hi all, first of all thank you for who has done all this work,
I can't seem to make it work,
I open the game,
I enter the game,
start CheatEngine,
but it doesn't work,
Thanks
I cannot enable the the following script: Unit Control Ui Manager>
Everything else activates but not the one mentioned above. I can activate the script unit expiernice data but no values are showing up in the Pointers section.
Can someone please assit me.
read notes sir.
you need click unit first for pointer value read.
Is there any way to add "Unit Type" values for Damage, Range, Speed, Reload etc. instead of individual units? I'm looking for how the Unit Type > Stats part works
Unit Weapons > Default Unit Weapons / Power Shot Weapon > Stats
is that not it?
I found another way to cheat:
1. go to your 'install drive' :\Starship Troopers - Terran Command\Starship Troopers_Data\StreamingAssets\Data folder
2. open units.csv with Microsoft excel
3. scroll right until you see the column header with 'hitpoints' 'armor' 'supply' 'support'
4. change hitpoints and armor to 99999 or something
5. change supply and support values to 0 for unlimited Federation units/turrets
6. row 6-27 are federation units.
7. row 35 under above column headers in HMG turret change as above; row 39 is rocket turret; row 40 is grenade turret.
Hope this makes the game enjoyable. Thanks.
Nice
It doesn't seem to work like that for me. The Power Shot Weapon stats have different values compared to unmodified "Default Unit Weapons" Stats. Modifying the Range Max for the Rifle Troopers to 1000 does not seem to increase their range (they wouldn't shoot past their normal range circle. Also for some reason, Snipers do not record any stats on the Power Shot Weapons category, it just shows "??". If I'm using it wrong, I apologies but I will need some explanation on how to use that properly.
Thank you for the table, everything else works for me.
hey babygroot,thanks ...but dosn't work here with V 1.7.1 game....can you explain how you found the value ? is it exact search ? initial unknown ? all types ? float ? i tried many methods and i couldn't find the Value of war / supplies points...thanks
what is this bro?
is +++ SCRIPT +++ already activated?
if not activated, +++POINTER +++ all will not open and value shows you ???
so open +++ SCRIPT +++ and activate everything there, after that read the notes so that all pointers work properly.
hey babygroot,thanks ...but dosn't work here with V 1.7.1 game....can you explain how you found the value ? is it exact search ? initial unknown ? all types ? float ? i tried many methods and i couldn't find the Value of war / supplies points...thanks
is the +++ SCRIPT +++ section enabled?
otherwise the +++ POINTER +++ valuer will not be read.
yes they were enabled ....but side question is...what scan method did you use to find the Value for the supplies and war supplies ? please give right answer i was searching many types of Values and not finding the right Values ...i get results like movsdq ..movup....etc ?? that are not controlling the supplies Value.
can you make a Video tutorial on how did you find the supplies and by what search/scan method ?
thanks
if everything is aktivated set cap for supply maybe 100 and bonus to 90 or so then when you get supplys or build something it will change its in my gameplay at least so. the range animation will not change but it hits enemys much further than what you can see but it needs to be visible
take a sniper change its speed to 78 and you kill everything
yes they were enabled ....but side question is...what scan method did you use to find the Value for the supplies and war supplies ? please give right answer i was searching many types of Values and not finding the right Values ...i get results like movsdq ..movup....etc ?? that are not controlling the supplies Value.
can you make a Video tutorial on how did you find the supplies and by what search/scan method ?
thanks
But the table works fine right?
I answered your question:
this game uses unity, and you can search for it via "dissect mono" / "Net Info" in the cheat engine or using the DnSpy app
if everything is aktivated set cap for supply maybe 100 and bonus to 90 or so then when you get supplys or build something it will change its in my gameplay at least so. the range animation will not change but it hits enemys much further than what you can see but it needs to be visible
take a sniper change its speed to 78 and you kill everything
yeah, sniper is currently the best for long range.
and don't forget to set damage to 1000.
babygroot can you explain how did you find all the right Values ? a youtube tutorial would be nice.or do you have a youtube channel so we could learn a thiing or 2 ?
thanks
babygroot can you explain how did you find all the right Values ? a youtube tutorial would be nice.or do you have a youtube channel so we could learn a thiing or 2 ?
thanks
this guy been posting at other threads like "fake table."
just wanna asked, if i turn on traits such invulnerable by freezing will it stays with the troop through the mission? will enemy also get it?
It's better every time click the unit, set "invulnerable on" without being freeze.
I suggest adding "hotkey" for invulnerable, so every click unit press hotkey to enable invulnerable.
babygroot can you explain how did you find all the right Values ? a youtube tutorial would be nice.or do you have a youtube channel so we could learn a thiing or 2 ?
thanks
this guy been posting at other threads like "fake table."
just wanna asked, if i turn on traits such invulnerable by freezing will it stays with the troop through the mission? will enemy also get it?
It's better every time click the unit, set "invulnerable on" without being freeze.
I suggest adding "hotkey" for invulnerable, so every click unit press hotkey to enable invulnerable.
yes,please do a tutorial video for this game on how did you find the supplies/war points and fog of war shadow values....i searched for lots of types and values and couldn't find it....also do you have a real fast pc ?
thanks