[Request] Digimon Survive
[Request] Digimon Survive
Game Name: Digimon Survive
Game Engine: ?
Game Version: 1.0
Options Required: HP, SP, OHK, Infinite Move, I don't know what it called but can continue multiple attack in one turn
Steam Website:
Game Engine: ?
Game Version: 1.0
Options Required: HP, SP, OHK, Infinite Move, I don't know what it called but can continue multiple attack in one turn
Steam Website:
Re: [Request] Digimon Survive
+1
This game is similar to Disgaea a bit without the home map... u just move in a light novel screen and an tactical rpg side with zoom-in/out, look at digimons and so on... with inventory and other stuff being able to save pretty much anywhere but in battles(similar to Light Novels).
Infinite Actions, have all items/equipment or full open evolution path/change stats would be interesting already(or the usual exp multiplier as it also seems to use a SP related system that reminds me kinda of Final Fantasy Tactics times... or Joan D'Arc on PSP).
This game is similar to Disgaea a bit without the home map... u just move in a light novel screen and an tactical rpg side with zoom-in/out, look at digimons and so on... with inventory and other stuff being able to save pretty much anywhere but in battles(similar to Light Novels).
Infinite Actions, have all items/equipment or full open evolution path/change stats would be interesting already(or the usual exp multiplier as it also seems to use a SP related system that reminds me kinda of Final Fantasy Tactics times... or Joan D'Arc on PSP).
Re: [Request] Digimon Survive
yeah a ct will be nice (max stats)
-
- Expert Cheater
- Posts: 74
- Joined: Sat Apr 23, 2022 4:30 pm
- Reputation: 17
Re: [Request] Digimon Survive
it needs karma and affinity, as it only has a limited number of points per save, having to play in a new game to get more
- asthebloody
- Table Makers
- Posts: 224
- Joined: Fri Oct 20, 2017 2:03 am
- Reputation: 186
Re: [Request] Digimon Survive
Digimon Data
Select All > Copy > Paste to your table
Select All > Copy > Paste to your table
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>39867</ID>
<Description>"Mono"</Description>
<Options moHideChildren="1"/>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
{$lua}
if syntaxcheck then return end
LaunchMonoDataCollector()
{$asm}
[DISABLE]
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>39872</ID>
<Description>"Digimon Data"</Description>
<Options moHideChildren="1"/>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{=========================}
{Author: Ashthebloody}
{=========================}
[ENABLE]
{=========================}
//aobscan(pointerdigimon,4C 63 A0 8C 00 00 00)
{=========================}
alloc(new_pointerdigimon,$1000)
alloc(set_pointerdigimon,$8)
{=========================}
registersymbol(pointerdigimon)
registersymbol(set_pointerdigimon)
{=========================}
label(pointerdigimon)
label(original_pointerdigimon)
label(exit_pointerdigimon)
{=========================}
new_pointerdigimon:
mov [set_pointerdigimon],rax
mov [set_pointerdigimon+8],r15
{=========================}
original_pointerdigimon:
movsxd r12,dword ptr [rax+0000008C]
jmp exit_pointerdigimon
{=========================}
UnitWork:GetHp+3b:
pointerdigimon:
jmp new_pointerdigimon
nop 2
exit_pointerdigimon:
{=========================}
[DISABLE]
{=========================}
pointerdigimon:
db 4C 63 A0 8C 00 00 00
{=========================}
dealloc(*)
{=========================}
unregistersymbol(*)
{=========================}
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>39894</ID>
<Description>"UnitID"</Description>
<Options moHideChildren="1" moRecursiveSetValue="1"/>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>set_pointerdigimon+8</Address>
<Offsets>
<Offset>28</Offset>
</Offsets>
<CheatEntries>
<CheatEntry>
<ID>39895</ID>
<Description>"UnitID-2"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>set_pointerdigimon+8</Address>
<Offsets>
<Offset>2C</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>12</ID>
<Description>"LV"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>set_pointerdigimon+8</Address>
<Offsets>
<Offset>34</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>16</ID>
<Description>"EXP"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>set_pointerdigimon+8</Address>
<Offsets>
<Offset>38</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>39874</ID>
<Description>"Bonus HP"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>set_pointerdigimon+8</Address>
<Offsets>
<Offset>40</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>39869</ID>
<Description>"Bonus SP"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>set_pointerdigimon+8</Address>
<Offsets>
<Offset>44</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>39870</ID>
<Description>"Bonus Physical ATK"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>set_pointerdigimon+8</Address>
<Offsets>
<Offset>4C</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>39889</ID>
<Description>"Bonus Physical DEF"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>set_pointerdigimon+8</Address>
<Offsets>
<Offset>50</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>39890</ID>
<Description>"Bonus SP ATK"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>set_pointerdigimon+8</Address>
<Offsets>
<Offset>54</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>39891</ID>
<Description>"Bonus SP DEF"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>set_pointerdigimon+8</Address>
<Offsets>
<Offset>58</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>39892</ID>
<Description>"Bonus Speed"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>set_pointerdigimon+8</Address>
<Offsets>
<Offset>5C</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>39880</ID>
<Description>"Digimon Base Stats"</Description>
<Options moHideChildren="1"/>
<LastState Value="" RealAddress="00000000"/>
<GroupHeader>1</GroupHeader>
<CheatEntries>
<CheatEntry>
<ID>14</ID>
<Description>"HP"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>set_pointerdigimon</Address>
<Offsets>
<Offset>8c</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>39879</ID>
<Description>"SP"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>set_pointerdigimon</Address>
<Offsets>
<Offset>94</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>39881</ID>
<Description>"Physical ATK"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>set_pointerdigimon</Address>
<Offsets>
<Offset>9C</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>39882</ID>
<Description>"Physical DEF"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>set_pointerdigimon</Address>
<Offsets>
<Offset>A4</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>39883</ID>
<Description>"SP ATK"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>set_pointerdigimon</Address>
<Offsets>
<Offset>AC</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>39884</ID>
<Description>"SP DEF"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>set_pointerdigimon</Address>
<Offsets>
<Offset>B4</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>39885</ID>
<Description>"SPD"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>set_pointerdigimon</Address>
<Offsets>
<Offset>BC</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>39886</ID>
<Description>"Move Amount"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>set_pointerdigimon</Address>
<Offsets>
<Offset>C4</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>39887</ID>
<Description>"Vertical Move 1"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>set_pointerdigimon</Address>
<Offsets>
<Offset>C8</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>39888</ID>
<Description>"Vertical Move 2"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>set_pointerdigimon</Address>
<Offsets>
<Offset>CC</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatTable>
Re: [Request] Digimon Survive
This works! Have yet to test all optionsasthebloody wrote: ↑Fri Jul 29, 2022 5:14 pmDigimon Data
Select All > Copy > Paste to your tableCode: Select all
<?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>39867</ID> <Description>"Mono"</Description> <Options moHideChildren="1"/> <LastState/> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>[ENABLE] {$lua} if syntaxcheck then return end LaunchMonoDataCollector() {$asm} [DISABLE] </AssemblerScript> <CheatEntries> <CheatEntry> <ID>39872</ID> <Description>"Digimon Data"</Description> <Options moHideChildren="1"/> <LastState/> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>{=========================} {Author: Ashthebloody} {=========================} [ENABLE] {=========================} //aobscan(pointerdigimon,4C 63 A0 8C 00 00 00) {=========================} alloc(new_pointerdigimon,$1000) alloc(set_pointerdigimon,$8) {=========================} registersymbol(pointerdigimon) registersymbol(set_pointerdigimon) {=========================} label(pointerdigimon) label(original_pointerdigimon) label(exit_pointerdigimon) {=========================} new_pointerdigimon: mov [set_pointerdigimon],rax mov [set_pointerdigimon+8],r15 {=========================} original_pointerdigimon: movsxd r12,dword ptr [rax+0000008C] jmp exit_pointerdigimon {=========================} UnitWork:GetHp+3b: pointerdigimon: jmp new_pointerdigimon nop 2 exit_pointerdigimon: {=========================} [DISABLE] {=========================} pointerdigimon: db 4C 63 A0 8C 00 00 00 {=========================} dealloc(*) {=========================} unregistersymbol(*) {=========================} </AssemblerScript> <CheatEntries> <CheatEntry> <ID>39894</ID> <Description>"UnitID"</Description> <Options moHideChildren="1" moRecursiveSetValue="1"/> <ShowAsSigned>0</ShowAsSigned> <VariableType>4 Bytes</VariableType> <Address>set_pointerdigimon+8</Address> <Offsets> <Offset>28</Offset> </Offsets> <CheatEntries> <CheatEntry> <ID>39895</ID> <Description>"UnitID-2"</Description> <ShowAsSigned>0</ShowAsSigned> <VariableType>4 Bytes</VariableType> <Address>set_pointerdigimon+8</Address> <Offsets> <Offset>2C</Offset> </Offsets> </CheatEntry> </CheatEntries> </CheatEntry> <CheatEntry> <ID>12</ID> <Description>"LV"</Description> <ShowAsSigned>0</ShowAsSigned> <VariableType>4 Bytes</VariableType> <Address>set_pointerdigimon+8</Address> <Offsets> <Offset>34</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>16</ID> <Description>"EXP"</Description> <ShowAsSigned>0</ShowAsSigned> <VariableType>4 Bytes</VariableType> <Address>set_pointerdigimon+8</Address> <Offsets> <Offset>38</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>39874</ID> <Description>"Bonus HP"</Description> <ShowAsSigned>0</ShowAsSigned> <VariableType>4 Bytes</VariableType> <Address>set_pointerdigimon+8</Address> <Offsets> <Offset>40</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>39869</ID> <Description>"Bonus SP"</Description> <ShowAsSigned>0</ShowAsSigned> <VariableType>4 Bytes</VariableType> <Address>set_pointerdigimon+8</Address> <Offsets> <Offset>44</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>39870</ID> <Description>"Bonus Physical ATK"</Description> <ShowAsSigned>0</ShowAsSigned> <VariableType>4 Bytes</VariableType> <Address>set_pointerdigimon+8</Address> <Offsets> <Offset>4C</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>39889</ID> <Description>"Bonus Physical DEF"</Description> <ShowAsSigned>0</ShowAsSigned> <VariableType>4 Bytes</VariableType> <Address>set_pointerdigimon+8</Address> <Offsets> <Offset>50</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>39890</ID> <Description>"Bonus SP ATK"</Description> <ShowAsSigned>0</ShowAsSigned> <VariableType>4 Bytes</VariableType> <Address>set_pointerdigimon+8</Address> <Offsets> <Offset>54</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>39891</ID> <Description>"Bonus SP DEF"</Description> <ShowAsSigned>0</ShowAsSigned> <VariableType>4 Bytes</VariableType> <Address>set_pointerdigimon+8</Address> <Offsets> <Offset>58</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>39892</ID> <Description>"Bonus Speed"</Description> <ShowAsSigned>0</ShowAsSigned> <VariableType>4 Bytes</VariableType> <Address>set_pointerdigimon+8</Address> <Offsets> <Offset>5C</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>39880</ID> <Description>"Digimon Base Stats"</Description> <Options moHideChildren="1"/> <LastState Value="" RealAddress="00000000"/> <GroupHeader>1</GroupHeader> <CheatEntries> <CheatEntry> <ID>14</ID> <Description>"HP"</Description> <ShowAsSigned>0</ShowAsSigned> <VariableType>4 Bytes</VariableType> <Address>set_pointerdigimon</Address> <Offsets> <Offset>8c</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>39879</ID> <Description>"SP"</Description> <ShowAsSigned>0</ShowAsSigned> <VariableType>4 Bytes</VariableType> <Address>set_pointerdigimon</Address> <Offsets> <Offset>94</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>39881</ID> <Description>"Physical ATK"</Description> <ShowAsSigned>0</ShowAsSigned> <VariableType>4 Bytes</VariableType> <Address>set_pointerdigimon</Address> <Offsets> <Offset>9C</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>39882</ID> <Description>"Physical DEF"</Description> <ShowAsSigned>0</ShowAsSigned> <VariableType>4 Bytes</VariableType> <Address>set_pointerdigimon</Address> <Offsets> <Offset>A4</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>39883</ID> <Description>"SP ATK"</Description> <ShowAsSigned>0</ShowAsSigned> <VariableType>4 Bytes</VariableType> <Address>set_pointerdigimon</Address> <Offsets> <Offset>AC</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>39884</ID> <Description>"SP DEF"</Description> <ShowAsSigned>0</ShowAsSigned> <VariableType>4 Bytes</VariableType> <Address>set_pointerdigimon</Address> <Offsets> <Offset>B4</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>39885</ID> <Description>"SPD"</Description> <ShowAsSigned>0</ShowAsSigned> <VariableType>4 Bytes</VariableType> <Address>set_pointerdigimon</Address> <Offsets> <Offset>BC</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>39886</ID> <Description>"Move Amount"</Description> <ShowAsSigned>0</ShowAsSigned> <VariableType>4 Bytes</VariableType> <Address>set_pointerdigimon</Address> <Offsets> <Offset>C4</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>39887</ID> <Description>"Vertical Move 1"</Description> <ShowAsSigned>0</ShowAsSigned> <VariableType>4 Bytes</VariableType> <Address>set_pointerdigimon</Address> <Offsets> <Offset>C8</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>39888</ID> <Description>"Vertical Move 2"</Description> <ShowAsSigned>0</ShowAsSigned> <VariableType>4 Bytes</VariableType> <Address>set_pointerdigimon</Address> <Offsets> <Offset>CC</Offset> </Offsets> </CheatEntry> </CheatEntries> </CheatEntry> </CheatEntries> </CheatEntry> </CheatEntries> </CheatEntry> </CheatEntries> </CheatTable>
-
- Novice Cheater
- Posts: 18
- Joined: Sun Dec 02, 2018 6:48 am
- Reputation: 2
Re: [Request] Digimon Survive
how do you copy to table?junhaoxim wrote: ↑Fri Jul 29, 2022 6:03 pmThis works! Have yet to test all optionsasthebloody wrote: ↑Fri Jul 29, 2022 5:14 pmDigimon Data
Select All > Copy > Paste to your tableCode: Select all
<?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>39867</ID> <Description>"Mono"</Description> <Options moHideChildren="1"/> <LastState/> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>[ENABLE] {$lua} if syntaxcheck then return end LaunchMonoDataCollector() {$asm} [DISABLE] </AssemblerScript> <CheatEntries> <CheatEntry> <ID>39872</ID> <Description>"Digimon Data"</Description> <Options moHideChildren="1"/> <LastState/> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>{=========================} {Author: Ashthebloody} {=========================} [ENABLE] {=========================} //aobscan(pointerdigimon,4C 63 A0 8C 00 00 00) {=========================} alloc(new_pointerdigimon,$1000) alloc(set_pointerdigimon,$8) {=========================} registersymbol(pointerdigimon) registersymbol(set_pointerdigimon) {=========================} label(pointerdigimon) label(original_pointerdigimon) label(exit_pointerdigimon) {=========================} new_pointerdigimon: mov [set_pointerdigimon],rax mov [set_pointerdigimon+8],r15 {=========================} original_pointerdigimon: movsxd r12,dword ptr [rax+0000008C] jmp exit_pointerdigimon {=========================} UnitWork:GetHp+3b: pointerdigimon: jmp new_pointerdigimon nop 2 exit_pointerdigimon: {=========================} [DISABLE] {=========================} pointerdigimon: db 4C 63 A0 8C 00 00 00 {=========================} dealloc(*) {=========================} unregistersymbol(*) {=========================} </AssemblerScript> <CheatEntries> <CheatEntry> <ID>39894</ID> <Description>"UnitID"</Description> <Options moHideChildren="1" moRecursiveSetValue="1"/> <ShowAsSigned>0</ShowAsSigned> <VariableType>4 Bytes</VariableType> <Address>set_pointerdigimon+8</Address> <Offsets> <Offset>28</Offset> </Offsets> <CheatEntries> <CheatEntry> <ID>39895</ID> <Description>"UnitID-2"</Description> <ShowAsSigned>0</ShowAsSigned> <VariableType>4 Bytes</VariableType> <Address>set_pointerdigimon+8</Address> <Offsets> <Offset>2C</Offset> </Offsets> </CheatEntry> </CheatEntries> </CheatEntry> <CheatEntry> <ID>12</ID> <Description>"LV"</Description> <ShowAsSigned>0</ShowAsSigned> <VariableType>4 Bytes</VariableType> <Address>set_pointerdigimon+8</Address> <Offsets> <Offset>34</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>16</ID> <Description>"EXP"</Description> <ShowAsSigned>0</ShowAsSigned> <VariableType>4 Bytes</VariableType> <Address>set_pointerdigimon+8</Address> <Offsets> <Offset>38</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>39874</ID> <Description>"Bonus HP"</Description> <ShowAsSigned>0</ShowAsSigned> <VariableType>4 Bytes</VariableType> <Address>set_pointerdigimon+8</Address> <Offsets> <Offset>40</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>39869</ID> <Description>"Bonus SP"</Description> <ShowAsSigned>0</ShowAsSigned> <VariableType>4 Bytes</VariableType> <Address>set_pointerdigimon+8</Address> <Offsets> <Offset>44</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>39870</ID> <Description>"Bonus Physical ATK"</Description> <ShowAsSigned>0</ShowAsSigned> <VariableType>4 Bytes</VariableType> <Address>set_pointerdigimon+8</Address> <Offsets> <Offset>4C</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>39889</ID> <Description>"Bonus Physical DEF"</Description> <ShowAsSigned>0</ShowAsSigned> <VariableType>4 Bytes</VariableType> <Address>set_pointerdigimon+8</Address> <Offsets> <Offset>50</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>39890</ID> <Description>"Bonus SP ATK"</Description> <ShowAsSigned>0</ShowAsSigned> <VariableType>4 Bytes</VariableType> <Address>set_pointerdigimon+8</Address> <Offsets> <Offset>54</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>39891</ID> <Description>"Bonus SP DEF"</Description> <ShowAsSigned>0</ShowAsSigned> <VariableType>4 Bytes</VariableType> <Address>set_pointerdigimon+8</Address> <Offsets> <Offset>58</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>39892</ID> <Description>"Bonus Speed"</Description> <ShowAsSigned>0</ShowAsSigned> <VariableType>4 Bytes</VariableType> <Address>set_pointerdigimon+8</Address> <Offsets> <Offset>5C</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>39880</ID> <Description>"Digimon Base Stats"</Description> <Options moHideChildren="1"/> <LastState Value="" RealAddress="00000000"/> <GroupHeader>1</GroupHeader> <CheatEntries> <CheatEntry> <ID>14</ID> <Description>"HP"</Description> <ShowAsSigned>0</ShowAsSigned> <VariableType>4 Bytes</VariableType> <Address>set_pointerdigimon</Address> <Offsets> <Offset>8c</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>39879</ID> <Description>"SP"</Description> <ShowAsSigned>0</ShowAsSigned> <VariableType>4 Bytes</VariableType> <Address>set_pointerdigimon</Address> <Offsets> <Offset>94</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>39881</ID> <Description>"Physical ATK"</Description> <ShowAsSigned>0</ShowAsSigned> <VariableType>4 Bytes</VariableType> <Address>set_pointerdigimon</Address> <Offsets> <Offset>9C</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>39882</ID> <Description>"Physical DEF"</Description> <ShowAsSigned>0</ShowAsSigned> <VariableType>4 Bytes</VariableType> <Address>set_pointerdigimon</Address> <Offsets> <Offset>A4</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>39883</ID> <Description>"SP ATK"</Description> <ShowAsSigned>0</ShowAsSigned> <VariableType>4 Bytes</VariableType> <Address>set_pointerdigimon</Address> <Offsets> <Offset>AC</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>39884</ID> <Description>"SP DEF"</Description> <ShowAsSigned>0</ShowAsSigned> <VariableType>4 Bytes</VariableType> <Address>set_pointerdigimon</Address> <Offsets> <Offset>B4</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>39885</ID> <Description>"SPD"</Description> <ShowAsSigned>0</ShowAsSigned> <VariableType>4 Bytes</VariableType> <Address>set_pointerdigimon</Address> <Offsets> <Offset>BC</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>39886</ID> <Description>"Move Amount"</Description> <ShowAsSigned>0</ShowAsSigned> <VariableType>4 Bytes</VariableType> <Address>set_pointerdigimon</Address> <Offsets> <Offset>C4</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>39887</ID> <Description>"Vertical Move 1"</Description> <ShowAsSigned>0</ShowAsSigned> <VariableType>4 Bytes</VariableType> <Address>set_pointerdigimon</Address> <Offsets> <Offset>C8</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>39888</ID> <Description>"Vertical Move 2"</Description> <ShowAsSigned>0</ShowAsSigned> <VariableType>4 Bytes</VariableType> <Address>set_pointerdigimon</Address> <Offsets> <Offset>CC</Offset> </Offsets> </CheatEntry> </CheatEntries> </CheatEntry> </CheatEntries> </CheatEntry> </CheatEntries> </CheatEntry> </CheatEntries> </CheatTable>
Re: [Request] Digimon Survive
Inf item consume and max
- Attachments
-
- DigimonSurvive.CT
- (12.36 KiB) Downloaded 5102 times
Re: [Request] Digimon Survive
I simply open CE and Ctrl-V the abovefaridamirfr95 wrote: ↑Fri Jul 29, 2022 6:14 pmhow do you copy to table?junhaoxim wrote: ↑Fri Jul 29, 2022 6:03 pmThis works! Have yet to test all optionsasthebloody wrote: ↑Fri Jul 29, 2022 5:14 pmDigimon Data
Select All > Copy > Paste to your tableCode: Select all
<?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>39867</ID> <Description>"Mono"</Description> <Options moHideChildren="1"/> <LastState/> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>[ENABLE] {$lua} if syntaxcheck then return end LaunchMonoDataCollector() {$asm} [DISABLE] </AssemblerScript> <CheatEntries> <CheatEntry> <ID>39872</ID> <Description>"Digimon Data"</Description> <Options moHideChildren="1"/> <LastState/> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>{=========================} {Author: Ashthebloody} {=========================} [ENABLE] {=========================} //aobscan(pointerdigimon,4C 63 A0 8C 00 00 00) {=========================} alloc(new_pointerdigimon,$1000) alloc(set_pointerdigimon,$8) {=========================} registersymbol(pointerdigimon) registersymbol(set_pointerdigimon) {=========================} label(pointerdigimon) label(original_pointerdigimon) label(exit_pointerdigimon) {=========================} new_pointerdigimon: mov [set_pointerdigimon],rax mov [set_pointerdigimon+8],r15 {=========================} original_pointerdigimon: movsxd r12,dword ptr [rax+0000008C] jmp exit_pointerdigimon {=========================} UnitWork:GetHp+3b: pointerdigimon: jmp new_pointerdigimon nop 2 exit_pointerdigimon: {=========================} [DISABLE] {=========================} pointerdigimon: db 4C 63 A0 8C 00 00 00 {=========================} dealloc(*) {=========================} unregistersymbol(*) {=========================} </AssemblerScript> <CheatEntries> <CheatEntry> <ID>39894</ID> <Description>"UnitID"</Description> <Options moHideChildren="1" moRecursiveSetValue="1"/> <ShowAsSigned>0</ShowAsSigned> <VariableType>4 Bytes</VariableType> <Address>set_pointerdigimon+8</Address> <Offsets> <Offset>28</Offset> </Offsets> <CheatEntries> <CheatEntry> <ID>39895</ID> <Description>"UnitID-2"</Description> <ShowAsSigned>0</ShowAsSigned> <VariableType>4 Bytes</VariableType> <Address>set_pointerdigimon+8</Address> <Offsets> <Offset>2C</Offset> </Offsets> </CheatEntry> </CheatEntries> </CheatEntry> <CheatEntry> <ID>12</ID> <Description>"LV"</Description> <ShowAsSigned>0</ShowAsSigned> <VariableType>4 Bytes</VariableType> <Address>set_pointerdigimon+8</Address> <Offsets> <Offset>34</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>16</ID> <Description>"EXP"</Description> <ShowAsSigned>0</ShowAsSigned> <VariableType>4 Bytes</VariableType> <Address>set_pointerdigimon+8</Address> <Offsets> <Offset>38</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>39874</ID> <Description>"Bonus HP"</Description> <ShowAsSigned>0</ShowAsSigned> <VariableType>4 Bytes</VariableType> <Address>set_pointerdigimon+8</Address> <Offsets> <Offset>40</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>39869</ID> <Description>"Bonus SP"</Description> <ShowAsSigned>0</ShowAsSigned> <VariableType>4 Bytes</VariableType> <Address>set_pointerdigimon+8</Address> <Offsets> <Offset>44</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>39870</ID> <Description>"Bonus Physical ATK"</Description> <ShowAsSigned>0</ShowAsSigned> <VariableType>4 Bytes</VariableType> <Address>set_pointerdigimon+8</Address> <Offsets> <Offset>4C</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>39889</ID> <Description>"Bonus Physical DEF"</Description> <ShowAsSigned>0</ShowAsSigned> <VariableType>4 Bytes</VariableType> <Address>set_pointerdigimon+8</Address> <Offsets> <Offset>50</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>39890</ID> <Description>"Bonus SP ATK"</Description> <ShowAsSigned>0</ShowAsSigned> <VariableType>4 Bytes</VariableType> <Address>set_pointerdigimon+8</Address> <Offsets> <Offset>54</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>39891</ID> <Description>"Bonus SP DEF"</Description> <ShowAsSigned>0</ShowAsSigned> <VariableType>4 Bytes</VariableType> <Address>set_pointerdigimon+8</Address> <Offsets> <Offset>58</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>39892</ID> <Description>"Bonus Speed"</Description> <ShowAsSigned>0</ShowAsSigned> <VariableType>4 Bytes</VariableType> <Address>set_pointerdigimon+8</Address> <Offsets> <Offset>5C</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>39880</ID> <Description>"Digimon Base Stats"</Description> <Options moHideChildren="1"/> <LastState Value="" RealAddress="00000000"/> <GroupHeader>1</GroupHeader> <CheatEntries> <CheatEntry> <ID>14</ID> <Description>"HP"</Description> <ShowAsSigned>0</ShowAsSigned> <VariableType>4 Bytes</VariableType> <Address>set_pointerdigimon</Address> <Offsets> <Offset>8c</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>39879</ID> <Description>"SP"</Description> <ShowAsSigned>0</ShowAsSigned> <VariableType>4 Bytes</VariableType> <Address>set_pointerdigimon</Address> <Offsets> <Offset>94</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>39881</ID> <Description>"Physical ATK"</Description> <ShowAsSigned>0</ShowAsSigned> <VariableType>4 Bytes</VariableType> <Address>set_pointerdigimon</Address> <Offsets> <Offset>9C</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>39882</ID> <Description>"Physical DEF"</Description> <ShowAsSigned>0</ShowAsSigned> <VariableType>4 Bytes</VariableType> <Address>set_pointerdigimon</Address> <Offsets> <Offset>A4</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>39883</ID> <Description>"SP ATK"</Description> <ShowAsSigned>0</ShowAsSigned> <VariableType>4 Bytes</VariableType> <Address>set_pointerdigimon</Address> <Offsets> <Offset>AC</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>39884</ID> <Description>"SP DEF"</Description> <ShowAsSigned>0</ShowAsSigned> <VariableType>4 Bytes</VariableType> <Address>set_pointerdigimon</Address> <Offsets> <Offset>B4</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>39885</ID> <Description>"SPD"</Description> <ShowAsSigned>0</ShowAsSigned> <VariableType>4 Bytes</VariableType> <Address>set_pointerdigimon</Address> <Offsets> <Offset>BC</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>39886</ID> <Description>"Move Amount"</Description> <ShowAsSigned>0</ShowAsSigned> <VariableType>4 Bytes</VariableType> <Address>set_pointerdigimon</Address> <Offsets> <Offset>C4</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>39887</ID> <Description>"Vertical Move 1"</Description> <ShowAsSigned>0</ShowAsSigned> <VariableType>4 Bytes</VariableType> <Address>set_pointerdigimon</Address> <Offsets> <Offset>C8</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>39888</ID> <Description>"Vertical Move 2"</Description> <ShowAsSigned>0</ShowAsSigned> <VariableType>4 Bytes</VariableType> <Address>set_pointerdigimon</Address> <Offsets> <Offset>CC</Offset> </Offsets> </CheatEntry> </CheatEntries> </CheatEntry> </CheatEntries> </CheatEntry> </CheatEntries> </CheatEntry> </CheatEntries> </CheatTable>
However, I am not sure if the UnitID can be changed as I want or if I am still too early to change it because it shows blank or it will crash after testing random numbers.
Re: [Request] Digimon Survive
select all, copy the code, and then open cheat engine, attach it to digimon survive's exe, then paste the code on the lower left bar, and for those who needs it, these are the digimon IDs I found for mega class (I don't recommend using it on any of the cast's digimon though, may cause softlock)faridamirfr95 wrote: ↑Fri Jul 29, 2022 6:14 pmhow do you copy to table?junhaoxim wrote: ↑Fri Jul 29, 2022 6:03 pmThis works! Have yet to test all optionsasthebloody wrote: ↑Fri Jul 29, 2022 5:14 pmDigimon Data
Select All > Copy > Paste to your tableCode: Select all
<?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>39867</ID> <Description>"Mono"</Description> <Options moHideChildren="1"/> <LastState/> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>[ENABLE] {$lua} if syntaxcheck then return end LaunchMonoDataCollector() {$asm} [DISABLE] </AssemblerScript> <CheatEntries> <CheatEntry> <ID>39872</ID> <Description>"Digimon Data"</Description> <Options moHideChildren="1"/> <LastState/> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>{=========================} {Author: Ashthebloody} {=========================} [ENABLE] {=========================} //aobscan(pointerdigimon,4C 63 A0 8C 00 00 00) {=========================} alloc(new_pointerdigimon,$1000) alloc(set_pointerdigimon,$8) {=========================} registersymbol(pointerdigimon) registersymbol(set_pointerdigimon) {=========================} label(pointerdigimon) label(original_pointerdigimon) label(exit_pointerdigimon) {=========================} new_pointerdigimon: mov [set_pointerdigimon],rax mov [set_pointerdigimon+8],r15 {=========================} original_pointerdigimon: movsxd r12,dword ptr [rax+0000008C] jmp exit_pointerdigimon {=========================} UnitWork:GetHp+3b: pointerdigimon: jmp new_pointerdigimon nop 2 exit_pointerdigimon: {=========================} [DISABLE] {=========================} pointerdigimon: db 4C 63 A0 8C 00 00 00 {=========================} dealloc(*) {=========================} unregistersymbol(*) {=========================} </AssemblerScript> <CheatEntries> <CheatEntry> <ID>39894</ID> <Description>"UnitID"</Description> <Options moHideChildren="1" moRecursiveSetValue="1"/> <ShowAsSigned>0</ShowAsSigned> <VariableType>4 Bytes</VariableType> <Address>set_pointerdigimon+8</Address> <Offsets> <Offset>28</Offset> </Offsets> <CheatEntries> <CheatEntry> <ID>39895</ID> <Description>"UnitID-2"</Description> <ShowAsSigned>0</ShowAsSigned> <VariableType>4 Bytes</VariableType> <Address>set_pointerdigimon+8</Address> <Offsets> <Offset>2C</Offset> </Offsets> </CheatEntry> </CheatEntries> </CheatEntry> <CheatEntry> <ID>12</ID> <Description>"LV"</Description> <ShowAsSigned>0</ShowAsSigned> <VariableType>4 Bytes</VariableType> <Address>set_pointerdigimon+8</Address> <Offsets> <Offset>34</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>16</ID> <Description>"EXP"</Description> <ShowAsSigned>0</ShowAsSigned> <VariableType>4 Bytes</VariableType> <Address>set_pointerdigimon+8</Address> <Offsets> <Offset>38</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>39874</ID> <Description>"Bonus HP"</Description> <ShowAsSigned>0</ShowAsSigned> <VariableType>4 Bytes</VariableType> <Address>set_pointerdigimon+8</Address> <Offsets> <Offset>40</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>39869</ID> <Description>"Bonus SP"</Description> <ShowAsSigned>0</ShowAsSigned> <VariableType>4 Bytes</VariableType> <Address>set_pointerdigimon+8</Address> <Offsets> <Offset>44</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>39870</ID> <Description>"Bonus Physical ATK"</Description> <ShowAsSigned>0</ShowAsSigned> <VariableType>4 Bytes</VariableType> <Address>set_pointerdigimon+8</Address> <Offsets> <Offset>4C</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>39889</ID> <Description>"Bonus Physical DEF"</Description> <ShowAsSigned>0</ShowAsSigned> <VariableType>4 Bytes</VariableType> <Address>set_pointerdigimon+8</Address> <Offsets> <Offset>50</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>39890</ID> <Description>"Bonus SP ATK"</Description> <ShowAsSigned>0</ShowAsSigned> <VariableType>4 Bytes</VariableType> <Address>set_pointerdigimon+8</Address> <Offsets> <Offset>54</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>39891</ID> <Description>"Bonus SP DEF"</Description> <ShowAsSigned>0</ShowAsSigned> <VariableType>4 Bytes</VariableType> <Address>set_pointerdigimon+8</Address> <Offsets> <Offset>58</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>39892</ID> <Description>"Bonus Speed"</Description> <ShowAsSigned>0</ShowAsSigned> <VariableType>4 Bytes</VariableType> <Address>set_pointerdigimon+8</Address> <Offsets> <Offset>5C</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>39880</ID> <Description>"Digimon Base Stats"</Description> <Options moHideChildren="1"/> <LastState Value="" RealAddress="00000000"/> <GroupHeader>1</GroupHeader> <CheatEntries> <CheatEntry> <ID>14</ID> <Description>"HP"</Description> <ShowAsSigned>0</ShowAsSigned> <VariableType>4 Bytes</VariableType> <Address>set_pointerdigimon</Address> <Offsets> <Offset>8c</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>39879</ID> <Description>"SP"</Description> <ShowAsSigned>0</ShowAsSigned> <VariableType>4 Bytes</VariableType> <Address>set_pointerdigimon</Address> <Offsets> <Offset>94</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>39881</ID> <Description>"Physical ATK"</Description> <ShowAsSigned>0</ShowAsSigned> <VariableType>4 Bytes</VariableType> <Address>set_pointerdigimon</Address> <Offsets> <Offset>9C</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>39882</ID> <Description>"Physical DEF"</Description> <ShowAsSigned>0</ShowAsSigned> <VariableType>4 Bytes</VariableType> <Address>set_pointerdigimon</Address> <Offsets> <Offset>A4</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>39883</ID> <Description>"SP ATK"</Description> <ShowAsSigned>0</ShowAsSigned> <VariableType>4 Bytes</VariableType> <Address>set_pointerdigimon</Address> <Offsets> <Offset>AC</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>39884</ID> <Description>"SP DEF"</Description> <ShowAsSigned>0</ShowAsSigned> <VariableType>4 Bytes</VariableType> <Address>set_pointerdigimon</Address> <Offsets> <Offset>B4</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>39885</ID> <Description>"SPD"</Description> <ShowAsSigned>0</ShowAsSigned> <VariableType>4 Bytes</VariableType> <Address>set_pointerdigimon</Address> <Offsets> <Offset>BC</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>39886</ID> <Description>"Move Amount"</Description> <ShowAsSigned>0</ShowAsSigned> <VariableType>4 Bytes</VariableType> <Address>set_pointerdigimon</Address> <Offsets> <Offset>C4</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>39887</ID> <Description>"Vertical Move 1"</Description> <ShowAsSigned>0</ShowAsSigned> <VariableType>4 Bytes</VariableType> <Address>set_pointerdigimon</Address> <Offsets> <Offset>C8</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>39888</ID> <Description>"Vertical Move 2"</Description> <ShowAsSigned>0</ShowAsSigned> <VariableType>4 Bytes</VariableType> <Address>set_pointerdigimon</Address> <Offsets> <Offset>CC</Offset> </Offsets> </CheatEntry> </CheatEntries> </CheatEntry> </CheatEntries> </CheatEntry> </CheatEntries> </CheatEntry> </CheatEntries> </CheatTable>
Code: Select all
301 metal garurumon
302 spinomon
303 wargreymon
305 varodurumon
306 zhuqiaomon
307 baihumon
308 Azulongmon
309 ebonwumon
310 fanglongmon
311 Seraphimon
312 hercules
313 phoenixmon
314 Rosemon
315 plesiomon
316 magnadramon
317 piedmon
318 boltboutamon
319 dinorexmon
320 Machinedramon
321 plutomon
322 beelzemon
323 cherubimon
324 banchostingmon
325 ceresmon medium
326 marineangemon
327 anubismon
328 sakuyamon
329 saberleomon
330 grankuwagamon
331 puppetmon
332 Dukemon
333 ceresmon
334 sakuyamon (dps ver)
Who is online
Users browsing this forum: BurtMcGurt, Google Adsense [Bot], zeromike233