[Req] Sonic Origins

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smashbro596
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[Req] Sonic Origins

Post by smashbro596 »

Game name: sonic origins
Game engine: unknown
Game version: release
options: (all modes): rings, lives/coins, freeze game timer, unlimited tails flight, invincibility, breath, chaos emeralds/time stones


daninthemix
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Re: [Req] Sonic Origins

Post by daninthemix »

+ infinite jumps

Jigsaw1925
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Re: [Req] Sonic Origins

Post by Jigsaw1925 »

bump.
No damage, inf rings

TeddyRiggs
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Re: [Req] Sonic Origins

Post by TeddyRiggs »

+

Rol 66
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Re: [Req] Sonic Origins

Post by Rol 66 »

+

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cfemen
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Re: [Req] Sonic Origins

Post by cfemen »

Hmmm I won't pay that much that game, but I guess they are using the Retro Engine again?

Code: Select all

globalalloc(EnableDebug,$1000,$process)

createthread(EnableDebug)

label(szDebug)

EnableDebug:
sub esp,28
mov ecx,[SonicMania.exe+A60110]
add ecx,28
push 1
push 0
push 1
push ecx
push szDebug
mov byte ptr[ecx],1 // Value = True
call [SonicMania.exe+A604FC] // "Set Bools By Name For Current Level"
add esp,3C
ret
szDebug:
db 'Debug Mode',0
That code does run a thread to activate the Debug Mode for Sonic Mania ( Epic Store Version ), that allows to use the following keys:
Q = Enable Debug Mode
Arrow-Keys = NoClip (+invulnerable)
A = Select Item
W = Spawn Selected Item

If you download Sonic Mania you can execute this code and analyze how it works, and then you can probably port it for Sonic Origins :)
Im sure Sonic Origins will also have a Method that is setting bools by name.

But even without Debug Mode its not hard to make stuff for this Engine ( just 4 Byte scans ) and if you debug the ring pointer you can find the "Damage" Method to make a god mode.

Okay thats it, feel free to use this infos to make a debug mode table :)

Zeikar
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Re: [Req] Sonic Origins

Post by Zeikar »

Wow Mania code is worthless information

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SunBeam
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Re: [Req] Sonic Origins

Post by SunBeam »

Zeikar wrote:
Sat Jun 25, 2022 1:11 am
Wow Mania code is worthless information
Just cuz this is the internet and you can post whatever the fuck under the mask of anonymity doesn't entitle you to express your opinion on things you clearly don't know how to use. So, please, mind your manners, your place in the 'food chain' and keep the urge to voice and opinion on things you don't understand to yourself.

The information cfemen posted is a starting point in ENABLING DEVELOPER MODE in these games. That's why it's SUPER USEFUL and not worthless. Ah.. that you can't connect the dots, that's on you.

glaucocfg
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Re: [Req] Sonic Origins

Post by glaucocfg »

Sonic Origins.CT
Sonic Origins Cheat Engine Table first Steam Release (2022-06-23)
(6.76 KiB) Downloaded 732 times
Hi.
I did this, tested only first Steam Release (2022-06-23).
Only for 16:9 modes (not for 4:3 classic modes).

- Untouchable (no damage)
- Rings
- Time
- UFOs Left
- Chaos/Super Emeralds and Time Stones
- Time Travell
- Status of Badnik Generators and Metal Sonic Holograms

I'll still do more.
Enjoy.

daninthemix
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Re: [Req] Sonic Origins

Post by daninthemix »

glaucocfg wrote:
Mon Jun 27, 2022 3:43 am
Sonic Origins.CT

Hi.
I did this, tested only first Steam Release (2022-06-23).
Only for 16:9 modes (not for 4:3 classic modes).

- Untouchable (no damage)
- Rings
- Time
- UFOs Left
- Chaos/Super Emeralds and Time Stones
- Time Travell
- Status of Badnik Generators and Metal Sonic Holograms

I'll still do more.
Enjoy.
This is awesome - well done!

It shouldn't be hard to figure out a non-flashing invincibility option - I tried searching for instructions that are reading the invincible timer and NOPing them but didn't have any luck.

twotonedearly
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Re: [Req] Sonic Origins

Post by twotonedearly »

glaucocfg wrote:
Mon Jun 27, 2022 3:43 am
Sonic Origins.CT

Hi.
I did this, tested only first Steam Release (2022-06-23).
Only for 16:9 modes (not for 4:3 classic modes).

- Untouchable (no damage)
- Rings
- Time
- UFOs Left
- Chaos/Super Emeralds and Time Stones
- Time Travell
- Status of Badnik Generators and Metal Sonic Holograms

I'll still do more.
Enjoy.
cool table but I can't seem to get the untouchable cheat to work in Sonic 3&K while in Anniversary mode (16:9 mode) I set the value to 1 but it doesn't seem to activate. Everything else seems to work.

Edit: figured it out, had to set the value to 10 for it to work. cool table none than less ^^
Last edited by twotonedearly on Mon Jun 27, 2022 1:09 pm, edited 1 time in total.

daninthemix
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Re: [Req] Sonic Origins

Post by daninthemix »

twotonedearly wrote:
Mon Jun 27, 2022 12:53 pm
glaucocfg wrote:
Mon Jun 27, 2022 3:43 am
Sonic Origins.CT

Hi.
I did this, tested only first Steam Release (2022-06-23).
Only for 16:9 modes (not for 4:3 classic modes).

- Untouchable (no damage)
- Rings
- Time
- UFOs Left
- Chaos/Super Emeralds and Time Stones
- Time Travell
- Status of Badnik Generators and Metal Sonic Holograms

I'll still do more.
Enjoy.
cool table but I can't seem to get the untouchable cheat to work in Sonic 3&K while in Anniversary mode (16:9 mode) I set the value to 1 but it doesn't seem to activate. Everything else seems to work.
Set it to 120 and lock it.

twotonedearly
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Re: [Req] Sonic Origins

Post by twotonedearly »

daninthemix wrote:
Mon Jun 27, 2022 12:59 pm
twotonedearly wrote:
Mon Jun 27, 2022 12:53 pm
glaucocfg wrote:
Mon Jun 27, 2022 3:43 am
Sonic Origins.CT

Hi.
I did this, tested only first Steam Release (2022-06-23).
Only for 16:9 modes (not for 4:3 classic modes).

- Untouchable (no damage)
- Rings
- Time
- UFOs Left
- Chaos/Super Emeralds and Time Stones
- Time Travell
- Status of Badnik Generators and Metal Sonic Holograms

I'll still do more.
Enjoy.
cool table but I can't seem to get the untouchable cheat to work in Sonic 3&K while in Anniversary mode (16:9 mode) I set the value to 1 but it doesn't seem to activate. Everything else seems to work.
Set it to 120 and lock it.
ah okay, got it now ^^

one thing, how about debug mode cheats for each game? those would be cool to use in anniversary mode

glaucocfg
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Re: [Req] Sonic Origins

Post by glaucocfg »

Sonic Origins.CT
Sonic Origins Table for Steam 1st release (2022-06-23)
(8.6 KiB) Downloaded 474 times
Hi,
It's an update:

- Level Select S1,S2&3K (CD needs to do a low time on Time Attack).
- Debug Mode S1,S2&3K (CD is too hard to find, but I belive I can find it).
- Blue Sphere Left 3K
- Rings Left 3K (Special Stage)
- S1 kinds items
... And all in the first one.

Enjoy.

Zeikar
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Re: [Req] Sonic Origins

Post by Zeikar »

glaucocfg wrote:
Mon Jun 27, 2022 11:06 pm
Sonic Origins.CT

Hi,
It's an update:

- Level Select S1,S2&3K (CD needs to do a low time on Time Attack).
- Debug Mode S1,S2&3K (CD is too hard to find, but I belive I can find it).
- Blue Sphere Left 3K
- Rings Left 3K (Special Stage)
- S1 kinds items
... And all in the first one.

Enjoy.
Cool.
I've been trying to find Tails Flight (Counter/Timer), but can' t. In 1 and 2 Decomps (maybe CD) 480 was tired Tails, but if you set and locked it to 0 then you'd have infinite flight.

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