[Req] Sonic Origins

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EtherealSpire
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Re: [Req] Sonic Origins

Post by EtherealSpire »

glaucocfg wrote:
Thu Jun 29, 2023 2:44 pm
I am a married man who works, takes care of the family, my child and the problems at my home. I have time to play too (like this Origins). Anyone who wants updates instantly, feel free to edit the table and update it before me.
People are so damn impatient man, but thank you for this table and for the updates as always!
Here I made changes to the table by attempting to fix grammar/typo errors the best I could and where the hotkeys for debug are now NUMPAD 1 and NUMPAD 2 since Shift and Tab interferes with Steam overlay. Edit: I missed some typos, file re-uploaded. Edit Again: Updated to his current table
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SonicOrigins.CT
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Lord Awesomesauce
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Re: [Req] Sonic Origins

Post by Lord Awesomesauce »

There's a new version out for a couple weeks, v2.0.1. My question is, how did you guys figure out how to enable debug mode and things like never drowning? I can do basic things like rings and lives, but I'd like to be able to figure out other things, especially how to enable debug mode.

Thanks for everything guys, you're awesome! :)

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LifeIsABeach2
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Re: [Req] Sonic Origins

Post by LifeIsABeach2 »

First of all, thank you everyone for putting together such a comprehensive Cheat Table! I just got the game yesterday, but I can't seem to get any of the cheats in the latest table working with the v2.0.1 released on August 24th. Did Sega patch out everything again with v2.0.1? Curious if anyone else is having the same issue?

exxuse
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Re: [Req] Sonic Origins

Post by exxuse »

CT is still not working with ver 2.0.2. can anybode patch it?

PixelMooster
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Re: [Req] Sonic Origins

Post by PixelMooster »

Cheat engine not working :( was there an update a while ago?

twotonedearly
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Re: [Req] Sonic Origins

Post by twotonedearly »

any chance of an updated cheat table for this game?

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TwilightStarocean
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Re: [Req] Sonic Origins

Post by TwilightStarocean »

any chance of an updated cheat table for this game?

EtherealSpire
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Re: [Req] Sonic Origins

Post by EtherealSpire »

I messaged glaucocfg who hasn't been online since July 2023. Hopefully they get back to me.

EtherealSpire
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Re: [Req] Sonic Origins

Post by EtherealSpire »

I reached out to the amazing DrummerIX and he updated the table. Some values might still not work. He may still look into it, but hey at least it's something. Please post anything that's not working we'll see about updating it more.
SonicOrigins.CT
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EtherealSpire
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Re: [Req] Sonic Origins

Post by EtherealSpire »

Okay guys this is still a work in progress. I have found that values shift when using mods. The mod loader DLL shifts values well for S3&K as far as I can tell. Here's a still WIP table.
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EtherealSpire
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Re: [Req] Sonic Origins

Post by EtherealSpire »

I just wanted to put this out there, besides the stage select trick where Cheat Engine isn't required,
there is a way to do Knuckles & Tails in Sonic 1. Start the game as Knuckles (or anyone really)
set character to Amy & Tails with the S1/S2 Character Select code, restart the stage to load Amy & Tails. Then set the code to just Knuckles alone
then restart the game and voila you have Knuckles & Tails in Sonic 1. The other method without CE
use stage select to start the game with Amy & Tails, then restart again with Knuckles to have Knuckles & Tails. Either way works, but it feels a little neater/faster to use Cheat Engine. That's all I wanted to say. Take care, everyone!

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