Captain of Industry +48 (cheat engine table)

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DarthNihilus
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Re: Captain of Industry +48 (cheat engine table)

Post by DarthNihilus »

WarStalkeR, how about custom excavator grabbing q-ty?

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

SpaceCoyote
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Re: Captain of Industry +48 (cheat engine table)

Post by SpaceCoyote »

Hi. I can't get the table to work. I always get this error when right-clicking one of the nonfunctional cheats

<<Lua error in the script at line 2:[string "local syntaxcheck,memrec=... ..."]:6 attempt to index a nil value (global 'monoDetours')>>

on CE 7.4 and attached CE to process at main menu... any help? thanks.

altman.k@gmail.com
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Re: Captain of Industry +48 (cheat engine table)

Post by altman.k@gmail.com »

Hey, how would I go about viewing the specific C# code your script injects? I tried to look at it from the CT file but it was all encoded and I couldn't figure out how to decode. Is there some github repo with the source code for reference?

scorptron
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Re: Captain of Industry +48 (cheat engine table)

Post by scorptron »

Really glad you made the table. Searching CE for number changes was very limited. You might list what versions work with with what Captain of industry version. They are in early access and update the game a lot, making tables updates a pain in the rear. So thanks again!!!!!

Pak
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Re: Captain of Industry +48 (cheat engine table)

Post by Pak »

Hey, first of all thanks for your work. Is there a posibilty, to reverse some of the changes? In specific the truck capaity change.

scorptron
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Re: Captain of Industry +48 (cheat engine table)

Post by scorptron »

Pak wrote:
Sat Sep 24, 2022 1:21 pm
Hey, first of all thanks for your work. Is there a posibilty, to reverse some of the changes? In specific the truck capaity change.
Later in the game you can "overload" trucks. Before i had the table i did the capacity myself and spending unity to "overload on and off reset truck capacity. I assume it will still if you reload the game with the table off. AND new truck built had lower capacity. I had an issue because if the truck capacity is more than the capacity of the building IE the city trash, no one would go empty it... BUT you can converyer the trash into a large storage and then the trucks can haul it away.

DarthNihilus
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Re: Captain of Industry +48 (cheat engine table)

Post by DarthNihilus »

scorptron wrote:
Sat Sep 24, 2022 5:10 pm
Pak wrote:
Sat Sep 24, 2022 1:21 pm
Hey, first of all thanks for your work. Is there a posibilty, to reverse some of the changes? In specific the truck capaity change.
Later in the game you can "overload" trucks. Before i had the table i did the capacity myself and spending unity to "overload on and off reset truck capacity. I assume it will still if you reload the game with the table off. AND new truck built had lower capacity. I had an issue because if the truck capacity is more than the capacity of the building IE the city trash, no one would go empty it... BUT you can converyer the trash into a large storage and then the trucks can haul it away.
there is an option allow partial loading of a truck

KUDr
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Re: Captain of Industry +48 (cheat engine table)

Post by KUDr »

New version:

2022-10-23 - CoI.00.060.CT (1 new cheat)

- added: ResearchManager.onEntityConstructed (unlock all research - you must contruct a lab that is paused when construction is finished)

Last tested on v0.4.12E

KUDr
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Re: Captain of Industry +48 (cheat engine table)

Post by KUDr »

altman.k@gmail.com wrote:
Thu Sep 22, 2022 6:19 am
Hey, how would I go about viewing the specific C# code your script injects? I tried to look at it from the CT file but it was all encoded and I couldn't figure out how to decode. Is there some github repo with the source code for reference?
In CE menu click on "Table" and you will see the list of files the table contains (Lua, C#). You can save them to a disk and view with any text/code editor. You can even edit them and put back to the table.

DemBones78
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Re: Captain of Industry +48 (cheat engine table)

Post by DemBones78 »

is this still working , mine just keeps scanning over and over and I cant select anything , have to close CE

mookis
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Re: Captain of Industry +48 (cheat engine table)

Post by mookis »

VehicleDepotBase.stepVehicleConstruction (free/instant vehicles in depot)
Does not work in 0.4.13

Code: Select all

Compile result: 40 - "Mafi.Core.Entities.Static.ConstructionProgress" ?? ???????? ??????????? ??? "SetProgressTo". ?? ??????? ????? ?????  ?????????? "SetProgressTo", ??????????? ?????? ???????? ???? "Mafi.Core.Entities.Static.ConstructionProgress"  (????????? ????????? using ??? ?????? ?? ???????)

SamoRo
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Re: Captain of Industry +48 (cheat engine table)

Post by SamoRo »

The code "VehicleDepotBase.stepVehicleConstruction" works, it's very easy to fix it.

- Run cheat file in CE
- click "Table"
- find "VehicleDepotBase.stepVehicleConstruction.cs"
- click "save to disk"
- file open in text editor
- change old text "SetProgressTo" to new text "SetProgressRaw"
- save it
- back to CE
- again find "VehicleDepotBase.stepVehicleConstruction.cs"
- click "delete"
- click "add file"
- upload your modified file
- and click "File" and "Save"
- That's all

SamoRo
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Re: Captain of Industry +48 (cheat engine table)

Post by SamoRo »

CoI.00.060_(v0.4.13).CT
Modified file for version 0.4.13
(138.89 KiB) Downloaded 412 times

wedhusbalap
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Re: Captain of Industry +48 (cheat engine table)

Post by wedhusbalap »

SamoRo wrote:
Thu Dec 29, 2022 10:39 am
CoI.00.060_(v0.4.13).CT
it's kind not work at V.0.4.13, please fix it, thank you

SamoRo
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Re: Captain of Industry +48 (cheat engine table)

Post by SamoRo »

wedhusbalap wrote:
Tue Feb 07, 2023 7:33 am
SamoRo wrote:
Thu Dec 29, 2022 10:39 am
CoI.00.060_(v0.4.13).CT
it's kind not work at V.0.4.13, please fix it, thank you
OK, but also write here what error message it gives you.

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