Game Name: Elemental War 2
Game Engine: Unity
Game Version: 1.0.4
Options Required: gold for singleplayer offline
Steam Website:
As usual with this element tower defense series, it's impossible to scan for anything.
The combination of different towers is very interesting but even easy setting is insanely difficult.
[Request] Elemental War 2
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- Noobzor
- Posts: 13
- Joined: Sun May 26, 2019 11:07 pm
- Reputation: 2
Re: [Request] Elemental War 2
LUL
Devs of this game are proofing they are far away from being "smart"
A) they are using the shit #1 "Anti Cheat Toolkit" from the Unity Store ( thats the reason why you can't scan for anything )
B) there is a debug command console
C) they are using unity ...
screenshot:
but you don't even need that ... its trivial easy to bypass that "anti cheat" ...
here small and lazy script for inf. money:
copy all the code and paste in INTO cheat engine bottoms section with ctrl+v
enable it and enjoy next time you get money it will be increased.
I won't do more its lame and too easy ...
tested for game version 1.04rev2881
I would suggest reading this : viewtopic.php?f=11&t=11104
I've used that method to XOR the value, but there are still more options e.g just calling the functions ...
That guide teaches everything about the unity anti cheat - its a bit outdated though, still its very useful, in particulary the last section that shows how to manually de/encrypt a value.
Devs of this game are proofing they are far away from being "smart"
A) they are using the shit #1 "Anti Cheat Toolkit" from the Unity Store ( thats the reason why you can't scan for anything )
B) there is a debug command console
C) they are using unity ...
screenshot:
but you don't even need that ... its trivial easy to bypass that "anti cheat" ...
here small and lazy script for inf. money:
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>7</ID>
<Description>"Inf. Money"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
aobscanmodule(aobUpdate,GameAssembly.dll,48 8B C4 48 89 58 10 48 89 70 20 48 89 48 08 57 41 56 41 57 48 81 EC C0 00 00 00) // should be unique
alloc(newmem,$1000,aobUpdate)
label(code)
label(return)
newmem:
code:
push rbx
push rax
mov eax,[rcx+90] // Key
mov ebx,[rcx+90+4] // Value
xor ebx,eax
add ebx,#100
xor ebx,eax
mov [rcx+94],ebx
pop rax
pop rbx
mov rax,rsp
mov [rax+10],rbx
jmp return
aobUpdate:
jmp newmem
nop 2
return:
registersymbol(aobUpdate)
[DISABLE]
aobUpdate:
db 48 8B C4 48 89 58 10
unregistersymbol(aobUpdate)
dealloc(newmem)
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatTable>
enable it and enjoy next time you get money it will be increased.
I won't do more its lame and too easy ...
tested for game version 1.04rev2881
I would suggest reading this : viewtopic.php?f=11&t=11104
I've used that method to XOR the value, but there are still more options e.g just calling the functions ...
That guide teaches everything about the unity anti cheat - its a bit outdated though, still its very useful, in particulary the last section that shows how to manually de/encrypt a value.
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