Fallout 4

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Alfon
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Re: Fallout 4

Post by Alfon »

Hi all..
There is also command console for Fallout4, but since some still asking updated table so here it is.

Updated table from "Gameplayer" for Fallout 4 version 1.10.163

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
Fallout4.CT
(26.16 KiB) Downloaded 5109 times

pacifista
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Re: Fallout 4

Post by pacifista »

wow, still works.

legend0fthefall
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Re: Fallout 4

Post by legend0fthefall »

Eh, not really. Some do, some don't. Looking for anything updated?

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Csimbi
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Re: Fallout 4

Post by Csimbi »

This game sucks real bad (pales in comparison to FO:New Vegas in every sense), but I felt like playing it anyway.
Here's a table for the current version on Steam (v1.10.163.0).
Sometimes the player pointer is not picked up immediately, so it's best you enable the script before loading your save.

It gives you:
- a bunch of pointers to Player AVs. The pointers may become invalid as you progress in the game, so don't rely on these heavily.
- Infinite AP; you'll still be limited to your max AP at each VATS activation.
- Player Damage Mod; allows you to scale the damage you do onto others.
- VATS Cost Mod; Allows scaling the VATS costs
- Move Speed Mod; Allows scaling your movement speed. You might need to force an update to take effect (crouch, stand up, move a bit then crouch back again).
- Jump Height Mod; Allows scaling your jump height.
- Carry Weight Mod; Allows scaling your carry weight. You might need to force an update to take effect (unequip a weapon/armour and equip it back).
- Force Automatic Weapon; Forces the "automatic" flag for your weapon, allowing it to rapid fire constantly while holding the trigger. Great for early gameplay while you have no access to decent weapon mods.
- Force No Weapon Spinup; Forces the game to ignore the "spin up" flag for your weapon, so it fires/stops instantly when the fire button is pressed. Great for minigun.
- Force No Weapon Single Fire; Forces the game to ignore the "single fire" flag for your weapon, so you do not need to chamber an ammo after each shot. Great for sniper rifles.
- Infinite Clip; Infinite ammo.
- Fire Rate Mod; Allows you to scale the fire rate of non-automatic weapons.
- Weapon Spread Mod; Allows you to scale the spread of your weapon.
- Weapon Recoil Mod; Allows you to scale the recoil of your weapon.
- Improved Compass; Based on [Link] from Jagger, it's more or less the same thing, but allows various configuration options like distance scaling and what to show.

Enjoy!
Attachments
Fallout4.CT
(67.55 KiB) Downloaded 5201 times

pacifista
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Re: Fallout 4

Post by pacifista »

Csimbi wrote:
Wed Dec 28, 2022 12:08 am
This game sucks real bad (pales in comparison to FO:New Vegas in every sense), but I felt like playing it anyway.
Here's a table for the current version on Steam (v1.10.163.0).
Sometimes the player pointer is not picked up immediately, so it's best you enable the script before loading your save.

It gives you:
- a bunch of pointers to Player AVs. The pointers may become invalid as you progress in the game, so don't rely on these heavily.
- Infinite AP; you'll still be limited to your max AP at each VATS activation.
- Player Damage Mod; allows you to scale the damage you do onto others.
- VATS Cost Mod; Allows scaling the VATS costs
- Move Speed Mod; Allows scaling your movement speed. You might need to force an update to take effect (crouch, stand up, move a bit then crouch back again).
- Jump Height Mod; Allows scaling your jump height.
- Carry Weight Mod; Allows scaling your carry weight. You might need to force an update to take effect (unequip a weapon/armour and equip it back).
- Force Automatic Weapon; Forces the "automatic" flag for your weapon, allowing it to rapid fire constantly while holding the trigger. Great for early gameplay while you have no access to decent weapon mods.
- Force No Weapon Spinup; Forces the game to ignore the "spin up" flag for your weapon, so it fires/stops instantly when the fire button is pressed. Great for minigun.
- Force No Weapon Single Fire; Forces the game to ignore the "single fire" flag for your weapon, so you do not need to chamber an ammo after each shot. Great for sniper rifles.
- Infinite Clip; Infinite ammo.
- Fire Rate Mod; Allows you to scale the fire rate of non-automatic weapons.
- Weapon Spread Mod; Allows you to scale the spread of your weapon.
- Weapon Recoil Mod; Allows you to scale the recoil of your weapon.
- Improved Compass; Based on [Link] from Jagger, it's more or less the same thing, but allows various configuration options like distance scaling and what to show.

Enjoy!
Thx for the amazing table.

Sarevok
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Re: Fallout 4

Post by Sarevok »

Thanks Man, great table

cheatenginedead
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Re: Fallout 4

Post by cheatenginedead »

Surprisingly it still works well. There’s an update incoming in a few days, hoping this cheat engine table would still be updated.

Bulldoser
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Re: Fallout 4

Post by Bulldoser »

Thanks a lot. F4 is me fave Fallout game so far.

desperadolost
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Re: Fallout 4

Post by desperadolost »

no not working anymore since latest update ;-(

CEplusAHK
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Re: Fallout 4

Post by CEplusAHK »

Csimbi wrote:
Wed Dec 28, 2022 12:08 am
Enjoy!
last update broke the table, it's joever

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Csimbi
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Re: Fallout 4

Post by Csimbi »

CEplusAHK wrote:
Sat Apr 27, 2024 10:32 pm
Csimbi wrote:
Wed Dec 28, 2022 12:08 am
Enjoy!
last update broke the table, it's joever
Of course it did.
No Vulkan, mods are broken. There is nothing "next gen" about this release. Only once again, biasing it even more towards their schtoopid Club.
Expect no updates from me. I'll keep playing the last good version (from GOG.com).
Go and bitch about it at Bethesda, like everyone else.
It's a royal eff up - exactly on par with Starfield.
Last edited by Csimbi on Sun Apr 28, 2024 3:58 pm, edited 1 time in total.

liquidxearo1
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Re: Fallout 4

Post by liquidxearo1 »

tilde tgm

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totalabyss
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Re: Fallout 4

Post by totalabyss »

yup last update broke all tables, Time to wait and see if anyone updates there tables.

santarica
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Re: Fallout 4

Post by santarica »

thanks a lot

pimphard
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Re: Fallout 4

Post by pimphard »

Thanks for this one

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