Hey, how would I go about viewing the specific C# code your script injects? I tried to look at it from the CT file but it was all encoded and I couldn't figure out how to decode. Is there some github repo with the source code for reference?
Really glad you made the table. Searching CE for number changes was very limited. You might list what versions work with with what Captain of industry version. They are in early access and update the game a lot, making tables updates a pain in the rear. So thanks again!!!!!
Hey, first of all thanks for your work. Is there a posibilty, to reverse some of the changes? In specific the truck capaity change.
Later in the game you can "overload" trucks. Before i had the table i did the capacity myself and spending unity to "overload on and off reset truck capacity. I assume it will still if you reload the game with the table off. AND new truck built had lower capacity. I had an issue because if the truck capacity is more than the capacity of the building IE the city trash, no one would go empty it... BUT you can converyer the trash into a large storage and then the trucks can haul it away.
Hey, first of all thanks for your work. Is there a posibilty, to reverse some of the changes? In specific the truck capaity change.
Later in the game you can "overload" trucks. Before i had the table i did the capacity myself and spending unity to "overload on and off reset truck capacity. I assume it will still if you reload the game with the table off. AND new truck built had lower capacity. I had an issue because if the truck capacity is more than the capacity of the building IE the city trash, no one would go empty it... BUT you can converyer the trash into a large storage and then the trucks can haul it away.
there is an option allow partial loading of a truck
Hey, how would I go about viewing the specific C# code your script injects? I tried to look at it from the CT file but it was all encoded and I couldn't figure out how to decode. Is there some github repo with the source code for reference?
In CE menu click on "Table" and you will see the list of files the table contains (Lua, C#). You can save them to a disk and view with any text/code editor. You can even edit them and put back to the table.
The code "VehicleDepotBase.stepVehicleConstruction" works, it's very easy to fix it.
- Run cheat file in CE
- click "Table"
- find "VehicleDepotBase.stepVehicleConstruction.cs"
- click "save to disk"
- file open in text editor
- change old text "SetProgressTo" to new text "SetProgressRaw"
- save it
- back to CE
- again find "VehicleDepotBase.stepVehicleConstruction.cs"
- click "delete"
- click "add file"
- upload your modified file
- and click "File" and "Save"
- That's all