[COMPLETED] [Request] Rune Factory 5

Ask about cheats/tables for single player games here
Post Reply
JohnCaesium
Noobzor
Noobzor
Posts: 5
Joined: Sun Jul 24, 2022 4:29 pm
Reputation: 0

Re: [COMPLETED] [Request] Rune Factory 5

Post by JohnCaesium »

Is there an option for changing the weather?

User avatar
Pongozila
Table Makers
Table Makers
Posts: 198
Joined: Wed Mar 29, 2017 11:49 pm
Reputation: 238

Re: [COMPLETED] [Request] Rune Factory 5

Post by Pongozila »

JohnCaesium wrote:
Sun Jul 24, 2022 4:29 pm
Is there an option for changing the weather?
So I'll post here because I think this code needs some work, and I hope someone else makes a better one... The weather changes... but the graphics most time won't... the code still works though... here it is

Just copy and paste on CE

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>39895</ID>
      <Description>"Weather - May not show graphically, but still in effect"</Description>
      <Options moHideChildren="1"/>
      <LastState Value="" RealAddress="00000000"/>
      <GroupHeader>1</GroupHeader>
      <CheatEntries>
        <CheatEntry>
          <ID>39894</ID>
          <Description>"Sunny"</Description>
          <LastState/>
          <Color>4080FF</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{ Game   : Rune Factory 5.exe
  Version: 
  Date   : 2022-07-24
  Author : pongo

  This script does blah blah blah
}

define(address,"GameAssembly.dll"+DF4222)
define(bytes,8B 44 83 20 48 83 C4 20)

[ENABLE]

assert(address,bytes)
alloc(newmem,$1000,"GameAssembly.dll"+DF4222)
globalalloc(_wea,4)
label(code)
label(return)

newmem:
mov [rbx+rax*4+20],1
code:
  mov eax,[rbx+rax*4+20]
  add rsp,20
  jmp return

address:
  jmp newmem
  nop 3
return:

[DISABLE]

address:
  db bytes
  // mov eax,[rbx+rax*4+20]
  // add rsp,20

dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: TimeManager:get_Weather+22

TimeManager:get_Weather+2: 48 83 EC 20     - sub rsp,20
TimeManager:get_Weather+6: 48 8B 59 18     - mov rbx,[rcx+18]
TimeManager:get_Weather+A: 45 33 C0        - xor r8d,r8d
TimeManager:get_Weather+D: 41 8D 50 FF     - lea edx,[r8-01]
TimeManager:get_Weather+11: E8 2A CD FF FF  - call TimeManager:GetWeatherHourIndex
TimeManager:get_Weather+16: 48 85 DB        - test rbx,rbx
TimeManager:get_Weather+19: 74 11           - je TimeManager:get_Weather+2C
TimeManager:get_Weather+1B: 48 98           - cdqe 
TimeManager:get_Weather+1D: 3B 43 18        - cmp eax,[rbx+18]
TimeManager:get_Weather+20: 73 10           - jae TimeManager:get_Weather+32
// ---------- INJECTING HERE ----------
TimeManager:get_Weather+22: 8B 44 83 20     - mov eax,[rbx+rax*4+20]
// ---------- DONE INJECTING  ----------
TimeManager:get_Weather+26: 48 83 C4 20     - add rsp,20
TimeManager:get_Weather+2A: 5B              - pop rbx
TimeManager:get_Weather+2B: C3              - ret 
TimeManager:get_Weather+2C: E8 5F C6 36 FF  - call GameAssembly.dll+160890
TimeManager:get_Weather+31: CC              - int 3 
TimeManager:get_Weather+32: E8 69 C4 36 FF  - call GameAssembly.dll+1606A0
TimeManager:get_Weather+37: 48 8B C8        - mov rcx,rax
TimeManager:get_Weather+3A: 33 D2           - xor edx,edx
TimeManager:get_Weather+3C: E8 1F C6 36 FF  - call GameAssembly.dll+160860
TimeManager:get_Weather+41: CC              - int 3 
}
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>39903</ID>
          <Description>"Cloudy"</Description>
          <LastState/>
          <Color>808080</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{ Game   : Rune Factory 5.exe
  Version: 
  Date   : 2022-07-24
  Author : pongo

  This script does blah blah blah
}

define(address,"GameAssembly.dll"+DF4222)
define(bytes,8B 44 83 20 48 83 C4 20)

[ENABLE]

assert(address,bytes)
alloc(newmem,$1000,"GameAssembly.dll"+DF4222)
globalalloc(_wea,4)
label(code)
label(return)

newmem:
mov [rbx+rax*4+20],2
code:
  mov eax,[rbx+rax*4+20]
  add rsp,20
  jmp return

address:
  jmp newmem
  nop 3
return:

[DISABLE]

address:
  db bytes
  // mov eax,[rbx+rax*4+20]
  // add rsp,20

dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: TimeManager:get_Weather+22

TimeManager:get_Weather+2: 48 83 EC 20     - sub rsp,20
TimeManager:get_Weather+6: 48 8B 59 18     - mov rbx,[rcx+18]
TimeManager:get_Weather+A: 45 33 C0        - xor r8d,r8d
TimeManager:get_Weather+D: 41 8D 50 FF     - lea edx,[r8-01]
TimeManager:get_Weather+11: E8 2A CD FF FF  - call TimeManager:GetWeatherHourIndex
TimeManager:get_Weather+16: 48 85 DB        - test rbx,rbx
TimeManager:get_Weather+19: 74 11           - je TimeManager:get_Weather+2C
TimeManager:get_Weather+1B: 48 98           - cdqe 
TimeManager:get_Weather+1D: 3B 43 18        - cmp eax,[rbx+18]
TimeManager:get_Weather+20: 73 10           - jae TimeManager:get_Weather+32
// ---------- INJECTING HERE ----------
TimeManager:get_Weather+22: 8B 44 83 20     - mov eax,[rbx+rax*4+20]
// ---------- DONE INJECTING  ----------
TimeManager:get_Weather+26: 48 83 C4 20     - add rsp,20
TimeManager:get_Weather+2A: 5B              - pop rbx
TimeManager:get_Weather+2B: C3              - ret 
TimeManager:get_Weather+2C: E8 5F C6 36 FF  - call GameAssembly.dll+160890
TimeManager:get_Weather+31: CC              - int 3 
TimeManager:get_Weather+32: E8 69 C4 36 FF  - call GameAssembly.dll+1606A0
TimeManager:get_Weather+37: 48 8B C8        - mov rcx,rax
TimeManager:get_Weather+3A: 33 D2           - xor edx,edx
TimeManager:get_Weather+3C: E8 1F C6 36 FF  - call GameAssembly.dll+160860
TimeManager:get_Weather+41: CC              - int 3 
}
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>39902</ID>
          <Description>"Rainny"</Description>
          <LastState/>
          <Color>FF0000</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{ Game   : Rune Factory 5.exe
  Version: 
  Date   : 2022-07-24
  Author : pongo

  This script does blah blah blah
}

define(address,"GameAssembly.dll"+DF4222)
define(bytes,8B 44 83 20 48 83 C4 20)

[ENABLE]

assert(address,bytes)
alloc(newmem,$1000,"GameAssembly.dll"+DF4222)
globalalloc(_wea,4)
label(code)
label(return)

newmem:
mov [rbx+rax*4+20],3
code:
  mov eax,[rbx+rax*4+20]
  add rsp,20
  jmp return

address:
  jmp newmem
  nop 3
return:

[DISABLE]

address:
  db bytes
  // mov eax,[rbx+rax*4+20]
  // add rsp,20

dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: TimeManager:get_Weather+22

TimeManager:get_Weather+2: 48 83 EC 20     - sub rsp,20
TimeManager:get_Weather+6: 48 8B 59 18     - mov rbx,[rcx+18]
TimeManager:get_Weather+A: 45 33 C0        - xor r8d,r8d
TimeManager:get_Weather+D: 41 8D 50 FF     - lea edx,[r8-01]
TimeManager:get_Weather+11: E8 2A CD FF FF  - call TimeManager:GetWeatherHourIndex
TimeManager:get_Weather+16: 48 85 DB        - test rbx,rbx
TimeManager:get_Weather+19: 74 11           - je TimeManager:get_Weather+2C
TimeManager:get_Weather+1B: 48 98           - cdqe 
TimeManager:get_Weather+1D: 3B 43 18        - cmp eax,[rbx+18]
TimeManager:get_Weather+20: 73 10           - jae TimeManager:get_Weather+32
// ---------- INJECTING HERE ----------
TimeManager:get_Weather+22: 8B 44 83 20     - mov eax,[rbx+rax*4+20]
// ---------- DONE INJECTING  ----------
TimeManager:get_Weather+26: 48 83 C4 20     - add rsp,20
TimeManager:get_Weather+2A: 5B              - pop rbx
TimeManager:get_Weather+2B: C3              - ret 
TimeManager:get_Weather+2C: E8 5F C6 36 FF  - call GameAssembly.dll+160890
TimeManager:get_Weather+31: CC              - int 3 
TimeManager:get_Weather+32: E8 69 C4 36 FF  - call GameAssembly.dll+1606A0
TimeManager:get_Weather+37: 48 8B C8        - mov rcx,rax
TimeManager:get_Weather+3A: 33 D2           - xor edx,edx
TimeManager:get_Weather+3C: E8 1F C6 36 FF  - call GameAssembly.dll+160860
TimeManager:get_Weather+41: CC              - int 3 
}
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>39901</ID>
          <Description>"Snowy"</Description>
          <LastState/>
          <Color>FF0000</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{ Game   : Rune Factory 5.exe
  Version: 
  Date   : 2022-07-24
  Author : pongo

  This script does blah blah blah
}

define(address,"GameAssembly.dll"+DF4222)
define(bytes,8B 44 83 20 48 83 C4 20)

[ENABLE]

assert(address,bytes)
alloc(newmem,$1000,"GameAssembly.dll"+DF4222)
globalalloc(_wea,4)
label(code)
label(return)

newmem:
mov [rbx+rax*4+20],4
code:
  mov eax,[rbx+rax*4+20]
  add rsp,20
  jmp return

address:
  jmp newmem
  nop 3
return:

[DISABLE]

address:
  db bytes
  // mov eax,[rbx+rax*4+20]
  // add rsp,20

dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: TimeManager:get_Weather+22

TimeManager:get_Weather+2: 48 83 EC 20     - sub rsp,20
TimeManager:get_Weather+6: 48 8B 59 18     - mov rbx,[rcx+18]
TimeManager:get_Weather+A: 45 33 C0        - xor r8d,r8d
TimeManager:get_Weather+D: 41 8D 50 FF     - lea edx,[r8-01]
TimeManager:get_Weather+11: E8 2A CD FF FF  - call TimeManager:GetWeatherHourIndex
TimeManager:get_Weather+16: 48 85 DB        - test rbx,rbx
TimeManager:get_Weather+19: 74 11           - je TimeManager:get_Weather+2C
TimeManager:get_Weather+1B: 48 98           - cdqe 
TimeManager:get_Weather+1D: 3B 43 18        - cmp eax,[rbx+18]
TimeManager:get_Weather+20: 73 10           - jae TimeManager:get_Weather+32
// ---------- INJECTING HERE ----------
TimeManager:get_Weather+22: 8B 44 83 20     - mov eax,[rbx+rax*4+20]
// ---------- DONE INJECTING  ----------
TimeManager:get_Weather+26: 48 83 C4 20     - add rsp,20
TimeManager:get_Weather+2A: 5B              - pop rbx
TimeManager:get_Weather+2B: C3              - ret 
TimeManager:get_Weather+2C: E8 5F C6 36 FF  - call GameAssembly.dll+160890
TimeManager:get_Weather+31: CC              - int 3 
TimeManager:get_Weather+32: E8 69 C4 36 FF  - call GameAssembly.dll+1606A0
TimeManager:get_Weather+37: 48 8B C8        - mov rcx,rax
TimeManager:get_Weather+3A: 33 D2           - xor edx,edx
TimeManager:get_Weather+3C: E8 1F C6 36 FF  - call GameAssembly.dll+160860
TimeManager:get_Weather+41: CC              - int 3 
}
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>39900</ID>
          <Description>"Typhoon"</Description>
          <LastState/>
          <Color>000080</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{ Game   : Rune Factory 5.exe
  Version: 
  Date   : 2022-07-24
  Author : pongo

  This script does blah blah blah
}

define(address,"GameAssembly.dll"+DF4222)
define(bytes,8B 44 83 20 48 83 C4 20)

[ENABLE]

assert(address,bytes)
alloc(newmem,$1000,"GameAssembly.dll"+DF4222)
globalalloc(_wea,4)
label(code)
label(return)

newmem:
mov [rbx+rax*4+20],5
code:
  mov eax,[rbx+rax*4+20]
  add rsp,20
  jmp return

address:
  jmp newmem
  nop 3
return:

[DISABLE]

address:
  db bytes
  // mov eax,[rbx+rax*4+20]
  // add rsp,20

dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: TimeManager:get_Weather+22

TimeManager:get_Weather+2: 48 83 EC 20     - sub rsp,20
TimeManager:get_Weather+6: 48 8B 59 18     - mov rbx,[rcx+18]
TimeManager:get_Weather+A: 45 33 C0        - xor r8d,r8d
TimeManager:get_Weather+D: 41 8D 50 FF     - lea edx,[r8-01]
TimeManager:get_Weather+11: E8 2A CD FF FF  - call TimeManager:GetWeatherHourIndex
TimeManager:get_Weather+16: 48 85 DB        - test rbx,rbx
TimeManager:get_Weather+19: 74 11           - je TimeManager:get_Weather+2C
TimeManager:get_Weather+1B: 48 98           - cdqe 
TimeManager:get_Weather+1D: 3B 43 18        - cmp eax,[rbx+18]
TimeManager:get_Weather+20: 73 10           - jae TimeManager:get_Weather+32
// ---------- INJECTING HERE ----------
TimeManager:get_Weather+22: 8B 44 83 20     - mov eax,[rbx+rax*4+20]
// ---------- DONE INJECTING  ----------
TimeManager:get_Weather+26: 48 83 C4 20     - add rsp,20
TimeManager:get_Weather+2A: 5B              - pop rbx
TimeManager:get_Weather+2B: C3              - ret 
TimeManager:get_Weather+2C: E8 5F C6 36 FF  - call GameAssembly.dll+160890
TimeManager:get_Weather+31: CC              - int 3 
TimeManager:get_Weather+32: E8 69 C4 36 FF  - call GameAssembly.dll+1606A0
TimeManager:get_Weather+37: 48 8B C8        - mov rcx,rax
TimeManager:get_Weather+3A: 33 D2           - xor edx,edx
TimeManager:get_Weather+3C: E8 1F C6 36 FF  - call GameAssembly.dll+160860
TimeManager:get_Weather+41: CC              - int 3 
}
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>39899</ID>
          <Description>"Blizzard"</Description>
          <LastState/>
          <Color>000080</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{ Game   : Rune Factory 5.exe
  Version: 
  Date   : 2022-07-24
  Author : pongo

  This script does blah blah blah
}

define(address,"GameAssembly.dll"+DF4222)
define(bytes,8B 44 83 20 48 83 C4 20)

[ENABLE]

assert(address,bytes)
alloc(newmem,$1000,"GameAssembly.dll"+DF4222)
globalalloc(_wea,4)
label(code)
label(return)

newmem:
mov [rbx+rax*4+20],6
code:
  mov eax,[rbx+rax*4+20]
  add rsp,20
  jmp return

address:
  jmp newmem
  nop 3
return:

[DISABLE]

address:
  db bytes
  // mov eax,[rbx+rax*4+20]
  // add rsp,20

dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: TimeManager:get_Weather+22

TimeManager:get_Weather+2: 48 83 EC 20     - sub rsp,20
TimeManager:get_Weather+6: 48 8B 59 18     - mov rbx,[rcx+18]
TimeManager:get_Weather+A: 45 33 C0        - xor r8d,r8d
TimeManager:get_Weather+D: 41 8D 50 FF     - lea edx,[r8-01]
TimeManager:get_Weather+11: E8 2A CD FF FF  - call TimeManager:GetWeatherHourIndex
TimeManager:get_Weather+16: 48 85 DB        - test rbx,rbx
TimeManager:get_Weather+19: 74 11           - je TimeManager:get_Weather+2C
TimeManager:get_Weather+1B: 48 98           - cdqe 
TimeManager:get_Weather+1D: 3B 43 18        - cmp eax,[rbx+18]
TimeManager:get_Weather+20: 73 10           - jae TimeManager:get_Weather+32
// ---------- INJECTING HERE ----------
TimeManager:get_Weather+22: 8B 44 83 20     - mov eax,[rbx+rax*4+20]
// ---------- DONE INJECTING  ----------
TimeManager:get_Weather+26: 48 83 C4 20     - add rsp,20
TimeManager:get_Weather+2A: 5B              - pop rbx
TimeManager:get_Weather+2B: C3              - ret 
TimeManager:get_Weather+2C: E8 5F C6 36 FF  - call GameAssembly.dll+160890
TimeManager:get_Weather+31: CC              - int 3 
TimeManager:get_Weather+32: E8 69 C4 36 FF  - call GameAssembly.dll+1606A0
TimeManager:get_Weather+37: 48 8B C8        - mov rcx,rax
TimeManager:get_Weather+3A: 33 D2           - xor edx,edx
TimeManager:get_Weather+3C: E8 1F C6 36 FF  - call GameAssembly.dll+160860
TimeManager:get_Weather+41: CC              - int 3 
}
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>39898</ID>
          <Description>"Runey"</Description>
          <LastState/>
          <Color>408000</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{ Game   : Rune Factory 5.exe
  Version: 
  Date   : 2022-07-24
  Author : pongo

  This script does blah blah blah
}

define(address,"GameAssembly.dll"+DF4222)
define(bytes,8B 44 83 20 48 83 C4 20)

[ENABLE]

assert(address,bytes)
alloc(newmem,$1000,"GameAssembly.dll"+DF4222)
globalalloc(_wea,4)
label(code)
label(return)

newmem:
mov [rbx+rax*4+20],7
code:
  mov eax,[rbx+rax*4+20]
  add rsp,20
  jmp return

address:
  jmp newmem
  nop 3
return:

[DISABLE]

address:
  db bytes
  // mov eax,[rbx+rax*4+20]
  // add rsp,20

dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: TimeManager:get_Weather+22

TimeManager:get_Weather+2: 48 83 EC 20     - sub rsp,20
TimeManager:get_Weather+6: 48 8B 59 18     - mov rbx,[rcx+18]
TimeManager:get_Weather+A: 45 33 C0        - xor r8d,r8d
TimeManager:get_Weather+D: 41 8D 50 FF     - lea edx,[r8-01]
TimeManager:get_Weather+11: E8 2A CD FF FF  - call TimeManager:GetWeatherHourIndex
TimeManager:get_Weather+16: 48 85 DB        - test rbx,rbx
TimeManager:get_Weather+19: 74 11           - je TimeManager:get_Weather+2C
TimeManager:get_Weather+1B: 48 98           - cdqe 
TimeManager:get_Weather+1D: 3B 43 18        - cmp eax,[rbx+18]
TimeManager:get_Weather+20: 73 10           - jae TimeManager:get_Weather+32
// ---------- INJECTING HERE ----------
TimeManager:get_Weather+22: 8B 44 83 20     - mov eax,[rbx+rax*4+20]
// ---------- DONE INJECTING  ----------
TimeManager:get_Weather+26: 48 83 C4 20     - add rsp,20
TimeManager:get_Weather+2A: 5B              - pop rbx
TimeManager:get_Weather+2B: C3              - ret 
TimeManager:get_Weather+2C: E8 5F C6 36 FF  - call GameAssembly.dll+160890
TimeManager:get_Weather+31: CC              - int 3 
TimeManager:get_Weather+32: E8 69 C4 36 FF  - call GameAssembly.dll+1606A0
TimeManager:get_Weather+37: 48 8B C8        - mov rcx,rax
TimeManager:get_Weather+3A: 33 D2           - xor edx,edx
TimeManager:get_Weather+3C: E8 1F C6 36 FF  - call GameAssembly.dll+160860
TimeManager:get_Weather+41: CC              - int 3 
}
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>39897</ID>
          <Description>"Starfall"</Description>
          <LastState/>
          <Color>008080</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{ Game   : Rune Factory 5.exe
  Version: 
  Date   : 2022-07-24
  Author : pongo

  This script does blah blah blah
}

define(address,"GameAssembly.dll"+DF4222)
define(bytes,8B 44 83 20 48 83 C4 20)

[ENABLE]

assert(address,bytes)
alloc(newmem,$1000,"GameAssembly.dll"+DF4222)
globalalloc(_wea,4)
label(code)
label(return)

newmem:
mov [rbx+rax*4+20],8
code:
  mov eax,[rbx+rax*4+20]
  add rsp,20
  jmp return

address:
  jmp newmem
  nop 3
return:

[DISABLE]

address:
  db bytes
  // mov eax,[rbx+rax*4+20]
  // add rsp,20

dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: TimeManager:get_Weather+22

TimeManager:get_Weather+2: 48 83 EC 20     - sub rsp,20
TimeManager:get_Weather+6: 48 8B 59 18     - mov rbx,[rcx+18]
TimeManager:get_Weather+A: 45 33 C0        - xor r8d,r8d
TimeManager:get_Weather+D: 41 8D 50 FF     - lea edx,[r8-01]
TimeManager:get_Weather+11: E8 2A CD FF FF  - call TimeManager:GetWeatherHourIndex
TimeManager:get_Weather+16: 48 85 DB        - test rbx,rbx
TimeManager:get_Weather+19: 74 11           - je TimeManager:get_Weather+2C
TimeManager:get_Weather+1B: 48 98           - cdqe 
TimeManager:get_Weather+1D: 3B 43 18        - cmp eax,[rbx+18]
TimeManager:get_Weather+20: 73 10           - jae TimeManager:get_Weather+32
// ---------- INJECTING HERE ----------
TimeManager:get_Weather+22: 8B 44 83 20     - mov eax,[rbx+rax*4+20]
// ---------- DONE INJECTING  ----------
TimeManager:get_Weather+26: 48 83 C4 20     - add rsp,20
TimeManager:get_Weather+2A: 5B              - pop rbx
TimeManager:get_Weather+2B: C3              - ret 
TimeManager:get_Weather+2C: E8 5F C6 36 FF  - call GameAssembly.dll+160890
TimeManager:get_Weather+31: CC              - int 3 
TimeManager:get_Weather+32: E8 69 C4 36 FF  - call GameAssembly.dll+1606A0
TimeManager:get_Weather+37: 48 8B C8        - mov rcx,rax
TimeManager:get_Weather+3A: 33 D2           - xor edx,edx
TimeManager:get_Weather+3C: E8 1F C6 36 FF  - call GameAssembly.dll+160860
TimeManager:get_Weather+41: CC              - int 3 
}
</AssemblerScript>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Please let me know if it's working fine. I'll add to the main table later...

JohnCaesium
Noobzor
Noobzor
Posts: 5
Joined: Sun Jul 24, 2022 4:29 pm
Reputation: 0

Re: [COMPLETED] [Request] Rune Factory 5

Post by JohnCaesium »

Pongozila wrote:
Sun Jul 24, 2022 11:13 pm
JohnCaesium wrote:
Sun Jul 24, 2022 4:29 pm
Is there an option for changing the weather?
So I'll post here because I think this code needs some work, and I hope someone else makes a better one... The weather changes... but the graphics most time won't... the code still works though... here it is

Just copy and paste on CE

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>39895</ID>
      <Description>"Weather - May not show graphically, but still in effect"</Description>
      <Options moHideChildren="1"/>
      <LastState Value="" RealAddress="00000000"/>
      <GroupHeader>1</GroupHeader>
      <CheatEntries>
        <CheatEntry>
          <ID>39894</ID>
          <Description>"Sunny"</Description>
          <LastState/>
          <Color>4080FF</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{ Game   : Rune Factory 5.exe
  Version: 
  Date   : 2022-07-24
  Author : pongo

  This script does blah blah blah
}

define(address,"GameAssembly.dll"+DF4222)
define(bytes,8B 44 83 20 48 83 C4 20)

[ENABLE]

assert(address,bytes)
alloc(newmem,$1000,"GameAssembly.dll"+DF4222)
globalalloc(_wea,4)
label(code)
label(return)

newmem:
mov [rbx+rax*4+20],1
code:
  mov eax,[rbx+rax*4+20]
  add rsp,20
  jmp return

address:
  jmp newmem
  nop 3
return:

[DISABLE]

address:
  db bytes
  // mov eax,[rbx+rax*4+20]
  // add rsp,20

dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: TimeManager:get_Weather+22

TimeManager:get_Weather+2: 48 83 EC 20     - sub rsp,20
TimeManager:get_Weather+6: 48 8B 59 18     - mov rbx,[rcx+18]
TimeManager:get_Weather+A: 45 33 C0        - xor r8d,r8d
TimeManager:get_Weather+D: 41 8D 50 FF     - lea edx,[r8-01]
TimeManager:get_Weather+11: E8 2A CD FF FF  - call TimeManager:GetWeatherHourIndex
TimeManager:get_Weather+16: 48 85 DB        - test rbx,rbx
TimeManager:get_Weather+19: 74 11           - je TimeManager:get_Weather+2C
TimeManager:get_Weather+1B: 48 98           - cdqe 
TimeManager:get_Weather+1D: 3B 43 18        - cmp eax,[rbx+18]
TimeManager:get_Weather+20: 73 10           - jae TimeManager:get_Weather+32
// ---------- INJECTING HERE ----------
TimeManager:get_Weather+22: 8B 44 83 20     - mov eax,[rbx+rax*4+20]
// ---------- DONE INJECTING  ----------
TimeManager:get_Weather+26: 48 83 C4 20     - add rsp,20
TimeManager:get_Weather+2A: 5B              - pop rbx
TimeManager:get_Weather+2B: C3              - ret 
TimeManager:get_Weather+2C: E8 5F C6 36 FF  - call GameAssembly.dll+160890
TimeManager:get_Weather+31: CC              - int 3 
TimeManager:get_Weather+32: E8 69 C4 36 FF  - call GameAssembly.dll+1606A0
TimeManager:get_Weather+37: 48 8B C8        - mov rcx,rax
TimeManager:get_Weather+3A: 33 D2           - xor edx,edx
TimeManager:get_Weather+3C: E8 1F C6 36 FF  - call GameAssembly.dll+160860
TimeManager:get_Weather+41: CC              - int 3 
}
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>39903</ID>
          <Description>"Cloudy"</Description>
          <LastState/>
          <Color>808080</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{ Game   : Rune Factory 5.exe
  Version: 
  Date   : 2022-07-24
  Author : pongo

  This script does blah blah blah
}

define(address,"GameAssembly.dll"+DF4222)
define(bytes,8B 44 83 20 48 83 C4 20)

[ENABLE]

assert(address,bytes)
alloc(newmem,$1000,"GameAssembly.dll"+DF4222)
globalalloc(_wea,4)
label(code)
label(return)

newmem:
mov [rbx+rax*4+20],2
code:
  mov eax,[rbx+rax*4+20]
  add rsp,20
  jmp return

address:
  jmp newmem
  nop 3
return:

[DISABLE]

address:
  db bytes
  // mov eax,[rbx+rax*4+20]
  // add rsp,20

dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: TimeManager:get_Weather+22

TimeManager:get_Weather+2: 48 83 EC 20     - sub rsp,20
TimeManager:get_Weather+6: 48 8B 59 18     - mov rbx,[rcx+18]
TimeManager:get_Weather+A: 45 33 C0        - xor r8d,r8d
TimeManager:get_Weather+D: 41 8D 50 FF     - lea edx,[r8-01]
TimeManager:get_Weather+11: E8 2A CD FF FF  - call TimeManager:GetWeatherHourIndex
TimeManager:get_Weather+16: 48 85 DB        - test rbx,rbx
TimeManager:get_Weather+19: 74 11           - je TimeManager:get_Weather+2C
TimeManager:get_Weather+1B: 48 98           - cdqe 
TimeManager:get_Weather+1D: 3B 43 18        - cmp eax,[rbx+18]
TimeManager:get_Weather+20: 73 10           - jae TimeManager:get_Weather+32
// ---------- INJECTING HERE ----------
TimeManager:get_Weather+22: 8B 44 83 20     - mov eax,[rbx+rax*4+20]
// ---------- DONE INJECTING  ----------
TimeManager:get_Weather+26: 48 83 C4 20     - add rsp,20
TimeManager:get_Weather+2A: 5B              - pop rbx
TimeManager:get_Weather+2B: C3              - ret 
TimeManager:get_Weather+2C: E8 5F C6 36 FF  - call GameAssembly.dll+160890
TimeManager:get_Weather+31: CC              - int 3 
TimeManager:get_Weather+32: E8 69 C4 36 FF  - call GameAssembly.dll+1606A0
TimeManager:get_Weather+37: 48 8B C8        - mov rcx,rax
TimeManager:get_Weather+3A: 33 D2           - xor edx,edx
TimeManager:get_Weather+3C: E8 1F C6 36 FF  - call GameAssembly.dll+160860
TimeManager:get_Weather+41: CC              - int 3 
}
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>39902</ID>
          <Description>"Rainny"</Description>
          <LastState/>
          <Color>FF0000</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{ Game   : Rune Factory 5.exe
  Version: 
  Date   : 2022-07-24
  Author : pongo

  This script does blah blah blah
}

define(address,"GameAssembly.dll"+DF4222)
define(bytes,8B 44 83 20 48 83 C4 20)

[ENABLE]

assert(address,bytes)
alloc(newmem,$1000,"GameAssembly.dll"+DF4222)
globalalloc(_wea,4)
label(code)
label(return)

newmem:
mov [rbx+rax*4+20],3
code:
  mov eax,[rbx+rax*4+20]
  add rsp,20
  jmp return

address:
  jmp newmem
  nop 3
return:

[DISABLE]

address:
  db bytes
  // mov eax,[rbx+rax*4+20]
  // add rsp,20

dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: TimeManager:get_Weather+22

TimeManager:get_Weather+2: 48 83 EC 20     - sub rsp,20
TimeManager:get_Weather+6: 48 8B 59 18     - mov rbx,[rcx+18]
TimeManager:get_Weather+A: 45 33 C0        - xor r8d,r8d
TimeManager:get_Weather+D: 41 8D 50 FF     - lea edx,[r8-01]
TimeManager:get_Weather+11: E8 2A CD FF FF  - call TimeManager:GetWeatherHourIndex
TimeManager:get_Weather+16: 48 85 DB        - test rbx,rbx
TimeManager:get_Weather+19: 74 11           - je TimeManager:get_Weather+2C
TimeManager:get_Weather+1B: 48 98           - cdqe 
TimeManager:get_Weather+1D: 3B 43 18        - cmp eax,[rbx+18]
TimeManager:get_Weather+20: 73 10           - jae TimeManager:get_Weather+32
// ---------- INJECTING HERE ----------
TimeManager:get_Weather+22: 8B 44 83 20     - mov eax,[rbx+rax*4+20]
// ---------- DONE INJECTING  ----------
TimeManager:get_Weather+26: 48 83 C4 20     - add rsp,20
TimeManager:get_Weather+2A: 5B              - pop rbx
TimeManager:get_Weather+2B: C3              - ret 
TimeManager:get_Weather+2C: E8 5F C6 36 FF  - call GameAssembly.dll+160890
TimeManager:get_Weather+31: CC              - int 3 
TimeManager:get_Weather+32: E8 69 C4 36 FF  - call GameAssembly.dll+1606A0
TimeManager:get_Weather+37: 48 8B C8        - mov rcx,rax
TimeManager:get_Weather+3A: 33 D2           - xor edx,edx
TimeManager:get_Weather+3C: E8 1F C6 36 FF  - call GameAssembly.dll+160860
TimeManager:get_Weather+41: CC              - int 3 
}
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>39901</ID>
          <Description>"Snowy"</Description>
          <LastState/>
          <Color>FF0000</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{ Game   : Rune Factory 5.exe
  Version: 
  Date   : 2022-07-24
  Author : pongo

  This script does blah blah blah
}

define(address,"GameAssembly.dll"+DF4222)
define(bytes,8B 44 83 20 48 83 C4 20)

[ENABLE]

assert(address,bytes)
alloc(newmem,$1000,"GameAssembly.dll"+DF4222)
globalalloc(_wea,4)
label(code)
label(return)

newmem:
mov [rbx+rax*4+20],4
code:
  mov eax,[rbx+rax*4+20]
  add rsp,20
  jmp return

address:
  jmp newmem
  nop 3
return:

[DISABLE]

address:
  db bytes
  // mov eax,[rbx+rax*4+20]
  // add rsp,20

dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: TimeManager:get_Weather+22

TimeManager:get_Weather+2: 48 83 EC 20     - sub rsp,20
TimeManager:get_Weather+6: 48 8B 59 18     - mov rbx,[rcx+18]
TimeManager:get_Weather+A: 45 33 C0        - xor r8d,r8d
TimeManager:get_Weather+D: 41 8D 50 FF     - lea edx,[r8-01]
TimeManager:get_Weather+11: E8 2A CD FF FF  - call TimeManager:GetWeatherHourIndex
TimeManager:get_Weather+16: 48 85 DB        - test rbx,rbx
TimeManager:get_Weather+19: 74 11           - je TimeManager:get_Weather+2C
TimeManager:get_Weather+1B: 48 98           - cdqe 
TimeManager:get_Weather+1D: 3B 43 18        - cmp eax,[rbx+18]
TimeManager:get_Weather+20: 73 10           - jae TimeManager:get_Weather+32
// ---------- INJECTING HERE ----------
TimeManager:get_Weather+22: 8B 44 83 20     - mov eax,[rbx+rax*4+20]
// ---------- DONE INJECTING  ----------
TimeManager:get_Weather+26: 48 83 C4 20     - add rsp,20
TimeManager:get_Weather+2A: 5B              - pop rbx
TimeManager:get_Weather+2B: C3              - ret 
TimeManager:get_Weather+2C: E8 5F C6 36 FF  - call GameAssembly.dll+160890
TimeManager:get_Weather+31: CC              - int 3 
TimeManager:get_Weather+32: E8 69 C4 36 FF  - call GameAssembly.dll+1606A0
TimeManager:get_Weather+37: 48 8B C8        - mov rcx,rax
TimeManager:get_Weather+3A: 33 D2           - xor edx,edx
TimeManager:get_Weather+3C: E8 1F C6 36 FF  - call GameAssembly.dll+160860
TimeManager:get_Weather+41: CC              - int 3 
}
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>39900</ID>
          <Description>"Typhoon"</Description>
          <LastState/>
          <Color>000080</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{ Game   : Rune Factory 5.exe
  Version: 
  Date   : 2022-07-24
  Author : pongo

  This script does blah blah blah
}

define(address,"GameAssembly.dll"+DF4222)
define(bytes,8B 44 83 20 48 83 C4 20)

[ENABLE]

assert(address,bytes)
alloc(newmem,$1000,"GameAssembly.dll"+DF4222)
globalalloc(_wea,4)
label(code)
label(return)

newmem:
mov [rbx+rax*4+20],5
code:
  mov eax,[rbx+rax*4+20]
  add rsp,20
  jmp return

address:
  jmp newmem
  nop 3
return:

[DISABLE]

address:
  db bytes
  // mov eax,[rbx+rax*4+20]
  // add rsp,20

dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: TimeManager:get_Weather+22

TimeManager:get_Weather+2: 48 83 EC 20     - sub rsp,20
TimeManager:get_Weather+6: 48 8B 59 18     - mov rbx,[rcx+18]
TimeManager:get_Weather+A: 45 33 C0        - xor r8d,r8d
TimeManager:get_Weather+D: 41 8D 50 FF     - lea edx,[r8-01]
TimeManager:get_Weather+11: E8 2A CD FF FF  - call TimeManager:GetWeatherHourIndex
TimeManager:get_Weather+16: 48 85 DB        - test rbx,rbx
TimeManager:get_Weather+19: 74 11           - je TimeManager:get_Weather+2C
TimeManager:get_Weather+1B: 48 98           - cdqe 
TimeManager:get_Weather+1D: 3B 43 18        - cmp eax,[rbx+18]
TimeManager:get_Weather+20: 73 10           - jae TimeManager:get_Weather+32
// ---------- INJECTING HERE ----------
TimeManager:get_Weather+22: 8B 44 83 20     - mov eax,[rbx+rax*4+20]
// ---------- DONE INJECTING  ----------
TimeManager:get_Weather+26: 48 83 C4 20     - add rsp,20
TimeManager:get_Weather+2A: 5B              - pop rbx
TimeManager:get_Weather+2B: C3              - ret 
TimeManager:get_Weather+2C: E8 5F C6 36 FF  - call GameAssembly.dll+160890
TimeManager:get_Weather+31: CC              - int 3 
TimeManager:get_Weather+32: E8 69 C4 36 FF  - call GameAssembly.dll+1606A0
TimeManager:get_Weather+37: 48 8B C8        - mov rcx,rax
TimeManager:get_Weather+3A: 33 D2           - xor edx,edx
TimeManager:get_Weather+3C: E8 1F C6 36 FF  - call GameAssembly.dll+160860
TimeManager:get_Weather+41: CC              - int 3 
}
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>39899</ID>
          <Description>"Blizzard"</Description>
          <LastState/>
          <Color>000080</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{ Game   : Rune Factory 5.exe
  Version: 
  Date   : 2022-07-24
  Author : pongo

  This script does blah blah blah
}

define(address,"GameAssembly.dll"+DF4222)
define(bytes,8B 44 83 20 48 83 C4 20)

[ENABLE]

assert(address,bytes)
alloc(newmem,$1000,"GameAssembly.dll"+DF4222)
globalalloc(_wea,4)
label(code)
label(return)

newmem:
mov [rbx+rax*4+20],6
code:
  mov eax,[rbx+rax*4+20]
  add rsp,20
  jmp return

address:
  jmp newmem
  nop 3
return:

[DISABLE]

address:
  db bytes
  // mov eax,[rbx+rax*4+20]
  // add rsp,20

dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: TimeManager:get_Weather+22

TimeManager:get_Weather+2: 48 83 EC 20     - sub rsp,20
TimeManager:get_Weather+6: 48 8B 59 18     - mov rbx,[rcx+18]
TimeManager:get_Weather+A: 45 33 C0        - xor r8d,r8d
TimeManager:get_Weather+D: 41 8D 50 FF     - lea edx,[r8-01]
TimeManager:get_Weather+11: E8 2A CD FF FF  - call TimeManager:GetWeatherHourIndex
TimeManager:get_Weather+16: 48 85 DB        - test rbx,rbx
TimeManager:get_Weather+19: 74 11           - je TimeManager:get_Weather+2C
TimeManager:get_Weather+1B: 48 98           - cdqe 
TimeManager:get_Weather+1D: 3B 43 18        - cmp eax,[rbx+18]
TimeManager:get_Weather+20: 73 10           - jae TimeManager:get_Weather+32
// ---------- INJECTING HERE ----------
TimeManager:get_Weather+22: 8B 44 83 20     - mov eax,[rbx+rax*4+20]
// ---------- DONE INJECTING  ----------
TimeManager:get_Weather+26: 48 83 C4 20     - add rsp,20
TimeManager:get_Weather+2A: 5B              - pop rbx
TimeManager:get_Weather+2B: C3              - ret 
TimeManager:get_Weather+2C: E8 5F C6 36 FF  - call GameAssembly.dll+160890
TimeManager:get_Weather+31: CC              - int 3 
TimeManager:get_Weather+32: E8 69 C4 36 FF  - call GameAssembly.dll+1606A0
TimeManager:get_Weather+37: 48 8B C8        - mov rcx,rax
TimeManager:get_Weather+3A: 33 D2           - xor edx,edx
TimeManager:get_Weather+3C: E8 1F C6 36 FF  - call GameAssembly.dll+160860
TimeManager:get_Weather+41: CC              - int 3 
}
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>39898</ID>
          <Description>"Runey"</Description>
          <LastState/>
          <Color>408000</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{ Game   : Rune Factory 5.exe
  Version: 
  Date   : 2022-07-24
  Author : pongo

  This script does blah blah blah
}

define(address,"GameAssembly.dll"+DF4222)
define(bytes,8B 44 83 20 48 83 C4 20)

[ENABLE]

assert(address,bytes)
alloc(newmem,$1000,"GameAssembly.dll"+DF4222)
globalalloc(_wea,4)
label(code)
label(return)

newmem:
mov [rbx+rax*4+20],7
code:
  mov eax,[rbx+rax*4+20]
  add rsp,20
  jmp return

address:
  jmp newmem
  nop 3
return:

[DISABLE]

address:
  db bytes
  // mov eax,[rbx+rax*4+20]
  // add rsp,20

dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: TimeManager:get_Weather+22

TimeManager:get_Weather+2: 48 83 EC 20     - sub rsp,20
TimeManager:get_Weather+6: 48 8B 59 18     - mov rbx,[rcx+18]
TimeManager:get_Weather+A: 45 33 C0        - xor r8d,r8d
TimeManager:get_Weather+D: 41 8D 50 FF     - lea edx,[r8-01]
TimeManager:get_Weather+11: E8 2A CD FF FF  - call TimeManager:GetWeatherHourIndex
TimeManager:get_Weather+16: 48 85 DB        - test rbx,rbx
TimeManager:get_Weather+19: 74 11           - je TimeManager:get_Weather+2C
TimeManager:get_Weather+1B: 48 98           - cdqe 
TimeManager:get_Weather+1D: 3B 43 18        - cmp eax,[rbx+18]
TimeManager:get_Weather+20: 73 10           - jae TimeManager:get_Weather+32
// ---------- INJECTING HERE ----------
TimeManager:get_Weather+22: 8B 44 83 20     - mov eax,[rbx+rax*4+20]
// ---------- DONE INJECTING  ----------
TimeManager:get_Weather+26: 48 83 C4 20     - add rsp,20
TimeManager:get_Weather+2A: 5B              - pop rbx
TimeManager:get_Weather+2B: C3              - ret 
TimeManager:get_Weather+2C: E8 5F C6 36 FF  - call GameAssembly.dll+160890
TimeManager:get_Weather+31: CC              - int 3 
TimeManager:get_Weather+32: E8 69 C4 36 FF  - call GameAssembly.dll+1606A0
TimeManager:get_Weather+37: 48 8B C8        - mov rcx,rax
TimeManager:get_Weather+3A: 33 D2           - xor edx,edx
TimeManager:get_Weather+3C: E8 1F C6 36 FF  - call GameAssembly.dll+160860
TimeManager:get_Weather+41: CC              - int 3 
}
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>39897</ID>
          <Description>"Starfall"</Description>
          <LastState/>
          <Color>008080</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{ Game   : Rune Factory 5.exe
  Version: 
  Date   : 2022-07-24
  Author : pongo

  This script does blah blah blah
}

define(address,"GameAssembly.dll"+DF4222)
define(bytes,8B 44 83 20 48 83 C4 20)

[ENABLE]

assert(address,bytes)
alloc(newmem,$1000,"GameAssembly.dll"+DF4222)
globalalloc(_wea,4)
label(code)
label(return)

newmem:
mov [rbx+rax*4+20],8
code:
  mov eax,[rbx+rax*4+20]
  add rsp,20
  jmp return

address:
  jmp newmem
  nop 3
return:

[DISABLE]

address:
  db bytes
  // mov eax,[rbx+rax*4+20]
  // add rsp,20

dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: TimeManager:get_Weather+22

TimeManager:get_Weather+2: 48 83 EC 20     - sub rsp,20
TimeManager:get_Weather+6: 48 8B 59 18     - mov rbx,[rcx+18]
TimeManager:get_Weather+A: 45 33 C0        - xor r8d,r8d
TimeManager:get_Weather+D: 41 8D 50 FF     - lea edx,[r8-01]
TimeManager:get_Weather+11: E8 2A CD FF FF  - call TimeManager:GetWeatherHourIndex
TimeManager:get_Weather+16: 48 85 DB        - test rbx,rbx
TimeManager:get_Weather+19: 74 11           - je TimeManager:get_Weather+2C
TimeManager:get_Weather+1B: 48 98           - cdqe 
TimeManager:get_Weather+1D: 3B 43 18        - cmp eax,[rbx+18]
TimeManager:get_Weather+20: 73 10           - jae TimeManager:get_Weather+32
// ---------- INJECTING HERE ----------
TimeManager:get_Weather+22: 8B 44 83 20     - mov eax,[rbx+rax*4+20]
// ---------- DONE INJECTING  ----------
TimeManager:get_Weather+26: 48 83 C4 20     - add rsp,20
TimeManager:get_Weather+2A: 5B              - pop rbx
TimeManager:get_Weather+2B: C3              - ret 
TimeManager:get_Weather+2C: E8 5F C6 36 FF  - call GameAssembly.dll+160890
TimeManager:get_Weather+31: CC              - int 3 
TimeManager:get_Weather+32: E8 69 C4 36 FF  - call GameAssembly.dll+1606A0
TimeManager:get_Weather+37: 48 8B C8        - mov rcx,rax
TimeManager:get_Weather+3A: 33 D2           - xor edx,edx
TimeManager:get_Weather+3C: E8 1F C6 36 FF  - call GameAssembly.dll+160860
TimeManager:get_Weather+41: CC              - int 3 
}
</AssemblerScript>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Please let me know if it's working fine. I'll add to the main table later...
I tested it out, and it works instantly. The graphic changes as well. It even overrode a typhoon I was supposed to getting the next day.

I did some more testing. When I decide to turn the weather off (in my case rain), eventually the weather will try to return back to what it was originally meant to be, which was typhoon in my case. It did it on the next hour after I turned off the weather code. When I turned it back on, the typhoon went away again.

One other thing is that I thought that the weather appeared to change, but it's just like you said. It doesn't. It's just that the effects of the weather match what the cheat engine wants it to be.

aimeerose
Noobzor
Noobzor
Posts: 5
Joined: Tue Nov 12, 2019 3:27 am
Reputation: 1

Re: [COMPLETED] [Request] Rune Factory 5

Post by aimeerose »

DrummerIX wrote:
Sun Jul 24, 2022 2:43 am
aimeerose wrote:
Sun Jul 24, 2022 2:40 am
hi dose anyone have a working "monster drop items, every time killed"?
I have the option in the trainer I posted for Cheat Evolution. Hotkeys are free to use.
hi looked at the trainer but no matter what i do number 4 wont work so i cant use cheat

DrummerIX
ViP
ViP
Posts: 3228
Joined: Wed Mar 22, 2017 6:15 pm
Reputation: 3740

Re: [COMPLETED] [Request] Rune Factory 5

Post by DrummerIX »

aimeerose wrote:
Mon Jul 25, 2022 5:32 am
hi looked at the trainer but no matter what i do number 4 wont work so i cant use cheat
The hotkey for Monsters Drop All Items is CTRL+5. You also need to press F1 first to initialize the trainer.

User avatar
FictionOnes
Noobzor
Noobzor
Posts: 9
Joined: Thu Mar 30, 2017 6:04 am
Reputation: 0

Re: [COMPLETED] [Request] Rune Factory 5

Post by FictionOnes »

DrummerIX wrote:
Mon Jul 25, 2022 9:27 am
aimeerose wrote:
Mon Jul 25, 2022 5:32 am
hi looked at the trainer but no matter what i do number 4 wont work so i cant use cheat
The hotkey for Monsters Drop All Items is CTRL+5. You also need to press F1 first to initialize the trainer.
In my case with the trainer, I need to enable on-screen keyboard if I do not have numpad part of the keyboard

User avatar
SmokeyJuan
Noobzor
Noobzor
Posts: 13
Joined: Mon Sep 17, 2018 8:14 pm
Reputation: 0

Re: [COMPLETED] [Request] Rune Factory 5

Post by SmokeyJuan »

Is there any way to duplicate gear you've crafted with these cheats?

If someone has figured out a way that would be nice. Rather than crafting so many gear pieces (I'm just lazy and usually suck with dealing RNG)

lightningxXx
Novice Cheater
Novice Cheater
Posts: 17
Joined: Sat Feb 02, 2019 11:54 am
Reputation: 0

Re: [COMPLETED] [Request] Rune Factory 5

Post by lightningxXx »

Dear table makers you do great work to create this awesome tables. But many of very useful functions separated between many of this tables. And because some of this options in this tables require mono, it is very hard to use: one table conflict with another. So please, if it possible merge this tables in one table. Great respect to yours hard work.

User avatar
Ashish
Novice Cheater
Novice Cheater
Posts: 23
Joined: Mon Jul 25, 2022 3:16 pm
Reputation: 0

Re: [COMPLETED] [Request] Rune Factory 5

Post by Ashish »

is that possible add "inf item usage" for stackable and for non-stackable items? thx in advance

Algester
Expert Cheater
Expert Cheater
Posts: 291
Joined: Sun Mar 04, 2018 9:48 am
Reputation: 63

Re: [COMPLETED] [Request] Rune Factory 5

Post by Algester »

ok I tried to integrate most of the cheats found in this thread into this table I also have the codelist for the calc drop rate part
Attachments
Rune Factory 5.CT
Battle Constants is inside Mono Script Toggle from Cake-San's table
(831.36 KiB) Downloaded 1119 times
Rune Factory 5.CT
most of the functional tables I tried and fixed for 1 table
(824.87 KiB) Downloaded 1746 times
Last edited by Algester on Thu Jul 28, 2022 2:03 pm, edited 2 times in total.

User avatar
Pongozila
Table Makers
Table Makers
Posts: 198
Joined: Wed Mar 29, 2017 11:49 pm
Reputation: 238

Re: [COMPLETED] [Request] Rune Factory 5

Post by Pongozila »

Ashish wrote:
Wed Jul 27, 2022 1:00 am
is that possible add "inf item usage" for stackable and for non-stackable items? thx in advance
The codes are buggy, will repost if I make them work properly.

Please let me know if it works fine, I tested a little and worked great, I'll update it to my table latter if all is well. :D
Algester wrote:
Wed Jul 27, 2022 10:38 am
ok I tried to integrate most of the cheats found in this thread into this table I also have the codelist for the calc drop rate part
Hey there, I'm fine with the table and all, but try to make sure with all the table makers before merging tables, some might not like it. ;)
Last edited by Pongozila on Wed Jul 27, 2022 7:15 pm, edited 2 times in total.

Valatros
Expert Cheater
Expert Cheater
Posts: 140
Joined: Tue Mar 07, 2017 11:16 pm
Reputation: 28

Re: [COMPLETED] [Request] Rune Factory 5

Post by Valatros »

Anyone got a working love point multiplier? There's one in khayman's multiplier table, but it throws an error whenever i activate it. The trainer has it, but I can't even see what the multiplier value is, nor whether the cheat is activated, so the trainer is pretty useless.

Algester
Expert Cheater
Expert Cheater
Posts: 291
Joined: Sun Mar 04, 2018 9:48 am
Reputation: 63

Re: [COMPLETED] [Request] Rune Factory 5

Post by Algester »

Pongozila wrote:
Wed Jul 27, 2022 12:55 pm
Ashish wrote:
Wed Jul 27, 2022 1:00 am
is that possible add "inf item usage" for stackable and for non-stackable items? thx in advance
For Stackables:

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>39914</ID>
      <Description>"lvl 10 - Stackables Items ONLY"</Description>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : Rune Factory 5.exe
  Version: 
  Date   : 2022-07-27
  Author : pongo

  This script does blah blah blah
}

define(address,"GameAssembly.dll"+15C5C67)
define(bytes,42 8B 4C 89 20)

[ENABLE]

assert(address,bytes)
alloc(newmem,$1000,"GameAssembly.dll"+15C5C67)

label(code)
label(return)

newmem:
cmp [rcx+r9*4+20],0
je code
cmp [rcx+r9*4+20],A
jg code
mov [rcx+r9*4+20],A
jmp code
code:
  mov ecx,[rcx+r9*4+20]
  jmp return

address:
  jmp newmem
return:

[DISABLE]

address:
  db bytes
  // mov ecx,[rcx+r9*4+20]

dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+15C5C67

GameAssembly.dll+15C5C49: 39 41 0C              - cmp [rcx+0C],eax
GameAssembly.dll+15C5C4C: 75 30                 - jne GameAssembly.dll+15C5C7E
GameAssembly.dll+15C5C4E: 4C 63 49 08           - movsxd  r9,dword ptr [rcx+08]
GameAssembly.dll+15C5C52: 45 3B 48 18           - cmp r9d,[r8+18]
GameAssembly.dll+15C5C56: 73 26                 - jae GameAssembly.dll+15C5C7E
GameAssembly.dll+15C5C58: 49 8B 48 10           - mov rcx,[r8+10]
GameAssembly.dll+15C5C5C: 48 85 C9              - test rcx,rcx
GameAssembly.dll+15C5C5F: 74 66                 - je GameAssembly.dll+15C5CC7
GameAssembly.dll+15C5C61: 44 3B 49 18           - cmp r9d,[rcx+18]
GameAssembly.dll+15C5C65: 73 66                 - jae GameAssembly.dll+15C5CCD
// ---------- INJECTING HERE ----------
GameAssembly.dll+15C5C67: 42 8B 4C 89 20        - mov ecx,[rcx+r9*4+20]
// ---------- DONE INJECTING  ----------
GameAssembly.dll+15C5C6C: 41 8D 41 01           - lea eax,[r9+01]
GameAssembly.dll+15C5C70: 89 43 08              - mov [rbx+08],eax
GameAssembly.dll+15C5C73: B0 01                 - mov al,01
GameAssembly.dll+15C5C75: 89 4B 10              - mov [rbx+10],ecx
GameAssembly.dll+15C5C78: 48 83 C4 20           - add rsp,20
GameAssembly.dll+15C5C7C: 5B                    - pop rbx
GameAssembly.dll+15C5C7D: C3                    - ret 
GameAssembly.dll+15C5C7E: 48 8B 4A 18           - mov rcx,[rdx+18]
GameAssembly.dll+15C5C82: F6 81 2E 01 00 00 01  - test byte ptr [rcx+0000012E],01
GameAssembly.dll+15C5C89: 75 08                 - jne GameAssembly.dll+15C5C93
}
</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>39916</ID>
      <Description>"Items won't decrease - Stackables Items ONLY"</Description>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : Rune Factory 5.exe
  Version: 
  Date   : 2022-07-27
  Author : pongo

  This script does blah blah blah
}

define(address,"GameAssembly.dll"+1539B64)
define(bytes,29 7B 18 8B 43 18)

[ENABLE]

assert(address,bytes)
alloc(newmem,$1000,"GameAssembly.dll"+1539B64)

label(code)
label(return)

newmem:
mov edi,0
code:
  sub [rbx+18],edi
  mov eax,[rbx+18]
  jmp return

address:
  jmp newmem
  nop
return:

[DISABLE]

address:
  db bytes
  // sub [rbx+18],edi
  // mov eax,[rbx+18]

dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+1539B64

GameAssembly.dll+1539B48: E8 23 9E 47 FF              - call System:ThrowHelper:ThrowArgumentOutOfRangeException3
GameAssembly.dll+1539B4D: 8B 43 18                    - mov eax,[rbx+18]
GameAssembly.dll+1539B50: 2B C6                       - sub eax,esi
GameAssembly.dll+1539B52: 3B C7                       - cmp eax,edi
GameAssembly.dll+1539B54: 7D 0A                       - jnl GameAssembly.dll+1539B60
GameAssembly.dll+1539B56: 33 D2                       - xor edx,edx
GameAssembly.dll+1539B58: 8D 4A 17                    - lea ecx,[rdx+17]
GameAssembly.dll+1539B5B: E8 60 9D 47 FF              - call System:ThrowHelper:ThrowArgumentException
GameAssembly.dll+1539B60: 85 FF                       - test edi,edi
GameAssembly.dll+1539B62: 7E 42                       - jle GameAssembly.dll+1539BA6
// ---------- INJECTING HERE ----------
GameAssembly.dll+1539B64: 29 7B 18                    - sub [rbx+18],edi
// ---------- DONE INJECTING  ----------
GameAssembly.dll+1539B67: 8B 43 18                    - mov eax,[rbx+18]
GameAssembly.dll+1539B6A: 3B F0                       - cmp esi,eax
GameAssembly.dll+1539B6C: 7D 24                       - jnl GameAssembly.dll+1539B92
GameAssembly.dll+1539B6E: 48 8B 4B 10                 - mov rcx,[rbx+10]
GameAssembly.dll+1539B72: 8D 14 3E                    - lea edx,[rsi+rdi]
GameAssembly.dll+1539B75: 2B C6                       - sub eax,esi
GameAssembly.dll+1539B77: 48 C7 44 24 28 00 00 00 00  - mov qword ptr [rsp+28],00000000
GameAssembly.dll+1539B80: 4C 8B C1                    - mov r8,rcx
GameAssembly.dll+1539B83: 89 44 24 20                 - mov [rsp+20],eax
GameAssembly.dll+1539B87: 44 8B CE                    - mov r9d,esi
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Please let me know if it works fine, I tested a little and worked great, I'll update it to my table latter if all is well. :D
Algester wrote:
Wed Jul 27, 2022 10:38 am
ok I tried to integrate most of the cheats found in this thread into this table I also have the codelist for the calc drop rate part
Hey there, I'm fine with the table and all, but try to make sure with all the table makers before merging tables, some might not like it. ;)
to begin with I'm not sure why Khyman's table doesnt work when copy pasted so I just recreated his table ontop of Cake-San's Table and your table even then it requires mono inject to work which means I may need something else to make it work with Cake-San's table even though the mono hook script is already available on Cake-San's table

User avatar
Ashish
Novice Cheater
Novice Cheater
Posts: 23
Joined: Mon Jul 25, 2022 3:16 pm
Reputation: 0

Re: [COMPLETED] [Request] Rune Factory 5

Post by Ashish »

Pongozila wrote:
Wed Jul 27, 2022 12:55 pm
Ashish wrote:
Wed Jul 27, 2022 1:00 am
is that possible add "inf item usage" for stackable and for non-stackable items? thx in advance
For Stackables:

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>39914</ID>
      <Description>"lvl 10 - Stackables Items ONLY"</Description>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : Rune Factory 5.exe
  Version: 
  Date   : 2022-07-27
  Author : pongo

  This script does blah blah blah
}

define(address,"GameAssembly.dll"+15C5C67)
define(bytes,42 8B 4C 89 20)

[ENABLE]

assert(address,bytes)
alloc(newmem,$1000,"GameAssembly.dll"+15C5C67)

label(code)
label(return)

newmem:
cmp [rcx+r9*4+20],0
je code
cmp [rcx+r9*4+20],A
jg code
mov [rcx+r9*4+20],A
jmp code
code:
  mov ecx,[rcx+r9*4+20]
  jmp return

address:
  jmp newmem
return:

[DISABLE]

address:
  db bytes
  // mov ecx,[rcx+r9*4+20]

dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+15C5C67

GameAssembly.dll+15C5C49: 39 41 0C              - cmp [rcx+0C],eax
GameAssembly.dll+15C5C4C: 75 30                 - jne GameAssembly.dll+15C5C7E
GameAssembly.dll+15C5C4E: 4C 63 49 08           - movsxd  r9,dword ptr [rcx+08]
GameAssembly.dll+15C5C52: 45 3B 48 18           - cmp r9d,[r8+18]
GameAssembly.dll+15C5C56: 73 26                 - jae GameAssembly.dll+15C5C7E
GameAssembly.dll+15C5C58: 49 8B 48 10           - mov rcx,[r8+10]
GameAssembly.dll+15C5C5C: 48 85 C9              - test rcx,rcx
GameAssembly.dll+15C5C5F: 74 66                 - je GameAssembly.dll+15C5CC7
GameAssembly.dll+15C5C61: 44 3B 49 18           - cmp r9d,[rcx+18]
GameAssembly.dll+15C5C65: 73 66                 - jae GameAssembly.dll+15C5CCD
// ---------- INJECTING HERE ----------
GameAssembly.dll+15C5C67: 42 8B 4C 89 20        - mov ecx,[rcx+r9*4+20]
// ---------- DONE INJECTING  ----------
GameAssembly.dll+15C5C6C: 41 8D 41 01           - lea eax,[r9+01]
GameAssembly.dll+15C5C70: 89 43 08              - mov [rbx+08],eax
GameAssembly.dll+15C5C73: B0 01                 - mov al,01
GameAssembly.dll+15C5C75: 89 4B 10              - mov [rbx+10],ecx
GameAssembly.dll+15C5C78: 48 83 C4 20           - add rsp,20
GameAssembly.dll+15C5C7C: 5B                    - pop rbx
GameAssembly.dll+15C5C7D: C3                    - ret 
GameAssembly.dll+15C5C7E: 48 8B 4A 18           - mov rcx,[rdx+18]
GameAssembly.dll+15C5C82: F6 81 2E 01 00 00 01  - test byte ptr [rcx+0000012E],01
GameAssembly.dll+15C5C89: 75 08                 - jne GameAssembly.dll+15C5C93
}
</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>39916</ID>
      <Description>"Items won't decrease - Stackables Items ONLY"</Description>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : Rune Factory 5.exe
  Version: 
  Date   : 2022-07-27
  Author : pongo

  This script does blah blah blah
}

define(address,"GameAssembly.dll"+1539B64)
define(bytes,29 7B 18 8B 43 18)

[ENABLE]

assert(address,bytes)
alloc(newmem,$1000,"GameAssembly.dll"+1539B64)

label(code)
label(return)

newmem:
mov edi,0
code:
  sub [rbx+18],edi
  mov eax,[rbx+18]
  jmp return

address:
  jmp newmem
  nop
return:

[DISABLE]

address:
  db bytes
  // sub [rbx+18],edi
  // mov eax,[rbx+18]

dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+1539B64

GameAssembly.dll+1539B48: E8 23 9E 47 FF              - call System:ThrowHelper:ThrowArgumentOutOfRangeException3
GameAssembly.dll+1539B4D: 8B 43 18                    - mov eax,[rbx+18]
GameAssembly.dll+1539B50: 2B C6                       - sub eax,esi
GameAssembly.dll+1539B52: 3B C7                       - cmp eax,edi
GameAssembly.dll+1539B54: 7D 0A                       - jnl GameAssembly.dll+1539B60
GameAssembly.dll+1539B56: 33 D2                       - xor edx,edx
GameAssembly.dll+1539B58: 8D 4A 17                    - lea ecx,[rdx+17]
GameAssembly.dll+1539B5B: E8 60 9D 47 FF              - call System:ThrowHelper:ThrowArgumentException
GameAssembly.dll+1539B60: 85 FF                       - test edi,edi
GameAssembly.dll+1539B62: 7E 42                       - jle GameAssembly.dll+1539BA6
// ---------- INJECTING HERE ----------
GameAssembly.dll+1539B64: 29 7B 18                    - sub [rbx+18],edi
// ---------- DONE INJECTING  ----------
GameAssembly.dll+1539B67: 8B 43 18                    - mov eax,[rbx+18]
GameAssembly.dll+1539B6A: 3B F0                       - cmp esi,eax
GameAssembly.dll+1539B6C: 7D 24                       - jnl GameAssembly.dll+1539B92
GameAssembly.dll+1539B6E: 48 8B 4B 10                 - mov rcx,[rbx+10]
GameAssembly.dll+1539B72: 8D 14 3E                    - lea edx,[rsi+rdi]
GameAssembly.dll+1539B75: 2B C6                       - sub eax,esi
GameAssembly.dll+1539B77: 48 C7 44 24 28 00 00 00 00  - mov qword ptr [rsp+28],00000000
GameAssembly.dll+1539B80: 4C 8B C1                    - mov r8,rcx
GameAssembly.dll+1539B83: 89 44 24 20                 - mov [rsp+20],eax
GameAssembly.dll+1539B87: 44 8B CE                    - mov r9d,esi
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Please let me know if it works fine, I tested a little and worked great, I'll update it to my table latter if all is well. :D

I'm very sorry my friend, but IDK how to merge table. so i can't test it out. currently for stackable item i using ƒLìng trainer
but he only make for stackable items, i searching for non-stackable items too if possible.

User avatar
Pongozila
Table Makers
Table Makers
Posts: 198
Joined: Wed Mar 29, 2017 11:49 pm
Reputation: 238

Re: [COMPLETED] [Request] Rune Factory 5

Post by Pongozila »

Table updates

viewtopic.php?p=258815#p258815


Algester wrote:
Wed Jul 27, 2022 4:38 pm
to begin with I'm not sure why Khyman's table doesnt work when copy pasted so I just recreated his table ontop of Cake-San's Table and your table even then it requires mono inject to work which means I may need something else to make it work with Cake-San's table even though the mono hook script is already available on Cake-San's table
I do not know. :mrgreen: :roll:

Post Reply

Who is online

Users browsing this forum: Google Adsense [Bot], semmycoolz