[Request] Digimon Survive

Ask about cheats/tables for single player games here
JorgeFFC
Expert Cheater
Expert Cheater
Posts: 89
Joined: Sun Jul 01, 2018 2:02 am
Reputation: 31

Re: [Request] Digimon Survive

Post by JorgeFFC »

hmmm Capture ratio seems to also be 4 bytes after talking with the digimon(a bit bad) also Karma in this game is important to define evolution route/characters route and so... giving higher importance to choices that actually affects who will be alongside u near end(interesting take, already done in SMT series before, but i never expected something similar in a Digimon game lul). So yeah, an affinity+karma overall and choice code to swap a bit on who survives event x would be neat for a change without NG+ stuff...

thmagi
What is cheating?
What is cheating?
Posts: 1
Joined: Sun Jul 31, 2022 12:01 pm
Reputation: 0

Re: [Request] Digimon Survive

Post by thmagi »

does anyone have a affinity cheat, I cbf rebuilding my meter in my 2nd playthrough

faridamirfr95
Novice Cheater
Novice Cheater
Posts: 18
Joined: Sun Dec 02, 2018 6:48 am
Reputation: 2

Re: [Request] Digimon Survive

Post by faridamirfr95 »

fearlessrevolution has make a trainer for this game

Blob55
Cheater
Cheater
Posts: 31
Joined: Mon Nov 11, 2019 9:54 am
Reputation: 1

Re: [Request] Digimon Survive

Post by Blob55 »

faridamirfr95 wrote:
Sun Jul 31, 2022 2:17 pm
fearlessrevolution has make a trainer for this game
It's kind of useless without infinite free turns if it doesn't come with it. Additionally, all the battles codes are 100% worthless considering how few battles there are and how easy they are.

Tatsuna
What is cheating?
What is cheating?
Posts: 2
Joined: Thu Sep 16, 2021 11:58 pm
Reputation: 1

Re: [Request] Digimon Survive

Post by Tatsuna »

Hi guys, has anyone managed to make a code to freeze and unfreeze action times?
I managed to do so through Cheat Engine in the first free time sequence, but in the second one even though I can still find the value it doesn't work if I edit it.

rudm09
Expert Cheater
Expert Cheater
Posts: 157
Joined: Sun Aug 26, 2018 5:44 pm
Reputation: 59

Re: [Request] Digimon Survive

Post by rudm09 »

Tatsuna wrote:
Sun Jul 31, 2022 6:42 pm
Hi guys, has anyone managed to make a code to freeze and unfreeze action times?
I managed to do so through Cheat Engine in the first free time sequence, but in the second one even though I can still find the value it doesn't work if I edit it.
I didnt make a code but thanks to other person here i got a way.make a save before spending free time actions and check how many actions you have before everyone changes positions, in case of the second time is 4 actions for the first part more 4 after that and 4 more after that, try to search for 4 on the cheat engine,example: im at the second time so its appearing i have 08/12 actions so try to type 4 on CE and spend an action, now its 07/12 so now search 3 and do it until you find it and it should work also a tip the valor is 4 byte

User avatar
Cake-san
Table Makers
Table Makers
Posts: 433
Joined: Sun Mar 26, 2017 4:32 pm
Reputation: 799

Re: [Request] Digimon Survive

Post by Cake-san »

Here's a simple table...
Option
  • Battle Infinite Move
  • Savedata:AddItem
  • Savedata:AddUnit
  • Lazy pointer - Savedata -can edit karma, units, partnerLove , etc
///

Update 1
  • Added names/labels to [0F0] gameFlgs
  • Fixed Battle Infinite Move script
  • Added AdvExplore - Don't know if -> [030] uiActionCount -> [010] freePartCount -> [054] _freeActCnt is the right one
Attachments
DigimonSurvive_.CT
Update 1
(37.84 KiB) Downloaded 2085 times
DigimonSurvive_.CT
(36.51 KiB) Downloaded 1526 times
Last edited by Cake-san on Sat Aug 06, 2022 2:03 am, edited 1 time in total.

BalrogDeMorgoth
Cheater
Cheater
Posts: 48
Joined: Mon Apr 15, 2019 8:41 pm
Reputation: 3

Re: [Request] Digimon Survive

Post by BalrogDeMorgoth »

Cake-san wrote:
Mon Aug 01, 2022 1:04 am
Here's a simple table...
Option
  • Battle Infinite Move
  • Savedata:AddItem
  • Savedata:AddUnit
  • Lazy pointer - Savedata -can edit karma, units, partnerLove , etc
Does it include editing the Free Time turns?

rudm09
Expert Cheater
Expert Cheater
Posts: 157
Joined: Sun Aug 26, 2018 5:44 pm
Reputation: 59

Re: [Request] Digimon Survive

Post by rudm09 »

BalrogDeMorgoth wrote:
Mon Aug 01, 2022 2:56 am
Cake-san wrote:
Mon Aug 01, 2022 1:04 am
Here's a simple table...
Option
  • Battle Infinite Move
  • Savedata:AddItem
  • Savedata:AddUnit
  • Lazy pointer - Savedata -can edit karma, units, partnerLove , etc
Does it include editing the Free Time turns?
check lazypointer --- savedata[0B8] --- gameMainData --- [0AC] freeActCnt there should be the number of actions you have

BalrogDeMorgoth
Cheater
Cheater
Posts: 48
Joined: Mon Apr 15, 2019 8:41 pm
Reputation: 3

Re: [Request] Digimon Survive

Post by BalrogDeMorgoth »

rudm09 wrote:
Mon Aug 01, 2022 3:12 am
BalrogDeMorgoth wrote:
Mon Aug 01, 2022 2:56 am
Cake-san wrote:
Mon Aug 01, 2022 1:04 am
Here's a simple table...
Option
  • Battle Infinite Move
  • Savedata:AddItem
  • Savedata:AddUnit
  • Lazy pointer - Savedata -can edit karma, units, partnerLove , etc
Does it include editing the Free Time turns?
check lazypointer --- savedata[0B8] --- gameMainData --- [0AC] freeActCnt there should be the number of actions you have
Thanks, that's what I had guessed but I was afraid of messing something up if I misunderstood what it was.

BalrogDeMorgoth
Cheater
Cheater
Posts: 48
Joined: Mon Apr 15, 2019 8:41 pm
Reputation: 3

Re: [Request] Digimon Survive

Post by BalrogDeMorgoth »

BalrogDeMorgoth wrote:
Mon Aug 01, 2022 3:15 am
rudm09 wrote:
Mon Aug 01, 2022 3:12 am
BalrogDeMorgoth wrote:
Mon Aug 01, 2022 2:56 am

Does it include editing the Free Time turns?
check lazypointer --- savedata[0B8] --- gameMainData --- [0AC] freeActCnt there should be the number of actions you have
Thanks, that's what I had guessed but I was afraid of messing something up if I misunderstood what it was.
Seems like a messed up anyway. At least now I know that if you still have actions left when you take the last action consuming dialogue in free time, you're soft locked.

XblankX94
What is cheating?
What is cheating?
Posts: 2
Joined: Mon Aug 01, 2022 4:51 am
Reputation: 0

Re: [Request] Digimon Survive

Post by XblankX94 »

Hi. why my digimon all change to agumon?? how to turn it back to normal. please help

Kionaru
Expert Cheater
Expert Cheater
Posts: 94
Joined: Mon Mar 29, 2021 6:43 am
Reputation: 6

Re: [Request] Digimon Survive

Post by Kionaru »

how to add digimon without partner?

User avatar
Cake-san
Table Makers
Table Makers
Posts: 433
Joined: Sun Mar 26, 2017 4:32 pm
Reputation: 799

Re: [Request] Digimon Survive

Post by Cake-san »

XblankX94 wrote:
Mon Aug 01, 2022 4:51 am
Hi. why my digimon all change to agumon?? how to turn it back to normal. please help
How did you manage to do that ? Alas, you can probably edit the unit one by one...
Kionaru wrote:
Mon Aug 01, 2022 10:14 am
how to add digimon without partner?
Either edit partner id for each unit to -1 / FFFFFFFF / 4294967295
or edit Savedata:AddUnit script by adding mov rdx,#-1 below mov rdx,%X on line 19

XblankX94
What is cheating?
What is cheating?
Posts: 2
Joined: Mon Aug 01, 2022 4:51 am
Reputation: 0

Re: [Request] Digimon Survive

Post by XblankX94 »

Cake-san wrote:
Mon Aug 01, 2022 10:44 am
XblankX94 wrote:
Mon Aug 01, 2022 4:51 am
Hi. why my digimon all change to agumon?? how to turn it back to normal. please help
How did you manage to do that ? Alas, you can probably edit the unit one by one...

how to edit the unit? can u teach me .. i used the cheat table at first and tick at unitID. suddenly all my digimon change to agumon hahaha

Post Reply

Who is online

Users browsing this forum: AmazonBot, arham, HanLiem, leandrodolce933, OBiscu1t