Game Name: Cult of the Lamb
Game Process: Cult Of The Lamb.exe
Game Version: 1.0.5
Game Engine: Unity
Game DLL: Assembly-CSharp
Anti-Cheat: -
Savegame: C:\Users\<UserName>\AppData\LocalLow\Massive Monster\Cult Of The Lamb\saves
Cheat Engine: 7.4 (Dark Mode)
Game Website: If you like my work then please rate this post positive, it's easy, just hit the "Post reputation" button at the top right of the post. If you want to share the table then share the link to this post but do not upload this table anywhere else.
Scripts:
-Inf. Health
-Inf. Spell Ammo
-No Dodge Delay
-Increased Attack Rate
-No Item Consume
-Unlock Buildings
-InventoryPointer
Pointer:
-PlayerController
-DataManager
The Tables can also be found in our Discord Server: [Link] If you have any questions or need help feel free to ask there, we have tables for a lot other games as well. Old Versions
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Table updates will be available only for Patreon patrons pledging to tier 2: [Link]
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
Last edited by Akira on Sun Aug 18, 2024 6:47 am, edited 10 times in total.
Open table, go to Memory View and hit Ctrl+A, in the new window paste the code in, click on File -> Assign to current cheat table.
At main menu you should be able to select a save slot in which the game will save the game when playing and ofc you should also be able to load the savegame.
However this doesn't work perfectly, sometimes it does and sometimes it doesn't, hope someone can help me with that.
I know that ppl got it fully working by editing the game's DLL but I prefer a script for CE.
Last edited by Akira on Mon Aug 08, 2022 9:45 am, edited 2 times in total.
How do I use this script?
At the game restart I have to reload the scrip for the menu Save/Load to appear?
What should I do for use it in combination with trainer CT file?
Open table, go to Memory View and hit Ctrl+A, in the new window paste the code in, click on File -> Assign to current cheat table.
At main menu you should be able to select a save slot in which the game will save the game when playing and ofc you should also be able to load the savegame.
However this doesn't work perfectly, sometimes it does and sometimes it doesn't, hope someone can help me with that.
I know that ppl got it fully working by editing the game's DLL but I prefer a script for CE.
Lua error in the script at line 23:[string "local synctaxcheck,memrec=... ..."]:2: attempt to index a nil value (local 'memrec')
just a quick table which allows for modifying health and inventory and other attributes like ability points. The table is a bit of a mess atm but I am still finding things.
edit:corrected script
update:
added inventory script which sets the quantity of every item to 1000
added script which allows for the modification of the golden fleece multiplier
added script which gives 4 free tarot cards without needing to have the fleece equipped hence not having any of the downsides.
The table I made is for the release version. Is there an issue with it?
Most of the values show up as ?? for me, I'm wondering if there is a difference between the GOG version (the one i have) and the Steam version if you are using that (might be other versions too, not sure).