I've written a table for Satisfactory, but I have no idea how to use FNamePool and GObjects and none of the scanners work. I'd like to understand that but I don't know where to start. Satisfactory update 5 is easy at the moment because it includes debug symbols, I can just hook 'UFGInventoryItem::Sort' and get a pointer to the inventory being sorted.
I'd just like a couple of pointers on what the structures they point to are supposed to look like so I have a starting point. I've gone down a lot of blind alleys already. Are they supposed to reference the C++ classes? With the PDB the code for those are easy to find, but not the structure layouts for the objects.
Thanks,
jgoemat
Simple explanation of FNamePool and GObjects for UE games?
Re: Simple explanation of FNamePool and GObjects for UE games?
Unreal Engine 4 source code is free to inspect on github. I would start from there. That is what I do, generally speaking. Especially when it's available to the open public.
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