check your skill list for anything that pumps your STR stat you may have... accidentally ground your skillsH Con wrote: ↑Tue Jul 19, 2022 6:42 amIs it possible to modify the player's base attributes (ATK, M ATK, DEF etc)? I think my current save is busted as I've got like 2000 ATK and instant kill everything, even with a level 1 broadsword. I've located current value, but changes to it obviously revert once I do anything in-game.
[COMPLETED] [Request] Rune Factory 5
Re: [COMPLETED] [Request] Rune Factory 5
Re: [COMPLETED] [Request] Rune Factory 5
Is there any way to make a multiplier for monster affection/edit monster affection directly?
Re: [Request] Rune Factory 5
thank you so much dear!! you are amazing!!Cake-san wrote: ↑Thu Jul 14, 2022 8:19 am[Options]
- Pointers
- AddItemToRucksack
- Plant Instant Growth
- etc
///
Update 1
- All Item Max Level (Except Equipment) (Might crash the game)
- Soil Watered&Cultivated
- Set Max Soil Stat
- DoShipping
- Save Anywhere
- Disable Furniture Collision
- Easy Tame Monster
- Easy Catch Monster
Note: If dev decided to update the game you can activate "Update_Symbol" script locate inside hidden/blank description group record & then save the table....
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Re: [COMPLETED] [Request] Rune Factory 5
Every level of every skill increases a specific stat. You can check your skill page to see what effects your damage. You probably leveled up a skill way too high early in the game.H Con wrote: ↑Tue Jul 19, 2022 6:42 amIs it possible to modify the player's base attributes (ATK, M ATK, DEF etc)? I think my current save is busted as I've got like 2000 ATK and instant kill everything, even with a level 1 broadsword. I've located current value, but changes to it obviously revert once I do anything in-game.
Re: [COMPLETED] [Request] Rune Factory 5
i'm holding out for a table that works, which has multipliers, like the earlier posted table, none of the options work there for me, so i'm hoping for an update to that one, or one i can custom set the multipliers myself.
multipliers being - gathering, skills, exp, relationship points, anything that i can set and increase the gain, but lessen the grind, is mainly all i tend to use
multipliers being - gathering, skills, exp, relationship points, anything that i can set and increase the gain, but lessen the grind, is mainly all i tend to use
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Re: [COMPLETED] [Request] Rune Factory 5
Great table Cake-san. But when i try use DoShipping, appear error: Lua error in the script at line 1:Failure determining what means. Maybe i do something wrong?
Re: [COMPLETED] [Request] Rune Factory 5
is it possibile to add a love point editing for monster Cake-san?
Re: [COMPLETED] [Request] Rune Factory 5
there is some but dont know how permanent it is,located at Pointer->Status->SaveParameter
I'm lazy
There will be kaching sound when you activate the script except if your shipping bin is empty. That error is on purpose for the checkbox to not be ticked.lightningxXx wrote: ↑Thu Jul 21, 2022 6:14 amBut when i try use DoShipping, appear error: Lua error in the script at line 1:Failure determining what means. Maybe i do something wrong?
Lazy pointer -> SaveDataManager -> StatusData -> FriendMonsterStatusDatas -> _items
Re: [COMPLETED] [Request] Rune Factory 5
may i ask if possible to add double bed? thanks
Re: [COMPLETED] [Request] Rune Factory 5
Bumping for table updatefardriel wrote: ↑Mon Jul 18, 2022 10:31 pmTossing up my own contribution.
- Skill XP Multiplier
- Always have the drop bonuses from Rare Can, Four Leaf Clover, etc.
- Constant finders
- Update 1: Soil XP Multiplier
The constant finders hold a bunch of game variables that you can change on the fly. For example, you can use the drop bonuses script along with EquipSubAttribute_LuckyDrop1_Param1 and 2, LuckyDrop2_Param1 and 2, and RareDrop_Param1 and 2 to give yourself guaranteed drops. WalkSkillCount determines how many steps you need to take to get 1 walking XP. Things like that.
I put in all of the constants, even though a lot of them probably aren't especially useful for players.
Update 1: Added Soil XP Multiplier
Jesus, the entire code base for the free farm system is dumber than hell. Probably necessary back in RF4, but they really should've redone it for RF5, rather than reuse code made to run on a 3DS...
Re: [COMPLETED] [Request] Rune Factory 5
it shows the first 50 monsters, is there any way to show the rest Cake-san? Thank you!Cake-san wrote: ↑Thu Jul 21, 2022 8:51 amthere is some but dont know how permanent it is,located at Pointer->Status->SaveParameter
I'm lazy
There will be kaching sound when you activate the script except if your shipping bin is empty. That error is on purpose for the checkbox to not be ticked.lightningxXx wrote: ↑Thu Jul 21, 2022 6:14 amBut when i try use DoShipping, appear error: Lua error in the script at line 1:Failure determining what means. Maybe i do something wrong?
Lazy pointer -> SaveDataManager -> StatusData -> FriendMonsterStatusDatas -> _items
Re: [COMPLETED] [Request] Rune Factory 5
You'd have to manually add new addresses for those extra array entries. CE doesn't have a simple way of maintaining a list of pointers to entries for an array whose size changes, so generally table makers just put in as many as they feel like doing the work for.azure12 wrote: ↑Thu Jul 21, 2022 3:29 pmit shows the first 50 monsters, is there any way to show the rest Cake-san? Thank you!Cake-san wrote: ↑Thu Jul 21, 2022 8:51 amthere is some but dont know how permanent it is,located at Pointer->Status->SaveParameter
I'm lazy
There will be kaching sound when you activate the script except if your shipping bin is empty. That error is on purpose for the checkbox to not be ticked.lightningxXx wrote: ↑Thu Jul 21, 2022 6:14 amBut when i try use DoShipping, appear error: Lua error in the script at line 1:Failure determining what means. Maybe i do something wrong?
Lazy pointer -> SaveDataManager -> StatusData -> FriendMonsterStatusDatas -> _items
Re: [COMPLETED] [Request] Rune Factory 5
That's a lot of monster, are you sure you want to edit it one by one, instead of writing a simple script?
Alas, you can comment out line 1894 in Mono/main script eg: --arraysize= arraysize>50 and 50 or arraysize
A simple Lua script:
Code: Select all
local list,pointer=getAddress('[[[[[[[SaveDataManager]+B8]]+20]+28]+70]+18]+10')
for i=0,readInteger(list+8)-1 do
pointer=readPointer(readPointer(list)+i*8+0x20)
writeInteger(readPointer(pointer+0x128)+0x10,20000)
end
Re: [COMPLETED] [Request] Rune Factory 5
considering 1 dragon can carry 50 monsters with all the upgrades then you will kinda need a lot of array size so you can totally have 250 monsters if not mistaken