P.A.M.E.L.A
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- Cheater
- Posts: 26
- Joined: Fri Apr 14, 2017 1:09 pm
- Reputation: 4
Re: P.A.M.E.L.A
Well that may be it
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- Noobzor
- Posts: 14
- Joined: Tue Apr 25, 2017 12:03 am
- Reputation: 0
Re: P.A.M.E.L.A
it wasnt unfortunately.. the reaction was delayed but being seen still increased agro.. it was probs footstep noise.. at least i managed to find it lol. it was in 4 bytes decibel format.
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- Noobzor
- Posts: 14
- Joined: Tue Apr 25, 2017 12:03 am
- Reputation: 0
Re: P.A.M.E.L.A
all attempts at agro have failed lol. spent the past 3 hours on it. someone more experienced has to do it.
P.A.M.E.L.A
Wouldn't mind adding in your CT's that you did publicly? I'd like to take a crack at it, im just to lazy to build the pointers myself, might end up doing so though out of just the desire to get stuff working
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So uh, when im building pointer tables, im almost there, but my problem is that im coming across the pointer tables blowing up to 250-300mb each while im just trying to narrow down values to get a CT working. If i don't do pointer scans i can easily make scripts that work. The problem is, its a per load up of the game, any suggestions guys?
[automerge]1592827843[/automerge]
So uh, when im building pointer tables, im almost there, but my problem is that im coming across the pointer tables blowing up to 250-300mb each while im just trying to narrow down values to get a CT working. If i don't do pointer scans i can easily make scripts that work. The problem is, its a per load up of the game, any suggestions guys?
Last edited by supernet2 on Mon Jun 22, 2020 12:10 pm, edited 1 time in total.