[Request]Warriors Orochi 3 Ultimate Definitive Edition

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DarkSage
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Re: [Request]Warriors Orochi 3 Ultimate Definitive Edition

Post by DarkSage »

davrt wrote:
Fri Aug 05, 2022 8:28 am
Is there a way to completely disable automatic support attacks from happening due to high bonds maybe by hex editing the exe file so that it's permanent?

Lastly, does anyone know if there's a way to switch the A and B buttons for DW7XLDE? In that game, the Confirm and Back buttons are switched for the menus.
Try to reset the bonds data back to 0

davrt
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Re: [Request]Warriors Orochi 3 Ultimate Definitive Edition

Post by davrt »

DarkSage wrote:
Fri Aug 05, 2022 3:33 pm
davrt wrote:
Fri Aug 05, 2022 8:28 am
Is there a way to completely disable automatic support attacks from happening due to high bonds maybe by hex editing the exe file so that it's permanent?

Lastly, does anyone know if there's a way to switch the A and B buttons for DW7XLDE? In that game, the Confirm and Back buttons are switched for the menus.
Try to reset the bonds data back to 0
Yeah, I thought that could be one way but then I realize when I use my characters, eventually their bonds would get raised back up again. So I was hoping to see if someone could come up with a more permanent solution. If there's no other way, then I'll try the resetting bonds to 0 solution. The question is how would I go about doing that? I tried all the tables that others have posted in this topic and it looks like Tuuuup!'s table is the only one with a bonds modifier, but it maxes out the bonds. So I assume I would have to edit the script to do the opposite effect. I'm kinda new at this, sorry.

Tuuuup!
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Re: [Request]Warriors Orochi 3 Ultimate Definitive Edition

Post by Tuuuup! »

davrt wrote:
Sat Aug 06, 2022 9:04 am
.. I tried all the tables that others have posted in this topic and it looks like Tuuuup!'s table is the only one with a bonds modifier, but it maxes out the bonds. So I assume I would have to edit the script to do the opposite effect. I'm kinda new at this, sorry.
2 ways you can do it in my script:

mov ecx,000003E7 // old one that change the bond to max
1: Change it to: mov ecx,0
Or
2: replace that code line mov ecx,000003E7 to: xor rcx,rcx

Have not tested it, but should work.

Blob55
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Re: [Request]Warriors Orochi 3 Ultimate Definitive Edition

Post by Blob55 »

Tuuuup! wrote:
Sat Aug 06, 2022 9:25 am
davrt wrote:
Sat Aug 06, 2022 9:04 am
.. I tried all the tables that others have posted in this topic and it looks like Tuuuup!'s table is the only one with a bonds modifier, but it maxes out the bonds. So I assume I would have to edit the script to do the opposite effect. I'm kinda new at this, sorry.
2 ways you can do it in my script:

mov ecx,000003E7 // old one that change the bond to max
1: Change it to: mov ecx,0
Or
2: replace that code line mov ecx,000003E7 to: xor rcx,rcx

Have not tested it, but should work.
Actually, I'm wondering if it's possible to change bonds so only one or two bars go up instead of all 3.

Tuuuup!
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Re: [Request]Warriors Orochi 3 Ultimate Definitive Edition

Post by Tuuuup! »

Blob55 wrote:
Sat Aug 06, 2022 2:48 pm
Actually, I'm wondering if it's possible to change bonds so only one or two bars go up instead of all 3.
Yeah, ecx holds the bond value. 3E7 is hex for decimal 999. So try mov ecx,#300 or lower/higher.

davrt
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Re: [Request]Warriors Orochi 3 Ultimate Definitive Edition

Post by davrt »

Tuuuup! wrote:
Sat Aug 06, 2022 9:25 am
davrt wrote:
Sat Aug 06, 2022 9:04 am
.. I tried all the tables that others have posted in this topic and it looks like Tuuuup!'s table is the only one with a bonds modifier, but it maxes out the bonds. So I assume I would have to edit the script to do the opposite effect. I'm kinda new at this, sorry.
2 ways you can do it in my script:

mov ecx,000003E7 // old one that change the bond to max
1: Change it to: mov ecx,0
Or
2: replace that code line mov ecx,000003E7 to: xor rcx,rcx

Have not tested it, but should work.
Thank you so much! It worked perfectly. Just for curiosity's sake, I tried both methods to see if there were any differences and there were none that I noticed. So either code works. The good part is all the stages that could only be unlocked with high bonds are still kept unlocked.

davrt
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Re: [Request]Warriors Orochi 3 Ultimate Definitive Edition

Post by davrt »

Rambage wrote:
Sat Jul 30, 2022 6:43 pm
After some fiddling around in the game code, here's a small table I've made.
  • Buffs Type & Duration
  • Player Attack, Defense, Speed, Jump height, etc...
  • Character level, promotion, stats, skills, proficiency, etc...
  • Character statistics: Most K.O.s, Best time, max combos, etc...
  • Camera zoom modifier
  • Disable Formation gauge Check
  • Keystones editor
  • Instant dragon portals completion
  • Weapon attack speed modifier
  • Custom combo Incrementation value
  • Extend combo Duration
WO3U-Builde[8819811]-table.CT
WO3U-Builde[8819811]-table-v2.CT

Please let me know of any bugs.
Have fun ;)
Does anyone have any idea what 'Promotion Plus Musou Multiplier' is? I've seen values of either 0, 2, or 3 for this. It doesn't seem to be connected to their category type, faction, etc.
[Link]

EDIT: It seems to increase the musou stat at the Promote screen but doesn't really increase it. Ok, not sure what the point of it is. Meaningless to adjust it then.

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Re: [Request]Warriors Orochi 3 Ultimate Definitive Edition

Post by fionajason »

anyways it's there a way to nerf player damage cause we are killing to fast , the in gameplay stats works with negative but the weapon only goes positive wonder if we can make it negative like -35 instead of +35 on weapons , and it's has some bugs hundun and gyuki will spawn and their hp will be bug and hard to kill them so anyideas?.

Ezketitet
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Re: [Request]Warriors Orochi 3 Ultimate Definitive Edition

Post by Ezketitet »

Rambage wrote:
Sat Jul 30, 2022 9:08 am
if someone has save file with all chars unlocked legitimately, please share it, so i can make a proper unlocking method.
Until then i won't share the unlocking method since the save file that am using is heavily modified, it's from 3DM in case someone is curious.
Relatively legitimate, haven't had any issues playing it through to where it is. All chars unlocked minus Hundun.

Edit: For anyone who also would want it, all items at +20, as well as most of the chars have their "X" weapon with attachments.
Attachments
SAVEDATA.7z
pw: orochi3
(21.81 KiB) Downloaded 454 times
Last edited by Ezketitet on Tue Aug 09, 2022 5:44 pm, edited 1 time in total.

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Re: [Request]Warriors Orochi 3 Ultimate Definitive Edition

Post by fionajason »

Rambage wrote:
Sat Jul 30, 2022 6:43 pm
After some fiddling around in the game code, here's a small table I've made.
  • Buffs Type & Duration
  • Player Attack, Defense, Speed, Jump height, etc...
  • Character level, promotion, stats, skills, proficiency, etc...
  • Character statistics: Most K.O.s, Best time, max combos, etc...
  • Camera zoom modifier
  • Disable Formation gauge Check
  • Keystones editor
  • Instant dragon portals completion
  • Weapon attack speed modifier
  • Custom combo Incrementation value
  • Extend combo Duration
WO3U-Builde[8819811]-table.CT
WO3U-Builde[8819811]-table-v2.CT

Please let me know of any bugs.
Have fun ;)
oh btw one of your stats in battle the "?" < THIS is swimming speed so yea

fionajason
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Re: [Request]Warriors Orochi 3 Ultimate Definitive Edition

Post by fionajason »

So far is there any MIASMA level changer?

Rambage
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Re: [Request]Warriors Orochi 3 Ultimate Definitive Edition

Post by Rambage »

davrt wrote:
Sat Aug 06, 2022 11:57 pm
EDIT: It seems to increase the musou stat at the Promote screen but doesn't really increase it. Ok, not sure what the point of it is. Meaningless to adjust it then.
It seems that the game represent those values to reflect how much additional 'Actual Values' are being added (life, defense, etc...), so you're right they're visual values only.
davrt wrote:
Sat Aug 06, 2022 11:57 pm
Does anyone have any idea what 'Promotion Plus Musou Multiplier' is?
Sorry i must've forgotten to remove that entry, since its just a different bytes representation of the memory values.
fionajason wrote:
Sun Aug 07, 2022 2:03 am
anyways it's there a way to nerf player damage cause we are killing to fast , the in gameplay stats works with negative but the weapon only goes positive wonder if we can make it negative like -35 instead of +35 on weapons , and it's has some bugs hundun and gyuki will spawn and their hp will be bug and hard to kill them so anyideas?.
You can try to modify the 'Attack Stat in Battle (Effective)', not sure how to modify the weapon base attack value tho
Ezketitet wrote:
Tue Aug 09, 2022 2:09 am
Relatively legitimate, haven't had any issues playing it through to where it is. All chars unlocked minus Hundun.
Edit: For anyone who also would want it, all items at +20, as well as most of the chars have their "X" weapon with attachments.
Thank you, am really not satisfied with the result of the char unlocking method, mainly because it'll mess with the currently unlocked character's selected weapons, items, current level ... this method is better used with save editor by manipulating specific bytes in the save file to achieve a more customizable unlocking solution.
fionajason wrote:
Tue Aug 09, 2022 12:24 pm
oh btw one of your stats in battle the "?" < THIS is swimming speed so yea
Oh well, i knew it's something related to some sort of speed value, since (as you may've noticed) it's very close to the running speed memory location, nonetheless thanks for the info :)

Aswun James
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Re: [Request]Warriors Orochi 3 Ultimate Definitive Edition

Post by Aswun James »

Is there anyway to edit the reach for weapons?

fionajason
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Re: [Request]Warriors Orochi 3 Ultimate Definitive Edition

Post by fionajason »

Any 1 know how to change a weapon base damage like 72 to 1 (something like this) or change the weapon model without affecting the Attack.

dsyo2008
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Re: [Request]Warriors Orochi 3 Ultimate Definitive Edition

Post by dsyo2008 »

Can CE change to infinite mode commissioned tasks?
This is tiring, thanks

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