Maybe there is an error in my code somewhere that checks whether the dll is installed. I don't remember off the top of my head but I might of made the dll read only to try and avoid steam from deleting it but I don't remember atm and I thought I removed it as it just puts steam in an infinite loop if it tries to replace the fike. So maybe it was trying to move it for some reason and didn't remove the read-only from the file and errored out. I will take a look when I get some time.
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
I checked and I don't change permisions for the file at all so I have no idea what happened with yours Sneakworld if you still had the issue I was going to get you to test a script or two and let me know the output given but it sounds like its sorted. In the latest update I changed the check and added some checks that might do better. If anyone not using the pirated version has that same issue let me know so I can get you to try some scripts that might tell me more info about what is happeneing.
Also I changed the ids so probably save your activated cheats again before loading them as they may error out and/or activate other scripts. You can read the changelog for everything I remembered that I changed. I also removed the reporter as it was literally a waste of space as no one used it lol.
Get The Phas Table if it doesn't automatically
How should I solve this problem?
Bypass is also installed, and the cheat engine is also version 7.5 plz help me..
Get The Phas Table if it doesn't automatically
How should I solve this problem?
Bypass is also installed, and the cheat engine is also version 7.5 plz help me..
Did you let the lua script run as it doesn't sound like it. I forgot to make it just run if you don't let the script run. I edited it just then so even if you don't let lua run it will work when you enable the script but you should really let signed tables run their script if you aren't already like it literally says at the top of my lua script lol
its a script written in lua that is usually used to do a lot of stuff automatically upon starting the table instead of waiting for someone to enable a script. It's generally fine to let signed tables run it automatically which is the setting I reccomend as I sign my tables so a popup doesn't appear asking whether you want to manually run it unless you have it on never run instead of ask lol. It's in your settings go to Edit-Settings-Table: Lua Scripts and click "Only when signed, else ask"
its a script written in lua that is usually used to do a lot of stuff automatically upon starting the table instead of waiting for someone to enable a script. It's generally fine to let signed tables run it automatically which is the setting I reccomend as I sign my tables so a popup doesn't appear asking whether you want to manually run it unless you have it on never run instead of ask lol. It's in your settings go to Edit-Settings-Table: Lua Scripts and click "Only when signed, else ask"
How do I resolve the error message Error:? try to index a nil value (field 'TF') 1 when the Lua engine is turned on?
Last edited by nscwqfagg on Thu Aug 31, 2023 9:20 am, edited 1 time in total.
How do I resolve the error message Error:? attempt to index a nil value (field 'TF') 1 when the lua engine is turned on?
I did say earlier I edited the table so you dont need to do that if you wanted to redownload the table and just enable the script which will just run the lua script but I told you the steps or just say yes to the message that should pop up saying do you want to execute it
How do I resolve the error message Error:? attempt to index a nil value (field 'TF') 1 when the lua engine is turned on?
I did say earlier I edited the table so you dont need to do that if you wanted to redownload the table and just enable the script which will just run the lua script but I told you the steps or just say yes to the message that should pop up saying do you want to execute it
It's finally settled. I asked you several times because I didn't understand, but thank you very much for your kind answer.
It's finally settled. I asked you several times because I didn't understand, but thank you very much for your kind answer.
There did seem to be a possible error that you faced So I edited it to put another check in idk what happened there as there is a check to make sure its alright before continuing onto that bit of code but apparently that didn't work in that occurence lol. It's good you got it going in the end though as that was probably a rare occurence of that error.
So back here after a long time and after a lot of updates later , just wanted to know
1. Is it backwards compatible still
2. is the max multiplayer thing possible , like more than 4 players
So back here after a long time and after a lot of updates later , just wanted to know
1. Is it backwards compatible still
2. is the max multiplayer thing possible , like more than 4 players
I don't think my table was ever too backwards compatible lol some scripts may work on older versions if I haven't had to change them in a while some of the structures changed a few updates back now so if you're not on at least that then the pointers would be screwed even if the scripts working to get them. I don't support any version besides whatever the current release on steam is so if you have troubles when you are not on that version please don't come and waste both our time lol.
I am aware there was an update before people start going on about that lol I will get around to it at some point as I am not on my pc much nowadays.
The Max amount of players being more than four is only possible on a fairly old build of phas that you can still download if you follow the guide someone posted online at some point. I know some people were working on it for a newer build but could never get the game to behave properly like stuff wouldn't start or spawn at all lol. I haven't worked on it myself and I'm not really interested at all as I treat this game like a single player game myself lol and the only reason I play it now is just to keep this table updated I don't really enjoy the game at all like I used to.
So back here after a long time and after a lot of updates later , just wanted to know
1. Is it backwards compatible still
2. is the max multiplayer thing possible , like more than 4 players
I don't think my table was ever too backwards compatible lol some scripts may work on older versions if I haven't had to change them in a while some of the structures changed a few updates back now so if you're not on at least that then the pointers would be screwed even if the scripts working to get them. I don't support any version besides whatever the current release on steam is so if you have troubles when you are not on that version please don't come and waste both our time lol.
I am aware there was an update before people start going on about that lol I will get around to it at some point as I am not on my pc much nowadays.
The Max amount of players being more than four is only possible on a fairly old build of phas that you can still download if you follow the guide someone posted online at some point. I know some people were working on it for a newer build but could never get the game to behave properly like stuff wouldn't start or spawn at all lol. I haven't worked on it myself and I'm not really interested at all as I treat this game like a single player game myself lol and the only reason I play it now is just to keep this table updated I don't really enjoy the game at all like I used to.
Tqs for the info , im not on a very old update , atm im on 9.0.7, haven't updated so wanted to kn, even i rarely play this once in a while when my frnds randomly want to play so wanted to know bout the max players thing , thanks for keeping the table updated.
Hi Glowmoss!
Im looking for a cheat table for Phasmophobia 0.8.1.7 ,i need to do some test about ghost speed,do you have it?
I download that .ct version before,but when i open it today,it is been deleted by auto update
Your ct is great,it helps me finish many test of this game,thx
(and could you add a funtion to show ghost max speed and ghost realtime speed?i can find the address,but i cant find the basic address which save speed data)