Game Name: Loopmancer
Game Engine: No clue.
Game Version: Latest
Options Required: Unlimited HP, Ammo, etc.
Steam Website:
Other Info:
[REQUEST] Loopmancer (Steam)
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- Table Makers
- Posts: 1418
- Joined: Tue Nov 07, 2023 10:53 pm
- Reputation: 135
Re: [REQUEST] Loopmancer (Steam)
Version : v1.0.0 (Non-Steam/Steam)
Didn't add much cheats as this game is pretty heavy on my rig especially when scanning stuff. So I made the necessary cheats only
Changelog
Disclaimer
Support
Didn't add much cheats as this game is pretty heavy on my rig especially when scanning stuff. So I made the necessary cheats only
Cheats
Editors
- 1 Billion E-Coins *Hotkey Included*
- Firearms *Hotkey Included*
- Twin Blast *Hotkey Included*
Screen Capture
- 1 Billion E-Coins *Hotkey Included*
- Firearms *Hotkey Included*
- Twin Blast *Hotkey Included*
Screen Capture
Lists Of Changelog
Version : v1.02 (Compatible with v1.03/Build.9914862/Build.10220521)
- Twin Blast pointers offset revised
Version : v1.01
- Twin Blast pointers offset revised
- Twin Blast pointers offset revised
Version : v1.01
- Twin Blast pointers offset revised
Table Disclaimer Note
Note: These cheats may or may not work for you. I can't guarantee it will work for everybody. The most common or various issues if the cheat(s) doesn't work or activates is because the outdated or update game/table version or compatibility gaming platforms like Steam, Non-Steam, GOG, Epic, Windows Store/Gamepass, Cheat Engine versions or possibly due to any installation anomalies, Windows Version or CPU compatibility and so forth. Another situation also happens is when you did not activate the script(s) to populate the other 'children' and by doing that you might need to switch between the table and the game depending on how the script(s) was made. If all the above methods did not work for you sometimes a simple game or PC restart might resolve this issue. My table is compatible from Cheat Engine 7.1 and above but it is still a good practice to keep your current Cheat Engine software up to date. For my table, just click on the 'Activate' script for it to add process as well as activate mono automatically depending on the game whether it uses the mono features or not. Finally, I would be most grateful if you could submit your rating if the table works for you as time, patience and effort were put into making these tables and also as a gesture of your support. Thank you all very much.
Donations/Memberships
Donation/Support/Membership can done through [Link] or [Link] or [Link]. I really need your support in continuing my work. Please take note that only subscribing to specific membership types will get full access to my table updates which is available in my official discord channel as of January 2023
- Attachments
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- Loopmancer v1.02.CT
- (1.82 KiB) Downloaded 506 times
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- Loopmancer v1.01.CT
- (1.82 KiB) Downloaded 196 times
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- Loopmancer v1.0.0.CT
- (1.82 KiB) Downloaded 1059 times
Last edited by ndck76 on Sun May 21, 2023 8:53 am, edited 9 times in total.
Re: [REQUEST] Loopmancer (Steam)
Thank for the table but my game kept crushed when loading , which value should I turn off when scene loading ?
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- Expert Cheater
- Posts: 96
- Joined: Sat Sep 07, 2019 2:23 pm
- Reputation: 18
Re: [REQUEST] Loopmancer (Steam)
Dam u!) +ndck76 wrote: ↑Thu Jul 14, 2022 5:02 amVersion : v1.0.0 (Non-Steam/Steam)
Didn't add much cheats as this game is pretty heavy on my rig especially when scanning stuff. So I made the necessary cheats only
Cheats
Editors
- 1 Billion E-Coins *Hotkey Included*
- Firearms *Hotkey Included*
- Twin Blast *Hotkey Included*
Screen Capture
Loopmancer.zip
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- Expert Cheater
- Posts: 96
- Joined: Sat Sep 07, 2019 2:23 pm
- Reputation: 18
Re: [REQUEST] Loopmancer (Steam)
Please, update the cheat table, if possible.
Re: [REQUEST] Loopmancer (Steam)
Can someone please update the table with cores and health values?
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- Expert Cheater
- Posts: 96
- Joined: Sat Sep 07, 2019 2:23 pm
- Reputation: 18
Re: [REQUEST] Loopmancer (Steam)
The game was updated v1.02. Any chance for an update? For example, I think the Twin Blast pointer offsets need to be revised again. Thanks in advance.
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