Cult of the Lamb

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darkdex52
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Re: Cult of the Lamb

Post by darkdex52 »

Slight problem with Akira's table on latest version. When using "Inf. Spell Ammo" script, casting spells doesn't work anymore if I hold the aim button, it only works if I quickly release the spell. So I can't charge up any powerfull spell attacks. It just won't shoot with the script on.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

Arthengine
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Re: Cult of the Lamb

Post by Arthengine »

The only thing that's working for me is the "No Item Consume".

Everything else just turns green without a checkbox. At the start I also got this message:

> Failure injecting the MonoDatacollector library:dllInject failed: Failed injecting the DLL
Force load module failed:Unable to open file "G:\Other\CE_7.4\autorun\dlls\MonoDataCollector64.dll": The system cannot find the file specified.


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Akira
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Re: Cult of the Lamb

Post by Akira »

Arthengine wrote:
Wed Aug 24, 2022 6:13 am
The...
So the "mono features" don't seem to work for you for what ever reason.
At the top bar of CE when the game process is selected you see "mono", click on that and try to enable 'em manually.
If that doesn't work then maybe try to re-install CE.

CannonFodder
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Re: Cult of the Lamb

Post by CannonFodder »

dll modify for game version 1.0.3

change follower trait generation, new follower will get 4 good traits, 3 random and 1 faithful

good traits include:
Faithful,
Coprophiliac,
Gullible,
NaturallyObedient,
IronStomach,
Zealous,
Coprophiliac,
LoveOfSickPeople

Update1:
1. Add all of the following traits to newly generated follower, though some of them have no effect before corresponding doctrine is unlocked.
NaturallyObedient
DesensitisedToDeath
Cannibal
GrassEater
Libertarian
SacrificeEnthusiast
Faithful
LoveOfSickPeople
IronStomach
Zealous
Materialistic
FalseIdols
Gullible
Coprophiliac
Industrious
ConstructionEnthusiast
MushroomEncouraged
LoveElderly
Immortal

2. Unlock a doctrine gives you both effect from the same tier, if the effect is not mutually exclusive traits by game code. (such as Substances Encouraged and Belief in Prohibitionism) Do not work for already unlocked ones.
Only children make choices, adults take all of them.

Update2:
updated for both 1.0.3 and 1.0.12
doctrine unlocked rituals from the same tier will take the same slot, so I removed those conflict unlock made in update1
(better use Cake-san's table to call cheat console for unlock all rituals)
followers died of old age will be 30 years younger if resurrected by ritual, to a min of 16 years old
save file will be decryped into plain json
max devotion of shrine increased by 100 times
max prayers of shrine increased by 10 times

Update3:
equip any fleece to enjoy nearly all buff from fleeces, except the buff from blue heart one
increased golden fleece's weapon damage multiplier limit from 2 to 4
but only when equip fleeces in the 1st line you will suffer no debuff.

pw:
CultCannonFodder
Assembly-CSharp.zip
Update3 1.0.12
(2.04 MiB) Downloaded 1061 times
Assembly-CSharp.zip
Update2 1.0.12
(2.04 MiB) Downloaded 111 times
Assembly-CSharp.zip
Update2 1.0.3
(2.03 MiB) Downloaded 129 times
Assembly-CSharp.zip
Update1
(2.03 MiB) Downloaded 135 times
Assembly-CSharp.zip
Old
(2.03 MiB) Downloaded 164 times
Last edited by CannonFodder on Sun Aug 28, 2022 8:25 am, edited 2 times in total.

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The Doctor
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Re: Cult of the Lamb

Post by The Doctor »

CannonFodder wrote:
Thu Aug 25, 2022 2:32 pm
dll modify for game version 1.0.3

change follower trait generation, new follower will get 4 good traits, 3 random and 1 faithful

good traits include:
Faithful,
Coprophiliac,
Gullible,
NaturallyObedient,
IronStomach,
Zealous,
Coprophiliac,
LoveOfSickPeople

Update1:
1. Add all of the following traits to newly generated follower, though some of them have no effect before corresponding doctrine is unlocked.
NaturallyObedient
DesensitisedToDeath
Cannibal
GrassEater
Libertarian
SacrificeEnthusiast
Faithful
LoveOfSickPeople
IronStomach
Zealous
Materialistic
FalseIdols
Gullible
Coprophiliac
Industrious
ConstructionEnthusiast
MushroomEncouraged
LoveElderly
Immortal

2. Unlock a doctrine gives you both effect from the same tier, if the effect is not mutually exclusive traits by game code. (such as Substances Encouraged and Belief in Prohibitionism) Do not work for already unlocked ones.
Only children make choices, adults take all of them.

pw:
CultCannonFodder


Assembly-CSharp.zip
Assembly-CSharp.zip
Would this work with version 1.0.12?

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Akira
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Re: Cult of the Lamb

Post by Akira »

CannonFodder wrote:
Thu Aug 25, 2022 2:32 pm
dll modify for game version 1.0.3
It's not really the best idea to upload actual game files in the public.
And it would makes more sense to make actual mods instead of editing the original files.
Besides that it will breaks with every game update since you change the original file which gets changed through updates.

CannonFodder
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Re: Cult of the Lamb

Post by CannonFodder »

I'd like to make a mod, but this game provides no mod interface. I searched a bit, there is a BepInEx plugin which uses code injection to patch functions. It's difficult to understand its concept and api, I might try it later in other unity games.
A mod patching functions is more compatible only for a few versions. There is a decrypt save mod in nexus, which is already incompatiable with 1.0.3.
Despite its maintainability, changing a few lines in decompiler is still much easier than make a mod to patch functions with dozens of lines of codes. Unfortunately, it's currently the only way I'm skilled in.

CannonFodder
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Re: Cult of the Lamb

Post by CannonFodder »

The Doctor wrote:
Fri Aug 26, 2022 10:21 pm
Would this work with version 1.0.12?
Most likely it wouldn't.

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Akira
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Re: Cult of the Lamb

Post by Akira »

CannonFodder wrote:
Sat Aug 27, 2022 2:22 am
I'd like to make a mod
There are more than enough tools & tutorials available for unity modding.
And a actual mod is far more update resistant if done correctly, also no need for "dozens of lines of code".

CannonFodder
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Re: Cult of the Lamb

Post by CannonFodder »

Could you please recommend some good tools & tutorials? I haven't find any method other than BepInEx yet.

Kirbble
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Re: Cult of the Lamb

Post by Kirbble »

Hey this mod is AWESOME I used it to skip past the rogue light aspects and just take care of my cult but I've run into the issue of having heart of heretics and holy talisman that are stuck in my inventory that I can't get rid of. Is there anyway to delete those items from my inventory? tyvm for the mod

CannonFodder
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Re: Cult of the Lamb

Post by CannonFodder »

Is there any downside with heart of heretics or holy talisman in inventory? I haven't encountered any.
If you are annoyed by the notification mark in temple menu "crown", just use inventory editor in the tables to change their count to 0.

Bluezinger
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Re: Cult of the Lamb

Post by Bluezinger »

Is there any ways to stop the time?

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liqSTAR
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Re: Cult of the Lamb

Post by liqSTAR »

Bluezinger wrote:
Wed Aug 31, 2022 12:58 pm
Is there any ways to stop the time?
Yeah that would be awesome, feeling really pressured in my old years with those mechanics.

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Wraithspectr3
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Re: Cult of the Lamb

Post by Wraithspectr3 »

Bluezinger wrote:
Wed Aug 31, 2022 12:58 pm
Is there any ways to stop the time?
yup, there is. go to the "DataManger" script and activate, then look for "CurrentGameTime" (Float value, should be between 0 and 1200). freeze it or lower the value to go back in time of day. ;)

what i want to know is if there is a possibility to unlock all doctrines?
Last edited by Wraithspectr3 on Tue Sep 06, 2022 4:57 pm, edited 1 time in total.

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