[COMPLETED] [Request] Rune Factory 5
- Ninomae Tako'nis
- Expert Cheater
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Re: [COMPLETED] [Request] Rune Factory 5
Besides the Friendship multiplier that someone already requested, a cheat to make all items in your bag/storage lv10 would be great. It was hands down one of the most useful cheats on the Switch version. Severely cuts down on grinding.
Max soil stats would also be good, it would do pretty much the same thing for crops. Instant grow at lv10 and likely giant as well. Another good cheat we had for Switch.
Max soil stats would also be good, it would do pretty much the same thing for crops. Instant grow at lv10 and likely giant as well. Another good cheat we had for Switch.
Re: [COMPLETED] [Request] Rune Factory 5
Can someone help me?None of the tables work for me, do I just need to activate and play or restart the game? I can't place items, (I am also new to cheats) please help me...
Re: [COMPLETED] [Request] Rune Factory 5
Start the game , load your save file , open the ct and select process open , just wait or open your player status , it work like this for me , if you need money just buy or sell something after it got read it will appear in the ct
Re: [COMPLETED] [Request] Rune Factory 5
I just have to check the "Mono" box? Thank you very much but it is not working...
Re: [COMPLETED] [Request] Rune Factory 5
Other than the monster friendship multiplier, all I'd ask for is maybe an instant catch if that's possible? Once you or your monsters get powerful enough, you can beat wanted monsters before the seal spell is ready. Beyond that, these tables are amazing! The game is way more fun with less grind to it.
Re: [COMPLETED] [Request] Rune Factory 5
I was tackling that then asthebloody added what I neededExinani wrote: ↑Mon Jul 18, 2022 1:35 amOther than the monster friendship multiplier, all I'd ask for is maybe an instant catch if that's possible? Once you or your monsters get powerful enough, you can beat wanted monsters before the seal spell is ready. Beyond that, these tables are amazing! The game is way more fun with less grind to it.
I think your SEED point multiplier's cmp value is a bit unstable... I thinkKhayman wrote: ↑Sun Jul 17, 2022 3:03 pmTable v02
SEED Point multiplier
Love Point multiplier
Table v01
Multipliers for skill exp, gold from shipping, wood, stone, compost.
Uses mono injection.
To enable do sth in game that changes desired value - use some skills, get some gold, put some wood in material storage etc.
It may or may not work.
Tested on version 1.0.0.
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- Noobzor
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Re: [COMPLETED] [Request] Rune Factory 5
Is it possible to make a NPC targeted version of the PlayerModel breakdown?
also some small help
Since the table is not very self-explanatory:
there's 3 options under "PlayerModel"
The first is the main model.
0 for male protag
1 for female protag
then the 6 bachelorettes (2-7)
Then the 6 bachelors (8-13)
then the various villagers (14-26)
Then your children (27-29)
then the guests (30-31)
then 2 more villagers (32-33)
there is also "HairType" but I could not find anyone where any value except 0 did anything
"VariationNo" is the costume. 0 is default clothes, 1 and 2 are empty, 3 is pajamas, 4 is swimsuit, 5 is marriage
These only apply to the main chars and marriage candidates plus Julian and Hina and your children
the main chracters have more outfits after.
6-8 are 3 variations of girly adventurer
9-11 are 3 variations of butler outfit
12-13 are 3 variations of knight outfit
15-17 are empty
18-20 are magician outfit
21-34 are dlc outfits
35 is empty
36-39 is extra dlc outfits
to trigger a model update in the game, you best use the PlayerCostumeChange script. activate it, set to 0 or 3 or 4 or 5 for those who have those outfits. Others, like Simone, only work via 0. The script doesn't work if your old and new variation ID at the same, so you need to be in some not-0 variation before switching to Simone or other villagers that only accept ID 0
also some small help
Since the table is not very self-explanatory:
there's 3 options under "PlayerModel"
The first is the main model.
0 for male protag
1 for female protag
then the 6 bachelorettes (2-7)
Then the 6 bachelors (8-13)
then the various villagers (14-26)
Then your children (27-29)
then the guests (30-31)
then 2 more villagers (32-33)
there is also "HairType" but I could not find anyone where any value except 0 did anything
"VariationNo" is the costume. 0 is default clothes, 1 and 2 are empty, 3 is pajamas, 4 is swimsuit, 5 is marriage
These only apply to the main chars and marriage candidates plus Julian and Hina and your children
the main chracters have more outfits after.
6-8 are 3 variations of girly adventurer
9-11 are 3 variations of butler outfit
12-13 are 3 variations of knight outfit
15-17 are empty
18-20 are magician outfit
21-34 are dlc outfits
35 is empty
36-39 is extra dlc outfits
to trigger a model update in the game, you best use the PlayerCostumeChange script. activate it, set to 0 or 3 or 4 or 5 for those who have those outfits. Others, like Simone, only work via 0. The script doesn't work if your old and new variation ID at the same, so you need to be in some not-0 variation before switching to Simone or other villagers that only accept ID 0
Re: [COMPLETED] [Request] Rune Factory 5
as I don't know what values Cake-san's instant Growth Script is using I can not actually verify how much value is needed to get a 100% Tree Growth
Re: [COMPLETED] [Request] Rune Factory 5
thank you for the helpKuugen wrote: ↑Mon Jul 18, 2022 12:35 pmSince the table is not very self-explanatory:
there's 3 options under "PlayerModel"
The first is the main model.
0 for male protag
1 for female protag
then the 6 bachelorettes (2-7)
Then the 6 bachelors (8-13)
then the various villagers (14-26)
Then your children (27-29)
then the guests (30-31)
then 2 more villagers (32-33)
found a few more from 34-38,with VariationNo 1 set
Would it possible to model swap into monster as well?
Re: [COMPLETED] [Request] Rune Factory 5
Tossing up my own contribution.
- Skill XP Multiplier
- Always have the drop bonuses from Rare Can, Four Leaf Clover, etc.
- Constant finders
- Update 1: Soil XP Multiplier
The constant finders hold a bunch of game variables that you can change on the fly. For example, you can use the drop bonuses script along with EquipSubAttribute_LuckyDrop1_Param1 and 2, LuckyDrop2_Param1 and 2, and RareDrop_Param1 and 2 to give yourself guaranteed drops. WalkSkillCount determines how many steps you need to take to get 1 walking XP. Things like that.
I put in all of the constants, even though a lot of them probably aren't especially useful for players.
Update 1: Added Soil XP Multiplier
Jesus, the entire code base for the free farm system is dumber than hell. Probably necessary back in RF4, but they really should've redone it for RF5, rather than reuse code made to run on a 3DS...
- Skill XP Multiplier
- Always have the drop bonuses from Rare Can, Four Leaf Clover, etc.
- Constant finders
- Update 1: Soil XP Multiplier
The constant finders hold a bunch of game variables that you can change on the fly. For example, you can use the drop bonuses script along with EquipSubAttribute_LuckyDrop1_Param1 and 2, LuckyDrop2_Param1 and 2, and RareDrop_Param1 and 2 to give yourself guaranteed drops. WalkSkillCount determines how many steps you need to take to get 1 walking XP. Things like that.
I put in all of the constants, even though a lot of them probably aren't especially useful for players.
Update 1: Added Soil XP Multiplier
Jesus, the entire code base for the free farm system is dumber than hell. Probably necessary back in RF4, but they really should've redone it for RF5, rather than reuse code made to run on a 3DS...
- Attachments
-
- Rune Factory 5.CT
- Update 1
- (445.79 KiB) Downloaded 1099 times
-
- Rune Factory 5.CT
- Original
- (128.21 KiB) Downloaded 923 times
Last edited by fardriel on Thu Jul 21, 2022 3:11 pm, edited 1 time in total.
Re: [Request] Rune Factory 5
Cake-san wrote: ↑Thu Jul 14, 2022 8:19 amUpdate 1
- All Item Max Level (Except Equipment) (Might crash the game)
- Soil Watered&Cultivated
- Set Max Soil Stat
- DoShipping
- Save Anywhere
- Disable Furniture Collision
- Easy Tame Monster
- Easy Catch Monster
Note: If dev decided to update the game you can activate "Update_Symbol" script locate inside hidden/blank description group record & then save the table....
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- Noobzor
- Posts: 5
- Joined: Mon Jul 18, 2022 3:01 am
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Re: [Request] Rune Factory 5
thank for update, it work for me nowCake-san wrote: ↑Tue Jul 19, 2022 4:24 amCake-san wrote: ↑Thu Jul 14, 2022 8:19 amUpdate 1
- All Item Max Level (Except Equipment) (Might crash the game)
- Soil Watered&Cultivated
- Set Max Soil Stat
- DoShipping
- Save Anywhere
- Disable Furniture Collision
- Easy Tame Monster
- Easy Catch Monster
Note: If dev decided to update the game you can activate "Update_Symbol" script locate inside hidden/blank description group record & then save the table....
Re: [Request] Rune Factory 5
thanks for the item max level, sometimes it works and sometimes it crash the game. so need to be careful when to use it. i just max level my items, turn off the script, save and then play as usual. Dont always turn it on.Cake-san wrote: ↑Tue Jul 19, 2022 4:24 amCake-san wrote: ↑Thu Jul 14, 2022 8:19 amUpdate 1
- All Item Max Level (Except Equipment) (Might crash the game)
- Soil Watered&Cultivated
- Set Max Soil Stat
- DoShipping
- Save Anywhere
- Disable Furniture Collision
- Easy Tame Monster
- Easy Catch Monster
Note: If dev decided to update the game you can activate "Update_Symbol" script locate inside hidden/blank description group record & then save the table....
Re: [COMPLETED] [Request] Rune Factory 5
Is it possible to modify the player's base attributes (ATK, M ATK, DEF etc)? I think my current save is busted as I've got like 2000 ATK and instant kill everything, even with a level 1 broadsword. I've located current value, but changes to it obviously revert once I do anything in-game.
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