When you say to force the character go to a far point, what do you mean? Like, build the beds on the edges of the map?
[Request] Clanfolk
Re: [Request] Clanfolk
Re: [Request] Clanfolk
There is command that force colonist to go somewhere, but there is a other method.
When active "god mode" switch to "overwork" from normal work, everyone will work 24h, never sleep. Do it when you don't plan kids to, as they will not go sleep.
If you let someone sleep like visitor, just find the sleep stat and block it so it will not change for the duration of night.
Re: [Request] Clanfolk
Ahh, good point about the overwork mode. I hadn't considered that. I'm happy with that. I think I understand what you mean about blocking the sleep stat, as well. I think you meant to freeze it and allow increase, and then just leave it that way so that when you cycle through your people they all get refreshed routinely.
Re: [Request] Clanfolk
As new V0.256 patch, water stats don't hold, if you press on the picture and see all stats then water stat will go up, but as time progress water don't stay at maximum.Gromgol wrote: ↑Sat Jul 23, 2022 8:22 pmTable for editing character characteristics. Works on game versions 0.228-0.238. Freezing parameters does not cause crashes and does not make it impossible to save as in the FluffyWafflesIX variant.
Options:
- Mood
- Work
- Adult
- Health
- Food
- Water
- Sleep
- Warmth
- Cleanliness
- Bathroom
- Social
- Fun
Update! v.0.238
Options:
+ GodMode
Update! v.0.238 V2
Options:
+ Max Skill
Re: [Request] Clanfolk
Tables don't work for latest 0.279 version
Re: [Request] Clanfolk
Clanfolk.v0.283 has been released.
Any Table Master out there to help the Cheat Junkies ?
Any Table Master out there to help the Cheat Junkies ?
- FluffyWafflesIX
- Table Makers
- Posts: 132
- Joined: Mon Sep 14, 2020 1:50 pm
- Reputation: 105
Re: [Request] Clanfolk
You can use this for the moment.
- Attachments
-
- Clanfolk_Test.CT
- (31.8 KiB) Downloaded 405 times
Re: [Request] Clanfolk
Thanks a lot
If I may make some suggestions for further table options:
- multiply harvested items by x
- instant crafting / building
- no materials required for crafting / building
- instant growth of crops / bushes / trees etc.
- max & freeze condition / quality of food, tools etc.
- max & freeze attributes (mood, food, thirst etc.) for humans & animals
- increase movement speed of humans by x
That's all for the moment, hope you can consider all or at least some of my suggestion. Thanks in advance.
- FluffyWafflesIX
- Table Makers
- Posts: 132
- Joined: Mon Sep 14, 2020 1:50 pm
- Reputation: 105
Re: [Request] Clanfolk
Update:
[Toggle Scripts]
+ Roofs No Longer Need Walls
+ Increase Work Efficiency / Reset
+ Set GrowthRate -> 500 (Sets To All GrowthTiles) / Reset
[Pointer Scripts]
+ Calendar Manager
- Get Current Season
[Toggle Scripts]
+ Roofs No Longer Need Walls
+ Increase Work Efficiency / Reset
+ Set GrowthRate -> 500 (Sets To All GrowthTiles) / Reset
[Pointer Scripts]
+ Calendar Manager
- Get Current Season
- Attachments
-
- Clanfolk_Test.2.CT
- (86.2 KiB) Downloaded 912 times
Re: [Request] Clanfolk
Thanks, will test the features soon and give feedback.FluffyWafflesIX wrote: ↑Wed Sep 28, 2022 7:45 amUpdate:
[Toggle Scripts]
+ Roofs No Longer Need Walls
+ Increase Work Efficiency / Reset
+ Set GrowthRate -> 500 (Sets To All GrowthTiles) / Reset
[Pointer Scripts]
+ Calendar Manager
- Get Current Season
Re: [Request] Clanfolk
All Fine, except some minor issues with GrowthRate. Would be fine if it only effects Player Crops, Trees & etc.FluffyWafflesIX wrote: ↑Wed Sep 28, 2022 7:45 amUpdate:
[Toggle Scripts]
+ Roofs No Longer Need Walls
+ Increase Work Efficiency / Reset
+ Set GrowthRate -> 500 (Sets To All GrowthTiles) / Reset
[Pointer Scripts]
+ Calendar Manager
- Get Current Season
Because currently the Wildlife is occupying every inch on the map in short time.
Re: [Request] Clanfolk
For version 0.283, Faster Levelling - not work.
Re: [Request] Clanfolk
After very long time the MAX Skill stopped working, can You we have a update for table??Gromgol wrote: ↑Sat Jul 23, 2022 8:22 pmTable for editing character characteristics. Works on game versions 0.228-0.238. Freezing parameters does not cause crashes and does not make it impossible to save as in the FluffyWafflesIX variant.
Options:
- Mood
- Work
- Adult
- Health
- Food
- Water
- Sleep
- Warmth
- Cleanliness
- Bathroom
- Social
- Fun
Update! v.0.238
Options:
+ GodMode
Update! v.0.238 V2
Options:
+ Max Skill
- Spar10Tech
- What is cheating?
- Posts: 1
- Joined: Fri Jan 06, 2023 7:18 pm
- Reputation: 0
Re: [Request] Clanfolk
Anyone still working on a table for ClanFolk? I have a basic table started but nothing I would want to give someone except maybe the a script that stops light and fuel usage (similar to one already posted).
I have the script code noted where stats like mood food and other values are updated, but it is a shared instruction that all stat updates appear to use. So you cannot simply set values to max because after a few game ticks all chars and animals will be max age seniors and sweating to death. Haven't had time to dig into structures or reg values to check which stat was passed to increase/decrease.
I have the script code noted where stats like mood food and other values are updated, but it is a shared instruction that all stat updates appear to use. So you cannot simply set values to max because after a few game ticks all chars and animals will be max age seniors and sweating to death. Haven't had time to dig into structures or reg values to check which stat was passed to increase/decrease.
Re: [Request] Clanfolk
Is there any way to add items to the game?
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