[REQUEST] Farthest Frontier
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- Noobzor
- Posts: 6
- Joined: Wed Jul 20, 2022 2:18 pm
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[REQUEST] Farthest Frontier
Game Name: Farthest Frontier
Game Engine: Version: Unity
Game Version: 0.7.2
Options Required: Infinite Ressources, Instant Build
Steam Website:
Other Info:
Game Engine: Version: Unity
Game Version: 0.7.2
Options Required: Infinite Ressources, Instant Build
Steam Website:
Other Info:
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- What is cheating?
- Posts: 1
- Joined: Thu Mar 19, 2020 11:05 am
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- Sylencer90
- Expert Cheater
- Posts: 145
- Joined: Sun Apr 01, 2018 6:41 pm
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Re: [REQUEST] Farthest Frontier
+1 from me as well.
- The Mogician
- Table Makers
- Posts: 762
- Joined: Sat Mar 04, 2017 12:00 am
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Re: [REQUEST] Farthest Frontier
Resources are in 4 bytes, so is required "worktime". So if you are trying to start a field that requires 3000 "work time", look for 3000, when it gets reduced, search for it again. So on so forth.
Re: [REQUEST] Farthest Frontier
Game Manager
Tutorial: Access to Game Manager Step By Step Guide
1). Double click and copy this address
2). Go To Memory View
3). Press 'Ctrl + D' will open Structure Dissect.
4). Paste the address here
5). Go to 'Structures' and Select 'Define New Structure' and just click on the 'Ok' Button
Tutorial: How To Add 'Game Manager' Pointers To The Existing Table & use it for later
Ok so now that you have the base address and had open the 'Game Manager'. Now the next thing is adding the pointers that you want into the existing table. Here's an example.
1). Click on the 'Happiness Manager'
2). Select the pointers that you want to add into the table by using the Shift or Ctrl Key + Using the mouse. After that Right click any of the selected pointers and select 'Add To Address List' or using the shortcut 'A' key
3). Select a pointer and double click on the 'Address' with the P->XXXXXXXXXXX
4). Change the address marked with the red box into [data]
5). It should look like this
And click on the 'Ok' Button. That's it. Do this for the other pointers as well. Just copy and paste the [data] to all those addresses and don't forget to save the table using Ctrl+Alt+S or Ctrl+S or simply going to 'File' and 'Save'
- Attachments
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- FarthestFrontier v0.7.2 (E.A).CT
- (1.82 KiB) Downloaded 2152 times
Last edited by ndck76 on Sat May 13, 2023 3:01 am, edited 14 times in total.
- The Mogician
- Table Makers
- Posts: 762
- Joined: Sat Mar 04, 2017 12:00 am
- Reputation: 556
Re: [REQUEST] Farthest Frontier
Anyone found any particularly useful pointers in the game manager? There are so many of those in there and I'm trying to go through all of those figuring out which ones are helpful.
Re: [REQUEST] Farthest Frontier
I found some interesting values under VillagerHealth
I had to use .net info to get the values.
But there is alot of information to each villager there.
Under Villager is movement bonuses
Under VillagerInitialSuppliesData is carry capacity.
VillagerStatOverrides has some good stat modifiers like armor and search radius
GameManager doesn't have much from what i see.
I had to use .net info to get the values.
But there is alot of information to each villager there.
Under Villager is movement bonuses
Under VillagerInitialSuppliesData is carry capacity.
VillagerStatOverrides has some good stat modifiers like armor and search radius
GameManager doesn't have much from what i see.
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