select all, copy the code, and then open cheat engine, attach it to digimon survive's exe, then paste the code on the lower left bar, and for those who needs it, these are the digimon IDs I found for mega class (I don't recommend using it on any of the cast's digimon though, may cause softlock)
I want to add the list of IDs in so I can just select one of them instead of inputting manual value. How can I do that?
you can't, you MUST be highlighting a digimon to swap to any of these 'mons using the unit ID code, if you try on a blank spot your data will contain rubbish and will crash the game, or change the MC's digimon to something else (may also cause softlock). So it is a one by one kind of deal
Sorry for the confusion but what I meant is by copying the list of IDs into CE and have the name attached to each ID so I can change the value to any Digimon I want easily.
I tried copying the list of IDs, right click on UnitID to select Set/Change dropdown selection options and paste it inside the box but it remains the same. I have tried checking the boxes as well.
if someone wants to know free time points is 4 byte and if you have more than 0 when you finish talking with everyone change the value to 0 and change the location you are and that should do it
this doesn't work. finding the address and changing it shows the number in game change, but even freezing the address doesnt stop the number from dropping to the "correct" amount after using an action.
[Stats]
Multiply EXP
Get Digimon Stats [Update: Hover Digimon in Battle] [Battle]
Get HP Address
Unlimited HP
Instant Kill
Unlimited MP [Extra]
Unlimited Items [Update: Check Inventory]
Unlimited Mp Don't work for all Digimon Only Starter few like (Agumon to Kunemon), The Hp one work
Can you make Infinite Items (Except Stats Boosting)?
And Please Make Move Editable only for our digimon not enemy too
if someone wants to know free time points is 4 byte and if you have more than 0 when you finish talking with everyone change the value to 0 and change the location you are and that should do it
I did this during the first free time section and it worked there, but the second section is doing something funky with it. It looks to be updating the free time count from another address which is not a plain value. You can still find the display value, but freezing or changing it does nothing. I tried some other means like checking for used actions, checking for shiftdown1 shiftup1 values, checking for partial segment actions left/used (it changes NPC positions after 4 uses out of 12), just a general global unknown->inc/dev filter, shift1 filter for both, but it just doesn't want to cooperate. Someone smarter than me needs to check the second segment.
Edit: Apparently this only applies to the first 1 or 2 segments out of 3 and it counts down some separate value for when the next part triggers and it checks for that to determine how much you have left.
Hey do you have any idea how to find the free time points for the second time you are free? or do we need to wait someone more knowledgeable to make a pointer?
if someone wants to know free time points is 4 byte and if you have more than 0 when you finish talking with everyone change the value to 0 and change the location you are and that should do it
I did this during the first free time section and it worked there, but the second section is doing something funky with it. It looks to be updating the free time count from another address which is not a plain value. You can still find the display value, but freezing or changing it does nothing. I tried some other means like checking for used actions, checking for shiftdown1 shiftup1 values, checking for partial segment actions left/used (it changes NPC positions after 4 uses out of 12), just a general global unknown->inc/dev filter, shift1 filter for both, but it just doesn't want to cooperate. Someone smarter than me needs to check the second segment.
Edit: Apparently this only applies to the first 1 or 2 segments out of 3 and it counts down some separate value for when the next part triggers and it checks for that to determine how much you have left.
Hey do you have any idea how to find the free time points for the second time you are free? or do we need to wait someone more knowledgeable to make a pointer?
I believe it worked on two addresses that verified each other. I would have to go back for in the second segment, it was "total actions left" that then verified against "segment actions left" which was simply the value of actions left until the next plot progression. So at 12/12 there should be a secondary value that is 4. at 11/12, the secondary value should be 3. and so on. In segment 2, you start at 8/12 and the secondary value should be 4 again because segment 3 starts at 4/12. You have to edit both values to make sense, so in segment 2, if you want 12/12 you'd have to make the values 12 and 8.
But there aren't actually enough relevant actions in this free time point to need editing the value before segment 3 tbh and in segment 3 you need to do them in a specific order to get the most out of it
[Stats]
Multiply EXP
Get Digimon Stats [Update: Hover Digimon in Battle] [Battle]
Get HP Address
Unlimited HP
Instant Kill
Unlimited MP [Extra]
Unlimited Items [Update: Check Inventory]
Unlimited Mp Don't work for all Digimon Only Starter few like (Agumon to Kunemon), The Hp one work
Can you make Infinite Items (Except Stats Boosting)?
And Please Make Move Editable only for our digimon not enemy too
[Stats]
Multiply EXP
Get Digimon Stats [Update: Hover Digimon in Battle] [Battle]
Get HP Address
Unlimited HP
Instant Kill
Unlimited MP [Extra]
Unlimited Items [Update: Check Inventory]
Unlimited Mp Don't work for all Digimon Only Starter few like (Agumon to Kunemon), The Hp one work
Can you make Infinite Items (Except Stats Boosting)?
And Please Make Move Editable only for our digimon not enemy too
What's your game version? Steam or non-steam?
steam version, is the MP code working in your version? for all digimon like capture one?
only Mp code have problem (not all digimon eq: Guilmon DLC Mp don't work, and All Captured Digimon) ,other code items, Hp and One Hit work fine