Yay! Glad someone got it to work and understood it lol. Good luck.vampirekidza wrote: ↑Fri Jul 08, 2022 4:27 pmYou just need to search for gold and enter the search address in the Address First field of the Gold Address field instead of the original address.
I'm not very good at English so I can't explain properly. However, if not, try to wait for their update.
»»------ ╮( ̄▽ ̄)╭♡. ------»»
[Request] Fire Emblem Three Hope (Ryujinxx)
Re: [Request] Fire Emblem Three Hope (Ryujinxx)
Re: [Request] Fire Emblem Three Hope (Ryujinxx)
The game is now working and is fully playable on the latest Early Access version of Yuzu, since i dont use Ryujinx, it would be appreciated if someone can make a cheat table for Yuzu. I tried the codes from GBATEMP but they seem to not work on Yuzu
Re: [Request] Fire Emblem Three Hope (Ryujinxx)
the cheats work but u have to put them in the mods folder differently
Re: [Request] Fire Emblem Three Hope (Ryujinxx)
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- Noobzor
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Re: [Request] Fire Emblem Three Hope (Ryujinxx)
You can use it in Yuzu.
If possible, want to be able to modify the Hero Relics Attributes and Unique Abilities of the character.
( O w O)b
If possible, want to be able to modify the Hero Relics Attributes and Unique Abilities of the character.
( O w O)b
Re: [Request] Fire Emblem Three Hope (Ryujinxx)
Sadly I haven't found a way to modify existing relic weapons attributes. BUT you can add an attribute if they're is space for one. For instance, on a relic weapon, you will see FF FF FF FF set as the attributes. If there is space available, you can change the first FF FF to any other attribute. You should then have the relic attribute with a modified attribute beside it.vampirekidza wrote: ↑Sat Jul 09, 2022 3:27 pmYou can use it in Yuzu.
If possible, want to be able to modify the Hero Relics Attributes and Unique Abilities of the character.
( O w O)b
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- Noobzor
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Re: [Request] Fire Emblem Three Hope (Ryujinxx)
Would using any of the cheats from the earlier list have any effect on finding the starting gold value? My CE doesn't come up with any results when searching for it, and I can't find the proper weapon location through memory view when searching for the attributes w/ array of byte either. It's all making me feel quite dumb lmao
Re: [Request] Fire Emblem Three Hope (Ryujinxx)
Gold does Not Decrease would have some impact. Let's just go through it step by step here. I'll try my best to be clear.Mystletainnx wrote: ↑Sat Jul 09, 2022 11:47 pmWould using any of the cheats from the earlier list have any effect on finding the starting gold value? My CE doesn't come up with any results when searching for it, and I can't find the proper weapon location through memory view when searching for the attributes w/ array of byte either. It's all making me feel quite dumb lmao
So we opened Ryujinx, launched the game and we are at camp. We open Cheat Engine. Open our Process List and double click Ryujinx Fire Emblem Warriors Three Hopes. Go ahead and open the cheat table if you want too so we will have that ready.
Next, let's take control of our guy at camp. Walk over to the Item Shopkeeper and hit Sell Items. Now you should see an amount of gold in the upper right corner. My gold says 56200. So, let's head over to the Cheat Engine. Inside the "Value" box, let's type in 56200 and hit the "First Scan" button. We should get something that looks like the screenshot below.
In that screenshot, you'll see we have found 79 results. Now we are going to narrow down that list. Let's go back to camp. And let's sell an item to the shopkeeper. Let's sell 1 single Secret Book for 300 Gold to the shopkeeper. Now our total Gold has increased to 56500. So let's switch back to our Cheat Engine. In the "Value" box, let's erase what's in there and type 56500 into the box. Then we want to hit the "NEXT Scan" button. This should narrow down our list. In my case, it narrows it down to 2 results.
Now as you can see from the screenshot above, I only have 2 results. But if you have more, there's no need to worry. Simply sell another item, plug in the new Value in to the box, and hit "Next Search". This will further narrow down your results. You just repeat this until it become apparent that the first address is your gold address.
Now, in my screenshot, I've already plugged it in. But let me reload my table and we will walk through the next part. Let's say my table now looks like this:
[Link]
I've done my scans and I'm confident 19C4F4E5428 is my gold address. So I right click the first result and click "Copy selected addresses".
[Link]
Now that we have our address copied, we need to know where to put it. So next let's look at the table. The first line has "First Gold Address" as the Description. Under the next column "Address", it shows 2B0CDFF5428. We want to double click 2B0CDFF5428 and it will bring up a small window. You will see 2B0CDFF5428 highlighted. We want to right click that highlighted number and click Paste.
[Link]
Then we hit OK and you will see a bunch of numbers populate all the entries. But these are really just markers. You're not meant to change any of the values. Once the numbers have been populated, right click the entry you're interested in and click "Browse this Memory Region"
[Link]
For Instance, I'm going to browse the Items region. In the Memory Viewer, we are seeing Hexadecimal numbers. Not real numbers. So a 10 in rational numbers is a 0A in hexadecimal.
[Link]
In the screenshot above, you will notice the 5C, 5D, 5D, etc. Those are all my items you saw in the first screenshot. All the digits under B0 you see like that are item quantities for my powerup items. Likewise, you see the B8 header? You'll notice similar numbers all the way down that column. Those are also powerup item quantities. Together these are the quantities for powerup type items.
You may notice in the screenshot above, there's a smaller section of quantities, then a longer, larger set of quantities down the page a bit. The first smaller section is powerup items and the longer section is Gift items. All the items are broken down in to sections like that. And the table just notes where these sections start.
Of course you can do the same for the Weapons. Once you're in that memory region, you should see similar numbers to what I've already described in my weapons post. And you should be able to lock/unlock your weapon to make it flash 0/1 in the Memory viewer.
I hope something in this wall of text is at least a bit helpful. Good luck.
Re: [Request] Fire Emblem Three Hope (Ryujinxx)
any setting up to use CE for ryujinx?
i cant found gold address....
first search is going well , but second search nothing return
first search, always i found 4 adresses
second search, no found
(first searched addresses no value change)
i cant found gold address....
first search is going well , but second search nothing return
first search, always i found 4 adresses
second search, no found
(first searched addresses no value change)
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- Noobzor
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Re: [Request] Fire Emblem Three Hope (Ryujinxx)
First off, I really appreciate you typing all of this out. Unfortunately, my game gets stuck on the very first step, and I get no results when searching for my current gold value. I feel pretty bad that a majority of your guide is, therefore, useless to me, but I'm sure it will be of great help to others whose games actually want to cooperate. At the very least, I am comforted to know that I was doing everything right.bruticus0 wrote: ↑Sun Jul 10, 2022 1:49 am~~~~~~~~~~~~~~~~~~~~Mystletainnx wrote: ↑Sat Jul 09, 2022 11:47 pmWould using any of the cheats from the earlier list have any effect on finding the starting gold value? My CE doesn't come up with any results when searching for it, and I can't find the proper weapon location through memory view when searching for the attributes w/ array of byte either. It's all making me feel quite dumb lmao
I hope something in this wall of text is at least a bit helpful. Good luck.
I'll probably mess around a bit in the future if updates slow, but this whole ordeal has left me a bit frustrated for now. Regardless, thank you all for your work.
Re: [Request] Fire Emblem Three Hope (Ryujinxx)
thanks @bruticus0 for the table, it works, altho my memory weapon layout seem little different than the examples you shown on the screenshot, not sure why. (Ryujinx v1.1.148)
Anyway, I got it to work. I can edit the attribute of normal weapons (those that can be locked & unlocked) no problem, but for unique weapon, like Hero's Relic, Thunderbrand, for example, its attribute seems fixed and not allowed to be edited? wonder if we can figure out those unique attributes' IDs yet (not found in @nakint's tables) so that we can transfer them into some normal weapon.
Anyway, I got it to work. I can edit the attribute of normal weapons (those that can be locked & unlocked) no problem, but for unique weapon, like Hero's Relic, Thunderbrand, for example, its attribute seems fixed and not allowed to be edited? wonder if we can figure out those unique attributes' IDs yet (not found in @nakint's tables) so that we can transfer them into some normal weapon.
Re: [Request] Fire Emblem Three Hope (Ryujinxx)
Try my table.
First, for scan address from emulators, you need enable MEM_MAPPED
Go to Edit > Setting > Scan Settings > check to the box MEM_MAPPED
Now scan for your Gold address.
After you find 2 to 3 address, select one of them, then select Gold in the table, right click, Recalculate new addresses.
Select Change to address
We will have:
For the weapon, go to the Blacksmith, upgrade the weapon you want to modify.
Then make new scan, with type Byte
To shorten time, in Memory scan options, i set the Start and Stop options
My Gold address is: 33571475428, so I set Start scan from 33571000000, and stop at 33572FFFFFF
Now upgrade your weapon again
we have the address of this weapon:
Select the new address we have and Might Upgrade Level in the table, right click > Recalculate new addresses > Change
Now we have this:
You can duplicate the weapons in the table to save many address for many weapon you want. If you saved, after Recalculate new addresses from gold, all address will be your previous edit weapon.
Sorry for my bad English
First, for scan address from emulators, you need enable MEM_MAPPED
Go to Edit > Setting > Scan Settings > check to the box MEM_MAPPED
Now scan for your Gold address.
After you find 2 to 3 address, select one of them, then select Gold in the table, right click, Recalculate new addresses.
Select Change to address
We will have:
For the weapon, go to the Blacksmith, upgrade the weapon you want to modify.
Then make new scan, with type Byte
To shorten time, in Memory scan options, i set the Start and Stop options
My Gold address is: 33571475428, so I set Start scan from 33571000000, and stop at 33572FFFFFF
Now upgrade your weapon again
we have the address of this weapon:
Select the new address we have and Might Upgrade Level in the table, right click > Recalculate new addresses > Change
Now we have this:
You can duplicate the weapons in the table to save many address for many weapon you want. If you saved, after Recalculate new addresses from gold, all address will be your previous edit weapon.
Sorry for my bad English
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Re: [Request] Fire Emblem Three Hope (Ryujinxx)
Weapons ID
Code: Select all
06:Iron Sword
07:Steel Sword
08:Silver Sword
09:Brave Sword
0A:Killing Edge
0B:Training Sword
22:Levin Sword
2D:Armorslayer
2E:Rapier
A6:Wingthresher
33:Devil Sword
35:Wo Dao
3A:Cursed Ashiya Sword
3B:Sword of Zoltan
54:Venin Edge
58:Mercurius
97:Knight-Captain's Sword
99:Shamshir
37:Sword of Seiros [Crest of Seiros]
38:Sword of Begalta [Crest of Reigan]
39:Sword of Moralta [Crest of Fraldarius]
3C:Thunderbrand [Crest of Charon]
3D:Blutgang [Crest of the Beast]
76:Sublime Creator Sword [Crest of Flames]
53:Dark Creator Sword
50:Athame
51:Ridill
5E:Rusted Sword (Iron)
5F:Rusted Sword (Steel)
9F:Rusted Sword (Killer)
60:Rusted Sword (Silver)
61:Rusted Sword (Brave)
62:Rusted Sword (Mercurius)
0C:Iron Lance
0D:Steel Lance
0E:Silver Lance
F:Brave Lance
10:Killer Lance
11:Training Lance
25:Javelin
27:Spear
2F:Horseslayer
A7:Heavy Spear
A8:Flycatcher
31:Blessed Lance
36:Crescent Sickle
3F:Lance of Zoltan
45:Arrow of Indra
55:Venin Lance
59:Gradivus
43:Spear of Assal [Crest of Cichol]
40:Lance of Ruin [Crest of Gautier]
41:Areadbhar [Crest of Blaiddyd]
42:Lúin [Crest of Daphnel]
44:Scythe of Sariel
63:Rusted Lance (Iron)
64:Rusted Lance (Steel)
A0:Rusted Lance (Killer)
65:Rusted Lance (Silver)
66:Rusted Lance (Brave)
67:Rusted Lance (Gradivus)
12:Iron Axe
13:Steel Axe
14:Silver Axe
15:Brave Axe
16:Killer Axe
17:Training Axe
23:Bolt Axe
29:Short Axe
2A:Tomahawk
30:Hammer
34:Devil Axe
49:Axe of Zoltan
4F:Mace
56:Venin Axe
5A:Hauteclere
96:Dahaka
48:Axe of Ukonvasara [Crest of Gloucester]
95:Labraunda [Crest of Seiros]
46:Freikugel [Crest of Goneril]
47:Crusher [Crest of Dominic]
52:Aymr [Crest of Seiros]
68:Rusted Axe (Iron)
69:Rusted Axe (Steel)
A1:Rusted Axe (Killer)
6A:Rusted Axe (Silver)
6B:Rusted Axe (Brave)
6C:Rusted Axe (Hauteclere)
18:Iron Bow
19:Steel Bow
1A:Silver Bow
1B:Brave Bow
1C:Killer Bow
1D:Training Bow
24:Magic Bow
2B:Longbow
32:Blessed Bow
4C:Bow of Zoltan
57:Venin Bow
5B:Parthia
4A:Tathlum Bow [Crest of Lamine]
4B:The Inexhaustible [Crest of Indech]
4D:Failnaught [Crest of Reigan]
6D:Rusted Bow (Iron)
6E:Rusted Bow (Steel)
A2:Rusted Bow (Killer)
6F:Rusted Bow (Silver)
70:Rusted Bow (Brave)
71:Rusted Bow (Parthia)
1E:Iron Gauntlets
1F:Steel Gauntlets
20:Silver Gauntlets
21:Training Gauntlets
4E:Dragon Claws
5C:Killer Knuckles
5D:Aura Knuckles
A9:Wolf Fang
94:Járngreipr [Crest of Cichol]
7F:Vajra-Mushti [Crest of Chevalier]
72:Rusted Gauntlets (Iron)
73:Rusted Gauntlets (Steel)
A3:Rusted Gauntlets (Killer)
74:Rusted Gauntlets (Silver)
75:Rusted Gauntlets (Dragon Claws)
81:Iron Tome
83:Steel Tome
88:Silver Tome
89:Brave Tome
86:Killer Tome
9A:Training Tome
82:Defender's Tome
84:Exorcist's Tome
85:Heretic's Tome
87:Inverted Tome
8A:Foreign Tome
8B:Abyssal Tome
8C:Sage's Tome
8D:Scholar's Tome
8E:Wind Caller's Genesis [Crest of Macuil]
8F:Scroll of Talos [Crest of Noa]
90:Amalthea [Crest of Cethleann]
91:Hrotti [Crest of Timotheos]
92:Ichor Scroll [Crest of Lamine]
93:Suttungr's Mystery [Crest of Charon]
80:Tattered Tome (Iron)
9B:Tattered Tome (Steel)
9C:Tattered Tome (Silver)
9D:Tattered Tome (Brave)
9E:Tattered Tome (Scholar)
A4:Tattered Tome (Killer)
A5:Tattered Tome (Training)
Re: [Request] Fire Emblem Three Hope (Ryujinxx)
Thanks for the help. That's a good method too. And a much better table. You have a lot of patience to make those lists. I started to write them down, but my eyes glazed over at the thought of finding all of them lol. Thanks again.nakint wrote: ↑Sun Jul 10, 2022 8:30 amWeapons ID
Code: Select all
06:Iron Sword 07:Steel Sword 08:Silver Sword 09:Brave Sword 0A:Killing Edge 0B:Training Sword 22:Levin Sword 2D:Armorslayer 2E:Rapier A6:Wingthresher 33:Devil Sword 35:Wo Dao 3A:Cursed Ashiya Sword 3B:Sword of Zoltan 54:Venin Edge 58:Mercurius 97:Knight-Captain's Sword 99:Shamshir 37:Sword of Seiros [Crest of Seiros] 38:Sword of Begalta [Crest of Reigan] 39:Sword of Moralta [Crest of Fraldarius] 3C:Thunderbrand [Crest of Charon] 3D:Blutgang [Crest of the Beast] 76:Sublime Creator Sword [Crest of Flames] 53:Dark Creator Sword 50:Athame 51:Ridill 5E:Rusted Sword (Iron) 5F:Rusted Sword (Steel) 9F:Rusted Sword (Killer) 60:Rusted Sword (Silver) 61:Rusted Sword (Brave) 62:Rusted Sword (Mercurius) 0C:Iron Lance 0D:Steel Lance 0E:Silver Lance F:Brave Lance 10:Killer Lance 11:Training Lance 25:Javelin 27:Spear 2F:Horseslayer A7:Heavy Spear A8:Flycatcher 31:Blessed Lance 36:Crescent Sickle 3F:Lance of Zoltan 45:Arrow of Indra 55:Venin Lance 59:Gradivus 43:Spear of Assal [Crest of Cichol] 40:Lance of Ruin [Crest of Gautier] 41:Areadbhar [Crest of Blaiddyd] 42:Lúin [Crest of Daphnel] 44:Scythe of Sariel 63:Rusted Lance (Iron) 64:Rusted Lance (Steel) A0:Rusted Lance (Killer) 65:Rusted Lance (Silver) 66:Rusted Lance (Brave) 67:Rusted Lance (Gradivus) 12:Iron Axe 13:Steel Axe 14:Silver Axe 15:Brave Axe 16:Killer Axe 17:Training Axe 23:Bolt Axe 29:Short Axe 2A:Tomahawk 30:Hammer 34:Devil Axe 49:Axe of Zoltan 4F:Mace 56:Venin Axe 5A:Hauteclere 96:Dahaka 48:Axe of Ukonvasara [Crest of Gloucester] 95:Labraunda [Crest of Seiros] 46:Freikugel [Crest of Goneril] 47:Crusher [Crest of Dominic] 52:Aymr [Crest of Seiros] 68:Rusted Axe (Iron) 69:Rusted Axe (Steel) A1:Rusted Axe (Killer) 6A:Rusted Axe (Silver) 6B:Rusted Axe (Brave) 6C:Rusted Axe (Hauteclere) 18:Iron Bow 19:Steel Bow 1A:Silver Bow 1B:Brave Bow 1C:Killer Bow 1D:Training Bow 24:Magic Bow 2B:Longbow 32:Blessed Bow 4C:Bow of Zoltan 57:Venin Bow 5B:Parthia 4A:Tathlum Bow [Crest of Lamine] 4B:The Inexhaustible [Crest of Indech] 4D:Failnaught [Crest of Reigan] 6D:Rusted Bow (Iron) 6E:Rusted Bow (Steel) A2:Rusted Bow (Killer) 6F:Rusted Bow (Silver) 70:Rusted Bow (Brave) 71:Rusted Bow (Parthia) 1E:Iron Gauntlets 1F:Steel Gauntlets 20:Silver Gauntlets 21:Training Gauntlets 4E:Dragon Claws 5C:Killer Knuckles 5D:Aura Knuckles A9:Wolf Fang 94:Járngreipr [Crest of Cichol] 7F:Vajra-Mushti [Crest of Chevalier] 72:Rusted Gauntlets (Iron) 73:Rusted Gauntlets (Steel) A3:Rusted Gauntlets (Killer) 74:Rusted Gauntlets (Silver) 75:Rusted Gauntlets (Dragon Claws) 81:Iron Tome 83:Steel Tome 88:Silver Tome 89:Brave Tome 86:Killer Tome 9A:Training Tome 82:Defender's Tome 84:Exorcist's Tome 85:Heretic's Tome 87:Inverted Tome 8A:Foreign Tome 8B:Abyssal Tome 8C:Sage's Tome 8D:Scholar's Tome 8E:Wind Caller's Genesis [Crest of Macuil] 8F:Scroll of Talos [Crest of Noa] 90:Amalthea [Crest of Cethleann] 91:Hrotti [Crest of Timotheos] 92:Ichor Scroll [Crest of Lamine] 93:Suttungr's Mystery [Crest of Charon] 80:Tattered Tome (Iron) 9B:Tattered Tome (Steel) 9C:Tattered Tome (Silver) 9D:Tattered Tome (Brave) 9E:Tattered Tome (Scholar) A4:Tattered Tome (Killer) A5:Tattered Tome (Training)
@blueppmm
I've no idea how to change the existing relic stuff. But you can add to them sometimes. A normal Cursed Ashiya Sword looks like this:
Code: Select all
3A 00 23 00 23 00 FF FF FF FF C8 00 05 05 05 05 00 01 00 00 00 00 00 00
Code: Select all
3A 00 23 00 23 00 CA 04 FF FF C8 00 05 05 05 05 00 01 00 00 00 00 00 00
Re: [Request] Fire Emblem Three Hope (Ryujinxx)
thanks a lot , MEM_MAPPED works perfectly.nakint wrote: ↑Sun Jul 10, 2022 8:28 amTry my table.
First, for scan address from emulators, you need enable MEM_MAPPED
Go to Edit > Setting > Scan Settings > check to the box MEM_MAPPED
Now scan for your Gold address.
After you find 2 to 3 address, select one of them, then select Gold in the table, right click, Recalculate new addresses.
Select Change to address
We will have:
For the weapon, go to the Blacksmith, upgrade the weapon you want to modify.
Then make new scan, with type Byte
To shorten time, in Memory scan options, i set the Start and Stop options
My Gold address is: 33571475428, so I set Start scan from 33571000000, and stop at 33572FFFFFF
Now upgrade your weapon again
we have the address of this weapon:
Select the new address we have and Might Upgrade Level in the table, right click > Recalculate new addresses > Change
Now we have this:
You can duplicate the weapons in the table to save many address for many weapon you want. If you saved, after Recalculate new addresses from gold, all address will be your previous edit weapon.
Sorry for my bad English
thanks!!!
and your great table, thanks!
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