[COMPLETED] [Request] Rune Factory 5

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kingding19970331
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Re: [Request] Rune Factory 5

Post by kingding19970331 »

Cake-san wrote:
Thu Jul 14, 2022 8:19 am
[Options]
- Pointers
- AddItemToRucksack
- Plant Instant Growth
- etc
本地线程中的called错误 Unnamed::[string "local syntaxcheck,memrec=...
..."]:1978: attempt to perform arithmetic on a nil value (local 'address')
Failure injecting the MonoDatacollector library:Force load module failed:分配错误
Failure injecting the MonoDatacollector library:Force load module failed:分配错误
本地线程中的called错误 Unnamed::[string "local syntaxcheck,memrec=...
..."]:2173: attempt to get length of a nil value (local 'asm')

SIR,this table is not work for me ,could you help me?

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Cake-san
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Re: [Request] Rune Factory 5

Post by Cake-san »

rafaellis wrote:
Thu Jul 14, 2022 1:08 pm
Is there a way to make a freeze time feature?
sniperanx wrote:
Fri Jul 15, 2022 7:18 pm
Up, freeze time would be really awesome for this game
You just need to freeze InGameTimeElapsedTime pointer
kingding19970331 wrote:
Sat Jul 16, 2022 8:02 am
本地线程中的called错误 Unnamed::[string "local syntaxcheck,memrec=...
..."]:1978: attempt to perform arithmetic on a nil value (local 'address')
Failure injecting the MonoDatacollector library:Force load module failed:分配错误
Failure injecting the MonoDatacollector library:Force load module failed:分配错误
本地线程中的called错误 Unnamed::[string "local syntaxcheck,memrec=...
..."]:2173: attempt to get length of a nil value (local 'asm')

SIR,this table is not work for me ,could you help me?
Just comment out line 2246 of Mono/main script . eg replace "CreateThread(reregistermonosymbol)" with "--CreateThread(reregistermonosymbol)" without the quote.

kingding19970331
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Re: [Request] Rune Factory 5

Post by kingding19970331 »

Cake-san wrote:
Sat Jul 16, 2022 8:50 am
rafaellis wrote:
Thu Jul 14, 2022 1:08 pm
Is there a way to make a freeze time feature?
sniperanx wrote:
Fri Jul 15, 2022 7:18 pm
Up, freeze time would be really awesome for this game
You just need to freeze InGameTimeElapsedTime pointer
kingding19970331 wrote:
Sat Jul 16, 2022 8:02 am
本地线程中的called错误 Unnamed::[string "local syntaxcheck,memrec=...
..."]:1978: attempt to perform arithmetic on a nil value (local 'address')
Failure injecting the MonoDatacollector library:Force load module failed:分配错误
Failure injecting the MonoDatacollector library:Force load module failed:分配错误
本地线程中的called错误 Unnamed::[string "local syntaxcheck,memrec=...
..."]:2173: attempt to get length of a nil value (local 'asm')

SIR,this table is not work for me ,could you help me?
Just comment out line 2246 of Mono/main script . eg replace "CreateThread(reregistermonosymbol)" with "--CreateThread(reregistermonosymbol)" without the quote.
错误:D:\Cheat Engine 7.4\autorun\monoscript.lua:749: attempt to index a nil value (global 'monoSymbolList')
Failure injecting the MonoDatacollector library:Force load module failed:分配错误
Failure injecting the MonoDatacollector library:Force load module failed:分配错误
Failure injecting the MonoDatacollector library:Force load module failed:分配错误
本地线程中的called错误 Unnamed::[string "local syntaxcheck,memrec=...
..."]:2173: attempt to get length of a nil value (local 'asm')

sir i do like you say ,replace "CreateThread(reregistermonosymbol)" with "--CreateThread(reregistermonosymbol)" without the quote. It also failed in game.

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Re: [Request] Rune Factory 5

Post by Kiki »

Cake-san wrote:
Thu Jul 14, 2022 8:19 am
[Options]
- Pointers
- AddItemToRucksack
- Plant Instant Growth
- etc
Thanks so much for the cheat table, although when I tried it myself, I couldn't enter any value at all (turning to ???) Fyi, the cheat was activated after the game was completely loaded. What was I missing?

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Re: [Request] Rune Factory 5

Post by Algester »

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>2</ID>
      <Description>"Infinite RP"</Description>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : Rune Factory 5.exe
  Version: 
  Date   : 2022-07-16
  Author : Algester

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(InfiniteRP,GameAssembly.dll,89 48 1C 48 8B 03) // should be unique
alloc(newmem,$1000,InfiniteRP)

label(code)
label(return)

newmem:

code:
  //mov [rax+1C],ecx
  mov ecx,[rax+1C]
  mov rax,[rbx]
  jmp return

InfiniteRP:
  jmp newmem
  nop
return:
registersymbol(InfiniteRP)

[DISABLE]

InfiniteRP:
  db 89 48 1C 48 8B 03

unregistersymbol(InfiniteRP)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+119BB2D

GameAssembly.dll+119BB02: 0F 10 44 24 50        - movups xmm0,[rsp+50]
GameAssembly.dll+119BB07: 0F 29 4D 60           - movaps [rbp+60],xmm1
GameAssembly.dll+119BB0B: 0F 29 45 70           - movaps [rbp+70],xmm0
GameAssembly.dll+119BB0F: 0F 28 85 00 01 00 00  - movaps xmm0,[rbp+00000100]
GameAssembly.dll+119BB16: 0F 29 85 80 00 00 00  - movaps [rbp+00000080],xmm0
GameAssembly.dll+119BB1D: 41 FF 92 A0 01 00 00  - call qword ptr [r10+000001A0]
GameAssembly.dll+119BB24: EB 0A                 - jmp GameAssembly.dll+119BB30
GameAssembly.dll+119BB26: 48 85 C0              - test rax,rax
GameAssembly.dll+119BB29: 74 52                 - je GameAssembly.dll+119BB7D
GameAssembly.dll+119BB2B: 2B CF                 - sub ecx,edi
// ---------- INJECTING HERE ----------
GameAssembly.dll+119BB2D: 89 48 1C              - mov [rax+1C],ecx
// ---------- DONE INJECTING  ----------
GameAssembly.dll+119BB30: 48 8B 03              - mov rax,[rbx]
GameAssembly.dll+119BB33: 48 8B CB              - mov rcx,rbx
GameAssembly.dll+119BB36: 48 8B 90 B8 01 00 00  - mov rdx,[rax+000001B8]
GameAssembly.dll+119BB3D: FF 90 B0 01 00 00     - call qword ptr [rax+000001B0]
GameAssembly.dll+119BB43: 48 8B 8B F0 00 00 00  - mov rcx,[rbx+000000F0]
GameAssembly.dll+119BB4A: 48 85 C9              - test rcx,rcx
GameAssembly.dll+119BB4D: 74 2E                 - je GameAssembly.dll+119BB7D
GameAssembly.dll+119BB4F: 44 8B 41 1C           - mov r8d,[rcx+1C]
GameAssembly.dll+119BB53: 45 33 C9              - xor r9d,r9d
GameAssembly.dll+119BB56: 48 8B CB              - mov rcx,rbx
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
I tried to fool around with HP values well... everytime I used a cmp command as its 1 script handling all HP values the game just crashes... so... I still need to check more offsets

if anyone wants to have a knack at it GameAssembly.dll+119F1F0 mov [rax+18],edx handles the HP code

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>169</ID>
      <Description>"Infinite Watering Can"</Description>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : Rune Factory 5.exe
  Version: 
  Date   : 2022-07-16
  Author : Algester

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(InfWaterPot,GameAssembly.dll,FF 48 58 48 8B 47 20) // should be unique
alloc(newmem,$1000,InfWaterPot)

label(code)
label(return)

newmem:

code:
  //dec [rax+58]
  mov rax,[rdi+20]
  jmp return

InfWaterPot:
  jmp newmem
  nop 2
return:
registersymbol(InfWaterPot)

[DISABLE]

InfWaterPot:
  db FF 48 58 48 8B 47 20

unregistersymbol(InfWaterPot)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+1200BE8

GameAssembly.dll+1200BCA: 48 39 54 C8 F8        - cmp [rax+rcx*8-08],rdx
GameAssembly.dll+1200BCF: 75 04                 - jne GameAssembly.dll+1200BD5
GameAssembly.dll+1200BD1: B1 01                 - mov cl,01
GameAssembly.dll+1200BD3: EB 02                 - jmp GameAssembly.dll+1200BD7
GameAssembly.dll+1200BD5: 32 C9                 - xor cl,cl
GameAssembly.dll+1200BD7: 33 C0                 - xor eax,eax
GameAssembly.dll+1200BD9: 84 C9                 - test cl,cl
GameAssembly.dll+1200BDB: 48 0F 45 C3           - cmovne rax,rbx
GameAssembly.dll+1200BDF: 48 85 C0              - test rax,rax
GameAssembly.dll+1200BE2: 0F 84 78 01 00 00     - je GameAssembly.dll+1200D60
// ---------- INJECTING HERE ----------
GameAssembly.dll+1200BE8: FF 48 58              - dec [rax+58]
// ---------- DONE INJECTING  ----------
GameAssembly.dll+1200BEB: 48 8B 47 20           - mov rax,[rdi+20]
GameAssembly.dll+1200BEF: 48 85 C0              - test rax,rax
GameAssembly.dll+1200BF2: 0F 84 62 01 00 00     - je GameAssembly.dll+1200D5A
GameAssembly.dll+1200BF8: 80 78 18 00           - cmp byte ptr [rax+18],00
GameAssembly.dll+1200BFC: 0F 84 45 01 00 00     - je GameAssembly.dll+1200D47
GameAssembly.dll+1200C02: 48 85 C0              - test rax,rax
GameAssembly.dll+1200C05: 0F 84 4F 01 00 00     - je GameAssembly.dll+1200D5A
GameAssembly.dll+1200C0B: C6 40 19 01           - mov byte ptr [rax+19],01
GameAssembly.dll+1200C0F: 48 8B 0D 42 E4 E1 01  - mov rcx,[GameAssembly.dll+301F058]
GameAssembly.dll+1200C16: E8 C5 8F 95 00        - call GameAssembly.dll+1B59BE0
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Infinite watering can

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Cake-san
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Re: [Request] Rune Factory 5

Post by Cake-san »

kingding19970331 wrote:
Sat Jul 16, 2022 10:40 am
...
Probably, because there is another instance of CE or Fearless trainer attaching to the game while running monopipe which you need to make sure that my table is the first that attached & being activated.

Or you can try using CE 7.2, as CE 7.3 & 7.4 has known&random issue with symbol thingy.

kingding19970331
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Re: [Request] Rune Factory 5

Post by kingding19970331 »

Cake-san wrote:
Sat Jul 16, 2022 2:35 pm
kingding19970331 wrote:
Sat Jul 16, 2022 10:40 am
...
Probably, because there is another instance of CE or Fearless trainer attaching to the game while running monopipe which you need to make sure that my table is the first that attached & being activated.

Or you can try using CE 7.2, as CE 7.3 & 7.4 has known&random issue with symbol thingy.
Error in native thread called Unnamed::[string "local syntaxcheck,memrec=...
..."]:1978: attempt to perform arithmetic on a nil value (local 'address')
Failure injecting the MonoDatacollector library:Force load module failed:Allocation error
Failure injecting the MonoDatacollector library:Force load module failed:Allocation error
Error in native thread called Unnamed::[string "local syntaxcheck,memrec=...
..."]:2173: attempt to get length of a nil value (local 'asm')

sir,the ce7.2 is not work for me either.I have no idea.

kingding19970331
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Re: [Request] Rune Factory 5

Post by kingding19970331 »

Cake-san wrote:
Sat Jul 16, 2022 2:35 pm
kingding19970331 wrote:
Sat Jul 16, 2022 10:40 am
...
Probably, because there is another instance of CE or Fearless trainer attaching to the game while running monopipe which you need to make sure that my table is the first that attached & being activated.

Or you can try using CE 7.2, as CE 7.3 & 7.4 has known&random issue with symbol thingy.
I try to restart the computer,but the same result for me.

kingding19970331
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Re: [Request] Rune Factory 5

Post by kingding19970331 »

Cake-san wrote:
Sat Jul 16, 2022 2:35 pm
kingding19970331 wrote:
Sat Jul 16, 2022 10:40 am
...
Probably, because there is another instance of CE or Fearless trainer attaching to the game while running monopipe which you need to make sure that my table is the first that attached & being activated.

Or you can try using CE 7.2, as CE 7.3 & 7.4 has known&random issue with symbol thingy.
I put table in ce after i load game,then the game flash down and tell me what's wrong happened

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Cake-san
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Re: [Request] Rune Factory 5

Post by Cake-san »

kingding19970331 wrote:
Sat Jul 16, 2022 3:03 pm
...
Did you attach CE to the right process?

Can you manually activate mono features, by selectiong Mono -> Activate mono features ?

kingding19970331
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Re: [Request] Rune Factory 5

Post by kingding19970331 »

Cake-san wrote:
Sat Jul 16, 2022 3:08 pm
kingding19970331 wrote:
Sat Jul 16, 2022 3:03 pm
...
Did you attach CE to the right process?

Can you manually activate mono features, by selectiong Mono -> Activate mono features ?
yes sir,i use ce connect to RF5.exe

kingding19970331
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Re: [Request] Rune Factory 5

Post by kingding19970331 »

Cake-san wrote:
Sat Jul 16, 2022 3:08 pm
kingding19970331 wrote:
Sat Jul 16, 2022 3:03 pm
...
Did you attach CE to the right process?

Can you manually activate mono features, by selectiong Mono -> Activate mono features ?
And i also try to conect to unity...64.exe ,but they are broken either.

kingding19970331
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Re: [Request] Rune Factory 5

Post by kingding19970331 »

Cake-san wrote:
Sat Jul 16, 2022 3:08 pm
kingding19970331 wrote:
Sat Jul 16, 2022 3:03 pm
...
Did you attach CE to the right process?

Can you manually activate mono features, by selectiong Mono -> Activate mono features ?
Sir,i can't selectiong Mono -> Activate mono features.Nothing happens when I click.

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Cake-san
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Re: [Request] Rune Factory 5

Post by Cake-san »

kingding19970331 wrote:
Sat Jul 16, 2022 3:26 pm
Sir,i can't selectiong Mono -> Activate mono features.Nothing happens when I click.
Hmm....what about Pongozila's table? Can you use it?

kingding19970331
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Re: [Request] Rune Factory 5

Post by kingding19970331 »

Cake-san wrote:
Sat Jul 16, 2022 3:30 pm
kingding19970331 wrote:
Sat Jul 16, 2022 3:26 pm
Sir,i can't selectiong Mono -> Activate mono features.Nothing happens when I click.
Hmm....what about Pongozila's table? Can you use it?
sure i can use it.I want to use your table add some items in game☺️

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