagerHealth.GetAgeBracketEnum+0180, 8D 41 04 48 83 C4 ?? 5B C3 )
alloc(VillagerHealth_eternalSenior,$1000,noelder)
registersymbol(VillagerHealth_eternalSenior)
cave+80:
dq cave, noelder
cave+100:
readmem(noelder,32)
cave+200: // noelder
// add code
//jmp noelder+0
noelder+02:
db 03
//jmp cave+200 // check nops
// last 0400
[DISABLE]
{$lua}
if not syntaxcheck and readInteger'VillagerHealth_eternalSenior'and autoAssemble [[
[VillagerHealth_eternalSenior+88]:
readmem(VillagerHealth_eternalSenior+100,32)
]]then return[[
dealloc(VillagerHealth_eternalSenior)
unregistersymbol(VillagerHealth_eternalSenior)
]] end
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatTable>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>0</ID>
<Description>"get_movementSpeed"</Description>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>define(cave,get_movementSpeed)
define(h0,spd)
[ENABLE]
//// 00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F 10 11 12 13 14 15 16 17 18 19 1A 1B 1C 1D 1E 1F 20 21 22 23 24 25 26 27 28 29 2A 2B 2C 2D 2E 2F 30 31 32 33 34 35 36 37 38 39 3A 3B 3C 3D 3E 3F 40 41 42 43 44 45 46 47 48 49 4A 4B 4C 4D 4E 4F 50 51 52 53 54 55 56 57 58 59 5A 5B 5C 5D 5E 5F 60 61 62 63 64 65 66 67 68 69 6A 6B 6C 6D 6E 6F 70 71 72 73 74 75 76 77 78 79 7A 7B 7C 7D 7E 7F
aobscanRegion(spd, Character.get_movementSpeed+0000,Character.get_movementSpeed+0100, 48 89 5C 24 )
alloc(get_movementSpeed,$1000,spd)
registersymbol(get_movementSpeed)
cave+80:
dq cave, spd
cave+100:
readmem(spd,32)
cave+1f0:
dd (float)8
cave+200: // spd
// add code
mov rax,@f
xchg rax,[rsp]
mov [cave+1f8],rax
readmem(spd,5)
jmp spd+5
@@:
mulss xmm0,[cave+1f0]
jmp qword ptr[cave+1f8]
spd:
jmp cave+200 // check nops
// last 0400
[DISABLE]
{$lua}
if not syntaxcheck and readInteger'get_movementSpeed'and autoAssemble [[
[get_movementSpeed+88]:
readmem(get_movementSpeed+100,32)
]]then return[[
dealloc(get_movementSpeed)
unregistersymbol(get_movementSpeed)
]] end
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>1</ID>
<Description>"villager_mod_combatStats"</Description>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>define(cave,villager_mod_combatStats)
define(h0,stat)
[ENABLE]
{$lua}
ofsItemStats = ofsItemStats or monoAA_GETMONOSTRUCT'ItemStats':gsub('vtable[^\n\r]+','',1)-- del 1st vtable for structure
-- print(tostring(ofsItemStats))
return ofsItemStats
{$asm}
//// 00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F 10 11 12 13 14 15 16 17 18 19 1A 1B 1C 1D 1E 1F 20 21 22 23 24 25 26 27 28 29 2A 2B 2C 2D 2E 2F 30 31 32 33 34 35 36 37 38 39 3A 3B 3C 3D 3E 3F 40 41 42 43 44 45 46 47 48 49 4A 4B 4C 4D 4E 4F 50 51 52 53 54 55 56 57 58 59 5A 5B 5C 5D 5E 5F 60 61 62 63 64 65 66 67 68 69 6A 6B 6C 6D 6E 6F 70 71 72 73 74 75 76 77 78 79 7A 7B 7C 7D 7E 7F
aobscanRegion(stat, VillagerHealth.get_health+0000,VillagerHealth.get_health+0100, 0F 29 74 24 ?? 33 D2 F3 0F 10 71 )
aobscanRegion(chk, DamageableComponent.get_maxLife+0000,DamageableComponent.get_maxLife+0100, 48 83 EC ?? 0F 10 99 ?? ?? 00 00)
alloc(villager_mod_combatStats,$1000,stat)
registersymbol(villager_mod_combatStats)
cave+80:
dq cave, stat
cave+100:
readmem(stat,32)
cave+1f0:
dd (float)4
label(modperc)
cave+200: // stat
// add code
push rsi
push rdi
push rax
mov rax,cave+1f0
mov eax,[rax]
mov rsi,chk+07
movsxd rsi,[rsi]
lea rdi,[rcx+rsi+maxLifeModifierPerc]
call modperc
lea rdi,[rcx+rsi+armorModifierPerc]
call modperc
lea rdi,[rcx+rsi+meleeDamageReductionPerc]
call modperc
lea rdi,[rcx+rsi+meleeDamageIncreasePerc]
call modperc
lea rdi,[rcx+rsi+rangedDamageReductionPerc]
call modperc
lea rdi,[rcx+rsi+rangedDamageIncreasePerc]
call modperc
cmp dword ptr[rcx+rsi+meleeBlockChance],(float)0.5
jge short @f
mov dword ptr[rcx+rsi+meleeBlockChance],(float)0.5
@@:
cmp dword ptr[rcx+rsi+rangedBlockChance],(float)0.5
jge short @f
mov dword ptr[rcx+rsi+rangedBlockChance],(float)0.5
@@:
pop rax
pop rdi
pop rsi
readmem(stat,5)
jmp stat+5
modperc:
cmp [rdi],eax
jge short @f
mov [rdi],eax
@@:
ret
stat:
jmp cave+200 // check nops
// last 0400
[DISABLE]
{$lua}
if not syntaxcheck and readInteger'villager_mod_combatStats'and autoAssemble [[
[villager_mod_combatStats+88]:
readmem(villager_mod_combatStats+100,32)
]]then return[[
dealloc(villager_mod_combatStats)
unregistersymbol(villager_mod_combatStats)
]] end
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>2</ID>
<Description>"VillagerHealth_set_happiness"</Description>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>define(cave,VillagerHealth_set_happiness)
define(h0,hpy)
[ENABLE]
//// 00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F 10 11 12 13 14 15 16 17 18 19 1A 1B 1C 1D 1E 1F 20 21 22 23 24 25 26 27 28 29 2A 2B 2C 2D 2E 2F 30 31 32 33 34 35 36 37 38 39 3A 3B 3C 3D 3E 3F 40 41 42 43 44 45 46 47 48 49 4A 4B 4C 4D 4E 4F 50 51 52 53 54 55 56 57 58 59 5A 5B 5C 5D 5E 5F 60 61 62 63 64 65 66 67 68 69 6A 6B 6C 6D 6E 6F 70 71 72 73 74 75 76 77 78 79 7A 7B 7C 7D 7E 7F
aobscanRegion(hpy, VillagerHealth.set_happiness+0000, VillagerHealth.set_happiness+0100, 48 8B D9 0F 29 74 24 )
aobscanRegion(chk, VillagerHealth.set_happiness+0000, VillagerHealth.set_happiness+0100, F3 0F 11 73 ?? 48 85 C9 )
alloc(VillagerHealth_set_happiness,$1000,hpy)
registersymbol(VillagerHealth_set_happiness)
cave+80:
dq cave, hpy
cave+100:
readmem(hpy,32)
cave+1f0:
dd (float)10,(float)0.1
cave+200: // hpy
// add code
readmem(hpy,8)
mov rcx,chk+04
movsx rcx,byte ptr[rcx]
push rdi
sub rsp,48
subss xmm1,[rbx+rcx]
movss [rsp],xmm1
mov rdi,cave+1f0
cmp dword ptr[rsp],0
jg short @f
add rdi,4
@@:
mulss xmm1,[rdi]
addss xmm1,[rbx+rcx]
add rsp,48
pop rdi
jmp hpy+8
hpy:
jmp cave+200 // check nops
db 90 90 90
// last 0400
[DISABLE]
{$lua}
if not syntaxcheck and readInteger'VillagerHealth_set_happiness'and autoAssemble [[
[VillagerHealth_set_happiness+88]:
readmem(VillagerHealth_set_happiness+100,32)
]]then return[[
dealloc(VillagerHealth_set_happiness)
unregistersymbol(VillagerHealth_set_happiness)
]] end
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>3</ID>
<Description>"VillagerHealth_set_diet"</Description>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>define(cave,VillagerHealth_set_diet)
define(h0,hpy)
[ENABLE]
//// 00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F 10 11 12 13 14 15 16 17 18 19 1A 1B 1C 1D 1E 1F 20 21 22 23 24 25 26 27 28 29 2A 2B 2C 2D 2E 2F 30 31 32 33 34 35 36 37 38 39 3A 3B 3C 3D 3E 3F 40 41 42 43 44 45 46 47 48 49 4A 4B 4C 4D 4E 4F 50 51 52 53 54 55 56 57 58 59 5A 5B 5C 5D 5E 5F 60 61 62 63 64 65 66 67 68 69 6A 6B 6C 6D 6E 6F 70 71 72 73 74 75 76 77 78 79 7A 7B 7C 7D 7E 7F
aobscanRegion(hpy, VillagerHealth.set_diet+0000, VillagerHealth.set_diet+0100, 48 8B D9 0F 29 74 24 )
aobscanRegion(chk, VillagerHealth.set_diet+0000, VillagerHealth.set_diet+0100, F3 0F ?? ?? ?? 48 85 C9 )
alloc(VillagerHealth_set_diet,$1000,hpy)
registersymbol(VillagerHealth_set_diet)
cave+80:
dq cave, hpy
cave+100:
readmem(hpy,32)
cave+1f0:
dd (float)10,(float)0.1
cave+200: // hpy
// add code
readmem(hpy,8)
mov rcx,chk+04
movsx rcx,byte ptr[rcx]
push rdi
sub rsp,48
subss xmm1,[rbx+rcx]
movss [rsp],xmm1
mov rdi,cave+1f0
cmp dword ptr[rsp],0
jg short @f
add rdi,4
@@:
mulss xmm1,[rdi]
addss xmm1,[rbx+rcx]
add rsp,48
pop rdi
jmp hpy+8
hpy:
jmp cave+200 // check nops
db 90 90 90
// last 0400
[DISABLE]
{$lua}
if not syntaxcheck and readInteger'VillagerHealth_set_diet'and autoAssemble [[
[VillagerHealth_set_diet+88]:
readmem(VillagerHealth_set_diet+100,32)
]]then return[[
dealloc(VillagerHealth_set_diet)
unregistersymbol(VillagerHealth_set_diet)
]] end
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>4</ID>
<Description>"VillagerHealth_eternalSenior (no elder)"</Description>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>define(cave,VillagerHealth_eternalSenior)
define(h0,noelder)
[ENABLE]
//// 00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F 10 11 12 13 14 15 16 17 18 19 1A 1B 1C 1D 1E 1F 20 21 22 23 24 25 26 27 28 29 2A 2B 2C 2D 2E 2F 30 31 32 33 34 35 36 37 38 39 3A 3B 3C 3D 3E 3F 40 41 42 43 44 45 46 47 48 49 4A 4B 4C 4D 4E 4F 50 51 52 53 54 55 56 57 58 59 5A 5B 5C 5D 5E 5F 60 61 62 63 64 65 66 67 68 69 6A 6B 6C 6D 6E 6F 70 71 72 73 74 75 76 77 78 79 7A 7B 7C 7D 7E 7F
aobscanRegion(noelder,VillagerHealth.GetAgeBracketEnum+0080,VillagerHealth.GetAgeBracketEnum+0180, 8D 41 04 48 83 C4 ?? 5B C3 )
alloc(VillagerHealth_eternalSenior,$1000,noelder)
registersymbol(VillagerHealth_eternalSenior)
cave+80:
dq cave, noelder
cave+100:
readmem(noelder,32)
cave+200: // noelder
// add code
//jmp noelder+0
noelder+02:
db 03
//jmp cave+200 // check nops
// last 0400
[DISABLE]
{$lua}
if not syntaxcheck and readInteger'VillagerHealth_eternalSenior'and autoAssemble [[
[VillagerHealth_eternalSenior+88]:
readmem(VillagerHealth_eternalSenior+100,32)
]]then return[[
dealloc(VillagerHealth_eternalSenior)
unregistersymbol(VillagerHealth_eternalSenior)
]] end
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatTable>