[Req] Sonic Origins
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[Req] Sonic Origins
Game name: sonic origins
Game engine: unknown
Game version: release
options: (all modes): rings, lives/coins, freeze game timer, unlimited tails flight, invincibility, breath, chaos emeralds/time stones
Game engine: unknown
Game version: release
options: (all modes): rings, lives/coins, freeze game timer, unlimited tails flight, invincibility, breath, chaos emeralds/time stones
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Re: [Req] Sonic Origins
+ infinite jumps
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Re: [Req] Sonic Origins
bump.
No damage, inf rings
No damage, inf rings
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Re: [Req] Sonic Origins
Hmmm I won't pay that much that game, but I guess they are using the Retro Engine again?
That code does run a thread to activate the Debug Mode for Sonic Mania ( Epic Store Version ), that allows to use the following keys:
Q = Enable Debug Mode
Arrow-Keys = NoClip (+invulnerable)
A = Select Item
W = Spawn Selected Item
If you download Sonic Mania you can execute this code and analyze how it works, and then you can probably port it for Sonic Origins
Im sure Sonic Origins will also have a Method that is setting bools by name.
But even without Debug Mode its not hard to make stuff for this Engine ( just 4 Byte scans ) and if you debug the ring pointer you can find the "Damage" Method to make a god mode.
Okay thats it, feel free to use this infos to make a debug mode table
Code: Select all
globalalloc(EnableDebug,$1000,$process)
createthread(EnableDebug)
label(szDebug)
EnableDebug:
sub esp,28
mov ecx,[SonicMania.exe+A60110]
add ecx,28
push 1
push 0
push 1
push ecx
push szDebug
mov byte ptr[ecx],1 // Value = True
call [SonicMania.exe+A604FC] // "Set Bools By Name For Current Level"
add esp,3C
ret
szDebug:
db 'Debug Mode',0
Q = Enable Debug Mode
Arrow-Keys = NoClip (+invulnerable)
A = Select Item
W = Spawn Selected Item
If you download Sonic Mania you can execute this code and analyze how it works, and then you can probably port it for Sonic Origins
Im sure Sonic Origins will also have a Method that is setting bools by name.
But even without Debug Mode its not hard to make stuff for this Engine ( just 4 Byte scans ) and if you debug the ring pointer you can find the "Damage" Method to make a god mode.
Okay thats it, feel free to use this infos to make a debug mode table
Re: [Req] Sonic Origins
Wow Mania code is worthless information
Re: [Req] Sonic Origins
Just cuz this is the internet and you can post whatever the fuck under the mask of anonymity doesn't entitle you to express your opinion on things you clearly don't know how to use. So, please, mind your manners, your place in the 'food chain' and keep the urge to voice and opinion on things you don't understand to yourself.
The information cfemen posted is a starting point in ENABLING DEVELOPER MODE in these games. That's why it's SUPER USEFUL and not worthless. Ah.. that you can't connect the dots, that's on you.
Re: [Req] Sonic Origins
I did this, tested only first Steam Release (2022-06-23).
Only for 16:9 modes (not for 4:3 classic modes).
- Untouchable (no damage)
- Rings
- Time
- UFOs Left
- Chaos/Super Emeralds and Time Stones
- Time Travell
- Status of Badnik Generators and Metal Sonic Holograms
I'll still do more.
Enjoy.
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Re: [Req] Sonic Origins
This is awesome - well done!glaucocfg wrote: ↑Mon Jun 27, 2022 3:43 amSonic Origins.CT
Hi.
I did this, tested only first Steam Release (2022-06-23).
Only for 16:9 modes (not for 4:3 classic modes).
- Untouchable (no damage)
- Rings
- Time
- UFOs Left
- Chaos/Super Emeralds and Time Stones
- Time Travell
- Status of Badnik Generators and Metal Sonic Holograms
I'll still do more.
Enjoy.
It shouldn't be hard to figure out a non-flashing invincibility option - I tried searching for instructions that are reading the invincible timer and NOPing them but didn't have any luck.
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Re: [Req] Sonic Origins
cool table but I can't seem to get the untouchable cheat to work in Sonic 3&K while in Anniversary mode (16:9 mode) I set the value to 1 but it doesn't seem to activate. Everything else seems to work.glaucocfg wrote: ↑Mon Jun 27, 2022 3:43 amSonic Origins.CT
Hi.
I did this, tested only first Steam Release (2022-06-23).
Only for 16:9 modes (not for 4:3 classic modes).
- Untouchable (no damage)
- Rings
- Time
- UFOs Left
- Chaos/Super Emeralds and Time Stones
- Time Travell
- Status of Badnik Generators and Metal Sonic Holograms
I'll still do more.
Enjoy.
Edit: figured it out, had to set the value to 10 for it to work. cool table none than less ^^
Last edited by twotonedearly on Mon Jun 27, 2022 1:09 pm, edited 1 time in total.
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Re: [Req] Sonic Origins
Set it to 120 and lock it.twotonedearly wrote: ↑Mon Jun 27, 2022 12:53 pmcool table but I can't seem to get the untouchable cheat to work in Sonic 3&K while in Anniversary mode (16:9 mode) I set the value to 1 but it doesn't seem to activate. Everything else seems to work.glaucocfg wrote: ↑Mon Jun 27, 2022 3:43 amSonic Origins.CT
Hi.
I did this, tested only first Steam Release (2022-06-23).
Only for 16:9 modes (not for 4:3 classic modes).
- Untouchable (no damage)
- Rings
- Time
- UFOs Left
- Chaos/Super Emeralds and Time Stones
- Time Travell
- Status of Badnik Generators and Metal Sonic Holograms
I'll still do more.
Enjoy.
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- Expert Cheater
- Posts: 73
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Re: [Req] Sonic Origins
ah okay, got it now ^^daninthemix wrote: ↑Mon Jun 27, 2022 12:59 pmSet it to 120 and lock it.twotonedearly wrote: ↑Mon Jun 27, 2022 12:53 pmcool table but I can't seem to get the untouchable cheat to work in Sonic 3&K while in Anniversary mode (16:9 mode) I set the value to 1 but it doesn't seem to activate. Everything else seems to work.glaucocfg wrote: ↑Mon Jun 27, 2022 3:43 amSonic Origins.CT
Hi.
I did this, tested only first Steam Release (2022-06-23).
Only for 16:9 modes (not for 4:3 classic modes).
- Untouchable (no damage)
- Rings
- Time
- UFOs Left
- Chaos/Super Emeralds and Time Stones
- Time Travell
- Status of Badnik Generators and Metal Sonic Holograms
I'll still do more.
Enjoy.
one thing, how about debug mode cheats for each game? those would be cool to use in anniversary mode
Re: [Req] Sonic Origins
It's an update:
- Level Select S1,S2&3K (CD needs to do a low time on Time Attack).
- Debug Mode S1,S2&3K (CD is too hard to find, but I belive I can find it).
- Blue Sphere Left 3K
- Rings Left 3K (Special Stage)
- S1 kinds items
... And all in the first one.
Enjoy.
Re: [Req] Sonic Origins
Cool.glaucocfg wrote: ↑Mon Jun 27, 2022 11:06 pmSonic Origins.CT
Hi,
It's an update:
- Level Select S1,S2&3K (CD needs to do a low time on Time Attack).
- Debug Mode S1,S2&3K (CD is too hard to find, but I belive I can find it).
- Blue Sphere Left 3K
- Rings Left 3K (Special Stage)
- S1 kinds items
... And all in the first one.
Enjoy.
I've been trying to find Tails Flight (Counter/Timer), but can' t. In 1 and 2 Decomps (maybe CD) 480 was tired Tails, but if you set and locked it to 0 then you'd have infinite flight.
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