[Request] Digimon Survive
Re: [Request] Digimon Survive
hmmm Capture ratio seems to also be 4 bytes after talking with the digimon(a bit bad) also Karma in this game is important to define evolution route/characters route and so... giving higher importance to choices that actually affects who will be alongside u near end(interesting take, already done in SMT series before, but i never expected something similar in a Digimon game lul). So yeah, an affinity+karma overall and choice code to swap a bit on who survives event x would be neat for a change without NG+ stuff...
Re: [Request] Digimon Survive
does anyone have a affinity cheat, I cbf rebuilding my meter in my 2nd playthrough
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Re: [Request] Digimon Survive
fearlessrevolution has make a trainer for this game
Re: [Request] Digimon Survive
It's kind of useless without infinite free turns if it doesn't come with it. Additionally, all the battles codes are 100% worthless considering how few battles there are and how easy they are.
Re: [Request] Digimon Survive
Hi guys, has anyone managed to make a code to freeze and unfreeze action times?
I managed to do so through Cheat Engine in the first free time sequence, but in the second one even though I can still find the value it doesn't work if I edit it.
I managed to do so through Cheat Engine in the first free time sequence, but in the second one even though I can still find the value it doesn't work if I edit it.
Re: [Request] Digimon Survive
I didnt make a code but thanks to other person here i got a way.make a save before spending free time actions and check how many actions you have before everyone changes positions, in case of the second time is 4 actions for the first part more 4 after that and 4 more after that, try to search for 4 on the cheat engine,example: im at the second time so its appearing i have 08/12 actions so try to type 4 on CE and spend an action, now its 07/12 so now search 3 and do it until you find it and it should work also a tip the valor is 4 byte
Re: [Request] Digimon Survive
Here's a simple table...
Option
Update 1
Option
- Battle Infinite Move
- Savedata:AddItem
- Savedata:AddUnit
- Lazy pointer - Savedata -can edit karma, units, partnerLove , etc
Update 1
- Added names/labels to [0F0] gameFlgs
- Fixed Battle Infinite Move script
- Added AdvExplore - Don't know if -> [030] uiActionCount -> [010] freePartCount -> [054] _freeActCnt is the right one
- Attachments
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- DigimonSurvive_.CT
- Update 1
- (37.84 KiB) Downloaded 2085 times
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- DigimonSurvive_.CT
- (36.51 KiB) Downloaded 1526 times
Last edited by Cake-san on Sat Aug 06, 2022 2:03 am, edited 1 time in total.
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Re: [Request] Digimon Survive
check lazypointer --- savedata[0B8] --- gameMainData --- [0AC] freeActCnt there should be the number of actions you have
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Re: [Request] Digimon Survive
Thanks, that's what I had guessed but I was afraid of messing something up if I misunderstood what it was.rudm09 wrote: ↑Mon Aug 01, 2022 3:12 amcheck lazypointer --- savedata[0B8] --- gameMainData --- [0AC] freeActCnt there should be the number of actions you have
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Re: [Request] Digimon Survive
Seems like a messed up anyway. At least now I know that if you still have actions left when you take the last action consuming dialogue in free time, you're soft locked.BalrogDeMorgoth wrote: ↑Mon Aug 01, 2022 3:15 amThanks, that's what I had guessed but I was afraid of messing something up if I misunderstood what it was.
Re: [Request] Digimon Survive
Hi. why my digimon all change to agumon?? how to turn it back to normal. please help
Re: [Request] Digimon Survive
how to add digimon without partner?
Re: [Request] Digimon Survive
How did you manage to do that ? Alas, you can probably edit the unit one by one...
Either edit partner id for each unit to -1 / FFFFFFFF / 4294967295
or edit Savedata:AddUnit script by adding mov rdx,#-1 below mov rdx,%X on line 19
Re: [Request] Digimon Survive
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